rydersilver Posted December 13, 2015 Report Share Posted December 13, 2015 Whatsup guys, this is my deck of Fairy level 3 monsters that somewhat focus on being continuous spell cards and negating effects, and swarming. I took inspiration from some other decks.There's lore if you can figure it out. Oh yes, I understand these cards are quite powerful. I made them with the intent of being able to keep up with the tier 1 of the current OCG, so please don't say they are overly broken unless you see something I don't or if you think my deck will dwarf all of those decks. This is my first card posting, let me know what you think, thanks! [spoiler=Cards]Monsters-LyraOnce per turn, during either player's turn: You can place this card in your Spell & Trap Card Zone as a Continuous Spell Card. You can only use each of the following effects of "Elven Legend Lyra" once per turn. When this card is placed in the Spell & Trap Card Zone, or Special Summoned, you can add 1 "Elven" card from your Deck to your hand. If this card is in your Graveyard, you can banish 1 "Elven" card from your Graveyard, Special Summon this card from your Graveyard. Monsters you control cannot attack and you cannot Special Summon monster this turn you activate this effect, except for "Elven" monsters. BellatrixOnce per turn, during either player's turn: You can place this card face-up in your Spell & Trap Card Zone. When this card is placed in the Spell & Trap Card Zone: You can place 1 "Elven" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, when your opponent activates a monster effect: You can send 1 "Elven" Spell or Trap card you control to the Graveyard; negate that activation. UnityOnce per turn, during either player's turn: You can place this card in your Spell & Trap Card Zone as a Continuous Spell Card. You can only use each of the following effects of "Elven Surreal, Unity" once per turn. While this card is in your Spell and Trap card zone as a Continuous Spell Card, you can activate this effect: you can Normal Summon 1 "Elven" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) TrixwillowOnce per turn, during either player's turn: You can place this card face-up in your Spell & Trap Card Zone. While this card is in your Spell and Trap card zone, or Monster zone: You can target 1 "Elven" card you control, except this card; destroy it, and if you do, Special Summon 1 "Elven" monster from your Deck. You can only use this effect of "Eidola" once per turn. AcaciaWhen this card is Special Summoned: You can Special Summon as many "Elven" cards as possible from your Spell & Trap Card Zone. Once per turn: You can target 1 card your opponent controls; negate its effects, also, place this card in your Spell & Trap Card Zone as a Continuous Spell Card. Extra Deck Monsters Moria2 Level 3 "Elven" monsters"Elven" cards you control cannot be targeted by your opponents card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material; discard 1 card, then each time your opponent Special Summons a monster(s), immediately draw 1 card for every monster(s) summoned. If this card is sent to the Graveyard: Special Summon 1 "Elven" monster from your Graveyard, except for "Elven Moria". Eros3 Level 3 "Elven" monstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Elven" card you control; return it to the hand, and if you do, destroy 1 card on the field. If this card is sent to the Graveyard, target 1 "Elven" card in your Graveyard; add it to your hand. Selena2 Level 3 "Elven" monstersOnce per turn, you can detach 1 Xyz Material to target 1 "Elven" Continuous Spell Card you control; Special Summon it if possible. This card gains 200 ATK and DEF for every "Elven" card you control. "Elven" cards you control cannot be destroyed by card effects. If this card is sent to the Graveyard, you can taget 3 other "Elven" cards that are banished or in your Graveyard; shuffle them into the Deck, then draw 1 card. Divine God of Absolution3 "Elven" Xyz monstersThe summon of this card cannot be negated. This card is unaffected by card effects. Once per turn, when your opponent activates a card or effect: You can detach 1 Xyz Material from this card; the activated effect becomes "Your opponent destroys 1 "Elven" Spell or Trap card they control". If this card is sent to the Graveyard, you can discard 1 card; Special Summon during your opponent's next End Phase, then you can attach 1 "Elven" monster you control or in your hand to this card as an Xyz Material. Spells and Traps- CourtyardDraw a number of cards equal to the number of face-up "ELven" Spell/Trap cards you control, then destroy 1 "Elven" Spell or Trap card you control. You can only activate 1 "Courtyard of the Elf Kingdom" per turn. HellblazeTarget any number of "Elven" monsters in your Graveyard that were sent there this turn; place them in your Spell & Trap Card Zone as Continuous Spell cards, then Special Summon 1 of those cards. If this card is destroyed, send that monster to the Graveyard. You can only activate 1 "Elven Hellblaze of Immortality" per turn. SolitudeSpecial Summon 1 "Elven" monster from your Deck, but increase its level by 1 and its ATK by 500. If this card is banished, you can add 1 "Elven" normal spell card from your Deck to your hand. ApocryphaOnce per turn, during your opponent's turn: You can place 1 "Elven" monster from your Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn, during your turn: You can target 1 of your "Elven" Continuous Spell Cards; Special Summon it. If this card is in your Graveyard, you can banish it; Special Summon 1 "Elven" monster from your Graveyard. AuroraYou can only activate each effect of "Elven" once per turn. You can place 1 "Elven" monster from your hand face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then draw 1 card. If a face-up "Elven" monster is placed in your Spell & Trap Card Zone as a Continuous Spell Card: You can negate the effects of 1 face-up card on the field.. If this card is banished, you can activate this effect: During this turn, if a "Elven" monster you control is placed in your Spell and Trap Card Zone as a Continuous Spell Card: add 1 "Elven" card from your Deck to your hand. Link to comment Share on other sites More sharing options...
rydersilver Posted December 13, 2015 Author Report Share Posted December 13, 2015 BUMP, any feedback or comments/suggestions? Link to comment Share on other sites More sharing options...
rydersilver Posted December 15, 2015 Author Report Share Posted December 15, 2015 BUMP OR BUMP Link to comment Share on other sites More sharing options...
rydersilver Posted December 17, 2015 Author Report Share Posted December 17, 2015 feedback.... anyone?!!?! Link to comment Share on other sites More sharing options...
rydersilver Posted December 22, 2015 Author Report Share Posted December 22, 2015 pls respond Link to comment Share on other sites More sharing options...
rydersilver Posted December 25, 2015 Author Report Share Posted December 25, 2015 christmas look at my cards and review bump Link to comment Share on other sites More sharing options...
ShinobiFingers Posted January 11, 2016 Report Share Posted January 11, 2016 Hi! I love the concept of the deck (a modern more competitive version of Crystal Beasts). I find that your first two monsters are really broken. The Sin XYZ monsters is also really broken. I would tweak those two cards. Link to comment Share on other sites More sharing options...
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