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shadowsapex

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Halfway to Forever (or more accurately, Master Piece)

Normal Spell

Target 2 monsters in your Graveyard; Special Summon both, but they have their effects negated (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters. You can only activate 1 "Halfway to Forever" per turn.

imagine changing 1 card and making the entire card 10x better

 

Ultimate Earthbound Immortal

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Ultimate Earthbound Immortal

Normal Trap

If you control an "Earthbound Immortal" monster: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn. If there is a face-up Field Spell, you can activate this card from your hand.

There, more flexibility in conditions and the effect.

Widespread Ruin

 

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  • 2 weeks later...

Widespread Ruin 

Normal Trap 

If your opponent controls the monster with the highest ATK on the field, you can activate this card from your hand. When an opponent's monster declares an attack or activates an effect that targets a card you control: Destroy the Attack Position monster your opponent controls with the highest ATK (Your choice All of them, if tied). 

 

Sixth Sense

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Discard 1 card; Fusion Summon one monster from your Extra Deck, using monsters from your field as Fusion Material. You can pay a multiple of 1000 LP when you activate this card: you can use one monster from your opponent's field as Fusion Material for the Fusion Summon for every 1000 LP paid. Neither player can activate cards or effects in response to this card's activation.

 

Red-Eyes B. Dragon

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Same stats.

 

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand by Tributing one "Red-Eyes" monster you control, except "Red-Eyes Darkness Dragon". This card gains 300 ATK and DEF for every Dragon-Type monster in your GY. This card gains 100 ATK for every Type of monster in either player's GY, except Dragon.

A bit more flexible and powerful. Also encourages diversity, and punishes the opponent if they don't use Dragons.

 

Next: "Multiply"

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  • 2 weeks later...

Multiply

Quick-Play Spell

Tribute 1 non-Token Level 1 monster; Special Summon as many "Multiplication Tokens" as possible with ATK, DEF, Type, Attribute and Level the same as the Tributed monster's, also for the rest of this turn, "Multiplication Tokens" cannot be destroyed by battle. They cannot be used as Link or Synchro Material. You can only activate 1 "Multiply" per turn.

The Weather Sunny Canvas

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The Weather Sunny Canvas

"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect:
● You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field; but you cannot Summon any monster, except "The Weather" monsters for the rest of this turn.
You can only control 1 "The Weather Sunny Canvas".

Ib the World Chalice Justiciar

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Same stats.

1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn.
● If this card is Synchro Summoned: You can add to your hand, or, if it is a Monster Card, Special Summon, 1 "World Legacy" card from your Deck.
● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".

 

Next: "The True Name" 

 

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The True Name

Declare 1 card name; excavate the top 3 cards of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send them to the Graveyard. You can only activate 1 "The True Name" per turn.

Grinning Grave Virus

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Declare either ATK or DEF, Tribute 1 DARK monster with 3000 or less of the selected stat; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 of the selected stat that monster had on the field. If you Tributed a monster with more than 2000 ATK or DEF to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation. If you declared ATK, destroy all monsters among them. If you declared DEF, destroy all Spells and Traps among them.

 

Next: Lair of Darkness

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  • 1 month later...

Lair of Darkness 

All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. During your Main Phase: You can Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible in Defense Position, up to the number of monsters Tributed since the last turn while this card was face-up (max. 2). You can only use this effect of "Lair of Darkness" once per turn.

Changes:

  • More poractive way to produce tokens
  • Limited amount to prevent link spam
  • Hard OPT to revent abuse

 

Diabolos, King of the Abyss

 

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Cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. Cannot be targeted by card effects. Once per turn, during your opponent's Draw Phase, before their normal Draw: activate one of these effects:

  •  Look at the top card of your opponent's Deck, and if you do, place that card on either the top or bottom of their Deck.
  • Send 1 card from the bottom of your opponent's Deck to the GY. 
  • Return one card from your opponent's GY to the top of their Deck.

Little more versatile.

