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What is your top 10 favorite cards?


Vectra

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My list of my top 10 favorite cards.

[spoiler=10: Arcanite Magician]

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1 tuner + 1 or more non-tuner Spellcaster-type monsters

When this card is Synchro Summoned; Place 2 Spell Counters on

it. This card gains 1000 ATK for each Spell Counter on it. You can

remove 1 Spell Counter from your side of the field to target 1 card

your opponent controls; destroy that target.

 

 

 

[spoiler=9: Call of the Haunted]

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Activate this card by targeting 1 monster in your

Graveyard; Special Summon that target in face-up

Attack Position. When this card leaves the field,

destroy that target. When that target is destroyed,

destroy this card.

 

 

 

[spoiler=8: Bright-Star Dragon]

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When this card is Normal Summoned; You can target

1 face-up monster on the field, except this card, increase

that target's level by 2 until the end phase.

 

 

 

[spoiler=7: Supreme Arcanite Magician]

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1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the
Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on
it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you
can remove 1 Spell Counter from your side of the field to activate one of the
following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.

 

 

 

[spoiler=Magical Mallet]

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Shuffle any number of cards from your hand into the Deck. Then

draw that many cards.

 

 

 

[spoiler=5: Big Eye]

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FLIP: Look at up to 5 cars from the top of your Deck,

then place them on the top of the Deck in any order.

 

 

 

[spoiler=4: Solemn Wishes]

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Increase your Life Points by 500 points each time you draw a

card (or cards).

 

 

 

[spoiler=3: Miracle's Wake]

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Target 1 monster that was destroyed by battle and sent to

your Graveyard this turn. Special Summon it.

 

 

 

[spoiler=2: Photon Papilloperative]

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2 Level 4 monsters

Once per turn; You can detach 1 Xyz Material from this

card, then target 1 Defense Position monster on the

field; change it to face-up Attack Position, and if you

do, it loses 600 ATK.

 

 

 

[spoiler=1A: Blood Mefist]

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1 Tuner + 1 or more non-Tuner monsters

Once per turn, during your opponent's Standby Phase: You

can inflict 300 damage to your opponent for each card your

opponent controls. Each time your opponent Sets a Spell or Trap

Card(s): Inflict 300 damage to your opponent.

 

 

 

[spoiler=1B: Ancient Sacred Wyvern]

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1 LIGHT Tuner + 1 or more non-Tuner monsters

While your LP is higher than your opponent's, this card gains

ATK equal to the difference. While your LP is lower than your

opponent's, this card loses ATK equal to the difference. When this

card is destroyed by battle and sent to the Graveyard: You can pay

1000 LP; Special Summon this card.

 

 

 

10: Arcanite Magician

This card helped me out of a lot of sticky situations. I don't always use him but when I need him, he seems to be synchro summonable at the right moments. I kind of see him as Ancient Sacred Wyvern's side-kick. Arcanite Magician can destroy the opponents defense while the Ancient Sacred Wyvern dishes damage and doubles up on Attack Points.

 

9: Call of the Haunted

The Reason Call of the Haunted is so low on my list is because when I use that monster as tribute, fusion, or synchro, it stays on the field which I absolutely hate. Due to this, I only use it when trying to summon a high-leveled monster like the Blue-Eyes Ultimate Dragon or something.

 

8: Bright Star Dragon

I usually combine him with a level 1 tuner to summon a level 7 Synchro Monster. This monster is also great in offense (1900 ATK) so it's effect isn't it's only perk. This card is also great when combined with the "Synchro Material" trap card.

[spoiler=Synchro Material Trap Card]

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Select 1 face-up monster your opponent controls. If you

Synchro Summon this turn, you can use the selected monster

as a Synchro Material Monster. You cannot conduct your

Battle Phase the turn you activate this card.

 

 

 

7: Supreme Arcanite Magician

Serves a similar purpose as Arcanite Magician. I see him more as Wyvern's partner. When you have this card with the original Arcanite Magician, that can be a hefty combination. This card is fusion summoned when the original Arcanite Magician has ran out of spell counters. This card also got me out of very sticky situations. I always summon him using "Miracle Fusion" so no matter if the original is in the graveyard, I can still summon this monster if needed.

