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Leviathans: Who needs Graveyards? (Now with "The Deep")


Dova

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Ah, here we are again. My second archetype, and, in my opinion, my best. However, when I made it I was very new to the cardmaking business, so my OCG and balance were...less than desirable. Another problem was the fact that I made about three thousand thirty of them, so it can be said I went overboard, not to mention the later cards were not as inspired. However, after testing on DP and making numerous other cards, I feel I can now bring them back, better than ever before! I decided not to add all the cards for now, just to see how this set played out.

 

Now, without further ado, please welcome, the LEVIATHANS©!

 

(now with commentary)

 

[spoiler=Monsters (12)]PfjqJue.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. If this card is Summoned: You can reveal any number of "Leviathan" cards in your hand, shuffle them into your Deck, then draw an equal number of cards +1. You can only use this effect of "Leviathan Carideas" once per turn. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

This was the first one I made, and I intended it to be a beater originally. In play, I found I didn't have much use for it, due to the versatility of the other monster's effects, so I gave it a +0. Will have to see how this plays out.

XALEMFm.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. If this card is Summoned: Draw 1 card. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

Second one I made. Interesting how it goes out in alphabetical order. This one is the draw power of the deck, being shuffled back in and letting me summon 3 in one turn. Would've given it OPT, but no major threat was seen in play. I use the searcher to get this to my hand ASAP.

NqOTu9g.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster. If this card is used as Xyz Material for a Summon, the monster Summoned gains this effect:

If this card is Summoned, your opponent activates one of these effects:

● Banish all cards in your opponent's Graveyard.

● Shuffle all cards in your opponent's Graveyard into their Deck.

Commentary:

This one originally just had a "banish itself to banish graveyard" effect, but since my graveyard was usually empty, I rather just used it to Xyz. So, now, I combined both, this time giving your opponent the choice where to send your pesky Graveyard.

ibizN5d.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. You can banish this card from your hand or face-up on the field: Add 1 "Leviathan" or "The Deep" card from your Deck to your hand. You can only use this effect of "Leviathan Nautilaceas" once per turn. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

Ah, the searcher. Since when did ANYONE Summon this card? The only reason I added the Summon requirements was because Leviathan. This card had a major problem: the lack of OPT. I thought it would be fine, but the draw power said otherwise. So, OPT, and added another smaller archetype with it for the Spell/Traps (which I have yet to actually use for a reason).

8WI4k3W.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. You can target 2 of your of your banished "Leviathan" monsters and 1 card on the field: Shuffle the first targets into the Deck, then destroy the second target. You can only use this effect of "Leviathan Sapias" once per turn. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

First problem with this card: Only shuffled 1, too little cost. Second problem with this card: Didn't target. Third Problem: Grave tons of draws (See Spells)...you get the idea. This guy was a problem from the start, but a major part of this deck. The end result is what you see here.

hipUT8z.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 1 "Leviathan" card from your hand. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. Once per turn, if a "Leviathan" monster you control attacks or is attacked by a non-WATER monster: You can shuffle one of your banished WATER monsters into your Deck; Destroy that monster at the start of the Damage Step. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

The interesting thing here is the fact that effect seems pretty powerful, and yet I did not use it that much. All this card needed was some PSCT and it was ready to be remade.

uTzMPDn.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 2 "Leviathan" cards from your hand or field. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. "Leviathan" monsters you control cannot be targeted for attacks. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

Now onto the more powerful monsters. This card is one of a pair with Ichtyas; both focus on protection, and are a major part on playing Leviathans without the Xyz. The effect seemed powerful to me at first, but with all these effect negations and destruction it turned out not to be much.

6aNIxyk.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 2 "Leviathan" cards from your hand or field. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. "Leviathan" monsters you control cannot be targeted by your opponent's card effects. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

The second staunch protector. Boy, did this card get on people's nerves on Duel Portal. This was one of the few I was happy with and did not see anything to be changed.

IGP6JcH.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 2 "Leviathan" cards from your hand or field. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. If a "Leviathan" monster you control declares an attack: Your opponent cannot activate cards or effects until the end of the Damage Step. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

Nothing much to say here, just was for the attacking plays.

