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[AGM] "-zord": High-Level Unions with Classic Fusions! 15/15


Dova

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Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A "zord" monster equipped with this card gains this effect:

● Once per turn: You can activate this effect; Your opponent adds 1 "zord" monster from your Graveyard to your hand.

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If you Normal Summon a "zord" monster(s): Draw 1 card. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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If you control no monsters: You can Special Summon this card from your hand. If you do; Add 1 "zord" monster from your Deck to your hand. You cannot Summon monsters, except Machine-type monsters, during the turn you activate this effect. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A "zord" monster equipped with this card gains this effect:

● Once per turn: You can activate this effect; Your opponent adds 1 "zord" Spell/Trap from your Graveyard to your hand.

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Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A "zord" monster equipped with this card gains this effect:

● Once per turn: You can Normal Summon 1 "zord" monster (from your hand).

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When this card is Normal Summoned; You can change it to defense position. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) While this card is equipped to a monster, this card cannot be destroyed by card effects.

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If you Normal Summon this card without Tributing: You can Normal Summon 1 monster this turn in addition to your Normal Summon/Set. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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If you control 1 or more "zord" monsters: You can Normal Summon this card (from your hand). If you do; Add 1 "zord" Spell/Trap from your Deck or Graveyard to your hand. You cannot Summon monsters, except Machine-type monsters, during the turn you activate this effect. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

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Level 5 or higher "zord" monsters can be Normal Summoned without Tributes. Once per turn: You can Equip 1 "zord" monster from your hand to 1 face-up Machine-type monster on the field. If this card is destroyed by a card effect; Add 1 "zord" Spell from your Graveyard to your hand, except this card.

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(This card is always treated as a "Fusion" card.)

Fusion Summon 1 Machine-type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a Normal Summoned monster, you can use monsters from your Deck as Fusion materials as well. You can only activate 1 "Fusionzord" per turn.

 

 

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"Scrazord" + "Charzord"

You can only control 1 face-up "Citazord". "zord" monsters you control cannot be targeted for attacks or effects, except this card. Once per turn, you can equip 1 Machine-type Union monster from your hand or Graveyard to this card. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A "zord" monster equipped with this card gains this effect:

● Once per turn: You can draw 1 card and reveal it, then, if it is a "zord" monster; Normal Summon it..

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"Steazord" + "Basezord"

You can only control 1 face-up "Construzord". Once per turn: You can target 1 "zord" monster in your Graveyard; Normal Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A "zord" monster equipped with this card cannot be targeted by effects.

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"Guarzord" + "Charzord"

You can only control 1 face-up "Deszord". Your opponent cannot activates cards or effects in response to this card's Summon, When this card is Summoned, if you have Normal Summoned more than three times this turn: Negate all card effects activated by your opponent until their next Main Phase. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) A "zord" monster equipped with this card cannot be targeted for attacks.

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"Basezord" + "Dronzord"

You can only control 1 face-up "Herazord". Once per turn: You can declare 1 card name; Discard all copies of that card from your opponent's hand. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Once per turn, while this card is equipped to a "zord" monster, during each of your Standby Phases: You can look at all face-down cards your opponent controls.

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"Biozord" + "Dronzord"

You can only control 1 face-up "Scorzord". Once per turn: You can target 1 Spell/Trap your opponent controls; Destroy it, then, if you do, you can Normal Summon 1 "Zord" monster this turn in addition to your Normal Summon/Set. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) If a "zord" monster equipped with this card deals battle damage to your opponent: You can target 1 Spell/Trap your opponent controls; Destroy it.

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"Guarzord" + "Dronzord"

You can only control 1 face-up "Warzord". If this card attacks or is attacked: Your opponent cannot activate cards or effects until the end of the Damage Step. Other monsters you control cannot attack. This card can attack up to a number of times per turn equal to the number of monsters you control. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) If a "zord" monster equipped with this card attacks or is attacked: Your opponent cannot activate cards or effects until the end of the Damage Step.

 

 

 

A series of high level Machine-Type Union monsters, focused around a Field Spell to get them out without Tributing, with some effects to get extra Normal Summons. Multiple Fusion Boss Monsters that require specific combinations of archetype members, like the old HERO Fusions.

As said as above, though I decided to do a lot of focus on Normal Summoning, to work with SS preventing Effects. Pics won't be updated unless something major needs to be changed, but Lore will be. CnC would be great.

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Okay! As promised (wait; did I ever promise?), I'll deliver.

 

Before I go on, you may want to remove that "Normal Summon in addition to your Normal Summon/Set" from most cards; you could just say "Normal Summon", like with Evilswarm Kerykeion. All the Union Monsters seem tame. Factorzord can lead to some pretty dirty plays with any other Machine-Types; If it specified "-zord" monsters, it'd be fine. Fuziozord: it's a generic Fusion Spell Card for Machine-Type monsters that grants a Normal Summon from the Graveyard; that's still pretty slow. All the Fusion Monsters seem pretty tame, too. Except for one; Deszord. "When this card is Summoned, if you have Normal Summoned more than twice this turn: Negate all card effects activated by your opponent until their next Main Phase." If additional Normal Summons can be granted with easy, this is indeed a potent effect. However, the Fusion Spell Card is rather slow, so there's that to balance this out.

 

Overall:

It's not an unfair set, but it needs something to keep them on the field. Or at least a somewhat faster way to Summon them.

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Thank you for the review! Will remove the in addition effect, what do you suggest to speed it up?

Like I said, they can still have addition Normal Summons; the wording just has to be changed to simply "Normal Summon 1" instead of "Normal Summon/Set in addition", as this is often once per turn only. It would help the Fusion Spell Card have a secondary use of Fusion Materials like Shaddoll Fusion.

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