Jump to content

Remake a Card


shadowsapex

Recommended Posts

I personally don't think Marbled Rock was that bad, but if I must.

 

Marincess Marbled Rock

WATER Cyberse/Link

ATK:2500/LINK-3 (L D R)

2+ WATER monster

You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; this turn, "Marincess" monsters you control cannot be destroyed by battle, also you take no battle damage from battles involving "Marincess" monsters.  You can only use each effect of "Marincess Marbled Rock" once per turn.

 

Made the effect blanket for the whole Archetype since they don't have that many strong monsters.

 

Next Card: Metal Snake Murakamo no Orochi

Link to comment
Share on other sites

  • 2 weeks later...

Metal Snake Murakamo no Orochi

Level 8 DARK Machine/Effect

If this card is in your hand or GY (Quick Effect): You can banish 8 cards from your Deck, face-down; Special Summon this card. If this card is sent to the GY by your opponent’s card, you can take 1 banished face-down card in your possession and either add it to your Hand, or send it to the GY. You can shuffle 1 banished face-down card in your possession into your Deck, then target 1 face-up monster on the field; destroy it. You can only use each effect of "Metal Snake Murakumo no Orochi" once per turn.

 

ATK/2450 DEF/2450

 

Next:

Palladium Oracle Mahad

Link to comment
Share on other sites

Palladium Oracle Mahad

LIGHT/Spellcaster-Type Effect Monster/Level 7/2500 ATK/2100 DEF

 

Lore: If you draw this card: You can reveal it: Special Summon this card. If this card battles a DARK monster, its ATK becomes 5000 during damage calculation only. If this card is destroyed by battle, or if this card in its owner's control is sent from the hand or field to the GY by a card effect while you control no Normal Monsters: You can Special Summon 1 "Dark Magician" from your hand, field or GY. This card's name is also treated as "Dark Magician" while in the hand or face-up on the field.

 

NEXT UP:

 

Jade Knight

Link to comment
Share on other sites

  • 3 weeks later...

Jade Knight 

LIGHT - Level 4 - Machine/Effect - 1000 ATK / 1800 DEF

While this card is face-up on the field, other Machine-type monsters you control cannot be targeted by card effects. When this card is destroyed by battle or by a card effectYou can Special Summon 1 Machine-type monster from your Deck, but its effects are negated. 

 

Next: Mysterious Puppeteer

Link to comment
Share on other sites

Mysterious Puppeteer

EARTH - Level 4 - Warrior/Effect - 1000/1500

If a monster(s) is Summoned: Gain 500 LP for each. If this card is sent from the field to the Graveyard, you can pay 2000 LP to select and activate 1 of the following effects:

●Special Summon this card from your Graveyard with its effects negated and its ATK reduced to 0.

●Take control of 1 monster your opponent controls (their choice).

You can only activate this effect of "Mysterious Puppeteer" once per turn, and a maximum of thrice per Duel.

 

Changelog:

●Gain LP off of Special Summons, it's entirely irrelevant.

●Three total times per Duel, if this dude dies or is Linked off, you can pay 2K to either revive the Puppeteer or steal a monster, actually making it a puppeteer.

 

Pumpking the King of Ghosts

  • Like 1
Link to comment
Share on other sites

Pumpking the King of Ghosts 

DARK | Zombie / Effect

Level 6 | 1800 / 2000

If this card is Special Summoned: Place 1 Pumpkin Counter on each face-up monster on the field. Zombie monsters you control gain 100 ATK for each Pumpkin Counter on the field. Once per turn (Quick Effect): You can remove 1 Pumpkin Counter from anywhere on the field; until the End Phase, this card and Zombie monsters adjacent to it are unaffected by your opponent’s card effects. If this card is sent to the GY: You can add 1 "Call of the Haunted" from your Deck or GY to your hand. You can only use this effect of "Pumpking the King of Ghosts " once per turn.

  • The ATK boost effect is now more practical and synergies with "Pumprincess".
  • It can place pumpkin counters when Special Summoned & have decent protection.
  • It can search CotH because both cards were used by Bonz.

Next: Dragon Zombie

Link to comment
Share on other sites

Dragon Zombie

DARK/Zombie-Type Effect Monster/Level 3/1600 ATK/0 DEF

 

Lore: When this card is Summoned: All monster on the field will lose 300 ATK/DEF until the end of the next turn, except Zombie monsters. If this card is sent from the field or Deck to the GY while you control a Zombie monster: You can Special Summon this card from your GY, but return it to the hand when it leaves the field. You cannot Special Summon monsters the turn you activate this effect, except Zombie monsters. You can only use this effect of "Dragon Zombie' once per turn. 