BaQovFO.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 3 "Leviathan" cards from your hand or field. If this card in your possession would be sent to the Graveyard, shuffle it into your Deck instead. While you have no cards in your Graveyard: This card cannot be targeted by your opponent's card effects. Once per turn: You can banish 1 "Leviathan" monster from your hand and target 1 monster your opponent controls; Equip it to this card. This card gains ATK equal to half the total ATK of all monsters equipped to this card. You can only control one face-up "Leviathan Thalassas". When this card is destroyed: You can Special Summon 1 of your banished "Leviathan" monsters. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

I was tempted not to bring this guy back, due to his weak and unoriginal abilities. I decided to buff him then see how it went, while also changing his powers a little. He is one of the three main bosses. Recently saw some nerfing, due to the fact that he could change destruction to the equipped monster. So, needed to buff.

GLQBD8k.png

Monster Effect:

Cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WATER. When this card attacks an opponent's monster: It gains ATK equal to the Level of the opponent's monster x 150 until the end of the Battle Phase. If this card destroys an opponent's monster by battle: You can draw 1 card. Once per turn, if this card is targeted by a card effect: You can change the target to another WATER monster you control.

Commentary:

This was all Darkness' idea. He thought that, since the Deck was lacking in a Normal Summon, a big Tribute boss might add to it. And, well...he was right. This card was very useful after my cards cleared the backrow. You'll notice this card shares stats with the final boss of the deck; That was because I felt it would be cool to have the cards reflecting each other.

6nXgUyt.png

Monster Effect:

Cannot be Normal Summoned/Set. You can Special Summon this card by banishing 4 "Leviathan" monsters from your hand or field. When this card would be Special Summoned by this effect, send it to the Graveyard. If this card in your possession would be sent to the Graveyard, except by its own effect, banish it instead. You may not move this banished card, except by the effect of a "Leviathan" monster. This card is unaffected by effects while in the Graveyard, except for its own. During each Standby Phase, you can either:

● Increase this card's Level in the Graveyard by 1 (max. 10) (This Level increase remains if this card is Special Summoned)

● Special Summon this card, then, if you do, destroy cards on the field equal to half this card's Level (Rounded down). This effect cannot be negated. You may only control one face-up "Leviathan Liopeuras".

Commentary:

The original big boss, give a big hand to HalohbotTech for the idea! Buffed it a little and rewrote it, and now I feel this card makes a nice addition. I honestly feel the effect is very original. The first version had a LP cost when you moved it from the Banished zone, although I honestly can't remember why that was.

 

 

[spoiler=Spells (4)]9zbHeky.png

Spell Effect:

Once per turn, if a WATER monster(s) is shuffled into your Deck, except from the hand: Draw 1 card for each monster shuffled. If this card is destroyed by a card effect and banished: You can shuffle 1 card from your hand into your Deck; Add 1 "the Deep" card from your Deck to your hand.

Commentary:

There has been A LOT of trouble behind this card. This card was so inherently broken when I first added it that it might as well be Tier -10. Had to add OPT, and take away shuffling from hand. Such a story is saved for a later date.

FgUPCo4.png

Spell Effect:

Activate only if you have no monsters in your Graveyard. Target 1 of your banished non-Tuner WATER monsters: Special Summon that monster. At the end of this turn: Shuffle that card into your Deck.

Commentary:

A Viper's rebirth for Leviathans. Made a nice addition, especially when I was low on card in my hand. Was a bit broken previously due to the lack of cost.

3sx1RtG.png

Spell Effect:

All WATER monsters that cannot be Normal Summoned/Set gain 300 ATK and DEF. All Spell/Traps that would go to your Graveyard are banished instead. All cards detached from Xyz monsters you control are banished. You can target 2 of your banished WATER monsters; shuffle them into your Deck. You can reveal all "Leviathan" and "the Deep" cards in your hand; Draw 1 card for every 2 cards you revealed. You can only use each effect of "World of the Deep" once per turn.

