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#641
BatMed

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Exodia Necross

DARK Spellcaster | Level 7 | ATK 1800 / DEF 0

You can discard this card; add 1 "Contract with Exodia" from your Deck to your hand. Cannot be targeted or destroyed by card effects. Gains 400 ATK for each "Exodia" or "Forbidden" Spellcaster monster in the GYs. Banish this card, face-down, unless all 5 of these cards are in your GY - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".

 

changes:

  • Like its ATK, the Level now is equal to the combined Levels of the "Forbidden One" monsters.
  • It searches the former spell, for consistency sake.
  • No longer a nomi. I think it's self explanatory? It needs all 5 pieces in your GY to stay on the field, even tho this implies that you can still summon it without "Contract with Exodia" (see card above), but let's be honest, why wouldn't you use it since it's super easy.
  • Instead of being destroyed it banishes itself face-down, since it can be easily revived now (called by the grave and screams in the BG)

 

Next: Elemental HERO Inferno



#642
Darj

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Elemental HERO Inferno

FIRE/Warrior/Effect

Level: 8

2300/1600

"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. The effects of WATER monsters in your opponent's field and GY are negated. This card gains 200 ATK for each "HERO" monster in your field and GY. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. If this card leaves the field: You can choose up to 3 columns; destroy all cards in that column(s).

 

 

Next:

Horseytail


vvb9i54.jpg

— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

Stand

bkWHGLt.gifwlWp4Vr.gif
Credits: cat6757(dA) - Neko-Slay(dA)


#643
AstralStarZero

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Horseytail
Level 2 WIND Plant/Effect
When this card is destroyed and sent to the GY, Special Summon 2 "Horseytail Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. While this card is in the GY, if exactly 1 Token monster is destroyed by battle or card effect, its controller sends 2 cards from their hand to the GY. You can only use this effect of "Horseytail" once per turn.

ATK/400 DEF/500

Changes:
  • Triggers off any destruction provided if it goes to the Graveyard
  • Special Summons 2 Tokens
  • Allows the recreation of Delinquet Duo if Horseytail is in GY.
  • Discard effect triggers off any Token
  • Hard OPT

Next:
Wattcastle

#644
Darj

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Wattcastle

Field Spell

If this card is activated: You can take 1 "Watt" monster from your Deck, and either add it to your hand or Special Summon it. You cannot Normal Summon/Set the turn you Special Summon a monster with this card's effect (even if this card leaves the field), except Thunder monsters. You can only use this effect of "Wattcastle" once per turn. Any monster that battles a "Watt" monster loses 1000 ATK before damage calculation.

 

 

Next:

Wind-Up Honeybee


vvb9i54.jpg

— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

Stand

bkWHGLt.gifwlWp4Vr.gif
Credits: cat6757(dA) - Neko-Slay(dA)


#645
AstralStarZero

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Wind-Up Honeybee
Level 3 EARTH Insect/Effect
During your Main Phase: You can change this card's Battle Position to target 1 face-up card on the field; negate its effects. This effect can only be activated once while this card is face-up.
If this card is sent from the field to the GY, You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. You can only use this effect of "Wind-Up Honeybee" once per turn.
ATK/1200 DEF/600

Changes:
  • Niche Effect negation for any card on the field
  • Level 3 and higher ATK for more Xyz plays and OTKs
  • Triggers Special summoning effect from being sent from field to GY
  • Hard OPT to prevent further abuse.

Next:
Morphtronic Magnen Bar

#646
Krashkube

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Morphtronic Magnen Bar

EARTH | Thunder | Level 1 | Effect

This card's battle position cannot be changed, except by its own effect. This card gains the following effects depending on its battle position.

* While in Attack Position: Once per turn: This card and 1 other monster on the field gain ATK equal to the combined ATK of all monsters you control, until the End Phase. Monsters other than this card and the targeted monster you control cannot attack during the turn you activate this effect. During the End Phase, switch this card to Defense Position.

* While in Defense Position: Monsters cannot attack. During the End Phase, switch this card to Attack Position.