Next: "Dark Magician Girl"

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Dark Magician Girl

DARK

Spellcaster/Effect

6/2000/1700

Gains 300 ATK for each "Dark Magician" and "Magician Girl" monster in the GYs. You can Tribute 1 monster: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can set 1 card that specifically lists "Dark Magician Girl" or "The Eye of Timaeus" from your Deck directly to the field. You can only use each effect of "Dark Magician Girl" once per turn.

 

On that note, Dark Magician Girl the Dragon Knight

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Dark Magician Girl the Dragon Knight

DARK

Dragon / Fusion / Effect

Lv 8

2800 / 2000

"Dark Magician Girl" + 1 Dragon monster

Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card would be targeted or destroyed by a card effect, you can banish 1 Spellcaster or Dragon monster from your GY, face-down. (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy that target. If this card is destroyed by battle: You can Tribute 1 Dragon monster you control; Special Summon 1 "Dark Magician Girl" from your GY. You can only use each effect of "Dark Magician Girl the Dragon Knight" once per turn.

 

Next: Crowned by the World Chalice

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Crowned by the World Chalice
WATER/Spellcaster/Normal/Tuner/Level 2
0/2100
With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.

Now it's a Tuner. Doesn't need any major changes, IMO.


Next:
Binary Sorceress

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2 monsters, except Tokens  [Cyberse/Link/Effect] ATK/1600 LINK-2 (EARTH)
When this card is Link Summoned; You can move 1 Link Monster you control to an unoccupied  Main Monster Zone.

This card gains these effects based on the number of monsters co-linked to this card.
● 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can increase the ATK of this card or a different monster this card points to by that amount of damage inflicted until the End Phase.
● 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.

(i just thought LP gain is not that helpful and relevant in most cases and made an ATK snatch effect instead that you could be played around with and have synergy with the 2nd effect).

 

Next:
 Alien Skull

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"Alien Skull"

You can Tribute 1 face-up monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If Summoned this way, place 1 A-Counter on this card, you cannot Normal Summon or Set the same turn, and this card gains ATK equal to the Level of the Tributed monster*300, if the Level exceeded 3. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

 

Next: "Dark Hole"

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Needs no improvement IMO but taking the prompt anyway.

Dark Hole

Normal Spell

Destroy all monters on the field. If this card is in your GY while you only control DARK monsters (min 3.): You can Set this card, but banish it when it leaves the field. You can only use this effect of "Dark Hole" once per turn.

 

Next:

Frontier Wiseman

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Looks up Frontier Wiseman... oh, hey daddy.

Negate your opponent's Spell effects that target a Warrior monster you control, and if you do, destroy that card. While you control no Spell/Trap Cards; Warrior monsters you control are unaffected by your opponent's Spell effects that do not designate a target.

 

Next:

Phoenixian Cluster Amaryllis

(really love the name and design, sadly it's effect was not future-proof). 

 

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This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent, and if you do, you can destroy 1 Plant monster from your field, Deck, or hand. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position. If Summoned this way, this card cannot be destroyed by battle until your opponent's End Phase.

 

Next: "Soul Exchange"

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  • 2 weeks later...

Soul Exchange

Quick-Play Spell

Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it, but any battle damage you inflict during your next Battle Phase is halved. If this card is in your GY: You can pay 2000 LP and banish this card, face-down, then target 1 monster you control; the targeted monster gains the following effect:

*This card can be treated as 2 Tributes for the Tribute Summon of a Level 7 or higher monster.

 

Next: Aquarian Alessa

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Right on, @Dramatic Crossroad, this version of Alessa looks beautiful, man!

 

Botanical Girl aka I won't miss the timing anymore Girl

WATER

Level 3

Plant / Tuner / Effect

If this card is sent from the field to the GY: You can add 1 Plant monster with 1000 or less DEF from your Deck to your hand, also, if this card was sent to the GY by the effect of a Spell in your possession, gain 1000 LP.

1300 / 1100

 

Next: Spellbreaker of the Ice Barrier

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