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shadowsapex

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Masked HERO Goka

Level 6 FIRE Warrior Fusion/Effect

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 300 ATK for each "HERO" monster in your Graveyard. Once per turn, you can destroy monsters on the field upl to the number of "HERO" monsters you control. At the start of the Damage Step, if this card battles: Halve your opponent's LP.

ATK/2200 DEF/1800

 

Changes:

  • Greater ATK boost
  • Non-Targeting Multi-Destruction of monsters
  • Halves opponent's LP for the OTK.

Next:

Masked HERO Vapor

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Masked HERO Vapor

           cg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.png

[ Warrior / Fusion / Effect ]

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. (Quick Effect): You can target 1 "Hero" monster you control; it is unaffected by other card effects this turn. You can only use this effect of "Masked HERO Vapor" once per turn.

 

ATK/ 2400    DEF/ 2000

 

masked_hero_vapor_by_xstutzx-dcg9m9r.jpg

 

==========

Remake "Harpie Girl".

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Harpie Girl

Level 2 WIND Winged-Beast

This card can attack your opponent directly. While you control another face-up "Harpie" monster(s), this card cannot be targeted for attacks. If this card is sent from the field to the GY, shuffle this card into your Deck instead, then add 1 card with "Harpie" in its name or text from your Graveyard to your hand.

ATK/500 DEF/500

 

And now something from the 5Ds Era

Earthbound Immortal Wiraqocha Rasca

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Earthbound Immortal Wiraqocha Rasca
DARK/Winged Beast/Effect/Level 10/100 ATK/100 DEF
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks or by card effects. This card can attack your opponent directly. If this card is in your hand or GY: You can Tribute 1 "Earthbound Immortal" monster; Special Summon this card. You can only Special Summon "Earthbound Immortal Wiraqocha Rasca" once per turn this way. At the start of the Damage Step, if this card battles a monster: Banish that monster face-down. At the end of the Battle Phase, if this card attacked your opponent directly: Your opponent's LP becomes 100. You can only use this effect of "Earthbound Immortal Wiraqocha Rasca" once per Duel.

 

Changelog: Decided to give it a modified version of the EI basics, an inherent Summoning capability, make it capable of defeating almost any monster it battles, and give it a version of its anime effect. Fitting for the boss of the Earthbound Immortals.

Next Card: Well, if we're going into boss monster territory, let's take care of some of the worst of the boss monsters. Armityle the Chaos Phantom.

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Armityle the Chaos Phantasm

Level 12 DARK Fiend Fusion/Effect

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control or in your GY. (You do not use "Polymerization".) Cannot be destroyed by battle or Card Effects. Cannot be Targeted by Card Effects. This card gains 10,000 ATK during each Battle Phase only. Once per turn: You can banish all cards your opponent controls, face-down. If this card leaves the field, Return all of your banished cards to the GY.

ATK/0 DEF/0

 

Changes:

  • Can now banish the Sacred Beasts from the GY to summon itself.
  • Hexproof
  • Pretty much always has 10000 ATK
  • Anime Mass-Banishing Effect
  • Reloads GY if it somehow dies.

Next:

Master Hyperion

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Master Hyperion

You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 Fairy monster from your Graveyard, then target 1 card on the field; banish it. If "The Sanctuary in the Sky" is on the field, you can activate this effect during either player's turn.

 

Changes

  • Can banish any fairy for the effect
  • Pop now becomes banish
  • The field spell turns it into a quick effect, which i believe is more required these days

 

Sephylon the Ultimate Timelord

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Sephylon the Supremacy Timelord

Level 10 LIGHT Fairy/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Nonexistence", "Endless Emptiness" and "Infinite Light" from your hand, field and/or GY, and cannot be Special Summoned by other ways. Cannot be destroyed by battle or card effects. You take no Battle Damage involving this card. "Timelord" monsters you control do not have to activate their effects during the Standby Phase that shuffle them into the Deck. Once per turn: You can Special Summon 1 "Timelord" monster from your hand, Deck or GY, ignoring its Summoning Conditions, and if you do, its ATK/DEF becomes 4000 until the End Phase. During the End Phase, return that monster to the hand.