 

 

NEXT UP: 

 

Pot the Trick

Link to comment
Share on other sites

Gagagigo the Risen

 

2+(3 max) level 4 monsters

You can detach 1 material from this card; Special Summon 1 Normal Reptile Monster from your Deck in Defense Position, but it cannot be used as Link Material, except for a Reptile monster, also banish it when it would leave the field. You can only activatee the effect of "Gagagigo the Risen" once per turn.
 

 

Orcustrated Babel

field spell

 

You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

Link to comment
Share on other sites

  • 2 weeks later...

Orcustrated Babel

Field Spell

You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can target 1 "Orcust" banished monster, return it to the GY, then add this card to your hand.

 

Next: Zone Eater

Link to comment
Share on other sites

Zone Eater

1/WATER/Aqua/250/200

If this card is destroyed by battle with an opponent's attacking monster and sent to the GY: You can target 1 face-up monster your opponent controls; destroy it, and if you do, the Monster Zone the destroyed monster was in cannot be used until the 5th End Phase after this effect's activation.

 

Next: Orichalcos Shunoros

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Orichalcos Shunoros

Level 10 - DARK - Machine / Effect - 0 ATK / 0 DEF

This card cannot be Normal Summoned/Set. This card can only be Special Summoned when your opponent Special Summons a monster while "The Seal of Orichalcos" is face-up on the fieldThis card's original ATK is increased by 1000 every time your opponent Special Summons a monsterIf this card would be destroyed, reduce its ATK by 1000, and if its ATK reaches 0 through this effect, banish it face-down.

 

Now Shunoros is an actual somewhat decent Orichalcos monster, instead of a generic beatstick that doesn't make any sense in the TCG. 

 

Next: Elemental HERO Poison Rose

Link to comment
Share on other sites

Elemental HERO Poison Rose

Level 6 - EARTH - Plant/Effect - ATK: 2000/DEF: 2000

 

Once per turn: You can Special Summon 1 "Knopse Token" (Plant-Type/EARTH/Level 3/ATK 600/DEF 1000). This card gains 300 ATK and DEF for each "Knopse Token" you control and monsters your opponent controls lose 300 ATK and DEF for each "Knopse Token" you control. If you control another monster, monsters your opponent controls cannot target this card for an attack. You take no battle damage from battles involving "Knopse Tokens " you control.

 

I combined the effects of both Poison Rose and Knopse into a single monster and gave them a power boost. Still doesn't make much sense for her to be an Elemental HERO but whatever.

 

My pick for the next card is The Castle of Dark Illusions

Link to comment
Share on other sites

Castle of Dark Illusions
DARK/Fiend/Level 6/1200 ATK/2500 DEF
If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your GY are DARK (and only DARK), you can Special Summon this card (from your hand). You can only Special Summon "Castle of Dark Illusions" once per turn this way. While you control another DARK monster, this card cannot be targeted for attacks and by card effects. While you control only DARK monsters, you choose the attack targets for your opponent's attacks. During each Standby Phase: Increase the ATK and DEF of all other DARK monsters you control by 100 for each DARK monster you control. When this card leaves the field because of your opponent's card (either by battle or by card effect): Destroy all DARK monsters you control.

Notes: I decided to completely overhaul the card to have it work like it did in the anime. Including its stats. Which I rarely like to do, but those original stats... *shudders*

Next: King of Yamimakai. Specifically, give it improved stats akin to the Night field boost.

Link to comment
Share on other sites

King of Yamimakai

DARK - Level 5 - Fiend/Effect - 2000/1530

If at least 1 player has an unoccupied Field Zone, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can add 1 "Yami" from your Deck to your hand. If another card gains ATK by a Continuous Effect, except the effect of "King of Yamimakai", this card gains that same amount of ATK. If you control a Field Spell that increases the ATK of a monster(s) you control, and this card destroys your opponent's monster by battle: You can Special Summon 1 monster from your Deck that would also gain ATK by the effect of that Field Spell whose ATK is less than or equal to this card's, except "King of Yamimakai".

 

Before I'm crucified for not doing the thing that was asked of me, this is honestly a huge leap from just being a 2600 beater. Instead, it can drop in on any first-turn board, search Yami to start its effect snowballing, and build up a field of strong Fiends while gaining a cool 200 per monster on board.