 

6: Magical Mallet

I, for a while, used "Reload" which added your entire hand to the deck and drew the same number of cards. I recently stumbled upon Magical Mallet which granted me the option to choose, thus, I can add my entire hand to deck or add part of my hand to deck. Reload is a conditional spell card (like most quick-plays). Let's say a trap card said "Pick a random card in opponent's hand, and if it's a monster, discard it." you can use Reload to save some of the monsters if you needed them specific monsters.

 

5: Big Eye

A very strategic card. This card could be rendered useless if you're the type to repeatedly shuffle your deck. I usually use this card to either see the top 5 cards(obviously) or if I'm fishing for a certain card. If I'm fishing for a certain card, and it's not within the top 5 cards, at least I know I might have to think of another strategy if I'm in a tight situation.

 

4: Solemn Wishes

A very subtle but great card. This card is a game-changer if you hold an "Ancient Sacred Wyvern" in your deck like myself. There was a game where I had 200,000 ATK. I wanted to prolong to see how far will it go but I got tired of watching so I ended the duel. Bottom line, whether you have one or not, this card can only help you and is better in the long run compared to "Aegis of Gaia."

 

[spoiler=Aegis of Gaia]

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Gain 3000 Life Points. If this face-up card is removed from the

field, take 3000 damage.

 

 

 

3: Miracle's Wake

This card is an amazing card. Of course, its condition is that it must be a card that was destroyed by battle the turn you activate this card. Thus, making Call of the Haunted a great alternative but I already told you why that one is low on the list.

 

2: Photon Papilloperative

This card is amazing with "Ancient Sacred Wyvern." It also acts as Ancient Sacred Wyvern's side-kick as I, usually, only summon this card after I summon Ancient Saced Wyvern. This combo is a 99.9% guaranteed win. It's not 100% because there is always factors to consider but everytime I've done it, I've always won.

 

1A: Blood Mefist

This card is tied with my Ancient Sacred Wyvern. I couldn't decide which was better. When they both are on the field, it's almost impossible to win. Blood Mefist's special ability allows Ancient Sacred Wyvern to increase in ATK during every standby phase of the opponent. Combine that with 3 Solemn Wishes... wow. Unlike the Wyvern, this card is amazing against opponents who uses a "stall" deck as them stalling would lead to their doom if they don't act fast and attack back.

 

1B: Ancient Sacred Wyvern

I see this card and Blood Mefist as brothers. It kind of fits because they are opposites, meaning, one is a Light attribute and the other is a Dark attribute, both, with devastating abilities. Unlike Blood Mefist, this card is amazing against power decks. Blood Mefist has great ATK but there are many Synchro Monsters that could destroy him but the same can't be said for this card. Mainly because it depends on how you play this card and I can use Call of the Haunted to bring him right back.

 

Bonus: Best Field I've ever had

Photon, Blue-Eyes Ultimate Dragon, Blood Mefist, Ancient Sacred Wyvern, and Supreme Arcanite Magician.

3 Solemn Wishes.

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10. magical android:adecent lvl 5 synch that helps both resonators and psychics alike

9. neo-spacian grand mole: just a good troll card

8. fire king high avatar garunix: a searchable dark hole monster?!

7. malevolent catastorphe: because funk your punch-in-th-boxes.

6. ultimate ancient gear golem: a pain to summon, but truly devastating if combined with things like 'mound of the bound creator'.

5. ojama king/knight: because funk your monster zones.

4. toon cyber dragon/dmg: OMIGOSHU SOO CYOOT and evils

3. ally of justice descisive armour: because funk your lsworns.

2. bujinji susanowo: becuase funk your atk points

1. ritual beast ulti-gaiapelio: because....well funk everything XD

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1. The Fabled Unicore (Negate everything, doesnt matter what card and where its activated, even counter trap)

2. Super Polymerization (if using opponent's monster isnt cool enough, its unstoppable, except by unicore)

3. Self Destruct Button (BOOM Draw, GG, best card in single duel)

4. Sephylon the Timelord (Free 4000 beater that summon another 4000 beater)

5. Elemental HERO Absolute Zero (Cool artwork, easy to summon, and nuke when it leaves)

6. Black Rose Dragon (Nuke)

7. Utopia the Lightning (easy to summon 5000 atk armades, yeah)

8. Final Countdown (I'll win the duel in 20 turn, try to stop me)

9. Shooting Star Dragon (*insert clear mind theme here*)

10.Lava Golem (Eat up 2 opponent monsters and burn them each turn)

