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Zard, The Radiant Lightsworn


Aman Indra

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Zard, The Radiant Lightsworn

LIGHT/Warrior/Xyz/Effect

Rank 4

2500 ATK / 2000 DEF

3 Level 4 monsters
Once per turn, you can detach an Xyz material from this card; Send the top 4 cards of your Deck to the Graveyard and apply the following effects depending on the number of "Lightsworn" cards sent to the Graveyard by this effect.
● 1+: Target and destroy 1 card on the field.
● 2+: Discard 1 card; Draw 2 cards.
● 3+: Your opponent cannot Special Summon non-LIGHT monster(s) until the end of your next turn.
If this card with Xyz Material is sent to the Graveyard: Add 1 "Judgement Dragon" from your Deck or Graveyard to your Hand. You can only use this effect of "Zard, The Radiant Lightsworn" once per turn.
 
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Why? Lightsworns already can get scary with Minerva around, so why make them stronger with something like this?

i don't think that something that has support and is good can limit my choice as a card maker. I can create card to support anything i like irrespective of the support. Also you did not follow the advanced clause i think so please critique on the card is appreciated instead of complaining and stating the reason of said support.

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i don't think that something that has support and is good can limit my choice as a card maker. I can create card to support anything i like irrespective of the support. Also you did not follow the advanced clause i think so please critique on the card is appreciated instead of complaining and stating the reason of said support.

 

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You're entirely free to create any card, in the same way as I could go off and make a card that reduces your opponent's life points to 0 and has a Super Poly clause. This isn't as bad as that obviously but the quote is relevant because it's the point being made.

 

LS already have Minerva and JD and Michael, not to mention their regular lineup with Raiden, Lyla, Lumina, Felis and Wulf along with all their support cards that mill. They don't deserve or need another ridiculously powerful mill 4 get plusses card, which is the issue with this. 3 level 4s is no issue whatsoever, but being able to just make Minerva use the effect and then slap this over the top for a net mill 7 which could net you up to 5 draws while also loading the grave, it's unfairly powerful.

 

Infernoids wouldn't mind this at all either, the milling 7 off a Minerva and all but that's another thing. Its effects are strong enough anyway, but the floating into a JD is absurd icing on the cake. As if the popping and pseudo-Graceful Charity, pseudo-Vanity's effects weren't enough you now get a free field nuking 3k body that can be dropped for free.

 

You would have to at the least remove the ability to slap it on a Minerva, but even then it's incredibly strong for what it is.

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i don't think that something that has support and is good can limit my choice as a card maker. I can create card to support anything i like irrespective of the support. Also you did not follow the advanced clause i think so please critique on the card is appreciated instead of complaining and stating the reason of said support.

Well, I didn't bother with a more throughout review because I found the card was made clearly and intentionally overpowered, for the reasons Enguin already pointed out, plus I got the impression that it was something you already knew. I mean, if you have seen at least 1 game with Lightsworns running Minerva, you should know that allowing Minerva to mill 4 more cards without waiting to be destroyed, potentially activate 3 different effects if your are lucky enough in the process, and floating into Judgment Dragon for rubbing salt over the wound is simply an unfair overkill.

 

In my opinion Lightsworns isn't an archetype that needs nor deserves anything like this and personally I would scrap this card or move it to Casual section, but if you desire to fix it, I suggest to start with removing the Xyz evolution clause so you can't mass mill through Minerva and encourage Lightsworns to go through the hassle of summoning 3 level 4 monsters; and even then, I suspect you may further need to nerf the effects because summoning Level 4s is not a difficult task for them with the assistance of Raiden, Felis, Wulf and the Performages.

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I'm not so sure about that. The problem I see with this card is that as a 3-material Rank 4 Xyz monster it can't be worse than Minerva or otherwise it wouldn't be even played, but on the other side of the coin Minerva herself is unfair given her milling and potential plusing effects, so making this card stronger than her to justify the 3-material requirement means that it would have to be equally, if not more, unfair.

 

When I stated that Lightsworns don't need or deserve something '"like this", I meant a card that further supports their win conditions, which is milling and searching for Judgment Dragon (and funnily enough, this card does both). Something you could do, however, is taking an approach different to this and support Lightsworns in a different way. For instance, take a look at Michael: rather than more milling, not only it gives the archetype a removal tool, but also actually does the opposite of milling (recycling), and while Lightsworns aren't really into recycling, the effect certainly comes handy for lasting a bit longer in the duel.

To where I'm going is that you could make this card cover or patch up any of Lightsworn's weaknesses or vulnerabilities, rather than adding more power which, frankly, Minerva already has covered. The downside of taking this route, however, is that you would have to change this card so drastically that you may as well scrap it and start over.

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