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Remake a Card


shadowsapex

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Card of Safe Return
Spell/Continuous
When a monster is Special Summoned from your Graveyard: Draw 1 card. You can only use this effect of "Card of Safe Return" once per turn.

All it really needs is a HOPT clause, but I made it not optional since that would mirror the anime more closely. It is not that better than Supply Squad with this.

Tidal, Dragon Ruler of Waterfalls

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Tidal, Dragon Ruler of Waterfalls

 

If this card is in your hand or GY: You can banish a total of 2 WATER monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.

 

Change Log:

  • Remove the dragon part for it SS effect, limited now for element support, (as its brothers also should be).

Lair of Darkness

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Lair of Darkness

Field Spell

All face-up monsters on the field and in the GYs become DARK. Once per turn, if you would Tribute a monster(s) to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters that were Tributed this turn while this card was face-up. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can Tribute 1 DARK monster with 1000 or more ATK; add this card to your hand.

 

 

Next:

Fog Control

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Dark Magician Girl

DARK

Spellcaster/Effect
Gains 300 ATK and DEF for every "Dark Magician", "Magician of Black Chaos" or "Palladium Oracle Mahad" in the GY. If this card is Tribute Summoned: You can add 1 Spell/Trap card that lists "Dark Magician" in its card text from your deck to your hand. If this card is Special Summoned by the effect of a "Magician Girl" monster: Target 1 card your opponent controls; Destroy that target.
2000/1700

Number 9: Dyson Sphere

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Number 9: Dyson Sphere

Rank 9

LIGHT

Machine

2800/3000

 

2 Level 9 Monsters

You can also Xyz Summon this card by using a Rank 8 LIGHT Xyz Monster you control as Xyz Material (Xyz Materials attached to that card become attached to this card) While this card has an Xyz Material, your opponent cannot declare an attack on face-up monsters you control. When this card this card is targeted for an attack while it has no Xyz Material, you can tribute this face-up card, Special Summon 1 Rank 8 or lower "Number" Xyz Monster from your GY, also, attach this card to that card as an Xyz Material. Once per Turn: You can detach 1 Xyz Material from this card, this card can attack directly this turn. You can only use each effect of "Number 9: Dyson sphere" once per turn and only once that turn.

 

Lets start a trend

Number 37: Hope Woven Dragon Spider Shark

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When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your either player’s Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

 

Number 101: Silent Honor ARK

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Number 101: Silent Honor ARK

Rank 4 WATER Aqua Xyz/Effect

2 Level 4 Monsters

You can detach 2 Xyz Material from this card, then target 1 face-up monster on the field; attach it to this card as Xyz Material. That monster cannot activate its effects in response to this effect's activation. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this card would be destroyed by battle or leave the field by card effect, you can detach 1 Xyz Material from this card instead.

ATK/2100 DEF/1000

 

Changes:

  • Now targets any monster on the field, and Spell Speed 4 for that monster in particular
  • Better protection then ever.

 

Next:

 

ZW - Unicorn Spear

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Guest BGMCANN0N

ZW - Unicorn Spear

LIGHT

✪✪✪✪ (Level 4)

[beast/Effect]

ATK/ 1900 DEF/ 0

 

(1) You can only control 1 "ZW - Unicorn Spear". You can target 1 (2) "Utopia" monster you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is (3) negated. (4) A "Utopia" Xyz Monster that has this card as material gains this effect.

  • Once per turn:  You can equip 1 appropriate "ZW" monster directly from your Deck or Extra Deck to it. You can only used this gained effect from "ZW - Unicorn Spear" once per turn.

[spoiler=Changes](1) Well this is just a realignment of wording since Kaiju trended it.
(2) Made it equip to more than just 1 particular Utopia.
(3) Made the negation lingering as oppose to just negating it from the BP.
(4) Took my own little liberty of giving "ZW" a faster search effect than ZW - Leo Arms.

 

 

Next:

 

Spirit Elimination

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Spirit Elimination

 

Until the end of this turn, if you would banish cards from you GY, you can banish cards from your field instead, OR viceversa. You can only activate 1 "Spirit Elimination" per turn.

 

Changes:

  • Outside of the obviously updated text, gave it some flexibility to do it both ways instead of sacrificing only the field. Keep in mind that if 2 or more monsters are to be banished by the same cost/effect/Summoning condition, you cannot mix places and will have to choose if you want to continue the normal way or change location for all monsters.
  • Can affect any card now

D-Spirit

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D-Spirit

Quickplay Spell

Effect: If only your opponent controls a monster: Special Summon 1 "Destiny HERO" from your hand or GY. 

 

Design Notes: Making it quickplay makes it more versatile, and I feel like it actually allows a D-Hero to appear to save you when you're in a pinch (which fits the card art better, anyway). The fact it allows you to get a D-Hero from the grave means it isn't always a minus 1, and it synergizes well with Disk Commander (maybe too well?) But, I think the fact that you can't control monsters when you use it balances it. 

