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10 card set mini pre-view


razzy

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Just a few card i've been working on over the year and I figured 10 cards would be enough of a preview to show off without borrowing the reader :p  so you go, preveiew or teaser,  you be the judge!

 

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This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, deal 200 damage to your opponent for each "Traptrix" card and "Hole" normal" Trap Card excavated, then you can add 1 one those "Traptrix" cards or "Hole" Normal Trap Cards to your hand, also shuffle the rest of the cards back into the Deck. When your opponent activates a "Hole" Normal Trap Card, and this card is in your hand in your hand: You can Special Summon this card: Negate the activation, and if you destroy it. You can only use this effect of "Traptrix Sicarius" one per turn. If this card is Special Summoned: Draw 1 card.

 

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This card is unaffected by the effects of "Hole" Normal Trap Cards. All EARTH Monsters you control gain 200 ATK and DEF. When this card is Normal Summoned: You can Special Summon 1 "Traptrix" monster from your hand. When this card is Special Summoned: You can add 1 "Traptrix" monster from your Deck to your hand.

 

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If you control a "Chesu" monster, you can Special Summon this card (from your hand). If this card is in your Graveyard, and you control no monsters: You can Special Summon this card. When this card is Summoned: Take 500 damage.

 

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At the start of the Damage Step, if this card attacks an Attack Position monster: Destroy that monster. At the start of the Damage Step, if this card is targeted for an attack while in Attack Position: Destroy this card, and if you do, destroy the attacking monster, then take 1000 damage.

 

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When your opponent activates a Quick-Play Spell Card, that targets exactly 1 card on the field: Negate the activation of that card, and if you do, destroy it. When your opponent activates a Spell Card that targets a card(s) on the field or in the Graveyard(s): You can banish this card from your Graveyard; negate the activation of that card, and if you do, destroy it. You cannot use this effect the same turn this card was sent to the Graveyard.

 

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Special Summon 1 "Abandoned" monster from your hand or Deck. It is unaffected by other card effects. Banish it during your next End Phase. It cannot attack your opponent directly, also you cannot Special Summon other monsters, except Rock-Type monsters. You can only activate 1 "Abandoned Theosophy" per turn.

 

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When this card is activated: You can add 1 Rock-Type monster from your Deck to your hand. One per turn: You can target 4 or 7 of your banished "Abandoned" cards; shuffle them all into the Deck and if you do, draw 1 card if 4 were returned, or draw 2 cards if 7 were returned. If this face-up card is destroyed: You can add 1 Rock-Type monster from your Deck to your hand.

 

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You can only use each effect of "Magma Chunk of Dofff" once per turn.
* When this card is Normal Summoned or flipped face-up: You can Special Summon 1 Rock-Type Tuner monster from your hand or Graveyard.
* If this card is banished: You can target 1 face-up card your opponent control's; banish it until their next Stand-by Phase.
 
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If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish It. If this card is in your hand or Graveyard and you have 5 or more banished Rock-type monsters: You can banish the top card of you deck, and Special Summon this card. Banish any monster destroyed by battle involving this monster. While this card is in Defense Position, double any battle damage your opponent takes from battles involving an opponent's monster and one of your "Abandoned" monsters.
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