100/100

 

changelog:
* doesn't need 2 monsters

* can power up another monster

* switches positions each turn

* completely stops attacks rather than just locking you

* can't be changed except by own eff

 

next: Number 19: Freezadon


read at your own risk

#647
Draconus297

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Number 19: Freezadon
WATER - Rank 5 - Dinosaur/Xyz/Effect - 2000/2500
2 Level 5 monsters
Once per turn, if an Xyz monster you control would activate an effect by detaching Xyz Materials: You can detach 1 Xyz Material from this card instead. If an Xyz Material is detached from this card, all Xyz monsters you control gain 500 ATK (even if this card leaves the field), and cannot be targeted by your opponent's card effects until your next Standby Phase. If this card destroys your opponent's monster by battle, you can attach the destroyed monster to this card.

Changelog:
●Effect is now detach 1 to replace any effect that detaches Materials, so it can help Dark Rebellion Xyz Dragon, UtL, and Number 101 become better at their jobs, although the burden is still on you to make a Rank 5.
●Now provides an ATK boost and some protection every time you want to use its effect. Said boost is permanent, meaning it can slowly stack up.
●Recoups Materials through running things over in battle, giving you ample reason to actually use it in tandem with another boss that puts the pressure on. Plus, if you do use it as a companion to Volcasaurus, they can manage to be a solid threat to big boards if your opponent is lacking somehow in protection.

On that note, Freezadon's companion:
Number 61: Volcasaurus
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


LEc7qUd.png

November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#648
AstralStarZero

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Number 61: Volcasaurus
Rank 5 FIRE Dinosaur Xyz/Effect
2 Level 5 Monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; inflict damage to your opponent equal to it's ATK and if you do, destroy it, then if it was a Special Summoned Monster, you can attach it to this card as Xyz Material. If an Xyz Material(s) is detached from another Xyz monster on the field, all Xyz monsters you control gain 500 ATK and cannot be destroyed by your opponent's card effects until your next Standby Phase.
ATK/2500 DEF/1000

Changes:
  • Reverses order of inflicting effect damage, damage happens first, then destruction
  • Can destroy any monster on the field, not just opponent's monster.
  • Allows reloading of Xyz Material if destroyed monster was Special Summoned
  • Provides ATK boost from detaching of Material from any other Xyz Monster on the field, working in tandem with Draconus's Freezadon, and as a Counterpart, protection from destruction is guaranteed until your next Standby Phase.

Next:
Rainbow Dragon

#649
Flash Flyer - Sakura

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Rainbow Dragon

(same stats and whatever)

(This card is always treated as an "Ultimate Crystal" card.)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each card sent. You can banish all "Crystal Beast" monsters in your GY; shuffle all other cards on the field into the Deck. 

 

Changelog:

  • Can trigger its effects the turn it's summoned.
  • Doesn't bounce itself back with effect and opponent can't chain to it. 

 

Armed Dragon Catapult Cannon

(As in the card that is screaming try-hard way too much in Chazz fanservice)


Card Directory and TCG Decks
Viva Club Espeon!
Extra Images / GFX stuff
Zootopia GIFs (I have too many of them in here -_-)
Character results
YCM Accolades

 

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Pokémon X / AS / Sun FC: 4098-4005-6931

(If you add my code, make sure you tell me so I can add you back)


#650
President Frank Underwood

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Armed Dragon Catapult Cannon
LIGHT/Machine/Fusion/Effect/Level 10/3500 ATK/3000 DEF
1 Level 8 or higher Machine Fusion Monster + 1 Level 7 or higher Dragon monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field. (You do not use "Polymerization".) If this card was Special Summoned by banishing "VWXYZ - Dragon Catapult Cannon", your opponent cannot activate cards, or effects with the same name as any banished card. Once per turn: You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY. If this card was Special Summoned by banishing an "Armed Dragon" monster, this effect becomes a Quick Effect.

Changelog: Why make something ludicrously powerful, but ridiculously hard to Summon, when you can make it powerful, yet make it more powerful by rewarding you for going the extra mile?

Next Card: Retrain a boss monster that is incredibly hard to get out, and that hasn't been remade in this thread yet.