Commentary:

Originally "Leviathan World" but decided to make it fit with "The Deep" theme. The shuffle from hand effect only worked with Leviathan cards, but decided to change it due to the fact that originally all the Spell/Traps were also Leviathan. The interesting thing is that the ATK/DEF boost also applies to the Xyz's summoned.

CzCIRNK.png

Spell Effect:

Shuffle all of your banished Spells and Traps into your Deck, also draw 1 card. You must have a "Leviathan" monster(s) banished to activate and resolve this effect. You can only activate 1 "Rush of the Deep" per turn. You can banish this card from your Graveyard, then reveal at the top 3 cards of your Deck; Add 1 of the revealed cards to your hand, also banish the rest.

Commentary:

Original card won points for the most useless Spell ever, shuffling Leviathan Spells/Traps from grave even though I only had 1, with no reward. The new card required some changing, but I thought it worked pretty well together. Decided to add a little backup in case you didn't have World in play.

 

 

[spoiler=Traps (1)]2HHpor4.png

Trap Effect:

If you have a banished "Leviathan" monster(s): You can target 1 card on the field; Banish all cards in your Graveyard (min. 1), then, if you do, banish that target. If a monster in your possession is banished while this card is banished: You can Special Summon this card as an Effect Monster (Aqua/WATER/Level 3/ATK 2000/DEF 0). You can only Special Summon 1 "Leviathan Hydras" per turn. If Summoned this way, shuffle it into your Deck when it leaves the field, also it gains this effect:

● Once per turn: You can shuffle 2 of your banished cards into your Deck, then, if you do, draw 1 card. Cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER Monster.

Commentary:

An interesting trapmon inspired by Burgess which...didn't work. It summoned itself when a Leviathan was sent to the Graveyard. Not sure what I missed there, but fixed it and changed the effects slightly. I feel this will see more use in my deck.

 

 

[spoiler=Extra (2)]a3rJB9p.png

Monster Effect:

3 Level 4 WATER monsters

You can also Xyz Summon "Leviathan Primordias" once per turn by using a Rank 3 WATER monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.). This card gains ATK equal to the number of your banished WATER monsters x 300. Once per turn, when your opponent activates a card or effect: You can target 2 of your banished WATER monsters, then detach 1 Xyz Material from this card; Negate that effect, and, if you do, destroy it, then shuffle those targets into your Deck. Xyz materials detached from this card are banished instead. If this card would be sent to the Graveyard, banish it instead.

Commentary:

The main card you bring out in Leviathans. Went through some nerfing and just plain changes before the DP Tournament, and came out looking like a better card in general. This is the pride and joy of the deck, and I feel it's one of my best bosses.

YuiG4z5.png

Monster Effect:

2 Level 3 WATER monsters

If this card would be destroyed by battle or by card effect, you can shuffle 1 of your banished WATER monsters into your Deck instead of this card being destroyed. You can target 1 of your banished Xyz monsters and 1 of your banished WATER monsters; Special Summon the first target to the field, also attach the second target to it as Xyz material. You can only use this effect of "Leviathan Terias" once per turn. You cannot Xyz Summon monsters for the rest of the turn after you activate this effect, except for Rank 3 WATER monsters. Xyz materials detached from this card are banished instead. If this card would be sent to the Graveyard, banish it instead.

Commentary:

New card! To add a basic Rank 3 for the deck, even though there are already quite a few Rank 3 WATER monsters. Wanted to be able to make it stand on its own without Primordias. Gone through nerfing.

 

 

 

Well, there you have it. Sorry for the delay, and yes, I do have more plans regarding this, but for now I decided to do my best on it. Hope you all enjoy it, and find enough time to give me some good ol' CnC!

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I like the concept behind the deck. But why is the extra deck card a trap in the picture. Looks like you accidently linked the same image to the trap and xyz card.

 

Also Flash Flood probably doesnt need that drawback at the end. It seems like a fairly safe card without taking the lifepoint damage, unless thats a need for the archetype somehow.

