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"Undread" Archetype


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#1
Htamret

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So here's something I've been working on for around a week or so, the "Undread" archetype. It's comprised mainly (read: minus like two) of LIGHT monsters. The thing is, they're also Zombie- and Fiend-type. This deck (booster?) has mostly cards that involve the Graveyard in some way, but they also change the type and attribute of other monsters.

The story of the Undread is that they're a group of demons and undead creatures and such that don't want to be evil, and instead want to help people and protect them from evil, which is why they're LIGHT in case that wasn't obvious... did I just say that? How rude of me!

So, without further ado, here they are:

Normal Monsters

 

Effect Monsters
 
Spells/Traps
 
Extra Deck Monsters
 
Welp, there they are, the first sixteen! I tried to find art that looked like it would actually fit with the various art styles Yu-Gi-Oh! uses, and I think for the most part I did okay. I might add more if I can think of anything fitting, and I'm tentatively open to suggestions, hope I won't regret it... ;) Any questions, OCG fixes, or just comments in general are welcome!

Edited by Htamret, 20 December 2015 - 08:48 PM.

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Yep, I'm a cynical bastard. Sorry, I'm sure you'll get used to it.

 

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#2
Htamret

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bump


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Yep, I'm a cynical bastard. Sorry, I'm sure you'll get used to it.

 

Check out my new archetype so that this one doesn't die without replies like my last one!
http://forum.yugiohc...read-archetype/


#3
Htamret

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Added 017 - Undread Chronicler


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Yep, I'm a cynical bastard. Sorry, I'm sure you'll get used to it.

 

Check out my new archetype so that this one doesn't die without replies like my last one!
http://forum.yugiohc...read-archetype/


#4
Htamret

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bump


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Yep, I'm a cynical bastard. Sorry, I'm sure you'll get used to it.

 

Check out my new archetype so that this one doesn't die without replies like my last one!
http://forum.yugiohc...read-archetype/


#5
The Nyx Avatar

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Okay. Squire can't be treated as both Types (unless you're trying to introduce a new Type). Horseman and Chronicler are pretty tame. There's no need for Spirit to be a Spirit monster. Seems rather pointless. Archer has a decent effect, but what hurta it is being Level 5. Lower it to 4. No need to put "attribute" in the card text. Daybreak needs to list how it can be Ritual Summoned (You can Ritual Summon this card using ____). I admire innovation with Cemetar; but that last effect is broken as all hell and would lead to the card getting splashed into any Deck. Last effect of Moonlight's kind of broken. Blade: The equipped monster gains 800 ATK and is treated as LIGHT Zombie-Type monster. During your Battle Phase: You can Tribute the equipped monster; inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. Dreadfull Summoning is broken beyond belief. As is "When Daybreak Comes"; but "When Daybreak Comes" also doubles as convoluted. Also, don't equip as Xyz Materials; you attach as Xyz Materials. Also: "It becomes your Standby Phase"; you can omit this part. Keeper just seems to be a wall; not very good (in fairness and practicality). And as for Dreadlord:

This card cannot be destroyed by battle. When this card battles a monster and that monster is not destroyed by battle: Switch that card to Defense Position and pay 1000 Life Points: Equip this card with 1 "Blade of Undread" from your Deck. While this card is equipped with an Equip Spell Card: This card inflicts piercing battle damage.

Also, it can be Summoned via Instant Fusion and seems slow otherwise.

In conclusion, this archetype seems to have little synergy, as they all have random effects with no clear or concise goal; you could make a bunch of random cards and then add an archetype name to them. This archetype needs a way to stay consistent, cohesive, and effective; they're all rather random. Also, what is the purpose of the double Type? There's no cards that use them and you can just make them Fiend-Type and state in their effect "This card is also treated as a Warrior-Type monster".

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#6
Htamret

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Thanks! You pull no punches, but that's exactly what I wanted tbh, seeing as I haven't really done archetypes much. I have some time, so I'll fix them now and I'll probably change Cemetery to only affect Zombie monsters, that would balance it enough, right?. As for the cohesion, I tried to make it so that most of the cards use the Graveyard in some way, that probably isn't enough, right? I wasn't really thinking of synergy when I made it, more so the theme of it, hence why it isn't in advanced: It's more of a thematic archetype than a competitively viable one. That being said, I guess they need to have some sort of viability or else they would just go in Jokes/OP. I'm just going to respond to/clarify/make excuses for the cards you mentioned now ;^^

 

I see what you mean with Moonlight, wasn't really thinking about that. I did make that one at like 2am or something, so I might not have really been thinking about balance too much.

 

Is the brokenness with Dreadful the fact that it can ss from the extra deck? I don't really know what I was going with there, I'll be honest. If it was just a straight up 'ss from your deck' instead of the extra deck, would it be good, or should I nerf the tails effect somehow too?

 

I can change When Daybreak Comes to just the first effect, since no matter how I word it the second effect sounds complicated. Might just do that, maybe lower the total level to 18 or 16.

 

As for Dreadlord, the 'Pay 1000 Life Points' is meant to be a separate effect from the first one. I'll change that to make it more clear.

 

Again, thanks for the help! I might PM you with questions if that's okay.

 

EDIT: Here's a quick list of the changes I made so you don't have to dig through the cards themselves.

Changelog

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Yep, I'm a cynical bastard. Sorry, I'm sure you'll get used to it.

 

Check out my new archetype so that this one doesn't die without replies like my last one!
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#7
The Nyx Avatar

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Thanks! You pull no punches

Well, when I critique, I try to honest and critical without being harsh (unlike some people).

 

I'll probably change Cemetery to only affect Zombie monsters, that would balance it enough, right?

Well, yes and no. I'm pretty sure other Zombie Decks could get a use out of this. If it was the archetype, then I'd fully agree.

 

I tried to make it so that most of the cards use the Graveyard in some way, that probably isn't enough, right?

I understand trying to use a gimmick of some sort to keep things fresh. The thing is that if it is Grave-triggering (like Shaddoll, Burning Abyss and Performage Trick Clown), it is as fresh as year-old milk. As long as it doesn't boil down only to Grave-triggering (Phantom Knights activate their effects during the Main Phase in the Graveyard, so that's not Grave-triggering), it could work.

 

That being said, I guess they need to have some sort of viability or else they would just go in Jokes/OP.

I wouldn't go that far. It'd have to be an undeniably unfair archetype to achieve that.

 

Is the brokenness with Dreadful the fact that it can ss from the extra deck? I don't really know what I was going with there, I'll be honest. If it was just a straight up 'ss from your deck' instead of the extra deck, would it be good, or should I nerf the tails effect somehow too?

Not exactly; more the fact of how splashable it is and doesn't stick to the archetype (literally any Deck could use this). Had it limit to Summoning from a monster of the archetype, it would be more fair.

 

Again, thanks for the help! I might PM you with questions if that's okay.

You're welcome! Glad I could help.


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#8
Htamret

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Whoops, edited the post while you responded, now I have to change stuff, lol.


3760_Coodere.jpg 3960_Hikigaya_Hachiman.jpg

Yep, I'm a cynical bastard. Sorry, I'm sure you'll get used to it.

 

Check out my new archetype so that this one doesn't die without replies like my last one!
http://forum.yugiohc...read-archetype/





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