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Zaziuma

Metropolis Archetype (14/14)

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Metropolis is an Archetype of Machine-Type LIGHT Pendulum Monsters ranging from Level 2-5. They focus on Pendulum Scale manipulation, as well as Synchro Summoning. They also have Pendulum Tuners, Synchro Pendulums and even a Synchro Pendulum Tuner. They are theme around a city environment, the Tuners are all based on public transportation, the non-Tuners on technology typically found in the city, and the non-Tuner Synchros on personal transportation.
 
Main Deck Monsters:
 
Metropolis Street Taxi
Machine-Type/LIGHT/Pendulum/Tuner
Level 2
Scale 1
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
If this card is used as a Synchro Material, unless you control 2 cards in your Pendulum Zone with the same Pendulum Scale, shuffle it into the Deck. Once per turn: You can target 1 card in either player's Pendulum Zone; this card's Level becomes equal to that target's Level.
700/1500
 
Metropolis Double-decker Bus
Machine-Type/LIGHT/Pendulum/Tuner
Level 3
Scale 9
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
If this card is used as a Synchro Material, unless you control 2 cards in your Pendulum Zone with the same Pendulum Scale, shuffle it into the Deck. Up to twice per turn: You can target 1 card in either player's Pendulum Zone; destroy it, and if you do, inflict 500 damage your opponent.
1200/1200
 
Metropolis Parking Meter
Machine-Type/LIGHT/Pendulum
Level 3
Scale 1
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
If there are 2 or more cards in either player's Pendulum Zones with the same Pendulum Scale, you can Special Summon this card (from your hand). Once per turn, during either player's turn: You can target 1 "Metropolis" card in either player's Pendulum Zone; change its Pendulum Scale to 1 or 9.
1500/600
 
Metropolis Security Camera
Machine-Type/LIGHT/Pendulum
Level 4
Scale 9
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
If there are 2 or more Pendulum Monsters on the field with the same Pendulum Scale, you can Special Summon this card (from your hand). Your opponent cannot target cards in either player's Pendulum Zones with effects, also if you control a "Metropolis" card in your Pendulum Zone, your opponent cannot target monsters you control for attacks or effects, except "Metropolis Security Camera".
500/2000
 
Metropolis Giant Billboard
Machine-Type/LIGHT/Pendulum
Level 5
Scale 1
Pendulum Effect:
You cannot Pendulum Summon, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
If the combined Pendulum Scales of all Pendulum Monsters on the field is 10 or higher, you can Special Summon this card (from your hand). Once per turn, during either player's turn, if your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. There must be 2 or more "Metropolis" cards in either player's Pendulum Zones to activate and to resolve this effect.
2000/1000
 
Metropolis Traffic Lights
Machine-Type/LIGHT/Pendulum
Level 5
Scale 9
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
If the combined Pendulum Scales of all Pendulum Monsters in both players Pendulum Zones are 10 or higher, you can Special Summon this card (from your hand). Once per turn, if the Pendulum Scale of a card(s) in either player's Pendulum Zone is changed: You can target 1 card your opponent controls; return it to the hand.
0/2100
 
Extra Deck Monsters:
 
Metropolis Sky Train
Machine-Type/LIGHT/Synchro/Pendulum/Tuner
Level 5
Scale 1
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
1 "Metropolis" Tuner + 1 or more non-Tuner monsters
If this card is used as a Synchro Material, unless you control 2 cards in your Pendulum Zone with the same Pendulum Scale, shuffle it into the Deck. You can discard 1 card; once this turn, you can Synchro Summon using only this card and monsters your opponent control as Synchro Material. This effect can only be used once while this card is face-up on the field. When this Synchro Summoned card is destroyed by your opponent's card (either by battle or card effect): You can target 1 card in either player's Pendulum Zone; destroy it, and if you do, place it in that Pendulum Zone.
1100/2500
 
Metropolis Fast Motorcycle
Machine-Type/LIGHT/Synchro/Pendulum
Level 6
Scale 1
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
1 "Metropolis" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card or each "Metropolis" card in your opponent's Pendulum Zones. You can only use this effect of "Metropolis Fast Motorcycle" once per turn. This card can attack twice during each Battle Phase. When this Synchro Summoned card is destroyed by your opponent's card (either by battle or card effect): You can target 1 card in either player's Pendulum Zone; destroy it, and if you do, place it in that Pendulum Zone.

2200/1700

 

Metropolis Flying Car
Machine-Type/LIGHT/Synchro/Pendulum
Level 7
Scale 9
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:

1 "Metropolis" Tuner + 1 or more non-Tuner monsters

Once per turn: You can target 1 "Metropolis" card in either player's Pendulum Zone; Special Summon it to your side of the field, but its effects are negated until the end of this turn. If this card attacks an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step. When this Synchro Summoned card is destroyed by your opponent's card (either by battle or card effect): You can target 1 card in either player's Pendulum Zone; destroy it, and if you do, place it in that Pendulum Zone.

2700/2300

 
Metropolis Big Truck
Machine-Type/LIGHT/Synchro/Pendulum
Level 8
Scale 9
Pendulum Effect:
You cannot Pendulum Summon monsters, except "Metropolis" monsters. Once per turn: You can reveal 1 "Metropolis" Pendulum Monster in your hand; the Pendulum Scale of all cards currently in both players Pendulum Zone become the revealed card's Pendulum Scale until the end of the next turn.
 
Monster Effect:
1 "Metropolis" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Spell/Trap Card your opponent controls; destroy it, and if you do, you can destroy 1 card in your opponent's Pendulum Zone. You can only use this effect of "Metropolis Big Truck" once per turn. If this card destroys an opponent's Pendulum Monster by battle: You can place it in either player's Pendulum Zone. When this Synchro Summoned card is destroyed by your opponent's card (either by battle or card effect): You can target 1 card in either player's Pendulum Zone; destroy it, and if you do, place it in that Pendulum Zone.
3000/2500
 
Spell/Trap Cards:
 
Metropolis
Field Spell Card
Once per turn, if you Synchro Summon using only Pendulum Monsters as Synchro Material: You can add 1 "Metropolis" card from your Deck to your hand. All Synchro Monsters you control gain 100 ATK and DEF for each Pendulum Monster used as Synchro Material for its Synchro Summon.
 
Metropolis Travel Cash
Normal Spell Card
Add up to 2 face-up "Metropolis" Pendulum Monsters from Extra Deck and/or Graveyard to your hand. You must control "Metropolis" to activate and to resolve this effect. You can only activate 1 "Metropolis Travel Cash" per turn.
 
Metropolis Traffic Jam
Counter Trap Card
When your opponent activates a card or effect while there are 2 or more "Metropolis" cards in either player's Pendulum Zones with the same Pendulum Scale: Negate the activation, and if you do, destroy it.
 
Metropolis Lane Switch
Continuous Trap Card
Once per turn, if there are 2 cards in your Pendulum Zones: You can place 1 of them in your opponent's Pendulum Zone. Once per turn, if there is a card(s) in either player's Pendulum Zone whose current Pendulum Scale is different from its original Pendulum Scale: You can make the Pendulum Scale of all cards in both players' Pendulum Zone become their original Pendulum Scale. You cannot activate these effects in the same Chain. If there is no other face-up "Metropolis" card on the field, destroy this card.

 

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