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#861
Dragulas

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Red-Eyes Alternative Black Dragon 

Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by revealing 1 Level 7 "Red-Eyes" in your hand, except "Red-Eyes Alternative Black Dragon ". You can only Special Summon “Red-Eyes Alternative Black Dragon” once per turn this way. This card's name becomes "Red-Eyes B. Dragon" while on the field or GY. Once while face-up on the field: You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to that monster's ATK. If this card is sent to the GY: You can target 1 other Level 7 or lower “Red-Eyes” monster in your GY,; Special Summon it, then if you Special Summoned “Red-Eyes B. Dragon”, double its original ATK. You can only use this effect of "Red-Eyes Alternative Black Dragon " once per turn.

 

Changes:

  • BE Alternative Summon condition because that is what we all wanted for this, a little less restricted so it can be used with the OG or gemini red eyes (I guess you can throw Malefic there too).
  • On field pop effect (better than alternative) to match the inferno fire blast card.
  • Name change, that should be obvious.
  • More flexible floating effect it can target alternatives because of name change but not itself, also hard OPT.

I think we have reached the point in which is somewhat valid to say that it has not a healthy design (anymore), Isolde, Two tales of the Noble Knights


Print this Konami





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#862
AstralStarZero

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Isolde, Two Tales of the Noble Knights
Link-2 LIGHT Warrior Link/Effect
2 LIGHT or DARK Warrior monsters
If this card is Link Summoned: You can add 1 "Noble Knight" monster or "Noble Arms" card from your Deck to your hand. Cannot be used as Link Material the turn this card was Special Summoned. You can send any number of "Noble Arms" cards with different names from your Deck to your GY; Special Summon 1 "Noble Knight" monster from your Deck, whose Level is equal to the number of sent cards. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

ATK/1600 LINK-2

 

There, now it can only really be used in Noble Knights Deck.

 

Next:

Junk Warrior



#863
Black D'Sceptyr

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Junk Warrior

DARK/Warrior-Type Synchro Effect Monster/Level 5/2300 ATK/1300 DEF

 

Lore: "Junk Synchron" + 1+ non-Tuner monsters

If this card is Special Summoned: You can banish 1 Synchro Monster from your GY or face-up field; add 1 "Scrap Fist", 1 "Scrap-Iron Statue" or 1 "Scrap-Iron Scarecrow" from your Deck to your hand. Gains ATK equal to the total ATK of all Level 2 or lower monsters you control.

 

BD'Switchlog:

  • Junk Warrior! Now with a gain effect that doesn't need to trigger on Synchro Summon (like TCG's)... 
  • ....or while its been Synchro Summoned on the field (like the anime!
  • Now with Kung-Fu Grip, ceramic retouching, and the ability to search its fellow Scrap cards by taking out a different Synchro!

 

NEXT UP: 

 

World Legacy's Corruption


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#864
BatMed

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World Legacy's Corruption

Continuous Spell

If a face-up Link Monster you control is sent to the GY, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only use this effect of "World Legacy's Corruption" once per turn.

 

Next: Dark Ruler Ha Des



#865
AstralStarZero

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Dark Ruler Ha Des

Level 6 DARK Fiend/Effect

If this card is in your GY at the start of your Main Phase 1: you can send 1 Fiend monster from your hand or Field; Special Summon this card. If a monster your opponent controls is destroyed by battle with Fiend Monsters you control or by the monster effects of Fiend monsters you control, negate their effects while they are in the GY. If a monster is sent from your opponent's hand to the GY: you can target that monster; banish it and if you do, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

ATK/2450 DEF/1600

Changes:

  • Got rid of anti-SS condition for an alternate summoning condition
  • Extends battle destruction effect to effect destruction 
  • Called By the Grave effect if your opponent uses any handtraps. 