 

Also it seems that a lot of the spell cards are draw cards, drawing is cool but diversity would make it interesting. Searches are like draws but better. Excavates and add 1 are like draws but slightly more decision is available, but if the feel is supposes to be draw and summon and banish and shuffle and draw, then it seems pretty good :)

 

Thalassus seems pretty strong with his ability to not be targeted when grave is empty, in addition to his ability to divert destruction to his equipped monster if he would be destroyed. But I cannot see how often the grave truly will be empty or not.

 

Also a search for the field spell could be an idea for a monster to make it a slightly more consistent card. Though idk if that makes it too good or not.

 

Overall looks really great, and I like that you do not truly use the graveyard like most current decks, its original.

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I like the concept behind the deck. But why is the extra deck card a trap in the picture. Looks like you accidently linked the same image to the trap and xyz card.

Fixed

 

Also Flash Flood probably doesnt need that drawback at the end. It seems like a fairly safe card without taking the lifepoint damage, unless thats a need for the archetype somehow.

That's just there to prevent use in other decks. With this deck you'll be Xyzing with it, but I see how the cost isn't really a problem.

 

Also it seems that a lot of the spell cards are draw cards, drawing is cool but diversity would make it interesting. Searches are like draws but better. Excavates and add 1 are like draws but slightly more decision is available, but if the feel is supposes to be draw and summon and banish and shuffle and draw, then it seems pretty good :)

The idea was just Draw Summon Banish Shuffle Draw, but decided to add something for the s/t. Thanks for that!

 

Thalassus seems pretty strong with his ability to not be targeted when grave is empty, in addition to his ability to divert destruction to his equipped monster if he would be destroyed. But I cannot see how often the grave truly will be empty or not.

Yeah, I see how that would be powerful. The grave will be empty a lot, so I removed the prevent destruction effect.

 

Also a search for the field spell could be an idea for a monster to make it a slightly more consistent card. Though idk if that makes it too good or not.

Leviathan Nautilaceas does that ^^

 

 

Thanks for the CnC! Changes have been made.

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That's just there to prevent use in other decks. With this deck you'll be Xyzing with it, but I see how the cost isn't really a problem.

 

 

I understand that but the card requires no cards in your grave and a banished water non-tuner. Fairly specific and hard to abuse in another deck. Also to clarify I was referring to the lifepoint drawback, not the shuffle part.

 

Yeah, I see how that would be powerful. The grave will be empty a lot, so I removed the prevent destruction effect.

 

 

You may not have to remove it entirely, just possibly a OPT, but that still means I have to either use 2 target cards to not kill him, then attack him(if hes not too strong) or use a third target/destruction card. Or i have to use 1 target card then 2 target/destruction cards. or simply 2 destruction cards. mainly the problem is the best way to get rid of him would be to banish or send him to the hand, this would be easy except he cant be targeted, so to stop that maybe leave OPT cant be targeted. but then theyll bait the effect...so im not sure. its important to make it so he doesnt just disappear, or else his destruction protection is nulled, but i guess that is his weakness, banish and send to the hand

 

Leviathan Nautilaceas does that ^^

 

 ahh haha i missed the part where it says or "the deep", hes the man then

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I think I like the fact none of them can't be Normal Summoned/Set, it kinda goes along with the power that leviathans have. Their effects; I like and see no wrong (course I'm not good with OCG/TCG), there's only one thing that bugs me and it's the pic used for your trap monster, and here's why

Water_Djinn_of_Vapor_1f.jpg

it comes from the current game I'm playing, BUT it's effect is FLAWLESS, it goes with it's Lore in HellFire, which reads

"The Djinn of Vapor can be summoned by blowing a magical conch shell found at the bottom of the ocean. Once he appears, he uses the power of waves to wash away evil."


 

If a monster in your possession is banished while this card is banished: You can Special Summon this card as an Effect Monster (Aqua/WATER/Level 3/ATK 2000/DEF 0).

 

that can be seen as finding "a magical conch shell at the bottom of the ocean." and something else that's really cool that I noticed, you (probably) inadvertantly used it's rarity (3 stars=Rare) to come up with it's level.

