Jump to content

Remake a Card


shadowsapex

Recommended Posts

I'm not sure where the bug is but sometimes the post button will work but won't load the post, so it happens. That has been fixed.

 

 

Condemned Maiden

DARK

Fairy/Effect

4/100/2000

During your opponent's turn, you can activate 1 Quick-Play Spell from your hand. You can only use this effect of "Condemned Maiden" once per turn.

 

- Not everything needs to be a major fix. also I fail to see the abusability behind OPD vs OPT.

 

as I was saying, Heraldic Beast Berner's Falcon
 

  • Like 1
Link to comment
Share on other sites

Miss me, folks?

 

Heraldic Beast Berners Falcon

WIND/Winged Beast-Type Effect Monster/Level 4/1000 ATK/1600 DEF

 

Lore: When you activate a "Heraldry" Spell: You can Special Summon this card from your hand. When this card is Summoned: All face-up monsters you currently control become Level 4. After this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except LIGHT and/or Psychic monsters.

 

BD'Switchlog:

  • Has its anime effect. 
  • And a new Special Summon tech that works with Heraldry Beasts.
  • But I know how busted Level manipulation tech is, so....gonna need a limit.

 

NEXT UP: 

 

Paralyzing Chain

Link to comment
Share on other sites

Paralyzing Chain

When this card is activated: You can add 1 "Iron Chain" monster or 1 "Poison Chain" from your Deck to your hand. Once per turn, if you control no monsters: You can Special Summon 1 "Iron Chain" monster from your hand. If a card(s) would be sent from your opponent's Deck to the GY by an "Iron Chain" card effect, banish it face-down instead and inflict 200 damage to your opponent for each. You can only activate 1 "Paralyzing Chain" per turn.

 

  • The blue part is the meta treatment.
  • The bold part is to make the actual effect more "stunning".

Next: Iron Chain Coil

  • Like 1
Link to comment
Share on other sites

Iron Chain Coil

EARTH/Machine-Type Effect Monster/Level 3/1100 ATK/1600 DEF

 

Lore: You can reveal this card in your hand; send 1 "Iron Chain" monster from your Deck to the GY, except a Tuner, and if you do, Special Summon this card from your hand, and if you do that, add 1 Level 4 or lower EARTH monster from your Deck to your hand with the same Type as that sent monster, but you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except EARTH monsters. You can only use this effect of "Iron Chain Coil" once per turn. Once per turn (Quick Effect): You can target 1 "Iron Chain" monster you control; it gains 300 ATK/DEF, also negate your opponent's cards or effects that target that monster for rest of the turn at resolution.

 

BD'Switchlog:

  • Worlds most carnage-inducing Summon effect, but at least it has an Attribute limit surely an EARTH Attribute Synchro Deck can't abuse that right?
  • Second effect's quick.
  • And it gives on-impact targeting negation.
  • And the ATK/DEF boost is permanent.

 

NEXT UP: 

 

Planckton

Link to comment
Share on other sites

Planckton 

Normal Trap Card

If you control no Xyz Monsters, you can activate this card from your hand.

Apply these effects until the end of this turn.
● Rank 3 or lower Xyz Monsters cannot activate their effects.

Detach all Xyz Materials from Rank 4 Xyz Monsters, also their original ATK becomes 0.

● Rank 5 or higher Xyz Monsters cannot attack and their effects are negated.
 
Changes:
  • Handtrap to basically annihilate Xyz Monsters
  • Made to counter Rhongomyniad and Gossip Shadow, but also to neuter Utopic Zexal.

Next:

Crusadia Spatha

  • Like 1
Link to comment
Share on other sites

Crusadia Spatha

LIGHT/Warrior-Type Link Effect Monster/Link-2/1500 ATK

 

Lore: 2 Effect Monsters, including a "Crusadia" monster

Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Monster Zone, except this card; move it to another Main Monster Zone on its controller's field, then if that monster was moved from a zone this card points to, you can Special Summon 1 "Crusadia" monster from your Deck with less ATK than that monster so this card points to it.
 
BD'Switchlog:
  • The last part of the effect now replaces the empty zone with a Crusadia should it be moved away from Spatha's arrows. 
  • It targets monsters in ANY Monster Zone. 
  • And it now has 1000 Extra ATK, so it's both combo extender and semi-beatstick all in one currently.