 

However, I specifically made its effect delightfully generic. Is Necrovalley up? You can drop a Gravekeeper from the Deck if this thing runs over your opponent's monster. Boot Sector Launch? Free Rokkets. Gates to Dark World? Free Dark World monsters. The possibilities are pretty nuts. Any Deck with a Field Spell that provides a continuous ATK boost is fair game.

 

Orca Mega-Fortress of Darkness

Link to comment
Share on other sites

Orca Mega-Fortress of Darkness

WATER - Level - Sea Serpent / Effect - 2700 ATK / 1200 DEF

(This card's attribute is also treated as DARK) If you control a monster(s) whose original attribute is the same as this card's, you can Normal Summon this card without Tributing. By tributing 1 DARK monster, you can destroy all monsters your opponent controls. By tributing 1 WATER monster, you can destroy all Spell/Trap Cards your opponent controls.

 

Now that's what I'd call a Mega-Fortress. Even though I super buffed the card, I don't believe it becomes too broken since Raigeki and Harpie's Feather Duster do these things way easier and even though HFD is banned in the TCG (but limited in the OCG), Raigeki is Limited, and with a card doing these effects in a much harder way, this is probably balanced enough.

 

Next: Judge Man

  • Like 1
Link to comment
Share on other sites

Judge Man

Level 6 / EARTH / Warrior / Effect Monster / ATK: 2200 DEF: 1500

 

Once per turn during either player's turn, when your opponent Summons a monster(s), you can pay 1000 Life Points for each monster Summoned: negate summon(s) and destroy those monster(s), then inflict 500 damage to your opponent for each monster destroyed by this effect.

 

I based it on the deck master ability of Judge Man from the anime but twisted it slightly.

 

the card i choose is Silver Bow & Arrow

Link to comment
Share on other sites

Power of Kaishin

Equip Spell Card

This card can only be equipped on WATER Attribute Monsters. A monster equipped with this card loses 300 ATK/DEF but can attack your opponent directly.

 

Even so, it is good to be ambitious enough to try and make every card become a good card, or at least put a bit of yourself in it.

 

Next: Black Pendant

Link to comment
Share on other sites

Black Pendant

Equip Spell Card

Can only be equipped to a DARK monster. The equipped monster gains 100 ATK/DEF for each face-up monster your opponent controls. When the equipped monster inflicts Battle Damage to your opponent: Banish 1 card from your opponent's hand face-down.

 

Sorry but I wanted this card to be a little bit evil.

 

Mystic Plasma Zone

Link to comment
Share on other sites

Black Rose Dragon

FIRE/Dragon/Synchro/Effect/Level 7/2400 ATK/1800 DEF

1 Tuner + 1+ non-Tuner monsters

When this card is Synchro Summoned: You can destroy all cards on the field. (Quick Effect): You can banish 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn, also, if it was in Defense Position, change it to Attack Position. You can only use each effect of "Black Rose Dragon" once per turn.

 

Note: Not much to fix. Just make the second effect more relevant.

 

Next: Black-Winged Dragon. For bonus points, keep the counter-based effect.

Link to comment
Share on other sites

Black Winged Dragon
 
1 Tuner + 1+ non-Tuner monsters
If you would take damage, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn (Quick Effect): You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, apply one of the following effects:
  • Inflict damage to your opponent equal to the ATK lost by this effect.
  • Negate the effects of that monster.

A little more versatility to its effects.

 

Next: Ancient Pixie Dragon

Link to comment
Share on other sites

Ancient Pixie Dragon

DARK/Dragon-Type Synchro Effect Monster/Level 7/2100 ATK/3000 DEF

 

Lore: 1 Tuner + 1 or more non-Tuner monsters

Once per turn, after resolving a Field Spell Card that was activated in the Field Zone, immediately draw 1 card. Once per turn: You can destroy 1 other monster on the field. There must be a face-up Spell Card on the field to activate and to resolve this effect.
 
 
BD'Switchlog:
  • Activation now goes off when any player's Field Spell is activated in either Field Zone any way, in what is basically an unchainable effect.
  • Soft OPT on that too. 
  • Destroys a monster on the field without targeting.
  • And only requires a face-up Spell to be on the field for that effect to go off, not just a Field Spell. 

 

NEXT UP: 

 

Mekanikal Arkfiend

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...