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no don't change it, it works for this archetype. When I saw it, I actually looked through my creature inventory on my game and I saw it and was like "HEY! I know that creature... it's a pain" lol, but here's more WATER creatures if you wanna use them for this archetypes, you'll have to look through them to see if there's any other leviathan-like monsters that pop out to you though.

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I enjoy this soooo much! It's like one part Madolche and one part Infernoid, both of which I love to use.

 

"Liopeuras" seems a bit... odd. Like, I don't know if anything is TECHNICALLY wrong with it, but I'm so confused by its effect. Like... I dunno. @.@ Perhaps it's a magical leopleurodon.

 

For the Xyz, do you plan on running other Rank 3 WATER monsters to make it? I looked through this thinking "Shark Caesar" and "Nightmare Shark" so I don't fault the idea, it's just you don't have a Rank 3 Leviathan for the set.

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Okay, for that, I will need to go down in history to explain.

 

First off, there's a Rank 3 WATER Xyz called "Leviathan Dragon" or something with "Leviathan" in it. That was purely coincidental; I discovered it after I was partway done with this archetype, because whenever I name a set I always have to check what other cards fall under it.

 

Second off, the original series did not have Base Rank 3 WATERs, considering how many there were. What it DID have was a Rank-Up-Magic card, and a Ranked-Up Counterpart for each Rank 3 WATER monster.

 

I have considered making a Rank 3 in addition to the already present Leviathan Shark, glad to see someone else wants it :) I think I'll get around to it.

 

Liopeuras also has a bit of backstory. A guy helped me a lot in the making of the original cards, so I offered for him to make a boss. Tadah, Liop was born. His basically sends him to the Graveyard on Summon, then each Standby Phase he gains a Level (Permanently), or you can Special Summon him to the field and pop cards equal to half his level.

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Ah, I see. I used to run that card in my Burning Abyss extra deck. I'm surprised I forgot about that card... I suppose now that I know that, it makes sense to have the Rank 4 who ranks up from it. I'd still add another one in, since that one doesn't play into the Archetype too well.

 

Lio still makes my brain itch for some reason, so I'd probably build the deck to have an engine that doesn't rely on using it. But that's personal taste...

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Love the new Xyz, and I came up with a take on Lio that I personally would run and fits as a boss monster:

 

-Level 9

-Cannot be Normal Summoned/Set. Must be Special Summoned by returning 3 banished WATER monsters to your Graveyard.

-When Special Summoned, you can target up to 3 of your banished WATER monsters; Shuffle them into the deck, also, destroy cards your opponent controls up to the number of targets you shuffled into the Deck.

-The Original ATK of this card is always equal the number of banished WATER monsters x 800.

 

I feel like with this set up, it comes from the deep a bit weak but as it becomes accustomed to the surface it regains its power.

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First of I really like the archetype and I have the time,

So lets bore you all to death with a wall of text <3

(Sadly I haven't played with the deck (as of now at least), as such my review might be flawed)

[spoiler=Review]

 

Carideas: He helps with bricks and it is quite cheap to summon. I think he is good ,but not strong

 

Coelacanthas: Speeds up the deck a bit, not much more to say :)

 

Medusozas: I am a bit confused about the effect, I ain't sure if he banishes your graveyard or your opponent's. If it's your opponent's grave I think he is op, if it's yours he is okey.

 

Nautilaceas: A -1, but you can get any card you might need. Speeds up the deck, helps with consistency.

 

Sapias: First it pops cards, which is always nice. It let's you recycle monsters ,which is also nice. And then I saw The Deep Revived and thought: uhm wow, that draw power. I think he is borderline op if I look at the rest of the deck, as these guys require lots and lots of resources and this guy provides it. I don't know how it will play out, I guess this is a cause of just play and we'll see ^^

 

Lophiias: Solid removal. In my eyes only abusable when you've got the rest on the board already (by that time it'll be a win more card).