ATK/4000 DEF/4000

 

Changes:

  • Renamed
  • Comparatively easier summoning Conditions.
  • Timelord Protection
  • Special Summons Timelords from anywhere, but doesn't negate their effects, however returns them to the hand during the End Phase.
  • Neo-Space Effect that can prevent Timelord monsters from being Shuffled into the deck.
  • Recursion of "Timelords" during End Phase.

Next:

Hundred-Eyes Dragon

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Hundred-Eyes Dragon
DARK/Dragon/Synchro/Effect/Level 8/3000 ATK/2500 DEF
1 DARK Tuner + 1+ non-Tuner Fiend monsters
During your Main Phase: You can target 1 DARK Effect Monster in your GY; banish it. You can only activate this effect of "Hundred-Eyes Dragon" once per turn. This card gains the effects of all DARK Effect Monsters banished by this effect. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card is destroyed and sent to the GY: You can add 1 DARK monster from your Deck to your hand, and if it is an "Earthbound Immortal" monster, you can reveal it; Special Summon it.

Changelog: Well, here's a less broken version of the anime version, with some of the videogame elements mixed in.

Next Card: Ohh, so we're going in THIS direction, eh? Alright. Fine. Zeman the Ape King.

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Zeman the Ape King

DARK/Beast/Synchro/Effect

Level: 7

2500/1800

1 DARK Tuner + 1+ non-Tuner Beast monsters
If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If an opponent's monster battles: You can target that monster; send 1 monster from your hand or your side of the field to the GY, and you do, negate the attack, also negate that target's effects until the end of the next turn.

 

 

Next:

Pineapple Blast

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Pineapple Blast

When a monster is Summoned, if your opponent controls more monsters than you do: Destroy as many opponent's monsters as possible so that your opponent controls the same number of monsters as you (all of your opponent's monsters if you do not control any) (your opponent chooses which of their monsters are destroyed). If the Summon was a monster to your field, you can activate this card the turn it was set. You can only activate 1 "Pineapple Blast" per turn.

 

Changes

  • Can activate on any Summon
  • Better torrential tribute (in a way)
  • Quick activation reward to resemble the original card

Not a bad card but powercreep got him (years ago now) Void Ogre Dragon

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Void Ogre Dragon

DARK/Dragon-Type Synchro Effect Monster/Level 8/3000 ATK/3000 DEF

 

Lore: 1 DARK Tuner + 1+ non-Tuner monsters

Cannot be destroyed by card effects while you have a Spell/Trap Card in your Spell & Trap Zones. Once per turn, if a Spell/Trap Card is activated while you have no cards in your hand (Quick Effect): You can negate the activation, and if you do, destroy that card, then this card gains 500 ATK, also you take no further damage this turn. Once per turn, if your opponent's monster declares an attack while you have no cards in your hand: You can negate that attack.

 

BD'Switchpanel:

  • So essentially I gave Void Ogre back his second manga effect (the ATK gain) and tacked it to its Spell/Trap negation (more broadened now because of the next bullet point allowing you to self-trigger it yourself. 
  • Also it has the effect of its accompanying anime cards Zero Gate of the Void (through damage nullification, as the original Zero Gate prevented its owner from losing the Duel while they controlled Void Ogre....)
  • ...Void Shield (through some new handless attack negation...)
  • ...and finally, Void Cauldron (by giving it destruction immunity while you've got an occupied Spell & Trap Zone!)

 

NEXT UP: Shien's Daredevil (let's see about giving the Shien cards a bump up)

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Shien's Daredevil

EARTH/Warrior/Effect

Level: 4

1600/1000

If this card is Summoned: Place 2 Bushido Counters on it (max. 4). This card gains 300 ATK while it has a Bushido Counter(s) on it. If a "Six Samurai" or "Shien" card you control would be destroyed, you can remove 1 Bushido Counter from this card instead. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove any Bushido Counters from this card, then place them on that target.

 

 

Next:

Clock Resonator

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Clock Resonator

Level 3 EARTH Fiend Tuner/Effect
If this card is Normal Summoned, changed this card to face-up Defense Position. Once per turn, you can Special Summon 1 Level 4 or lower non-Tuner Monster from your hand, and if you do, that monster can only be used as Synchro Material this turn. A Synchro Monster Synchro Summoned using this card as Material gains this effect:

  • The first time each turn this card would be destroyed by battle or card effects, it is not destroyed

ATK/1200 DEF/600

Changes:

  • Switches to Def. Position on Normal Summon
  • Can now Special Summon non-Tuner monster from hand, but it can only be used as Synchro Material for that turn.
  • Destruction Protection given to Synchro Monster instead of itself, that resets every turn.