#651
AstralStarZero

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Neos Wiseman
Level 10 LIGHT Spellcaster Fusion/Effect
"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned or Special Summoned by its own effect. Cannot be targeted or destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK or DEF of the monster it battled (whichever is higher), and you gain LP equal to the damage inflicted. (Quick-Effect): You can send this card from the field to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials. During the End Phase, if this card is in the GY: You can banish 2 Monsters with different names from your GY; Special Summon it.
ATK/3000 DEF/3000

Changes:
  • Now a Fusion Monster like it was in the anime
  • Cannot be targeted by card effects
  • Inflicts damage based on the higher stat, and gains LP for damage inflicted
  • Future Fusion Effect on Legs without the wait time
  • Special summoning effect from the Grave by banishing 2 Monsters from Graveyard with different names such as the ones you used to Fusion Summon a Monster

Next:
Fortissimo

#652
Dragulas

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Fortissimo

Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK (even if this card leaves the field). During your Main Phase: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you do not control a monster in the Extra Monster Zone, you can also use 1 monster in your Deck as Fusion Material. You can only use this effect of "Fortissimo" once per turn.

 

Changes

  • Boost becomes permanent
  • Fusion materials can be form hand and deck
  • Hard OPT to Fusion effect

Rainbow Dark Dragon


Print this Konami





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#653
BatMed

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[Same stats, Attribute, etc...]
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 7 DARK monsters with different names from your field and/or GY, except "Rainbow Dark Dragon". There can only be 1 face-up "Rainbow Dark Dragon". Your opponent cannot Tribute this face-up card on the field, also they cannot target it with card effects. Once per turn (Quick Effect): You can activate 1 of these effects.
● Target 1 monster on the field; it gains 200 ATK for each of your banished DARK monsters.
● Target 1 face-up card on the field; until the End Phase, that target's effects are negated, also banish it when it leaves the field.
 
changes:
  • can be SS from GY
  • You can also banish monsters from the field to Summon it
  • Now it has "Darkest Diabolos" protection
  • 1-of-a-kind to avoid any kind of shenanigans
  • Altered the boost effect to be more practical because the og effect is stupid (you already banished your family and dreams to summon it) how are going to afford banishing smtg else for the boost smh
  • The last effect is there to make it worth its cost

Next: Darklord Marie



#654
AstralStarZero

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Darklord Marie
Level 5 DARK Fairy/Effect
If you control no Monsters or the only Monsters you control are "Darklord" Monsters, you can Special Summon this card from your hand. This card can be treated as 2 Tributes for the Tribute Summon of a "Darklord" Monster. While this card is in your GY, if you gain LP or pay LP to activate the effect of a "Darklord" card: you can Special Summon 1 "Darklord" Monster from your GY, ignoring Summoning Conditions. You can only use this effect of "Darklord Marie" once per turn. At the start of each Main Phase, if this card is in your GY, gain 200 LP for each "Darklord" card in your GY.
ATK/1700 DEF/1200

Changes:
  • Darklord Version of Time Angel
  • Can now Special Summon "Darklord" Monsters from the GY if you gain LP or Pay LP to activate Darklord effects
  • Life Point Gain now available twice during each turn
  • Bigger Life Point gain.
Heroic Challenger - Warhammer
Or
Phantasmal Spiral Assault

#655
Dragulas

Dragulas

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Heroic Challenger - Warhammer

Once per turn, if this card or a "Heoric Challenger" monster is Normal or Special Summoned: You can target 1 monster in your opponent's GY; equip it to this card (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK. If you use this card as a material for an Xyz Summon, you can treat this equiped card as the entire requirment. You can opnly use this effect of "Heroic Challenger - Warhammer" once per turn.

