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Meklord Emperor Skiel

level 1

WIND

Machine/Effect

1100/2000

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Monster in an extra monster zone your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn.

Next: my boy Marshmallon 

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2 hours ago, Loleo said:

Meklord Emperor Skiel

level 1

WIND

Machine/Effect

1100/2000

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Monster in an extra monster zone your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn.

Next: my boy Marshmallon 

Marshmallon

LIGHT / Level 3 / Fairy / Effect

ATK 300 / DEF 500

Cannot be destroyed by battle. At the start of the Battle Phase, you can target 1 monster your opponent controls; it must attack this card (if able). If this Defense Position card is targeted for an attack; inflict 1000 damage to your opponent.

Next:

Endymion, the Master Magician

Edited by Blue Arcana
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  • 2 months later...

Endymion the Master Magician/DARK/Spellcaster-Type Effect Monster/Level 7/2700 ATK/1700 DEF

Lore: You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from your field. If Summoned this way: Target 1 Spell in your GY; add that target to your hand, but unless you removed 6 or more Spell Counters from "Magical Citadel of Endymion" this turn, each player can only activate 1 card that was originally a Spell Card for the rest of the turn. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target. This is a Quick Effect, if you control "Magicial Citadel of Endymion" in your Field Zone.

_________

Welp, Endymion's easier to summon, has a Gigantic Splight-level Spell lock it can initiate, and can even challenge the board at a faster clip. Hope it's worth running alongside that War-and-Peace-length wordnaught its Mighty Master evolution is at current.

My pick for this next prompt is considered the worst card of its odd-but-easy-to-abuse-archetype, lets see if we can fix that now that it has a new chapter of its tale dropping in Darkwing Blast.

Next Up: Soul-Devouring Bamboo Sword

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3 hours ago, Black D'Sceptyr said:

(I have no idea what I'm doing with this one)

Soul-Devouring Bamboo Sword

Equip Spell

Equip only to a monster equipped with a "Bamboo Sword" Equip Card with a different name. If the equipped monster inflicts battle damage to your opponent: Skip your opponent's next Draw Phase. If this card, or the equipped monster is destroyed: Skip your next Draw Phase.

Made it an actual equip and a drawback effect, thats about it

Next:

Angel of Zera

Edited by Blue Arcana
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Angel of Zera (LIGHT)
Level 8
[ Fairy / Synchro / Pendulum / Effect ]
1 Fairy Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for each of your opponent's banished cards. If this card is Synchro Summoned or Special Summoned (while banished) and you control "The Sanctuary in the Sky"; banish 1 card on the field. If this card is currently banished and you control "The Sanctuary in the Sky": You can banish all monsters you control (min.2); Special Summon this card, but banish it during the End Phase. You can use each effect of "Angel of Zera" only once per turn.
ATK/2800 DEF/2300

Next: Treasure Map

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4 hours ago, KH911 said:

Next:

Impenetrable Formation

Impenetrable Formation

Continuous Spell

The first time a Defense Position monster you control would be destroyed by battle, it is not destroyed. If all monsters you control are in face-up Defense Position, they cannot be destroyed by monster effects. 

Next 

Damage Condenser

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Damage Condenser (TRAP)
Normal Trap
When you take damage from battle or your opponent's card effect: Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took. If the monster Summoned has 0 ATK; take damage to your LP equal to the damage you took when activating this card. If the ATK of the monster Summoned is equal to the amount of damage you took when activating this card; gain LP equal to that amount. 

Next: Monster Recovery

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1 hour ago, Dramatic Crossroad said:

Next: Monster Recovery

Monster Recovery 

Quick-Play Spell

Target 1 monster with a Level you control; shuffle any number of other cards from your hand or field into the Deck, also, after that, draw cards equal to the number of cards you shuffled into the Deck by this effect, then if any were monsters with the same or lower Level than that target, you can Special Summon all of them, but their effects are negated. 

(Might be slighty OP imo)

Next:

Monster Reincarnation

Edited by Blue Arcana
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7 hours ago, KH911 said:

Next: Skyscraper (elemental hero field spell)

Skyscraper

Field Spell

When this card is activated: You can add 1 "Elemental HERO" monster from your Deck to your hand. When a "HERO" monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your End Phase, you can target 1 "Polymerization" and 1 "HERO" monster in your GY; add them to your hand.

Next:

Exhausting Spell

Edited by Blue Arcana
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Exhausting Spell (TRAP)
Normal Trap Card
Remove all Spell Counters from the field, then apply the following effects (in the order listed):

  • Negate the effect(s) of a card if any Spell Counters were removed from it, until the End Phase (even if it leaves the field).
  • Send a card to the GY if 3 or more Spell Counters were removed from it.
  • If 10 or more Spell Counters were removed; draw 1 card for every 10 Spell Counters. 


NEXT: Blue-Eyes Shining Dragon needs help and lots of it (aside from the cool artwork)

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Blue-Eyes Shining Dragon

LIGHT

level 10

Dragon/Effect

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 "Eyes of Blue" monsters while you control "Blue-Eyes Ultimate Dragon". "Blue-Eyes" monsters you control Gain 200 ATK for each Dragon monster in your GY. Normal Dragon monsters you control cannot be destroyed by card effects.

Next: Flamvell Baby

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On 7/21/2022 at 3:30 PM, Loleo said:

Next: Flamvell Baby

Flamvell Baby 

FIRE / Level 1 / Pyro / Tuner / Effect 

ATK 800 / DEF 200 

If you control a FIRE monster with 200 DEF, except "Flamvell Baby", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can target 1 "Flamvell" monster in your GY, except "Flamvell Baby"; add it to your hand.

