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Custom Archetype: Fleeting Fire


Coolguy117343

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I have decided to get criticism and balancing tips for the archetypes I have made, starting with my Pyro Deck called Fleeting Fire! 

 

Monsters:

 

http://yugico.com/customcard/574855.jpg

 

 

Vuur of the Fleeting Fire

 

LVL 2

 

Wind/Pyro/Effect

 

500/500

 

This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 500 ATK. When you control 3 or more "Fleeting Fire" monsters, your opponent cannot target this card for an attack. Once per turn, you can pay lifepoints equal to this cards original ATK; Add 1 "Flame of Origin" card from your deck to your hand.

 

http://yugico.com/customcard/574858.jpg

 

 

Verbrand of the Fleeting Fire

 

LVL 2

 

Wind/Pyro/Effect

 

500/500

 

This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 500 ATK. When you control 3 or more "Fleeting Fire" monsters, your opponent cannot target this card for an attack. Once per turn, you can pay lifepoints equal to this cards original ATK; Draw 1 card for every "Fleeting Fire" monster on your side of the field. This effect can only be activated while you control 2 or less "Fleeting Fire" monster on your side of the field.

 

http://yugico.com/customcard/574899.jpg

 

Vlam of the Fleeting Fire

 

LVL 2

 

Wind/Pyro/Effect

 

500/500

 

This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 500 ATK. When you control 3 or more "Fleeting Fire" monsters, your opponent cannot target this card for an attack. Once per turn, you can pay lifepoints equal to this cards original ATK; "Fleeting Fire" monsters you control gain the following effect until the end of the turn: If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

 

http://yugico.com/customcard/574900.jpg

 

 

Ywer of the Fleeting Flame

 

LVL 2

 

Wind/Pyro/Effect

 

500/500

 

This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 500 ATK. When you control 3 or more "Fleeting Fire" monsters, your opponent cannot target this card for an attack. Once per turn, you can pay lifepoints equal to this cards original ATK; This card gains the effect of 1 "Fleeting Fire" monster you control.

 

http://yugico.com/customcard/574901.jpg

 

 

Vuurherd of the Fleeting Fire

 

LVL 8

 

Wind/Pyro/Effect

 

1000/1000

 

This card cannot be Normal Summoned/Set. If you control 3 or more "Fleeting Fire" monsters; You can Special Summon this card from your Hand or Graveyard. This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. When you control 2 or more "Fleeting Fire" monsters, your opponent cannot target this card for an attack. If you control 3 "Flames of Origin" cards this card gains the following effect: "Fleeting Fire" monsters you control cannot be destroyed by non-targeting effects.

 

http://yugico.com/customcard/574902.jpg

 

Uitbarsting of the Fleeting Fire

 

LVL 8

 

Wind/Pyro/Effect

 

1000/1000

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or graveyard) by controlling 3 "Fleeting Fire" monsters. You can only Summon this card from the Graveyard once per duel. This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. When you control 3 or more "Fleeting Fire" monsters, your opponent cannot target this card for an attack. If you control 3 "Flames of Origin" cards this card gains the following effect: Once per turn, you can destroy 1 Monster card and 1 Spell/Trap your opponent controls, then inflict damage to your opponent equal to the monsters card level x200

 

http://yugico.com/customcard/574904.jpg

 

 

Skroei of the Fleeting Fire

 

LVL 8

 

Wind/Pyro/Effect

 

1000/1000

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or graveyard) by controlling 3 "Fleeting Fire" monsters. You can only Summon this card from the Graveyard once per duel. This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. When you control 3 or more "Fleeting Fire" monsters, your opponent cannot target this card for an attack. If you control 3 "Flames of Origin" cards this card gains the following effect: Once per turn, you can target 1 "Fleeting Fire" monster you control: it gains 250 ATK for each "Fleeting Fire" monster you control until the end of the turn.

 

Spells:

 

http://yugico.com/customcard/574906.jpg

 

The Flames of Origin

 

Field

 

When this card is activated: Special Summon 1 "Fleeting Fire" monster from your deck. When a Fleeting Fire monster you control inflicts damage to your opponent you can inflict damage equal to the number of "Fleeting Fire" monsters you control x100. Once per turn you can add 1 "Fleeting Fire" monster from your deck to the hand, but it cannot be summoned during the Main Phase 1 of this turn.

 

http://yugico.com/customcard/574907.jpg

 

Forest of the Flames of Origin

 

Cont.

 

When this card is activated: Special Summon 1 "Fleeting Fire" monster from your hand. Once per turn when a Fleeting Fire monster you control inflicts damage to your opponent you can draw 1 card for every 1000 points of damage inflicted.

 

http://yugico.com/customcard/574908.jpg

 

Heart of the Flames of Origin

 

Cont.

 

When this card is activated: Special Summon 1 "Fleeting Fire" monster from your graveyard. Once per turn when a Fleeting Fire monster you control inflicts damage to your opponent you can target 1 "Fleeting Fire" monster in your Graveyard: Special Summon it to your side of the field, but all battle damage it inflicts is halved.

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Having dueled this twice, one of two things need to happen.

 

Option A: Make it less consistent. You can go from 0 to 5 monsters in one turn on a regular basis. It needs to not be that simple. I know you need the spells to do it, but you have search and draw power like nobody's business.

 

Option B: Let people attack them. Once you go from 0 to 5 there's nothing we get to do to interact with your monsters. Don't say Dark Hole because you have a monster to protect you from that. We need to be able to attack your monsters when you go wide like you do.

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Having dueled this twice, one of two things need to happen.

 

Option A: Make it less consistent. You can go from 0 to 5 monsters in one turn on a regular basis. It needs to not be that simple. I know you need the spells to do it, but you have search and draw power like nobody's business.

 

Option B: Let people attack them. Once you go from 0 to 5 there's nothing we get to do to interact with your monsters. Don't say Dark Hole because you have a monster to protect you from that. We need to be able to attack your monsters when you go wide like you do.

Is there a way to keep both but still be fair? I was wanting aspects of older cards revitalized into the modern card game, with this one being solar flare dragon and raging flame sprite. If there is no way of doing that then i'll think of a way to rework this archetype. 

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Is there a way to keep both but still be fair? I was wanting aspects of older cards revitalized into the modern card game, with this one being solar flare dragon and raging flame sprite. If there is no way of doing that then i'll think of a way to rework this archetype. 

 

If you really want to keep their effects the way they are, you need to make the costs required much greater to account for it.

 

Like ScalyStarScreaam said, tribute another monster, pay LP, or something like that.

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in my opinion maybe make it like krebons? Pay LP to negate attacksor you can tribute another monster.

http://yugico.com/user/109043-goomy_/card/168718-Fleeting_Fire the deck is on here, as i have done a small rework of the deck to keep it balanced, or at least try to

If you really want to keep their effects the way they are, you need to make the costs required much greater to account for it.

 

Like ScalyStarScreaam said, tribute another monster, pay LP, or something like that.

http://yugico.com/user/109043-goomy_/card/168718-Fleeting_Fire the deck is on here, as i have done a small rework of the deck to keep it balanced, or at least try to

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