Thanks! You pull no punches, but that's exactly what I wanted tbh, seeing as I haven't really done archetypes much. I have some time, so I'll fix them now and I'll probably change Cemetery to only affect Zombie monsters, that would balance it enough, right?. As for the cohesion, I tried to make it so that most of the cards use the Graveyard in some way, that probably isn't enough, right? I wasn't really thinking of synergy when I made it, more so the theme of it, hence why it isn't in advanced: It's more of a thematic archetype than a competitively viable one. That being said, I guess they need to have some sort of viability or else they would just go in Jokes/OP. I'm just going to respond to/clarify/make excuses for the cards you mentioned now ;^^
I see what you mean with Moonlight, wasn't really thinking about that. I did make that one at like 2am or something, so I might not have really been thinking about balance too much.
Is the brokenness with Dreadful the fact that it can ss from the extra deck? I don't really know what I was going with there, I'll be honest. If it was just a straight up 'ss from your deck' instead of the extra deck, would it be good, or should I nerf the tails effect somehow too?
I can change When Daybreak Comes to just the first effect, since no matter how I word it the second effect sounds complicated. Might just do that, maybe lower the total level to 18 or 16.
As for Dreadlord, the 'Pay 1000 Life Points' is meant to be a separate effect from the first one. I'll change that to make it more clear.
Again, thanks for the help! I might PM you with questions if that's okay.
EDIT: Here's a quick list of the changes I made so you don't have to dig through the cards themselves.