Next:

Scarred Warrior

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Scarred Warrior

Level 5

EARTH

Warrior/Synchro/Effect

Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, If this card would be destroyed by battle or card effects, it is not destroyed. If this card leaves the field by your opponent's card: You can Special Summon 2 "Scarred Warrior" from your Extra deck, but their original ATK becomes 1100 and they cannot activate their effects.

Next: Rocket warrior

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15 hours ago, Loleo said:

Next: Rocket warrior

Rocket Warrior

LIGHT / Level 4 / Warrior / Effect

ATK 1500 / DEF 1300

Cannot be destroyed by battle, also you take no battle damage involving this card. If this card battles a monster: You can activate this effect; change that monster's ATK/DEF to 0 until the end of this turn.

Next:

Gearfried the Swordmaster

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Gearfried the Swordmaster

Level 7 / Light / Warrior / Effect

This card cannot be normal summoned/set. This card can only be special summoned by the effect of "Release Restraint". This attacking card is unaffected by your opponent's card effects. While this card is equipped with an equip card(s), it can attack a number of times up to the number of cards equipped to it, and inflicts piercing and double battle damage.

ATK 2600 DEF 2200

 

Next, to make sure his restrained version is also viable: Gearfried the Iron Knight

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3 hours ago, KH911 said:

Next, to make sure his restrained version is also viable: Gearfried the Iron Knight

Gearfried the Iron Knight

EARTH / Level 4 / Warrior / Effect

ATK 1800 / DEF 1600

If this card is Normal or Special Summoned: You can target 1 Equip Spell in your GY; equip it to this card, but destroy it during the End Phase. During your Main Phase: You can activate this effect; you cannot attack with monsters for the rest of this turn, except Warrior monsters, also add 1 "Release Restraint" from your Deck or GY to your hand.

Next:

Release Restraint

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Easy one here:

Name: Release Restraint

Normal Spell

Effect: "Tribute 1 "Gearfried" monster; Special Summon 1, Level 7 or higher, "Gearfried" monster from your hand, Deck, or GY, then add 1 Equip Spell from your Deck to your hand and equip it to the monster Special Summoned by this effect. You can only activate 1 "Release Restraint" per turn."

20c8ffb0cdef.jpg

Next:

Not sure if it's been done yet, but how about fixing Flame Swordsman (yes I know Blue Flame Swordsman fixed a lot of issues, but how about some love for the OG) 

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16 hours ago, Baron-777 said:

Next:

Not sure if it's been done yet, but how about fixing Flame Swordsman (yes I know Blue Flame Swordsman fixed a lot of issues, but how about some love for the OG) 

Flame Swordsman

FIRE / Level 5 / Warrior / Fusion / Effect

2 Warrior monsters

ATK 1800 / DEF 1600

Gains ATK equal to the Levels of all monsters on the field x200. If this card destroys a monster by battle, or is destroyed by battle or card effect: You can add 1 FIRE Warrior monster from your Deck to your hand.

Next

Elemental Mistress Doriado

 

 

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Elemental Mistress Doriado (LIGHT)
[Spellcaster / Ritual / Effect ]  Level:3 ATK/1200 DEF/1400 
You can Ritual Summon this card with "Doriado's Blessing". This card's Attribute is also treated as WIND, WATER, FIRE, and EARTH while face-up on the field and in the GY. Once per turn (Quick Effect): You can send 4 cards from the top of your Deck to the GY; Increase this card's ATK by 700 and DEF by 650 for each different Attribute among any monsters sent, until the End Phase. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card; You can add 1 "Doriado" card from your Deck to your hand (except "Elemental Mistress Doriado").

Next: Spiritual Light Art - Hijiri

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Continuous Trap

Unaffected by card effects except its own while you control a "Lyna" monster, or a LIGHT monster owned by your opponent. Once per turn, you can target 1 Banished monster: Your opponent can discard a Trap card to negate this effect, otherwise you can tribute a LIGHT or "Spirit Charmer" monster and Special Summon the targeted monster. During each End Phase: return 3 banished cards to their owners' deck or destroy this card.

Next: Happy Lover

Edited by Loleo
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257px-Happy_Lover_-_Capsule_Monsters.png

Mokey Mokey Lover

 

(Fairy/Effect/LIGHT/Level 1/ATK 800/DEF 500)

 

Effect:

(This card is always treated as "Happy Lover", but it is still treated as a "Mokey Mokey" card)
While this card is face-up on the field or in the GY, it is treated as a Normal Monster. During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can can Special Summon this card, but if you do, take 500 damage.

Next:

Mokey Mokey King

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5 hours ago, Arcadia warlic said:

Mokey Mokey King

LIGHT / Level 6 / Fairy / Fusion / Effect

3 x "Mokey Mokey"

ATK 300 / DEF 100

If this card is Fusion Summoned: You can Special Summon as many "Mokey Mokey" monsters from your hand, Deck or GY. Gains 1000 ATK/DEF for each "Mokey Mokey" on the field and in the GYs. Once per turn (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. 

Next:

Mokey Mokey Smackdown

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Mokey Mokey Smackdown
(Continuous Spell)
While you control "Mokey Mokey", apply the following effect(s), according to the number of your monsters destroyed during this turn:

  • 1 or more: The ATK of all "Mokey Mokey" you control becomes 3000. 
  • 2 or more: "Mokey Mokey" you control inflict piercing damage and cannot be destroyed by battle.
  • 3 or more: "Mokey Mokey" you control cannot be targeted by your opponent's effect(s).
  • 4 or more: "Mokey Mokey" you control are unaffected by your opponent's card effect(s).
  • 5 or more: Battle Damage to your opponent's LP from a battle involving "Mokey Mokey" is doubled.

    Next: Gather Your Mind
  • Shiba Inu 1
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