 

Next card: Cyber Blader 

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Cyber Blader

 

"Etoile Cyber" + 1 Warrior monster

A Fusion Summon of this card can only be done with the above Fusion Materials.

If your opponent controls only 1 monster, cannot be destroyed by battle or card effects. If your opponent controls only 2 monsters, this card's ATK is doubled, also inflict piercing battle damage. If your opponent controls 3 or more monsters, negate the effects of all face-up cards they control.

 

Changelog:

  • Flexibility on materials
  • Better protection for the first effect
  • A more aggressive effect for 2nd 
  • Changed the number of monsters require for stun, this can be useful to break boards, also I think it solves the problem loops with cards like falling down (not sure though).

Cyber Prima

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Cyber Prima

Level 6 LIGHT Warrior/Effect

If a Fairy Monster is sent from your hand or field to the GY except "Cyber Prima", you can Special Summon this card (from your hand), and if you do, you can target 1 face-up Spell/Trap on the field; negate its effects. If this card is Tributed, you can destroy all Spell/Trap Cards your opponent controls.

 

Changes:

  • You are never going to Normal Summon this, so might as well give it a Special Summon effect which triggers on a Fairy Monster being sent from hand or field to GY, which
  • Negates effects of Spell/Trap Cards on Special Summon
  • Triggers Spell/Trap Destruction on being Tributed, which works well with Cyber Angel's Ritual Summoning.

Next:

Avalon 

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Avalon of the Noble Knights

Normal Trap

If you control a "Noble Knight" monster equipped with a "Noble Arms" Equip Spell, you can activate this card from your hand. Banish 5 "Noble Knight" monsters in your GY, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish all cards on the field.

 

 

Next:

Time Escaper

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Time Escaper

Level 2 EARTH Psychic/Effect

During your Standby Phase, if this card is in your GY, you can banish 1 Psychic Monster from your hand; add this card to your hand. (Quick Effect): You can discard this card then activate 1 of these effects;

  • Banish 1 Psychic Monster you control or in your GY except "Time Escaper", and if you do, you take no damage until the end of this turn. 
  • Special Summon 1 banished Psychic Monster.

You can only use this effect of "Time Escaper" once per turn. 

ATK/500 DEF/100

 

Changelog:

  • Allows recursion
  • Gives two effects for its discard cost, using Psychic Monsters in your GY as ammo for the first effect
  • Nulls damage for first effect
  • Special Summons banished Psychics

Next:

Any of the Mayakashi Extra Deck monsters

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Let's go with the one no one uses.

Oboro-Guruma, the Wheeled Mayakashi
EARTH/Zombie/Synchro/Effect/Level 3/800 ATK/2300 DEF
1 Tuner + 1+ non-Tuner monsters
You can only control 1 “Oboro-Guruma, the Wheeled Mayakashi”. You can only use each of these effects of “Oboro-Guruma, the Wheeled Mayakashi” once per turn.
● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
● If this card is Special Summoned from the GY: You can activate this effect; return all banished Zombie monsters to the GYs.

 

Notes: Now you have a reason to want to Special Summon him, in order to extend your combo plays.

Next Card: Shiranui Splendidsaga

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Guess I'm back now fully, fellas.

 

Shiranui Splendidsaga

FIRE/Zombie-Type Link Effect Monster-Link-3/2300 ATK

 

Link Arrows: Left/Bottom Left/Bottom

 

Lore: 2+ Zombie monsters

Synchro Monsters you control cannot be destroyed by card effects, Zombie monsters you control with 2500 or less ATK cannot be targeted by card effects, also FIRE monsters you control cannot be destroyed by battle. Once per turn, if this card in the Extra Monster Zone points to no monsters: You can banish 1 Zombie monster from your GY; Special Summon 1 "Shiranui" monster from your Deck to your zone this card points to, except a Tuner. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters: Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Splendidsaga" once per turn.

 

BD'Switchlog:

 

  • Gave one more overlap of protection to the Zombie lineup, this time for your weenie-hut monsters. 
  • Floats into a non-Tuner Shiranui from the Deck should you have no monsters to point to, can't go wrong with linear board filling, right? 
  • And the final banishing effect actually enables more Shiranuishenanigans, how about that.

 

NEXT UP: 

 

Link Party

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Time Escaper

Level 2 EARTH Psychic/Effect

During your Standby Phase, if this card is in your GY, you can banish 1 Psychic Monster from your hand; add this card to your hand. (Quick Effect): You can discard this card then activate 1 of these effects;

  • Banish 1 Psychic Monster you control or in your GY except "Time Escaper", and if you do, you take no damage until the end of this turn. 
  • Special Summon 1 banished Psychic Monster.

You can only use this effect of "Time Escaper" once per turn. 