 

Rhincoas/Ichthyas: I love these guys, they remind me of one of my favorite decks (ice barrier time). These monsters both grant protections and a very difficult to beat lock together, (maybe a bit too difficult, but as I haven't played with/against it I don't know). Monsters that protect other monsters is always a nice addition to a deck like this, beautiful.

 

Mosas: All your guys become ancient gears, with Ichty and Rhino the only cards left that can threaten you (which are used) are dark hole, raigeki and black rose (easily fixed by using starlight roads). As such a nice card.

 

Thalassas: To be honest I'm a fan of this card. Although I like the relinquished effect, this card is too resource heavy in my eyes. I'd only ever bring him out if you have other protection already on the field, he kinda fits the bill as an all in powerhouse and personally I don't like using such strats.

 

Neptas: This guy I do like, together with mosas you got a strong attacking force. He has inherit protections which I am always fond of and he shuffles 2 of your guys back into your deck. Together with his eff and Revived you will get a tons of plusses. Although I think he is lacking the return to deck effect, I don't know if this is intentional or not, but I think he has to have it (for the flavor if for nothing else).

 

Liopeuras: A true gem, Resource heavy to use,but without any risks (if you don't count the summoning). After summoning he becomes a time bomb and in a while he becomes truly scary. he puts a lot of pressure on your opponent, they have only 2 choices prepare a backup or win within a few turns. Most certainly a card I'd love to use.

 

The Deep Revived: This card grants you access to the required resources, without the opt he would be way to strong, although he looks fine now. This card is seems key to this deck although on it's own he's not that interesting.

 

Flash Flood: Solid card, enables quick plays and with Revived he is a free card

 

World: A little stun, lots of draw power in certain situations. Late game with Revived this card becomes crazy good. If you can pull of some turns with this card you can easily get a crazy advantage. I am thinking this card is borderline I'd have to see it in action to be sure.

 

Rush: Recycle all banished spells/traps, including itself. This makes it quite good, especially with a self banishing effect. you usually will go +1 with this card.

 

Levtiathan of the deep: Some more recycling and draw power on top of a banish and a 2k ATK body. provides easy tribute and xyz fodder.

 

Terias: This card is very strong in my eyes. First of all he sets up materials for the summon of Primordias. Second you get special summons from your banish. Third this card gains protections by recycling cards. Early game not that strong ,but devastating later on.

 

Primordias: He can become a huge beater (not that likely though as you usually will recycle a lot of cards) and if you got a complete setup this guy becomes an op version of herald of perfection.

 

 

All in all I think this is a slower deck that can go on practically forever with it's infinite resources. On top of that the longer the duel drags on the more powerful this deck becomes. This seems like a deck that would be awesome to use.

 

I've got to say good job <3

 

 

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Love the new Xyz, and I came up with a take on Lio that I personally would run and fits as a boss monster:

 

-Level 9

-Cannot be Normal Summoned/Set. Must be Special Summoned by returning 3 banished WATER monsters to your Graveyard.

-When Special Summoned, you can target up to 3 of your banished WATER monsters; Shuffle them into the deck, also, destroy cards your opponent controls up to the number of targets you shuffled into the Deck.

-The Original ATK of this card is always equal the number of banished WATER monsters x 800.

 

I feel like with this set up, it comes from the deep a bit weak but as it becomes accustomed to the surface it regains its power.

This is a neat card, but the thing is people actually enjoyed the current format of Liop on DP. I like this too, and will certainly take it into consideration. I'll do some testing on DP and see how it goes.

 

First of I really like the archetype and I have the time,

So lets bore you all to death with a wall of text

(Sadly I haven't played with the deck (as of now at least), as such my review might be flawed)

[spoiler=Review]

 

Carideas: He helps with bricks and it is quite cheap to summon. I think he is good ,but not strong

 

Coelacanthas: Speeds up the deck a bit, not much more to say :)

 

Medusozas: I am a bit confused about the effect, I ain't sure if he banishes your graveyard or your opponent's. If it's your opponent's grave I think he is op, if it's yours he is okey.

 

Nautilaceas: A -1, but you can get any card you might need. Speeds up the deck, helps with consistency.

