Yuukihime Posted November 24, 2015 Report Share Posted November 24, 2015 The Shirei-Khan Archetype This archetype includes Ritual-Pendulum monsters with unique individual scales. The monster line-up is a fierce list of 4 Level 7 Psychic-Types, in pairs of reverse ATK and DEF, each with their own attribute. The deck promotes resource management, and is high-loss / high-gain. It offers risks that, if used right, can create advantage, but can easily turn against you. [spoiler=Ritual Monsters] Shirei-Khan Snowdine Remark: I would predict Konami hitting this card to 1 or 2, since its the only card that recycles well. Pendulum Effect: While this card is face-up on the field, "Khan" cards in your Spell/Trap Zones cannot be destroyed by your opponent's card effects. Once per turn, during either player's turn: if your opponent Special Summons an Effect Monster, you can discard 1 "Khan" card; negate its effects, and if you do, take control of that monster. Pros:Hex-proofing for Khan Spells and TrapsSteals opponent's monstersEither player's turnCons:Cards in Pendulum Zone are still susceptible to destruction Discarding is a heavy feeDoesn't hurt multiple-summon plays (a lot of Pendulum Summoning)Monster Effect: This card can only be Ritual Summoned using a "Khan" Ritual Spell Card. Must be Ritual or Pendulum Summoned and cannot be Special Summoned by other ways. During either player's turn: you can tribute this Ritual Summoned card and target 1 "Khan" card that has been banished; add the targeted card to the hand. During your Standby Phase: You can pay 2000 LP and banish this card face-up in your Extra Deck; your opponent takes no damage until the end of this turn, also, take control of all monsters your opponent controls until the start of your next Battle Phase. The monsters cannot be used as Xyz or Synchro Material, or as tributes for a Ritual Summon. You can only use each of these effects of "Shirei-Khan Snowdine" once per turn. Pros:Recycle can occur on opponent's turnQuick Effect with tribute as a cost, thus being hard to negatePendulum Summoning = recycle for daysSteals fieldCons:LP is an important resource in this deckRitual Summon is only base for recycleNo damageMonsters aren't of much use in terms of materialNot permanent control Shirei-Khan Ayeris Pendulum Effect: While this card is face-up on the field, "Khan" cards in your Monster and Spell/Trap Zones cannot be destroyed by your opponent's card effects. During either player's turn, if your opponent activates a card effect: you can discard 1 "Khan" card and pay 2000 LP; banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of your opponent. This effect can only be used once while this card is face-up on the field. Pros:Hex-proofing for Khan Spells and TrapsEnds the use of certain cardsCons:Both discard and LP costDoesn't negate the effect[Almost] useless after this effect is usedMonster Effect: This card can only be Ritual Summoned using a "Khan" Ritual Spell Card. Must be Ritual or Pendulum Summoned and cannot be Special Summoned by other ways. If this card is Ritual Summoned: you can pay 1000 LP; return all other cards on the field to the hand. You cannot activate cards or card effects for the rest of the turn after this effect resolves. During either player's turn: you can banish this card face-up in your Extra Deck; destroy all cards on your side of the field (min. 1), then Ritual Summon 1 "Khan" Ritual Monster card from your Main Deck, ignoring its Summoning conditions, also, destroy it during the End Phase of this turn. You can only use each of these effects of "Shirei-Khan Ayeris" once per turn. Pros:2100 > 1000Bounces fieldQuick Effect Ritual Summon from Main DeckCons:LP costNo [concrete] field presence after the effect is usedPendulum Summoning creates a vanilla Shirei-Khan Zwein Pendulum Effect: Once per turn, during either player's Standby Phase: you can Set 1 face-up "Khan" card you control; gain 1000 LP. Once per turn, during either player's turn: you can destroy 1 face-up "Khan" card you control; draw 1 card. Pros:Increases LP DrawsBasically attempts to replenish resourcesCons:Virtually noneMonster Effect: This card can only be Ritual Summoned using a "Khan" Ritual Spell Card. Must be Ritual or Pendulum Summoned and cannot be Special Summoned by other ways. If this card is Ritual Summoned: you can pay 2000 LP; add 1 "Khan" card from your deck to the hand, then you can choose 1 "Khan" Pendulum Monster in your Deck and place it in your Pendulum Zone. During either player's turn: you can banish this card face-up in your Extra Deck; choose 1 "Khan" Pendulum Monster in your Main Deck or face-up in your Extra Deck and place it in your Pendulum Zone. You can only use each of these effects of "Shirei-Khan Zwein" once per turn. Pros: Double searcherExtra Deck effect comes in handy, bringing out [especially] Snowdine and Ayeris3000 DEF wallCons:LP cost is required for searchRitual Summon is only base for search Shirei-Khan Tzaesar Remark: Perhaps the burn effect can be abused quite a bit... Pendulum