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new arch-type "COG"


A-counter

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I find the deck idea brilliant but the spell card is s***... sry^^ but cause of its a quick spell you can activate it in your draw phase--> if you than set your trap/spell you reach the NEXT stand by phase so you can activate your spell/trap this turn. in addition the hand effect is: banish one card from your hand to banish more from your deck after this add the from the hand banish card back to your hand?! didnt understand that 0.o and you need more banishing cards!

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I'm really new to this if you couldnt tell lol.

to legromorph, the second effect of the spell card is to be something like you banish 1 card from the deck, give you opponent a chance to react, then add the card you banished to your hand. ill remake it maybe as a normal spell card or a trap so it's not so broken and upload them at a later date. But i was hoping more for not really ideas to keep the deck going but ways to better write the effects of cards an also other types of cards/effects i should add to give it a more realistic feel.

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