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1. The Fabled Unicore (Negate everything, doesnt matter what card and where its activated, even counter trap)

2. Super Polymerization (if using opponent's monster isnt cool enough, its unstoppable, except by unicore)

3. Self Destruct Button (BOOM Draw, GG, best card in single duel)

4. Sephylon the Timelord (Free 4000 beater that summon another 4000 beater)

5. Elemental HERO Absolute Zero (Cool artwork, easy to summon, and nuke when it leaves)

6. Black Rose Dragon (Nuke)

7. Utopia the Lightning (easy to summon 5000 atk armades, yeah)

8. Final Countdown (I'll win the duel in 20 turn, try to stop me)

9. Shooting Star Dragon (*insert clear mind theme here*)

10.Lava Golem (Eat up 2 opponent monsters and burn them each turn)

How is final countdown dueling? And the self-destruct button sounds like a card sore losers would only use.

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  1. Shooting Star Dragon (Backed by Endoh power / Clear Mind; you'll figure out why if you watched the subbed version.)
  2. Stardust Dragon (Yusei's my favorite main protagonist, so it's fitting. Also because of the above.)
  3. Red Demon's Dragon and his other forms (because the King is amazing)
  4. Majespecter Unicorn - Kirin (bounce the hell out of stuff; it's kinda bad that its own Deck doesn't have space for it now. Trying to fit it in Magicians right now, provided I figure out how to build them properly.)
  5. Masked HERO Dark Law (because HERO and "screw your searches", That, and it was my monster persona for Halloween this year.)
  6. Sapphira, Queen of Dragons (Because she's a dragon and stuff. Also, 2014 monster avatar and some other things.)
  7. Raigeki (Blowing stuff up feels amazing.)
  8. Black Rose Dragon [and its cousin] (Field nuking + bouncing; what more do you want from it? Oh, and Aki was awesome.)
  9. Number 103: Ragnazero (Punishes stat changing + nice R4 option.)
  10. DMG (I can leave this blank, right?)

Unicorn is Archetypal, but other Decks have use for it right now.

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1. The Fabled Unicore (Negate everything, doesnt matter what card and where its activated, even counter trap)

2. Super Polymerization (if using opponent's monster isnt cool enough, its unstoppable, except by unicore)

3. Self Destruct Button (BOOM Draw, GG, best card in single duel)

4. Sephylon the Timelord (Free 4000 beater that summon another 4000 beater)

5. Elemental HERO Absolute Zero (Cool artwork, easy to summon, and nuke when it leaves)

6. Black Rose Dragon (Nuke)

7. Utopia the Lightning (easy to summon 5000 atk armades, yeah)

8. Final Countdown (I'll win the duel in 20 turn, try to stop me)

9. Shooting Star Dragon (*insert clear mind theme here*)

10.Lava Golem (Eat up 2 opponent monsters and burn them each turn)

self destruct button would be a troll card-if it wasn't BANNED

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1. Masked Magician, Harri (Atashi no bushin)

2. Love Sniper, Nociel (Boss of my secondary deck, super advantage engine that gives access to a stronk boss)

3. Ethics Buster (All forms. Coolest goddamn giant robot with badass flavor text and epic art. Catastrophe takes the cake for most badass though)

4. Archangel, Doombrace (Best husbando <3)

5. Flash Ripple, Odysseus (He wont permit your evil schemes, because he's got much much eviler schemes of his own. Like, this is probably one of the strongest stupidest cards in the game right now and he's won me too many tourneys)

6. Ranunculus Flower Maiden, Ahsha (Atashi no ichiban bushin)

7. School Etoile, Olyvia (You're $50 and you're in my binder. That's enough reason for me to love you)

8. Chronodragon Nextage (I just think he looks really cool, like, probably the coolest main character ace in ever)

9. Black Shiver, Gavrail (That GB2 is pure money. Again, won me many many games)

10. Doctoroid Refros (This card is actually broken holy sheet)

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[spoiler=10]

 

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Easily one of my favorite cards. Priest is my favorite Hearthstone class, and I absolute adore this card. So much silly stuff can happen with it.~

 

 

 

 

[spoiler=9]

 

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It's a cool idea. I like the idea that you can trade off Hero Powers, and it can be a really powerful card at the right time. Situational sure, but cool.