Next:

Blue-Eyes Alternative Ultimate Dragon



#866
Black D'Sceptyr

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Blue-Eyes Alternative Ultimate Dragon

LIGHT/Dragon-Type Fusion Effect Monster/Level 12/4500 ATK/3800 DEF

 

Lore:  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

Must first be either Fusion Summoned, or Special Summoned by Tributing 1 "Blue-Eyes Twin Burst Dragon" you control and 1 Level/Rank 8 monster from your hand or either field (in this case, you do not use "Polymerization"). Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn: You can target 1 card your opponent controls, or up to 3 instead if this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material; destroy them. This card cannot attack the turn this effect is activated. This card's name also becomes "Blue-Eyes Ultimate Dragon" while on the field, also it becomes a Normal Monster while in the GY.
 
BD'Switchlog:
  • Has an alternate Summon effect guaranteed to make your ABC-Dragon Buster/Titanic Galaxy playing foe curse their rotten luck.
  • Doubles as Blue-Eyes Ultimate on the field, allowing you to use Neutron Blast to give this card its three attacks.
  • Also doubles as vanilla in the GY, so you can Silver's Cry/Azure-Eyes it back at will. 

 

NEXT UP: 

 

Dweller in the Depths


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#867
Draconus297

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Dweller in the Depths
EARTH - Level 3 - Dragon/Effect - 1500/700
This card gains 300 ATK for each face-up Continuous Spell you control. If this card destroys your opponent's monster by battle: You can add 1 Continuous Spell Card from your Deck or Graveyard to your hand. While you control this face-up card, Continuous Spell Cards you control cannot be targeted by your opponent's card effects.

Changelog:
●Really simple, actually: Make its effect fuel itself. If this thing runs something over, you get a free Continuous Spell to boost its ATK higher, or a recoup for one you lost already.
●Shields its ATK boost by making Continuous Spells untargetable, making most common methods of backrow removal fizzle (although OCG players can still bring Feather Duster if this thing bothers them that much).

Just . . . if you're gonna do a gimmick, incorporate the gimmick into its function.

Gather Your Mind
(Normal Spell
Add 1 "Gather Your Mind" from your Deck to your hand. You can only activate 1 "Gather Your Mind" per turn.)
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

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PADE XACQZIMTS!

#868
BatMed

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Gather Your Mind
Normal Spell
Add 1 "Gather Your Mind" from your Deck to your hand, then you can shuffle any number of cards from your hand into the Deck.
  • A toon table of content that unbricks your hand.

Next: Rage with Eyes of Blue



#869
AstralStarZero

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Rage with Eyes of Blue
Quick-Play Spell
Banish 1 Monster from your Hand, Field, and GY, face-down; Special Summon up 3 “Blue-Eyes” Monsters from your Hand, Deck, and/or GY. Then if you Special Summoned 3 copies of “Blue-Eyes White Dragon”, negate the effects of all face-up cards your opponent controls and in your GY for the rest of the turn. You cannot Normal or Special Summon monsters the turn you activate this effect, except "Blue-Eyes" monsters. You can only activate 1 "Onslaught with Eyes of Blue" per turn.

Next:
Exodia, Master of the Guard

#870
Dragulas

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Rage with Eyes of Blue

Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your hand, Deck, and/or GY, also banish as many other cards as possible from your hand, field and GY. For the rest of this turn, after this card resolves, you cannot Normal or Special Summon monsters, except "Blue-Eyes White Dragon".

 

Changes:

  • MST cannot "negate" it anymore
  • Rearranged the order of words you can almost guarantee the 3 Dragons on board if it resolves. OG blue eyes are usually searched immediately so whoever design this should be demoted.
  • For the rest of the turn clause for some flexibility 

Majesty with eyes of blue


Print this Konami





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#871
AstralStarZero

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Majesty With Eyes of Blue

Quick-Play Spell Card

Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field, also it cannot activate its effects until the end of this turn. If you control "Blue-Eyes White Dragon", you can return that monster to the hand instead. The targeted monster cannot activate its effects in response to this card's activation. You can only activate 1 "Majesty with Eyes of Blue" per turn.
 