Next:
Since Danger! Is going to be a thing, let's go with a bad card in an archetype that works with them.
Brron, Mad King of the Dark World

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Brron, Mad King of the Dark World (same stats)

When this card is Normal or Special Summoned: You can discard 1 card from your hand. Then, if the discarded card was a Level 4 or lower Fiend monster: You can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or that is banished in face-up Defense Position. If this card is discarded to the GY by a card effect: You can target 1 Level 4 or lower "Dark World" monster in your GY; Special Summon that target. You can only use each effect of "Brron, Mad King of the Dark World" once per turn.

 

 

Next:

Contract With Exodia

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Contract with Exodia

Normal Spell

Send 1 "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One" from your hand or Deck to the GY, and if you do, Special Summon 1 "Exodia Necross" from your hand, Deck or GY.

 

changes:

now sends the exodia parts to the GY rather than needing them already there

necross can be ss'd from anywhere

 

next: Exodia Necross 

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Exodia Necross

DARK Spellcaster | Level 7 | ATK 1800 / DEF 0

You can discard this card; add 1 "Contract with Exodia" from your Deck to your hand. Cannot be targeted or destroyed by card effects. Gains 400 ATK for each "Exodia" or "Forbidden" Spellcaster monster in the GYs. Banish this card, face-down, unless all 5 of these cards are in your GY - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".

 

changes:

  • Like its ATK, the Level now is equal to the combined Levels of the "Forbidden One" monsters.
  • It searches the former spell, for consistency sake.
  • No longer a nomi. I think it's self explanatory? It needs all 5 pieces in your GY to stay on the field, even tho this implies that you can still summon it without "Contract with Exodia" (see card above), but let's be honest, why wouldn't you use it since it's super easy.
  • Instead of being destroyed it banishes itself face-down, since it can be easily revived now (called by the grave and screams in the BG)

 

Next: Elemental HERO Inferno

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Elemental HERO Inferno

FIRE/Warrior/Effect

Level: 8

2300/1600

"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. The effects of WATER monsters in your opponent's field and GY are negated. This card gains 200 ATK for each "HERO" monster in your field and GY. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. If this card leaves the field: You can choose up to 3 columns; destroy all cards in that column(s).

 

 

Next:

Horseytail

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Horseytail

Level 2 WIND Plant/Effect

When this card is destroyed and sent to the GY, Special Summon 2 "Horseytail Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. While this card is in the GY, if exactly 1 Token monster is destroyed by battle or card effect, its controller sends 2 cards from their hand to the GY. You can only use this effect of "Horseytail" once per turn.

 

ATK/400 DEF/500

 

Changes:

  • Triggers off any destruction provided if it goes to the Graveyard
  • Special Summons 2 Tokens
  • Allows the recreation of Delinquet Duo if Horseytail is in GY.
  • Discard effect triggers off any Token
  • Hard OPT

Next:

Wattcastle

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Wattcastle

Field Spell

If this card is activated: You can take 1 "Watt" monster from your Deck, and either add it to your hand or Special Summon it. You cannot Normal Summon/Set the turn you Special Summon a monster with this card's effect (even if this card leaves the field), except Thunder monsters. You can only use this effect of "Wattcastle" once per turn. Any monster that battles a "Watt" monster loses 1000 ATK before damage calculation.

 

 

Next:

Wind-Up Honeybee

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Wind-Up Honeybee

Level 3 EARTH Insect/Effect

During your Main Phase: You can change this card's Battle Position to target 1 face-up card on the field; negate its effects. This effect can only be activated once while this card is face-up.

If this card is sent from the field to the GY, You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. You can only use this effect of "Wind-Up Honeybee" once per turn.

ATK/1200 DEF/600

 

Changes:

  • Niche Effect negation for any card on the field
  • Level 3 and higher ATK for more Xyz plays and OTKs
  • Triggers Special summoning effect from being sent from field to GY
  • Hard OPT to prevent further abuse.

