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Snatch Steal

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~NOW IN BEAUTIFUL TECHNICOLOR~

 

Description: Teddies feature the potential to manipulate LP loss for combos and enhanced effects. The deck centers around Pendulum Summoning in order to Synchro Summon the main boss monsters, making it a somewhat Aggro deck, since each Synchro Summon allows you to plus due to Pendulum Summoning. 

 

[spoiler=Monsters]

 

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Tombteddy Terror

Level 3 DARK

You cannot Pendulum Summon, except "teddy" monsters. This effect cannot be negated. Once per turn: You can add 1 "Tombteddy" monster from your deck to your hand, then lose life points equal to its level x100. Cannot be targeted by Spell/Trap Cards or Effects. 

<2><2>

Beast/Pendulum/Tuner/Effect

When this card is used as a Synchro Material monster: You can take 1 "Tombteddy" monster from your deck and place it face-up in your Extra Deck, then lose LP equal to its level x 100. You can only use this effect of "Tombteddy Terror" once per turn.

ATK 1600 / DEF 1000

 

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Tombteddy Travesty

Level 3 DARK

You cannot Pendulum Summon monsters, except "teddy" monsters. This effect cannot be negated. Whenever you lose life points by card effect, your opponent loses the same amount of life points. Cannot be targeted by Spell/Trap Cards or Effects. 

<10><10>

Beast/Pendulum/Effect

While you control a "teddy" monster and this card is in your hand or graveyard: You can Special Summon this card, then lose 300 LP. You can only use this effect of "Tombteddy Travesty" once per turn.

ATK 1700 / DEF 200

 

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Tombteddy Troublemaker

Level 3 DARK

You cannot Pendulum Summon monsters, except "teddy" monsters. This effect cannot be negated. Whenever you lose LP: You can add 1 "Tombteddy" monster from face-up in your extra deck to your hand. You can only use this effect of "Tombteddy Troublemaker" once per turn. Cannot be targeted by Spell/Trap Cards or Effects. 

<2><2>

Beast/Pendulum/Effect

When this card is used as a Synchro Material monster: Gain 1000 LP. 

ATK 0 / DEF 1900

 

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Tombteddy Torque

Level 3 DARK

You cannot Pendulum Summon monsters, except "teddy" monsters. This effect cannot be negated. When you Synchro Summon a DARK Synchro monster: You can lose LP equal to the summoned monster's level x 100, then draw 1 card. You can only use this effect of "Tombteddy Torque" once per turn. Cannot be targeted by Spell/Trap Cards or Effects. 

<10><10>

Beast/Pendulum/Tuner/Effect

When this card is Normal or Special Summoned: You can Special Summon 1 "Tombteddy" monster from your hand or graveyard in face-up defense position, then lose LP equal to its level x 100.

ATK 1500 / DEF 900

 

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Tombteddy Traitor

Level 3 DARK

You cannot Pendulum Summon monsters, except "teddy" monsters. This effect cannot be negated. During either player's turn: You can destroy all cards in the Pendulum Zones; Lose LP equal to the amount of cards destroyed by this effect x400, and if you do, your opponent cannot activate effects of monsters summoned from the extra deck until the End Phase. Cannot be targeted by Spell/Trap Cards or Effects. 

<2><2>

Beast/Pendulum/Tuner/Effect

When this card is summoned: You can add 1 “Tombteddy” Spell/Trap card from your deck to your hand. You can only use this effect of “Tombteddy Traitor” once per turn.

ATK 1700 / DEF 1500

 

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Tombteddy Tailor

Level 3 DARK

You cannot Pendulum Summon monsters, except “teddy” monsters. This effect cannot be negated. While you have another “teddy” monster in your other Pendulum Zone: You can destroy this card, then take 1 “Tombteddy” monster from your deck, except "Tombteddy Tailor," and place it in your Pendulum Zone. Cannot be targeted by Spell/Trap Cards or Effects. 

<10><10>

Beast/Pendulum/Effect

When this card is destroyed: Gain 1000 LP.

ATK 1400 / DEF 1700

 

 

 

 

 

[spoiler=Spells/Traps]

 

 

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Tombteddy's Lullaby

Spell Card

Choose up to 3 "Tombteddy" Pendulum monsters from your deck or graveyard and place them face-up in your extra deck. You must have fewer LP than your opponent to activate and resolve this effect. You can banish this card from your graveyard: Add 1 "Tombteddy" Pendulum monster from face-up in your extra deck to your hand. You can only use 1 effect of "Tombteddy's Lullaby" per turn, and only once that turn.

 

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Tombteddy's Torture

Field Spell

All "teddy" monsters you control gain 500 ATK and DEF. During your Standby Phase: You can target 1 "Tombteddy" Pendulum monster you control, or that is face-up in your extra deck; return it to the hand, and if you do, draw 1 card. Whenever you lose LP by card effect: Your opponent loses the same amount of LP.

 

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Tombteddy's Terrible Travels

Counter Trap

When a monster effect is activated while you control a "Dombteddy" card: Negate that effect, then destroy and banish that card. You must have fewer LP than your opponent to activate this card. You can banish this card from your graveyard: Gain 2000 LP. You can only activate 1 effect of "Tombteddy's Terrible Travels" per turn, and only once that turn.