 

NEXT UP: 

 

Widespread Ruin

Link to comment
Share on other sites

Widespread Ruin

If you control no monsters, you can activate this card from your hand. When an opponent's monster declares an attack: Destroy 1 Attack Position monster your opponent controls and all monsters adjacent to it.

  • Flavor treatment: Can destroy up to 3 monsters.
  • Meta treatment: It becomes "Infinite Impermanence" if it's a direct attack.

Next: Zoodiac Drident

Link to comment
Share on other sites

Zoodiac Drident

Rank 4 EARTH Beast-Warrior Xyz/Effect

4 Level 4 monsters
You can only Special Summon "Zoodiac Drident" once per turn. You can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card and 1 "Zoodiac" card in your Graveyard; destroy the first target and add the second target to your hand.
ATK/? DEF/?
 
Next:
Crystolic Potential
Link to comment
Share on other sites

Crystolic Potential

(This card is always treated as a "Crystron" card.)

When this card is activated: You can send 1 "Crystron" monster from your Deck to your GY. All "Crystron" monsters you control gain 300 ATK and DEF. Your opponent cannot Tribute Synchro monsters you control, also they cannot target it with card effects. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.

 

  • Smiger can finally search a spell now.
  • Foolish Burial to easily use the non-Tuners GY effects,
  • Generic protection for Synchros

Next: Metamorformation

Link to comment
Share on other sites

Metamorformation

Field Spell Card

(This Card is always treated as a “Metalfoes” Card.)

All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effect, also “Metalfoes” Spells/Traps Set directly from the Deck can be activated the turn they were Set. If this face-up card is destroyed, you can target up to five “Metalfoes” cards in your GY or among your banished cards; shuffle them into the Deck, and if you do add 1 “Metalfoes” Pendulum Monster from your Deck or face-up in your Extra Deck to your Hand.

 

Changes:

  • Can now be searched.
  • Allows for the Metalfoes Traps to be used Turn 1
  • Recycle Metalfoes cards upon destruction, then adds 1 Metalfoes Pendulum to Hand
Next:

Red-Eyes Alternative Black Dragon

  • Like 1
Link to comment
Share on other sites

Red-Eyes Alternative Black Dragon 

Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by revealing 1 Level 7 "Red-Eyes" in your hand, except "Red-Eyes Alternative Black Dragon ". You can only Special Summon “Red-Eyes Alternative Black Dragon” once per turn this way. This card's name becomes "Red-Eyes B. Dragon" while on the field or GY. Once while face-up on the field: You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to that monster's ATK. If this card is sent to the GY: You can target 1 other Level 7 or lower “Red-Eyes” monster in your GY,; Special Summon it, then if you Special Summoned “Red-Eyes B. Dragon”, double its original ATK. You can only use this effect of "Red-Eyes Alternative Black Dragon " once per turn.

 

Changes:

  • BE Alternative Summon condition because that is what we all wanted for this, a little less restricted so it can be used with the OG or gemini red eyes (I guess you can throw Malefic there too).
  • On field pop effect (better than alternative) to match the inferno fire blast card.
  • Name change, that should be obvious.
  • More flexible floating effect it can target alternatives because of name change but not itself, also hard OPT.

I think we have reached the point in which is somewhat valid to say that it has not a healthy design (anymore), Isolde, Two tales of the Noble Knights

Link to comment
Share on other sites

Isolde, Two Tales of the Noble Knights
Link-2 LIGHT Warrior Link/Effect
2 LIGHT or DARK Warrior monsters
If this card is Link Summoned: You can add 1 "Noble Knight" monster or "Noble Arms" card from your Deck to your hand. Cannot be used as Link Material the turn this card was Special Summoned. You can send any number of "Noble Arms" cards with different names from your Deck to your GY; Special Summon 1 "Noble Knight" monster from your Deck, whose Level is equal to the number of sent cards. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

ATK/1600 LINK-2

 

There, now it can only really be used in Noble Knights Deck.

 

Next:

Junk Warrior

Link to comment
Share on other sites

Junk Warrior

DARK/Warrior-Type Synchro Effect Monster/Level 5/2300 ATK/1300 DEF

 

Lore: "Junk Synchron" + 1+ non-Tuner monsters

If this card is Special Summoned: You can banish 1 Synchro Monster from your GY or face-up field; add 1 "Scrap Fist", 1 "Scrap-Iron Statue" or 1 "Scrap-Iron Scarecrow" from your Deck to your hand. Gains ATK equal to the total ATK of all Level 2 or lower monsters you control.

