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Zaziuma

Sugar Rock Archetype (13/13)

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Sugar Rock is an Archetype of Rock-Type/LIGHT Level 2 Flip monsters. Each monster has two effects, one Flip effect and one effect that activates if it's detached to activate an Xyz Monster's effect. They also have a sub-Archetype called Sugar Metal, which is their Xyz Monsters and they are DARK instead of LIGHT. They are theme around rock and metal music, with the monsters being references to various sub-genres, "Sugar Rock" is suppose to be like a silly 80's band name.

 

Main Deck Monsters:


Sugar Rock - Hard Rock
Rock-Type/LIGHT/Flip
Level 2
FLIP: You can target 1 "Sugar Rock" monster in your Graveyard, except "Sugar Rock - Hard Rock"; Special Summon it in face-down Defense Position.
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can add 1 "Sugar Rock" monster from your Deck to your hand, except "Sugar Rock - Hard Rock". You can only use each effect of "Sugar Rock - Hard Rock" effect per turn, and only once that turn.
500/2000

Sugar Rock - Soft Rock
Rock-Type/LIGHT/Flip
Level 2
FLIP: You can target 1 "Sugar Rock" Spell/Trap Card in your Graveyard; add it to your hand.
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can add 1 "Sugar Rock" Spell/Trap Card from your Deck to your hand. You can only use each effect of "Sugar Rock - Soft Rock" effect per turn, and only once that turn.
1300/500

Sugar Rock - Alternative Rock
Rock-Type/LIGHT/Flip
Level 2
FLIP: You can Special Summon 1 "Sugar Rock" monster from your hand in Attack Position or face-down Defense Position, except "Sugar Rock - Alternative Rock".
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 "Sugar Rock" card in your Graveyard, except "Sugar Rock - Alternative Rock" and 1 face-up Xyz Monster you control; attach the first target to the second target as an Xyz Material. You can only use each effect of "Sugar Rock - Alternative Rock" effect per turn, and only once that turn.
1100/1400

Sugar Rock - Progressive Rock
Rock-Type/LIGHT/Flip
Level 2
FLIP: You can target 1 face-down monster on the field; change its battle position.
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Sugar Rock - Progressive Rock" effect per turn, and only once that turn.
800/1700

 

Sugar Rock - Pop Rock
Rock-Type/LIGHT/Flip
Level 2
FLIP: You can send 1 "Sugar Rock" card from your hand or Deck to the Graveyard, then draw 1 card.
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Sugar Rock - Pop Rock" effect per turn, and only once that turn.
1000/1500
 

Glam Rock

Rock-Type/LIGHT/Flip

Level 2

FLIP: You can discard 1 card; Special Summon 1 "Sugar Rock" monster from your Deck in Attack Position or face-down Defense Position, except "Sugar Rock - Glam Rock".

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 face-up monster on the field; it gains 500 ATK and DEF. You can only use each effect of "Sugar Rock - Glam Rock" effect per turn, and only once that turn.

600/1800

 

Extra Deck Monsters:


Sugar Metal - Heavy Metal
Rock-Type/DARK/Xyz
Rank 2
2 Level 2 "Sugar Rock" monsters
When this card is Xyz Summoned: You can change this card to face-down Defense Position. If this card is flipped face-up: You can switch this card's ATK and DEF. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this card is unaffected by your opponent's card effects until the end of this turn.
1500/2500

 

Sugar Metal - Black Metal

Rock-Type/DARK/Xyz
Rank 2
2 Level 2 "Sugar Rock" monsters

When this card is Xyz Summoned: You can change this card to face-down Defense Position. If this card is flipped face-up: You can switch this card's ATK and DEF. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.

1700/2400

Sugar Metal - Death Metal
Rock-Type/DARK/Xyz
Rank 2
3 Level 2 "Sugar Rock" monsters
When this card is Xyz Summoned: You can change this card to face-down Defense Position. If this card is flipped face-up: You can switch this card's ATK and DEF. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 500 ATK and DEF, it must attack this card if able, and it attacks twice during each Battle Phase this turn. These changes last until the end of the next turn.
2000/3000

 

Spell/Trap Cards:


Sugar Rock and Roll
Normal Spell Card
Target 1 "Sugar Rock" or "Sugar Metal" monster in your Graveyard; Special Summon it in face-down Defense Position, then you can change the battle position of 1 other face-down monster you control. You can only activate 1 "Sugar Rock and Roll" per turn.

Sugar Rock Festival
Field Spell Card
If you control no face-up monsters: You can Special Summon 1 "Sugar Rock" monster from your hand in face-down Defense Position. During either player's turn: You can discard 1 card, then target 1 face-down monster on the field; change its battle position. You can only use each effect of "Sugar Rock Festival" once per turn.

Sugar Rock Equipment
Normal Trap Card
Target 1 Flip or "Sugar Metal" monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. During either player's turn: You can banish this card from your Graveyard; until the end of this turn, all Flip and "Sugar Metal" monsters you control will gain 500 ATK and DEF.

 

Sugar Rock Stage
Continuous Trap Card
Activate this card by targeting 1 "Sugar Metal" monster in your Graveyard; Special Summon it, and if you do, you can attach up to 2 "Sugar Rock" monsters with different names from your hand and/or Deck to that target. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card.

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Hard:

This is the only monster searcher the deck has available, it also swarms well. A definite staple.

 

Soft:

Doesn't have many targets to add back, for either effect. But the current cards it grabs are great in themselves, so that's good. (combos well too)

 

Alt:

Flip effect is limiting seeing how you have only 1 way to stock your hand. But it's detach effect is too good of a recycle.

 

Pro:

Requires you to have a pre set SR or SM to use the flip effectively. Book of moon effect is good though.

 

Heavy:

Not much to say, delayed beater or instant wall with protection either way.

 

Death:

Nice, same deal as before, delayed beater or instant wall. Forces your opp to A) Set off flips OR B) Attack into giant monsters. Very nice.

 

RnR:

Nice swarm card and effect activater. This helps a lot tbh.

 

Fest:

Same issue as alt: Loses stock quickly. This can make flips go off instantly, amazing tbqh. Helps the issue of speed that flips have always faced.

 

Equipment:

This is yet another staple. Keeps your set up, and happens to give a boost after it's done with.

 

Overall this set suffers a fate all archetypes have faced, lack of support. As it they are alright, just small in numbers and slightly hard to use. (Lightsworns with other Flips?)

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Hard:

This is the only monster searcher the deck has available, it also swarms well. A definite staple.

 

Soft:

Doesn't have many targets to add back, for either effect. But the current cards it grabs are great in themselves, so that's good. (combos well too)

 

Alt:

Flip effect is limiting seeing how you have only 1 way to stock your hand. But it's detach effect is too good of a recycle.

 

Pro:

Requires you to have a pre set SR or SM to use the flip effectively. Book of moon effect is good though.

 

Heavy:

Not much to say, delayed beater or instant wall with protection either way.

 

Death:

Nice, same deal as before, delayed beater or instant wall. Forces your opp to A) Set off flips OR B) Attack into giant monsters. Very nice.

 

RnR:

Nice swarm card and effect activater. This helps a lot tbh.

 

Fest:

Same issue as alt: Loses stock quickly. This can make flips go off instantly, amazing tbqh. Helps the issue of speed that flips have always faced.

 

Equipment:

This is yet another staple. Keeps your set up, and happens to give a boost after it's done with.

 

Overall this set suffers a fate all archetypes have faced, lack of support. As it they are alright, just small in numbers and slightly hard to use. (Lightsworns with other Flips?)

Keep in mind that they are unfinished, they do have some more support that will help them a lot.

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