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Remake a Card

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#661
Darj

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You could have made it Normal Summonable without Tributes, too xD

 

Draghig, Malebranche of the Burning Abyss

DARK/Fiend/Effect

Level: 3

1100/900

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of either player's Deck.

 

 

A bit of fun by messing the opponent's next card draw.

 

 

Next:

Desert Protector


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— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

Stand

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Credits: cat6757(dA) - Neko-Slay(dA)


#662
President Frank Underwood

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Desert Protector
EARTH/Insect/Effect/Level 8/800 ATK/1000 DEF
If you control another Insect monster, you can Special Summon this card from your hand. You can only Special Summon "Desert Protector" once per turn this way. This card gains 300 ATK and DEF for each Spell and Trap Card on the field. If an Insect monster you control would leave the field, you can destroy this card instead.

 

Changelog: Not much. Gave it an inherent summoning condition.

Next Card: So, it's come to my attention that you've worked on a good deal of the Nordic monsters. But what about their S/T support? Gleipnir, the Fetters of Fenrir.



#663
BatMed

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Gleipnir, the Fetters of Fenrir
SPELL CARD
Add 1 "Nordic" monster from your Deck to your hand. You can banish this card from your GY, then target 1 face-up monster you control; Special Summon 1 "Nordic" monster from your Deck with the same Type as that target in face-up Defense Position. You can only use this effect of "Gleipnir, the Fetters of Fenrir" once per turn.
 
Changes:

  • It's a Spell
  • A new effect to swarm the field

Next: Machine King



#664
AstralStarZero

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Machine King
Level 6 EARTH Machine/Effect
Gains 200 ATK for each Machine monster on the field. Machine Monsters your opponent controls cannot activate their effects. You can Tribute 1 Machine Monster you control or in your hand; Change the Battle Position of all Monsters your opponent controls to Attack Position, also they are treated as Machine Monsters until the End Phase.
ATK/2200 DEF/2000

Changes:
  • Bigger ATK Boost
  • One-Sided Floodgate against Machine Monsters
  • Final Attack Orders/One-Turn DNA Surgery
Next:
Chaos Form
(Because really, the requirements are way too specific)

#665
Bringerofcake

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Chaos Form

Ritual Spell

This card can Ritual Summon any "Chaos" or "Black Luster Soldier" monster. You can also Tribute monsters you control or in your hand, or banish monsters from your GY with the same type as the monster being Ritual Summoned, whose Levels equal or exceed the Level of the monster being Ritual Summoned. You can only activate 1 "Chaos Form" per turn.

 

Agreed, so it's been loosened to give BLS yet another way to banish the Level 4 bois, and lets MBC actually be played using only the GY.

 

Speaking of which, Magician of Black Chaos.


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#666
Dragulas

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Magician of Black Chaos

You can Ritual Summon this card with "Black Magic Ritual". If this card is Ritual Summoned: You can target 1 Normal or Quick-Play Spell in your GY; apply that target's effect. You can only use this effect of "Magician of Black Chaos" once per turn. 

 

Changes:

  • Inspired in DMOC recovery with a darklord twist, considering pre prep this should be enough

 

Black Luster Soldier


Print this Konami





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#667
AstralStarZero

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Black Luster Soldier
Level 8 EARTH Warrior Ritual/Effect
You can Ritual Summon this card with "Black Luster Ritual". If this card is Ritual Summoned, you can banish cards on the field and/or in the GY equal to the number of monsters Tributed to Ritual Summon this card. You can only use this effect of "Black Luster Soldier" once per turn. This card can make a second attack during each Battle Phase.
ATK/3000 DEF/2500

Changes:
  • A pseudo-Trishula that can banish 2 cards if you use the Knights
  • Can make a second attack during each Battle Phase, in reference of Envoy of Beginnings

Next:
Lancer Archfiend

#668
President Frank Underwood

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Lancer Archfiend
DARK/Fiend/Effect/Level 4/1600 ATK/1400 DEF
If an "Archfiend" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Main Phase, except the turn this card was sent to the GY, if you control a Level 5 or higher "Archfiend" monster: You can banish 1 other Fiend monster from your GY; Special Summon this card in Defense Position. You can only activate this effect of "Lancer Archfiend" once per turn.