 

 

 

 

 

[spoiler=Extra]

 

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Doomteddy Damsel in Despair

Level 9 DARK

You cannot Pendulum Summon monsters, except "teddy" monsters. This effect cannot be negated. All changes to your life points by card effects are reversed (for you). When this card is destroyed while in your Pendulum Zone: You can take 1 "teddy" Pendulum monster from your main or extra deck, except "Doomteddy Damsel in Despair," and put it in your Pendulum Zone.

<10><10>

Fiend/Synchro/Pendulum/Effect

1 "teddy" tuner + 1 or more non-tuner DARK monsters

While your life points are lower than your opponent's: Apply the following effects, based on the deficit.

  • 1000 or more: This card cannot be destroyed by cards' effects.
  • 2000 or more: Once per turn: You can add 1 "Tombteddy" card from face-up in your extra deck to your hand.
  • 3000 or more: Switch this card's ATK and DEF. Your opponent cannot activate card effects, except during either player's Main Phase 1.
  • 4000 or more: Double this card's ATK.
  • 5000 or more: Once per turn: You can destroy all cards your opponent controls.
  • 8000: Discard all cards in your opponent's hand (min 1), and if you do, your opponent skips their next draw phase.

When this card is destroyed while it is a monster: Place it in your Pendulum Zone.

ATK 0/DEF 3000

 

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Doomteddy Dream Destroyer

Level 6 DARK

You cannot Pendulum Summon monsters, except "teddy" monsters. This effect cannot be negated. While you have fewer life points than your opponent, negate the effects of their Spell Cards. When this card is destroyed while in your Pendulum Zone: You can take 1 "teddy" Pendulum monster from your main or extra deck, except "Doomteddy Dream Destroyer," and put it in your Pendulum Zone.

<2><2>

Beast/Synchro/Pendulum/Effect

1 "teddy" tuner + 1 or more non-tuner DARK monsters

Your opponent cannot target "teddy" monsters you control with Spell/Trap effects. "teddy" cards in your Pendulum Zones cannot be destroyed by monster effects, except "teddy" monsters'. During either player's turn: You can tribute this card, then destroy all cards in the pendulum zones; Draw 1 card, and if you do, draw 1 extra card for each 1000 LP separating your LP from your opponent's. When this card is destroyed while it is a monster: Place it in your Pendulum Zone.

ATK 2600/DEF 1400

 

Doomteddy Deathly Drear

Level 6 DARK

You cannot Pendulum Summon monsters, except "teddy" monsters. This effect cannot be negated. While you control a "teddy" monster, your opponent cannot Normal Summon. When this card is destroyed while in your Pendulum Zone: You can take 1 "teddy" Pendulum monster from your main or extra deck, except "Doomteddy Deathly Drear," and put it in your Pendulum Zone.

<2><2>

Beast/Synchro/Pendulum/Effect

1 "teddy" tuner + 1 or more non-tuner DARK monsters

When this card is summoned: You can add 1 "Tombteddy" Spell/Trap card from your deck to your hand. When your opponent activates a Spell/Trap card: You can target that card, then target 1 "teddy" Pendulum monster that is face-up in your extra deck; negate the effect of the first target, and return them to their owners' decks. You can only use this effect of "Doomteddy Deathly Drear" once per turn. When this card is destroyed while it is a monster: Place it in your Pendulum Zone.

 

 

 

 

Strategy: The main strategy of Teddy is to make sure you can Pendulum Summon the correct materials for a Synchro Summon, and later make sure your opponent cannot harm your side of the field through effects of the Synchro Monsters. Once ready, the deck can make offensive endeavors, due to the buffing field spell and the potency of 5 monsters on board.

 

Support: Dark support serves helpful. "Caligo Claw Crow" can be used to synchro summon T.G. Hyper Librarian and Beelze, which are both useful for different reasons. "Edge Imp Sabres" could be used, although that may hinder the deck more so than help. Crush Card and Deck Devastation Virus could be used to further lock the opponent, although the options are somewhat limited. Wavering Eyes is certainly a must, and if you have trouble with consistency, Luster Pendulum the Dracoslayer will help.

 

Lore: This picture started it all:

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Post-Testing: Ok so uh there are a lot of resources. Like a lot.

With Torture, you can easily go plus 2 for no reason, not to mention that any Pendulum deck is rendered completely useless against Dream Destroyer and/or Traitor. Monarchs would have a hard time dealing with them because of the mass amount of effect negation potential in the deck and Monarchs' heavy reliance upon going first to prevent Extra Deck plays. Dream Destroyer with a boost from searchable Torture doesn't care about Dark Destroyer at all, since it's 100 ATK higher and can tribute to dodge its targets. 

Fortunately, it can be stopped with Kaiser Coliseum or a turn 1 True Monarchs. Pepe could recover given it had enough resources itself a la Wavering Eyes, but a 3 non-searchable is hard to compete with 3 non-searchable, 3 searchable, and 3 extra deck ones. 

One of the worst things you can do to yourself is let the player survive with few LP. A late game Damsel is guaranteed to win unless its effect is negated and a magic cylinder or burning mirror force is used as a response. Did I mention you can get 2 on board in one turn with enough pluses?

Anyway, they're also immune to Twin Twisters while you control one of the monsters, and can still make synchro plays without Pendulum Summoning. That means that anything made to stop pendulums particularly (such as Anti Spell Fragrance, Nat Beast, etc)...won't (easily).

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