 

 

 

 

[spoiler=8]

 

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I really like this card. I wanted Totem Shaman to be a thing so bad. I don't think it ever did anything. That made me really sad.

 

 

 

 

[spoiler=7]

 

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One of my favorite 3 drops in the game. It deals amazingly with almost every 2 drop, and played as a 5/2 it's really good against most 4 drops too. Just a flexible card that I love.

 

 

 

[spoiler=6]

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It's honestly a shame how cramped the 4 drop spot in Druid can be. Cause I LOVE this card. It's seriously useful to have that extra power from your Hero Power, and I try to run at least one of this in every Druid deck I made.

 

 

 

 

[spoiler=5]

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Honestly I just really like the Discover Mechanic. It's pretty damn cool.

 

 

 

[spoiler=4]

 

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PRIEST NEEDED EARLY GAME SO BADLY. DRAGON PRIEST IS AWESOME AND I LOVE IT SHUT UP.

 

 

 

[spoiler=3]

 

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Dreadstead.dek is the Hearthstone equivalent of Mr. Bone's Wild Ride.

 

And I love it.

 

 

 

 

[spoiler=2]

 

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Like I said, Priest is my favorite class! Card is just... Really freaking good. Plus I play mostly Arena, so a card like this? Just really, really good for me.

 

 

 

 

[spoiler=1]

 

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REEEEENOOOOO.

 

Card is hilarious. I love the idea of Highlander decks getting legit support, and I'm really glad that Hearthstone is taking advantage of its online medium. 

 

 

 

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1) Trishula, Dragon of the Ice Barrier

2) Trishula, Dragon of the Ice Barrier

3) Trishula, Dragon of the Ice Barrier

4) Trishula, Dragon of the Ice Barrier

5) Trishula, Dragon of the Ice Barrier

6) Trishula, Dragon of the Ice Barrier

7) Trishula, Dragon of the Ice Barrier

8) Trishula, Dragon of the Ice Barrier

9) Trishula, Dragon of the Ice Barrier

10) Trishula, Dragon of the Ice Barrier

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10. Herald of Ultimateness

9. Trishula, Dragon of the Ice Barrier

8. Question

7. Performage Trapeze Magician

6. Pot of Taboos

5. Chicken Race

4. Raidraptor Revolution Falcon

3. Exodia the Summoned God

2. Destiny Board

1. Number 7: Lucky Straight

 

This is massively subject to change but for right now this is it.

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In no particular order (mostly):
#10: Sangan
#9: Artifact Moralltach
#8: Superheavy Samurai Susanowo
#7: Aromage Jasmine
#6: Rose Archer
#5: Dark Bribe
#4: Obelisk the Tormentor

Then the top three are in order.
#3: Dark Rebellion Xyz Dragon
#2: Masked Chopper
#1: Clear Wing Synchro Dragon

Explanations on why I like any given card can be provided upon request.

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1) Trishula, Dragon of the Ice Barrier

2) Trishula, Dragon of the Ice Barrier

3) Trishula, Dragon of the Ice Barrier

4) Trishula, Dragon of the Ice Barrier

5) Trishula, Dragon of the Ice Barrier

6) Trishula, Dragon of the Ice Barrier

7) Trishula, Dragon of the Ice Barrier

8) Trishula, Dragon of the Ice Barrier

9) Trishula, Dragon of the Ice Barrier

10) Trishula, Dragon of the Ice Barrier

 

What happened to Dark Magician of Chaos?

 

Anyway, I love SO MANY different cards, putting a top 10 down is very difficult... It'll be easier if I do a few top favourites of each card type, in no particular order:

 

Spells - Brain Research Lab, Emergency Teleport, Power Bond, Pot of Duality.

Traps - Call of the Haunted, Bottomless Trap Hole, Geargiagear. PSY-Frame Overload

Normal Monsters - Cycroid, Haniwa.

Effect Monsters - Dice Jar, Expressroid, Overdrive Teleporter, Hyper Psychic Blaster/Assault Mode (and many more).

Ritual Monsters - Relinquished, Javelin Beetle.

Fusion Monsters - Pair Cycroid, Super Vehicroid - Stealth Union, Thousand Eyes Restrict.

Synchro Monsters - PSY-Framelord Omega, Hyper Psychic Blaster, Thought Ruler Archfiend, Armades, Keeper of Boundaries.

Xyz Monsters - Gear Gigant X, Number 49: Fortune Tune.

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