 

BD'Switchlog:

  • Junk Warrior! Now with a gain effect that doesn't need to trigger on Synchro Summon (like TCG's)... 
  • ....or while its been Synchro Summoned on the field (like the anime!
  • Now with Kung-Fu Grip, ceramic retouching, and the ability to search its fellow Scrap cards by taking out a different Synchro!

 

NEXT UP: 

 

World Legacy's Corruption

Link to comment
Share on other sites

World Legacy's Corruption

Continuous Spell

If a face-up Link Monster you control is sent to the GY, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only use this effect of "World Legacy's Corruption" once per turn.

 

Next: Dark Ruler Ha Des

  • Like 1
Link to comment
Share on other sites

Dark Ruler Ha Des

Level 6 DARK Fiend/Effect

If this card is in your GY at the start of your Main Phase 1: you can send 1 Fiend monster from your hand or Field; Special Summon this card. If a monster your opponent controls is destroyed by battle with Fiend Monsters you control or by the monster effects of Fiend monsters you control, negate their effects while they are in the GY. If a monster is sent from your opponent's hand to the GY: you can target that monster; banish it and if you do, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

ATK/2450 DEF/1600

Changes:

  • Got rid of anti-SS condition for an alternate summoning condition
  • Extends battle destruction effect to effect destruction 
  • Called By the Grave effect if your opponent uses any handtraps. 

Next:

Blue-Eyes Alternative Ultimate Dragon

Link to comment
Share on other sites

Blue-Eyes Alternative Ultimate Dragon

LIGHT/Dragon-Type Fusion Effect Monster/Level 12/4500 ATK/3800 DEF

 

Lore:  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

Must first be either Fusion Summoned, or Special Summoned by Tributing 1 "Blue-Eyes Twin Burst Dragon" you control and 1 Level/Rank 8 monster from your hand or either field (in this case, you do not use "Polymerization"). Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn: You can target 1 card your opponent controls, or up to 3 instead if this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material; destroy them. This card cannot attack the turn this effect is activated. This card's name also becomes "Blue-Eyes Ultimate Dragon" while on the field, also it becomes a Normal Monster while in the GY.
 
BD'Switchlog:
  • Has an alternate Summon effect guaranteed to make your ABC-Dragon Buster/Titanic Galaxy playing foe curse their rotten luck.
  • Doubles as Blue-Eyes Ultimate on the field, allowing you to use Neutron Blast to give this card its three attacks.
  • Also doubles as vanilla in the GY, so you can Silver's Cry/Azure-Eyes it back at will. 

 

NEXT UP: 

 

Dweller in the Depths

  • Like 1
Link to comment
Share on other sites

Dweller in the Depths

EARTH - Level 3 - Dragon/Effect - 1500/700

This card gains 300 ATK for each face-up Continuous Spell you control. If this card destroys your opponent's monster by battle: You can add 1 Continuous Spell Card from your Deck or Graveyard to your hand. While you control this face-up card, Continuous Spell Cards you control cannot be targeted by your opponent's card effects.

 

Changelog:

●Really simple, actually: Make its effect fuel itself. If this thing runs something over, you get a free Continuous Spell to boost its ATK higher, or a recoup for one you lost already.

●Shields its ATK boost by making Continuous Spells untargetable, making most common methods of backrow removal fizzle (although OCG players can still bring Feather Duster if this thing bothers them that much).

 

Just . . . if you're gonna do a gimmick, incorporate the gimmick into its function.

 

Gather Your Mind

(Normal Spell

Add 1 "Gather Your Mind" from your Deck to your hand. You can only activate 1 "Gather Your Mind" per turn.)

Link to comment
Share on other sites

Rage with Eyes of Blue

Quick-Play Spell

Banish 1 Monster from your Hand, Field, and GY, face-down; Special Summon up 3 “Blue-Eyes” Monsters from your Hand, Deck, and/or GY. Then if you Special Summoned 3 copies of “Blue-Eyes White Dragon”, negate the effects of all face-up cards your opponent controls and in your GY for the rest of the turn. You cannot Normal or Special Summon monsters the turn you activate this effect, except "Blue-Eyes" monsters. You can only activate 1 "Onslaught with Eyes of Blue" per turn.