Next:

Morphtronic Magnen Bar

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Morphtronic Magnen Bar

EARTH | Thunder | Level 1 | Effect

This card's battle position cannot be changed, except by its own effect. This card gains the following effects depending on its battle position.

* While in Attack Position: Once per turn: This card and 1 other monster on the field gain ATK equal to the combined ATK of all monsters you control, until the End Phase. Monsters other than this card and the targeted monster you control cannot attack during the turn you activate this effect. During the End Phase, switch this card to Defense Position.

* While in Defense Position: Monsters cannot attack. During the End Phase, switch this card to Attack Position.

100/100

 

changelog:
* doesn't need 2 monsters

* can power up another monster

* switches positions each turn

* completely stops attacks rather than just locking you

* can't be changed except by own eff

 

next: Number 19: Freezadon

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Number 19: Freezadon

WATER - Rank 5 - Dinosaur/Xyz/Effect - 2000/2500

2 Level 5 monsters

Once per turn, if an Xyz monster you control would activate an effect by detaching Xyz Materials: You can detach 1 Xyz Material from this card instead. If an Xyz Material is detached from this card, all Xyz monsters you control gain 500 ATK (even if this card leaves the field), and cannot be targeted by your opponent's card effects until your next Standby Phase. If this card destroys your opponent's monster by battle, you can attach the destroyed monster to this card.

 

Changelog:

●Effect is now detach 1 to replace any effect that detaches Materials, so it can help Dark Rebellion Xyz Dragon, UtL, and Number 101 become better at their jobs, although the burden is still on you to make a Rank 5.

●Now provides an ATK boost and some protection every time you want to use its effect. Said boost is permanent, meaning it can slowly stack up.

●Recoups Materials through running things over in battle, giving you ample reason to actually use it in tandem with another boss that puts the pressure on. Plus, if you do use it as a companion to Volcasaurus, they can manage to be a solid threat to big boards if your opponent is lacking somehow in protection.

 

On that note, Freezadon's companion:

Number 61: Volcasaurus

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Number 61: Volcasaurus

Rank 5 FIRE Dinosaur Xyz/Effect

2 Level 5 Monsters

Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; inflict damage to your opponent equal to it's ATK and if you do, destroy it, then if it was a Special Summoned Monster, you can attach it to this card as Xyz Material. If an Xyz Material(s) is detached from another Xyz monster on the field, all Xyz monsters you control gain 500 ATK and cannot be destroyed by your opponent's card effects until your next Standby Phase.

ATK/2500 DEF/1000

 

Changes:

  • Reverses order of inflicting effect damage, damage happens first, then destruction
  • Can destroy any monster on the field, not just opponent's monster.
  • Allows reloading of Xyz Material if destroyed monster was Special Summoned
  • Provides ATK boost from detaching of Material from any other Xyz Monster on the field, working in tandem with Draconus's Freezadon, and as a Counterpart, protection from destruction is guaranteed until your next Standby Phase.

Next:

Rainbow Dragon

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Rainbow Dragon

(same stats and whatever)

(This card is always treated as an "Ultimate Crystal" card.)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each card sent. You can banish all "Crystal Beast" monsters in your GY; shuffle all other cards on the field into the Deck. 

 

Changelog:

  • Can trigger its effects the turn it's summoned.
  • Doesn't bounce itself back with effect and opponent can't chain to it. 


 

Armed Dragon Catapult Cannon

(As in the card that is screaming try-hard way too much in Chazz fanservice)

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Armed Dragon Catapult Cannon
LIGHT/Machine/Fusion/Effect/Level 10/3500 ATK/3000 DEF
1 Level 8 or higher Machine Fusion Monster + 1 Level 7 or higher Dragon monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field. (You do not use "Polymerization".) If this card was Special Summoned by banishing "VWXYZ - Dragon Catapult Cannon", your opponent cannot activate cards, or effects with the same name as any banished card. Once per turn: You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY. If this card was Special Summoned by banishing an "Armed Dragon" monster, this effect becomes a Quick Effect.

Changelog: Why make something ludicrously powerful, but ridiculously hard to Summon, when you can make it powerful, yet make it more powerful by rewarding you for going the extra mile?

Next Card: Retrain a boss monster that is incredibly hard to get out, and that hasn't been remade in this thread yet.

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