Changelog: Holy crap, Koomy. I don't know why you made such a wordy text for this thing when all it does is make a single monster do piercing, and from what I read, in the anime, both times, Jack only uses it on Red Dragon Archfiend. So making this give Archfiends piercing was not hard.

 

Next Card: Alright. I tried to start this off, but I guess you all really don't want to do this.

But I'm insisting.

Remake any of the Nordic and/or Aesir support cards not already remade in this thread.



#669
AstralStarZero

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For reference, the ones that have been done are
  • Guldfaxe
  • Tanngjostr
  • Tanngrisnir
  • Garmr
  • Dverg
  • Thor
  • Ljosalf
  • Tyr
  • Svartalf
  • Mimir
  • Valkyrie
  • Odin
  • Nordic Lights
  • Gleipnir
  • Odin's Eye
Loki, Lord of the Aesir
Level 10 DARK Spellcaster Synchro/Effect
1 "Nordic" Tuner + 2 or more non-Tuner Monsters
Cannot be targeted by your opponent's Card Effects. Once per turn, (Quick-Effect): If your opponent activates a card or effect during your turn; you can negate the activation, and if you do send it to the GY, and if you do that, and it was a monster Effect that was activated, Special Summon it, or if it was a Spell/Trap Card that was activated, Set it to your side of the field. During the End Phase, if this card in the GY during a duel "Loki, Lord of the Aesir" was Synchro Summoned; Special Summon it. If Summoned this way: Add 1 card from your GY to your hand.
ATK/3300 DEF/3000

Changes:
  • Requires only a Nordic Tuner as a Tuner
  • Can't be targeted by the opponent
  • Can negate anything during your turn and has non-destruction removal to deal with Hexproof Monsters
  • As a bonus allows you to use your opponent's cards against you
  • Can now indefinitely revive itself as long as you properly Synchro Summoned Loki during a duel
  • Allows you to recycle any card from your GY during the End Phase
Next:
Let's get this party started.
Mara of the Nordic Alfar

#670
Bringerofcake

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Mara of the Nordic Alfar

DARK

Spellcaster/Tuner/Effect

2/1000/500

When using this card as Synchro Material for an "Aesir" monster, the other material(s) can be up to 2 "Nordic" monsters in your hand, or up to 1 "Nordic" monster in your Deck.
 

 

 - Unrestricted the hand effect

 - Gave you a benefit for making Loki with it (or any other Aesir, but idk how that's going to happen), but otherwise, it's just your average, everyday Spellcaster Tuner

 

Solemn Authority


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#671
Black D'Sceptyr

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Solemn Authority

Counter Trap Card

 

Lore: Activate 1 of these effects.

• If a Spell/Trap or monster effect that targets a card(s) on the field is activated: Negate the activation, and if you do, destroy it, then the "Aesir" monster(s) you control with the highest ATK cannot be targeted by other card effects until your 2nd Standby Phase after activation.

• If a Spell/Trap is activated: Pay 1000 LP, OR pay 2500 LP if another Spell/Trap effect has been activated this turn, except that Spell/Trap Card and this card; negate the activation, and if you do, destroy it.

 

No BD'Switchlog this time. You knew this was coming for the only non-Counter Solemn card featuring that old coot.

 

YOU KNEW

 

just in case rules demand it though

  • oh look an even cheaper version of Spell-Shield Type-8 but it stops Spells/Traps and also effects that target
  • and also gives protection to your best "Aesir"
  • just in time for Pot of Desires players to throw their hands in the air and storm out of the studio
  • pity it cost 1000 to activate or 2500 if Spells/Traps were already activated.
  • wait aren't those the two LP payment values missing among the Solemn Counter Traps? silly me

 

anyways

 

N/C: Trading Places


BDS's new TCG/OCG Card Grading Metric

BD'S' 10 Credos of Cardmaking

The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.


