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shadowliepard

Remake a Card

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Exactly what the title sounds like. One person posts a (Yugioh) card they want remade (either it's too weak, it's broken, it's an interesting normal monster, whatever) and the next person writes a different effect for it which still follows the original theme and purpose of the card, but is more balanced, appropriate, or useable. You can also change the stats, attribute, etc. if you think it would be better.

 

Please make significant changes to the card - changes that you can see impacting the way the card is played in some way. If your edits change nothing, you're missing the point of this game.

 

I'll start with: Winged Dragon of Ra

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Winged Dragon of Ra (same stats)

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Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay any amount of Life Points; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 500 Life Points; banish 1 card on the field.

 

Noble Knight Peredur(p)

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Noble Knight Peredur 

 

Once per turn: You can increase this card's Level by 1, and if you do, this card is also treated as DARK monster. If this card is sent to Graveyard while it was Equipped with an Equip Spell Card: You can banish 1 Equip Spell Card from your Graveyard; Special Summon this card, then you can equip 1 Appropriate Equip Spell Card from your Graveyard to this card.

 

 

Grenosaurus

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...IT STILL SUCKS; ALL I WANTED WAS SOME LEGIT NOBLE KNIGHT SUPPORT T_T

 

Grenosaurus (same stats)

You can detach 2 Xyz Materials from this card; destroy 1 monster on the field, and if you do, your opponent takes 1000 damage. 

 

Lady of the Lake

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Lady of the Lake

Level 1 LIGHT

Aqua / Tuner / Effect

While you control a "Noble Knight" Monster, you can Special Summon this card (from your hand). When this card is summoned: You can add 1 "Noble Knight" card, or 1 "Noble Arms" Equip Spell Card from your deck to your hand. When this card is sent to the graveyard: You can Special Summon 1 "Noble Knight" Monster from your hand or deck. If a "Noble Knight" Monster you control would be destroyed while face-up on the field, you can banish this card from your graveyard.

ATK 0 / DEF 0

 

Happy now?

 

Madolche Butlerusk

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Cold Feet

Normal Spell Card

Lore: At the start of your Main Phase 1: Destroy all Spell/Trap cards your opponent controls; you cannot activate, set, or use the effects of any Spell/Trap cards this turn.

 

Cyber Archfiend.

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Cyber Archfiend

 

You draw 2 Cards instead of 1 for your Normal Draw. Once per turn, while this card is in face-up Attack Position, this card is cannot be destroyed by battle. During your End Phase, if you have 2 or more card(s) on your hand: Destroy this card, then send 1 "Cyber" or "Archfiend" card from your Deck to the Graveyard.

 

Elemental HERO Neos

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Elemental HERO Neos (Same Stats.)

Lore: If you control a face-up "Neo Space" or "Neo-Spacian" monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Elemental HERO Neos" per turn this way.

 

Next Card: Desert Protector.

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When this card is Summoned while your opponent has more cards on their side of the field and in their hand than "Fabled" monsters you control: Tribute this card; Destroy 2 Spell/Trap cards your opponent controls.

 

Next card:

 

Upstart Goblin

Spell

 

Draw 1 card, then your opponent gains 1000 LP.

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Upstart Goblin

Normal Spell Card

Draw 1 card, then your opponent gains 1000 LP. If this card is activated while you control a "Goblin" monster: You can add 1 "Goblin" monster from your deck or Graveyard to your hand.

 

Ancient Gear Soldier.

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Cyberdark Dragon

- "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"

Must be Special summoned by Fusion Summon or by banishing the above cards from your field or graveyard, and cannot be special summoned by other ways. (You do not use "Polymerization".) You can only special summon "Cyberdark Dragon" once per turn. When this monster is Special Summoned: Target 1 Dragon-Type monster in your Graveyard; equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. During either player's turn: You can return this card you control to the Extra Deck, then target 1 of your banished "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel"; Special Summon all those targets in defense mode.
 
Crystal Beast Amethyst Cat

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Crystal Beast Amethyst Cat

EARTH - Lvl 3 - Beast/Effect - 1200 atk 600 def

When this card is normal summoned, target one 'Crystal Beast' monster you control, destroy it, then add 1 'Crystal Beast' monster your deck to your hand with a different name then the the destroyed monster. You can half this card's attack until the end phase, it can attack directly this turn.

[Mandatory 'Crystal Beast' when destroyed to spell/trap card zone effect here]

 

XX-Saber Gottoms

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XX-Saber Gottoms

Level 9

EARTH/Beast-Warrior/Synchro/Effect

3100 ATK/2600 DEF

1 Tuner + 1 or more EARTH monsters

You can tribute 1 "X-Saber" or "XX-Saber" monster you control to discard 1 random card from your opponent's hand. When this Synchro Summoned card is sent to the Graveyard, if all of the monsters used to Synchro Summon this card are in the Graveyard, you can Special Summon them.

 

Batteryman C

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Batteryman C
Attribute: LIGHT
Type: Thunder/Effect
Level: 2
ATK: 0
DEF: 0
When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Batteryman C" from your Deck or Graveyard. You can only use this effect of "Batteryman C" once per turn. If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.

 

Changes in bold. Basically it's an easy 2-material Rank 2 Xyz Monster now.

 

 

Next:

Number 44: Sky Pegasus

lBM95ph.png

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.

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Number 44: Sky Pegasus

(Same Stats.)

Lore: 2 Level 4 monsters

You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, and if you do, make your opponent pay 1000 LP (for no effect).

 

Dark Hunter.

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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.

 

Damn; ninja'd.

 

This card's effect changes depending on the number of DARK monsters in your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to banish all monsters your opponent controls.

 

Next Card:

 

51Ih1KUKvdL._SY355_.jpg

 

During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.

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During either player's End Phase: You can Special Summon this card from your Graveyard, and if you do, both players take 1000 damage. During either player's Standby Phase: the turn player gains 1000 LP.

 

Fire Formation - Tenki

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Fire Formation - Tenki

Continuous Spell Card

Lore: When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your deck to your hand. During each players' Standby Phases: You can have all Beast-Warrior-Type monsters you currently control permanently gain 400 ATK. (This ATK gain remains even if this card leaves the field or your monsters become unaffected by card effects.) You can only activate 1 "Fire Formation - Tenki" per turn.

 

Deep-Space Cruiser IX.

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Deep Space Cruiser IX

(same stats)

You can only use the (2) effect of "Deep Space Cruiser IX" once per turn.

(1) You can Special Summon this card from your hand by sending 1 Machine-Type monster in your hand to the Graveyard.

(2) You can target 1 other monster you control; its Level becomes 9.

 

Here you go, easier access to Dyson Sphere and whatever R9s you want.

 

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Majespecter Cat

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Majespecter Cat

(Same Stat)

 

Pendulum Effect: 
You cannot Pendulum Summon monsters, except "Majespecter" monsters.

 

Monster Effect.

When this card is Normal or Special Summoned, You can activate this effect: During this turn's End Phase, add 1 "Majespecter" card from your Deck to your hand. You cannot activate effect of other "Majespecter" monsters during the turn you activate this effect. Cannot be targeted or destroyed by your opponent's card effect.

 

Lightning Vortex

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Lightning Vortex

SPELL

Discard 1 card: Destroy all face-up monsters your opponent controls. During the End Phase: Draw 1 card.

 

Next: Detonate

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Detonate

- Tribute any number of "Kuriboh", Level 1 "Kuri" monsters, or Level 3 or lower Tokens you control, then target an equal number of cards on the field; destroy those targets.

 

Cyber Dragon Infinity

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