ATK/500 DEF/100

 

Changelog:

  • Allows recursion
  • Gives two effects for its discard cost, using Psychic Monsters in your GY as ammo for the first effect
  • Nulls damage for first effect
  • Special Summons banished Psychics

 

Woah, this is not a remake, but a complete overhaul. I was expecting it to become a Tuner, target any monster instead of just Psychics, and/or become able to use its effect on the field as well, but damn, this is such a big twist xD

 

 

Link Party

Quick-Play Spell

Apply these effects in sequence, depending on the number of different original Attributes the Link Monsters on the field have.

● 1: All Link Monsters you control gain 300 ATK.

● 2: All Link Monsters your opponent controls lose 500 ATK.

● 3: Gain 1500 LP.

● 4: Inflict 2000 damage to your opponent.

● 5: Special Summon 1 monster with 2500 or more ATK from your Deck.

● 6: Destroy all monsters your opponent controls with 3000 or less ATK.

You can only activate 1 “Link Party” per turn.

 

 

Next:

Cracking Dragon

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Cracking Dragon

DARK/Machine-Type Effect Monster/Level 8/3000 ATK/0 DEF

 

Lore: For the Tribute Summon of this card, you can Tribute 1 other Level 8 monster in your hand as the entire Tribute. Cannot be destroyed by battle with a monster whose Level is lower than or equal to this card's, also all cards you control are unaffected by the effects of monsters whose Level is higher than this card's. When your opponent Normal or Special Summons exactly 1 monster (except during the Damage Step) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to that lost ATK. Spell/Trap Cards and effects cannot be activated in response to this effect.

 

BD'Switchlog:

  • Had to work on the margins with this card considering its placement in Vrains, so....
  • Alternate way of Tribute Summoning if you control no monsters. Just use ANOTHER LEVEL EIGHTER.
  • Gives your field effect immunity to Level 9 or higher monsters-and makes that Predaplant matchup a blessing in disguise.
  • And finally, your Cracking Dragon's last effect is now Spell/Trap immune SO GOOD LUCK SOLEMN WARNING YOUR WAY PAST THIS.

NEXT CARD:

 

Icy Crevasse

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  • 2 weeks later...

Icy Crevasse

Continuous Trap Card

When a monster(s) you control is destroyed by battle or your opponent’s card effects and sent to the GY: Target 1 card your opponent controls; send that target to the GY, and if it was a Monster, inflict damage to your opponent equal to its original ATK in the GY.

 

Changes in bold.

 

Next:

Black Luster Soldier - Sacred Soldier

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Black Luster Soldier - Sacred Soldier 

You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY, including a Level 7 or higher Warrior monster. When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can add 1 Level 7 or lower Warrior monster with 2300 ATK from your Deck or GY to your hand.

 

  • Can be Special Summoned
  • Can add Gaia and other spicy stuff when it destroys monsters.

Next: Condemned Maiden

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Black Luster Soldier - Sacred Soldier

LIGHT
Warrior/Effect

8/3000/2500

You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster in your GY. You can only Special Summon "Black Luster Soldier - Sacred Soldier" once per turn this way. When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card on the field or in the GY; return the first target to the GY, and if you do, banish the second one. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent’s monster by battle: You can target 1 Warrior monster in your GY, add it to your hand.

 

- Self Summon condition to unbrick

- unrestricted the banish effect and let it do your things too. BLS likes that, and makes the effect always live.

- unrestricted the destroy by battle eff, because they were scared of you getting copies of itself back to hand(???)

 

Heraldic Beast Berner's Falcon

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Black Luster Soldier - Sacred Soldier
 
LIGHT
Warrior/Effect
 
8/3000/2500
 
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster in your GY. You can only Special Summon "Black Luster Soldier - Sacred Soldier" once per turn this way. When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card on the field or in the GY; return the first target to the GY, and if you do, banish the second one. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent’s monster by battle: You can target 1 Warrior monster in your GY, add it to your hand.
 
 
 
- Self Summon condition to unbrick
 
- unrestricted the banish effect and let it do your things too. BLS likes that, and makes the effect always live.
 
 
 
 
 
Heraldic Beast Berner's Falcon
 
- unrestricted the destroy by battle eff, because they were scared of you getting multiple copies back to hand(???)
 
 
Black Luster Soldier - Sacred Soldier
 
LIGHT
Warrior/Effect
 
8/3000/2500
 
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster in your GY. You can only Special Summon "Black Luster Soldier - Sacred Soldier" once per turn this way. When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card on the field or in the GY; return the first target to the GY, and if you do, banish the second one. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent’s monster by battle: You can target 1 Warrior monster in your GY, add it to your hand.
 
 
 
- Self Summon condition to unbrick
 
- unrestricted the banish effect and let it do your things too. BLS likes that, and makes the effect always live.
 
 
 
 
 
Heraldic Beast Berner's Falcon
 
- unrestricted the destroy by battle eff, because they were scared of you getting multiple copies back to hand(???)

Quite messy. Also you got ninja'd

//skip

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