Effect: Once per turn, during either player's Standby Phase: you Set 1 face-up "Khan" card you control; gain 1000 LP. Once per turn, during either player's turn: you can discard 1 "Khan" card; inflict 800 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. Pros:Increases LPRefined "Super Burn"Cons:Discard costMonster Effect: This card can only be Ritual Summoned using a "Khan" Ritual Spell Card. Must be Ritual or Pendulum Summoned and cannot be Special Summoned by other ways. This Ritual Summoned card is unaffected by your opponent's card effects. If this card is Ritual Summoned: you can shuffle all other cards on your side of the field, in your hand, Graveyard, and face-up in your Extra Deck into the Deck; this card can attack directly. During your End Phase: you can banish this card face-up in your Extra Deck; draw 3 cards. There must be no other cards in your hand or face-up in your Extra Deck to activate and to resolve this effect. Pros:Immortal direct beat-stickExtra Deck effect provides slight balanceSuper recycle; resets deckCons:Ritual Summon is only base for immortalityResetting deck may reduce advantageNot "battle-proof" [spoiler=Ritual Spell] A Khan's Restraint This card can be used to Ritual Summon any "Khan" Ritual Monster. Tribute monsters from your hand or field, or banish face-up "Khan" monsters from your Extra Deck, then Ritual Summon 1 "Khan" Ritual Monster from your hand or Extra Deck whose Level exactly equals the total Levels of those monsters, also, destroy that monster during the End Phase of this turn. You must control no "Khan" monsters to activate this effect. You can banish this card from your Graveyard; excavate the top 4 cards of your deck, place any excavated "Khan" Ritual Pendulum Monsters face-up on your Extra Deck, also banish the remaining cards. Pros: Quick Extra Deck resourcesCons:Monster lasts 1 turnThe "no 'Khan'" clauseBanishes blindly [spoiler=Field Spell] A Khan's Kingdom Remark: Perhaps the 2000 damage per turn is too much... While this card is face-up on the field, "Khan" cards you control cannot be targeted by your opponent's card effects. During the end of yours and your opponent's Draw Phase: take 2000 damage, also, destroy all face-up cards on the field except for this card. Once per turn, during either player's turn: you can banish 1 "Khan" Ritual Spell card from your hand; Ritual Summon 1 "Khan" Ritual Monster from your Main Deck, ignoring its Summoning conditions, also, destroy that monster during the End Phase of this turn. Set this card if your LP is less than 4000. Pros:Clears opponent's concrete field every turnRitual Summon from Main DeckRitual Summon during opponent's turnCons:Monster lasts 1 turn2000 LP leechClears your face-up fieldUseless at less than 4000 LP [spoiler=Trap Cards] The Caro-Khan This card is also treated as a Ritual Spell Card while in the hand or face-up on the field. Pay 1000 LP to activate this card. Up to twice per turn, during your opponent's turn: banish "Khan" monsters from your Main Deck or face-up in your Extra Deck, then Ritual Summon 1 "Khan" Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters, also, destroy that monster during the End Phase of this turn. You must control no "Khan" monsters to activate this effect. Pros:2 Ritual Summons during opponent's turnMaterials from deckMonsters recycled from GraveyardContinuousCons:Monster lasts 1 turn1000 LP costThe "no 'Khan'" clause The Khan's Deadly Gambit Remark: Perhaps the monsters should be destroyed at the End Phase Pay 1000 LP to activate this card. During your opponent's turn: you can discard 1 "Khan" card; immediately after this effect resolves, you can Special Summon any number of "Khan" Monster cards in your hand or face-up in your Extra Deck. (This Special Summon is treated as a Pendulum Summon.) There can only be 1 face-up "The Khan's Deadly Gambit" on your side of the field. "Khan" monsters gain this effect when they are Pendulum Summoned to your side of the field: • Once per turn, during either player's turn you can pay 500 LP; destroy 1 card on the field, then the player who controlled it draws 1 card. Pros:Pendulum Summon during opponent's turnProvides use for Pendulum SummonSnipes cardsDrawsCons:1000 LP costDiscard per activation500 LP cost in the gained effectOpponent may get draws as well OVERALL The deck seems fairly balanced based on my testing. It had potential during the July 16th, 2015 Ban-list to be a top contender. The cards from BOSH seem quite overwhelming, and current meta suggests the Main Decked Imperial Iron Wall which is quite the formidable opponent. Manju and Senju, as well as Preparation can search through its staples. Insights as to its abusiveness would be appreciated. Thank you :) ~Yuukihime~ Link to comment Share on other sites More sharing options...
rydersilver Posted December 15, 2015 Report Share Posted December 15, 2015 whered you find such nice artwork for fate ? Link to comment Share on other sites More sharing options...
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