And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#672
President Frank Underwood

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Trading Places
Spell/Quick-Play
Switch your LP with your opponent, also neither player takes damage until your opponent's next Standby Phase.

Changelog: Oh, the hilarity this abomination will make.

Next Card: Oops.



#673
Draconus297

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Oops!
Quick-Play Spell
Target 1 card you control: Destroy it. During the End Phase of the turn this card was activated, you can draw 1 card.

Changelog:
●Fast enough to matter
●Now a +0 if you use it on anything that floats, stacking up to more if you still run something like Supply Squad for whatever reason.

Crop Circles
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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Destruction effects!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

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#674
Dragulas

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Crop Circles

Send any number of monsters from your hand or field to the GY; Special Summon any number "Alien" monsters from your Deck whose total Levels are equal or lower to the total Levels of the sent monsters. If this Set card leaves the field because of an opponent's card effect: Inflict 2000 damage to your opponent.

 

Changes:

  • Flexibility for the cost
  • The option for mass summoning is now present (thats why I left it as a trap)
  • The damage nonesense becomes a failsafe

Vampire Takeover


Print this Konami





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#675
Bringerofcake

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Vampire Takeover

Normal Trap

If all monsters you control (min. 1) are Zombie, activate 1 "Vampire" Spell/Trap card from your Deck, except "Vampire Takeover". If the activated card was a Field Spell, you can Special Summon 1 "Vampire" monster from your GY. You can only activate 1 "Vampire Takeover" per turn.

 

- Field Spells? Nah, let's use EVERY SPELL/TRAP

 

Speaking of, Vampire Kingdom


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#676
AstralStarZero

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Vampire Kingdom
Field Spell Card
If this card is activated, send 1 Zombie Monster from your Deck to the GY, also for the rest of the turn, you can only Special Summon DARK Monsters from your Extra Deck. You can only use this effect of "Vampire Kingdom" once per turn. All "Vampire" Monsters gain 500 ATK/DEF. If this card would be destroyed, you can return 1 banished Zombie Monster to the GY, instead. If a "Vampire" Monster you control inflicts Battle Damage to your opponent: Gain LP equal to the damage inflicted. Once per turn (Quick-Effect), when an opponent's card(s) is sent to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

Changes:
  • Dragon's Ravine: Zombie Edition with Extra DARK restriction
  • Flat boost to every Vampire on the field at all times
  • Lifelink when Vampire deals Damage
  • Protection by recycling Mezuki or Vampire that was Allure'd
  • Triggers destruction from any opponent's card sent to GY from anywhere

Next:
Gotterdammerung

#677
Black D'Sceptyr

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Gotterdammerung

Normal Spell Card

 

Target 1 "Aesir" monster you control; give control of that monster to your opponent, and if you do, you can Special Summon 1 "Aesir" monster from your Extra Deck or GY with less ATK than that monster, then you can send 1 "Nordic" monster from your Deck to the GY. During your opponent's next End Phase, banish that monster you gave them control of and all cards your opponent controls.

 

BD'Switchlog:

 

  • Name of the card means "Battle of the Gods" (well, Ragnarok, but that's part of its usage): it should have a god on each side to battle with.
  • Also nets you a mill to possibly help your Aesir survive against the Aesir your opponent got. 
  • And it banishes that Aesir along with your opponent's cards, on an independent to make sure your opponent knows just why YOU DON'T STRIKE THE SON (OR BASTARD SON) OF ODIN OR ODIN HIMSELF

Next up:

 

Royal Writ of Taxation


BDS's new TCG/OCG Card Grading Metric

BD'S' 10 Credos of Cardmaking

The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image



Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.


And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.





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