Changes:
  • Inflicts Stun effect to monster
  • Rewards you if you control the original Blue-Eyes or Alternative, by bouncing the monster to the hand. 
  • Spell Speed 4 activation for either of its effect, because the monster is too awed by the Blue-Eyes Majesty. 

 

Next:

Exodia, Master of the Guard.



#872
Black D'Sceptyr

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*cracks knuckles*

 

Exodia, Master of the Guard

DARK/Spellcaster-Type Effect Monster/Level 7/0 ATK/3000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 5 monsters from among the monsters you control or in your hand and the DARK monsters with 3000 or less ATK your opponent controls. If this card Summoned this way destroys a monster your opponent controls with 3000 or more ATK, you win the Duel. Gains ATK equal to the combined original ATK of the monsters Tributed to Special Summon it, also its effects cannot be negated. Up to twice per turn, if this card would leave the field by an opponent's activated card effect, you can return 1 Normal Monster from your GY to your hand or draw 1 card instead.

 

BD'Switchlog;

  • Several things changed here. First, its Level is now the same as the original anti-Cubic fodder, Palladion Oracle Mahad. This time, its because its the sum total Levels of Exodia's individual pieces-fits lore.
  • Also, its now got set DEF, in case you try to ham it up with tokens. It happens to be 1000 lower than the other Master of the Guard, Exxod. Yes, I drew inspiration from the Blue-Eyes Chaos Rituals for that DEF setting.
  • Now it takes Tributes from the DARK monsters your opponent controls and your hand too, so this becomes anti-DARK deck fodder. Something everything short of Thunder Dragons will appreciate (since Thunder Dragons can out every Deck with ease these days.)
  • Keeps its effects from being negated, and gives a removal effect that can let you build to an alternate win condition if you so please, much like its Incarnate brother.

 

NEXT UP: 

 

Mind Pollutant


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#873
Dragulas

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Mind Pollutant

Banish 1 monster from your hand, field or GY, then target 1 face-up monster your opponent controls with the same Level, Rank or Link Rating than the banished monster; take control of it. You can only activate 1 "Mind Pollutant" per turn.

 

Changes:

  • It banishes to include the GY but with a wider pool to choose 
  • Control is permanent
  • Hard OPT

Pot of Dichotomy


Print this Konami





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#874
AstralStarZero

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Pot of Dichotomy

Normal Spell Card

At the start of your Main Phase 1: Target 3 monsters with different Types or Attributes in your GY or among your banished cards; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
 
Dichotomy didn't really need that much change, to be honest.
 
Next:
Crystal Beast Emerald Tortoise


#875
Black D'Sceptyr

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Crystal Beast Emerald Tortoise

WATER/Aqua-Type Effect Monster/Level 3/600 ATK/2000 DEF

 

Lore: When a monster on the field activates its effect when it is Summoned, except "Crystal Beast Sapphire Pegasus", or declares an attack (Quick Effect): You can reveal this card in your hand, then place 1 other "Crystal Beast" monster from your hand or face-up field in your Spell & Trap Zone as a Continuous Spell Card; negate the activation OR attack, then Special Summon this card from your hand in Attack Position. Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card instead of sending it to the GY.

 

 

BD'Switchlog:

  • On Summon effect and attack negation to both setup and push a monster? Yes plz
  • Since it's in Attack Position tho, your opponent has a window to push some damage.
  • Almost like that first effect makes sure you're incentivized to use that 'switch to Defense Position' effect now, ainnit?

 

 

NEXT UP: 

 

Spirit Elimination


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#876
AstralStarZero

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Spirit Elimination
Normal Spell Card
Activate this card; for the rest of turn, if you were to banish cards from your GY to activate a card effect, you can banish the required cards from your Deck instead.

Changes:
  • Banished any card type for flexibility, not just Monsters.
  • Restricted for card effects like DAD, so you cannot Summon BLS, using this remake.

Next:
Greedy Venom Fusion Dragon




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