 

Changes:

  • Equip happens on summon like Vampire vamp for faster benefits
  • Turns it into a 1 card rank 6 to justify the Tribute
  • Dont know if heroic challenger can modulate levels but that kind of strategy makes this almost every xyz available for him
  • Hard OPT as always

Another cool artwork, bad effect (even worst in a decent deck) D/D/D Dragon King Pendragon


Print this Konami





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#656
BatMed

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D/D/D Dragon King Pendragon

DARK | Fiend / Effect / Link

Link - 3 | DL - D - DR | 2600

2+ Effect monsters

You can also Link Summon this card using 1 Dragon monster you control and 1+ Fiend monsters in your hand and/or field as materials. Once per turn (Quick Effect): You can target 1 face-up Spell/Trap on the field; destroy that target, and if you do, this card gains 300 ATK. You can send 1 "D/D" or "Dark Contract" card from your hand or field to the GY: Target 1 "D/D" monster in your GY; Special Summon that target to a Zone this card points to, but you cannot Special Summon monsters for the rest of this turn, except "D/D/D" monsters. You can only use this effect of "D/D/D Dragon King Pendragon" once per turn.

 

Changes:

  • It is a Link monster now, for obvious reasons
  • However I stayed faithful to the og summoning conditions, somehow, yet it made it much more easier to summon (Darkwurm)
  • Changed the backrow destruction to directly solve the "Dark Contract" life drain issue, and I made the boost permanent.
  • It has a new effect to give D/Ds the combo extender they deserve, with a little restriction cause we all know their GY shenanigans.

Next: Odd-Eyes Saber Dragon



#657
AstralStarZero

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Odd-Eyes Saber Dragon
Level 7 LIGHT Dragon/Effect
You can send 1 Dragon Pendulum Monster from your hand, field, or Deck to the GY; Normal Summon this card without Tribute. If this card battles an opponent's Defense Position, inflict Piercing Battle Damage to your opponent. If this card destroys a Monster by battle, destroy 1 card on the field.
ATK/2800 DEF/2000

Changes:
  • Sends any Dragon Pendulum Monster to the GY (Hello, Darkwurm) to Normal Summon itself
  • Restricted to Normal Summoning to prevent abuse.
  • Inflicts Piercing Battle Damage because it has blades
  • destroys any card on the field instead of Monsters.
Next:
Phantasm Spiral Assault (remove win condition, because it's impractical).

#658
Black D'Sceptyr

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Phantasm Spiral Assault

Normal Trap Card

Lore: Target 1 "Phantasm Spiral Dragon" or 1 Level 8 Token you control; it is unaffected by other monster or Trap effects this turn, it can make an additional number of attacks during your next Battle Phase for each Equip Card equipped to it, also when it destroys 3 Effect Monsters your opponent controls by battle, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) or "Pacifis, the Phantasm City" you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

 

BD'Switchlog

  • Apologies, Astral, but this is an Archetype centered around a Level 8 Normal Monster that does not inherently Summon the monster unless climbing conditions are met-the train for impracticality came, went and crashed into the River Rhine. 
  • That being said, here, have Monster/Trap immunity, and extra attacks based on the number of Equips you have to bring that end faster for turn II. 
  • Also it protects Pacifis in the GY too, since its the MAIN way your're fielding monsters without the Equip's help. 
  • And the effect also stretches to the Tokens, because why did it NOT DO THIS INITIALLY THIS IS SO MUCH EASIER FOR YOU TO DO

 

NEXT UP: 

 

Order to Charge


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#659
AstralStarZero

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Order to Charge
Quick-Play Spell Card
If you control no Effect Monsters, target 1 non-Effect Monster you control; immediately after this effect resolves, Tribute it, and if you do, destroy cards on the field equal to the number of Non-Effect Monsters you control or in your GY. During either player's Turn, except the turn this card was sent to the GY, you can shuffle this card into the deck; Special Summon 1 "Soldier Token" (Warrior/EARTH/Level 4/ATK 2000/DEF 0). You can only use this effect of "Order to Charge" once per turn.

Changes:
  • Can target non-Effect Monsters such as Gem-Knight Pearl
  • Destroys card based on number of non-Effect Monsters you control or in your GY
  • Summons Token by shuffling itself into deck to essentially reload, also can save you from OTKs at least for a little while.

Next:
Airknight Parshath

#660
Bringerofcake

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Airknight Parshath

LIGHT
Fairy/Effect

4/1900/1400

If this card attacks a Defense Position monster, inflict Piercing Battle Damage. If this card deals battle damage to your opponent: Draw 1 card.

 

-Just made it Level 4. Not every card needs to be an essay.

 

Draghig, Malebranche of the Burning Abyss






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