 

Sapias: First it pops cards, which is always nice. It let's you recycle monsters ,which is also nice. And then I saw The Deep Revived and thought: uhm wow, that draw power. I think he is borderline op if I look at the rest of the deck, as these guys require lots and lots of resources and this guy provides it. I don't know how it will play out, I guess this is a cause of just play and we'll see ^^

 

Lophiias: Solid removal. In my eyes only abusable when you've got the rest on the board already (by that time it'll be a win more card).

 

Rhincoas/Ichthyas: I love these guys, they remind me of one of my favorite decks (ice barrier time). These monsters both grant protections and a very difficult to beat lock together, (maybe a bit too difficult, but as I haven't played with/against it I don't know). Monsters that protect other monsters is always a nice addition to a deck like this, beautiful.

 

Mosas: All your guys become ancient gears, with Ichty and Rhino the only cards left that can threaten you (which are used) are dark hole, raigeki and black rose (easily fixed by using starlight roads). As such a nice card.

 

Thalassas: To be honest I'm a fan of this card. Although I like the relinquished effect, this card is too resource heavy in my eyes. I'd only ever bring him out if you have other protection already on the field, he kinda fits the bill as an all in powerhouse and personally I don't like using such strats.

 

Neptas: This guy I do like, together with mosas you got a strong attacking force. He has inherit protections which I am always fond of and he shuffles 2 of your guys back into your deck. Together with his eff and Revived you will get a tons of plusses. Although I think he is lacking the return to deck effect, I don't know if this is intentional or not, but I think he has to have it (for the flavor if for nothing else).

 

Liopeuras: A true gem, Resource heavy to use,but without any risks (if you don't count the summoning). After summoning he becomes a time bomb and in a while he becomes truly scary. he puts a lot of pressure on your opponent, they have only 2 choices prepare a backup or win within a few turns. Most certainly a card I'd love to use.

 

The Deep Revived: This card grants you access to the required resources, without the opt he would be way to strong, although he looks fine now. This card is seems key to this deck although on it's own he's not that interesting.

 

Flash Flood: Solid card, enables quick plays and with Revived he is a free card

 

World: A little stun, lots of draw power in certain situations. Late game with Revived this card becomes crazy good. If you can pull of some turns with this card you can easily get a crazy advantage. I am thinking this card is borderline I'd have to see it in action to be sure.

 

Rush: Recycle all banished spells/traps, including itself. This makes it quite good, especially with a self banishing effect. you usually will go +1 with this card.

 

Levtiathan of the deep: Some more recycling and draw power on top of a banish and a 2k ATK body. provides easy tribute and xyz fodder.

 

Terias: This card is very strong in my eyes. First of all he sets up materials for the summon of Primordias. Second you get special summons from your banish. Third this card gains protections by recycling cards. Early game not that strong ,but devastating later on.

 

Primordias: He can become a huge beater (not that likely though as you usually will recycle a lot of cards) and if you got a complete setup this guy becomes an op version of herald of perfection.

 

 

All in all I think this is a slower deck that can go on practically forever with it's infinite resources. On top of that the longer the duel drags on the more powerful this deck becomes. This seems like a deck that would be awesome to use.

 

I've got to say good job

 

 

Medusozoas: It effects your opponent's opponent's graveyard, meaning yourself. Confusing, I know, but I felt like your opponent should choose.

 

Nautilaceas: It's actually a +0, due to the fact that you banish from hand as well. Summoning was only done as a sort of backup.

 

Thalassas: Yeah, first time he was way too nerfed. I thought I had buffed him, but I obviously hand't done enough.

 

Terias: Yup the newest card. Was expecting to be broken, will fix!

 

Neptas: How does he shuffle two?

 

Thanks for the wall of text! They are usually the best reviews. Editing now!

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When you tribute summon him the tributes would go to the graveyard, as such they will return to the deck :)

 

And no problemo I really like the archetype so I wanted to help (at least a bit)

Ah, *facepalm* thanks for that. Nerfed Terias and buffed Thalassas!

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