 

Next:

Exodia, Master of the Guard

Link to comment
Share on other sites

Rage with Eyes of Blue

Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your hand, Deck, and/or GY, also banish as many other cards as possible from your hand, field and GY. For the rest of this turn, after this card resolves, you cannot Normal or Special Summon monsters, except "Blue-Eyes White Dragon".

 

Changes:

  • MST cannot "negate" it anymore
  • Rearranged the order of words you can almost guarantee the 3 Dragons on board if it resolves. OG blue eyes are usually searched immediately so whoever design this should be demoted.
  • For the rest of the turn clause for some flexibility 

Majesty with eyes of blue

Link to comment
Share on other sites

Majesty With Eyes of Blue

Quick-Play Spell Card

Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field, also it cannot activate its effects until the end of this turn. If you control "Blue-Eyes White Dragon", you can return that monster to the hand instead. The targeted monster cannot activate its effects in response to this card's activation. You can only activate 1 "Majesty with Eyes of Blue" per turn.
 
Changes:
  • Inflicts Stun effect to monster
  • Rewards you if you control the original Blue-Eyes or Alternative, by bouncing the monster to the hand. 
  • Spell Speed 4 activation for either of its effect, because the monster is too awed by the Blue-Eyes Majesty. 

 

Next:

Exodia, Master of the Guard.

Link to comment
Share on other sites

*cracks knuckles*

 

Exodia, Master of the Guard

DARK/Spellcaster-Type Effect Monster/Level 7/0 ATK/3000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 5 monsters from among the monsters you control or in your hand and the DARK monsters with 3000 or less ATK your opponent controls. If this card Summoned this way destroys a monster your opponent controls with 3000 or more ATK, you win the Duel. Gains ATK equal to the combined original ATK of the monsters Tributed to Special Summon it, also its effects cannot be negated. Up to twice per turn, if this card would leave the field by an opponent's activated card effect, you can return 1 Normal Monster from your GY to your hand or draw 1 card instead.

 

BD'Switchlog;

  • Several things changed here. First, its Level is now the same as the original anti-Cubic fodder, Palladion Oracle Mahad. This time, its because its the sum total Levels of Exodia's individual pieces-fits lore.
  • Also, its now got set DEF, in case you try to ham it up with tokens. It happens to be 1000 lower than the other Master of the Guard, Exxod. Yes, I drew inspiration from the Blue-Eyes Chaos Rituals for that DEF setting.
  • Now it takes Tributes from the DARK monsters your opponent controls and your hand too, so this becomes anti-DARK deck fodder. Something everything short of Thunder Dragons will appreciate (since Thunder Dragons can out every Deck with ease these days.)
  • Keeps its effects from being negated, and gives a removal effect that can let you build to an alternate win condition if you so please, much like its Incarnate brother.

 

NEXT UP: 

 

Mind Pollutant

Link to comment
Share on other sites

Mind Pollutant

Banish 1 monster from your hand, field or GY, then target 1 face-up monster your opponent controls with the same Level, Rank or Link Rating than the banished monster; take control of it. You can only activate 1 "Mind Pollutant" per turn.

 

Changes:

  • It banishes to include the GY but with a wider pool to choose 
  • Control is permanent
  • Hard OPT

Pot of Dichotomy

Link to comment
Share on other sites

Pot of Dichotomy

Normal Spell Card

At the start of your Main Phase 1: Target 3 monsters with different Types or Attributes in your GY or among your banished cards; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
 
Dichotomy didn't really need that much change, to be honest.
 
Next:
Crystal Beast Emerald Tortoise
Link to comment
Share on other sites

Crystal Beast Emerald Tortoise

WATER/Aqua-Type Effect Monster/Level 3/600 ATK/2000 DEF

 

Lore: When a monster on the field activates its effect when it is Summoned, except "Crystal Beast Sapphire Pegasus", or declares an attack (Quick Effect): You can reveal this card in your hand, then place 1 other "Crystal Beast" monster from your hand or face-up field in your Spell & Trap Zone as a Continuous Spell Card; negate the activation OR attack, then Special Summon this card from your hand in Attack Position. Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card instead of sending it to the GY.

 

 

BD'Switchlog:

  • On Summon effect and attack negation to both setup and push a monster? Yes plz
  • Since it's in Attack Position tho, your opponent has a window to push some damage.
  • Almost like that first effect makes sure you're incentivized to use that 'switch to Defense Position' effect now, ainnit?

 

 

NEXT UP: 

 

Spirit Elimination

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...