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primus2000

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D/D/Ds been one of my favorite archetypes. I came up with theses ideas and thought I'd share them:

 

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D/D/D Unending Time King Kronos

Attribute: Dark

Rank: 8

Type: Fiend

Atk/Def: 3000/2200

Effect:2 Level 8 "D/D/D" monsters

As long as this card has Xyz materials, "D/D" cards are unaffected by your opponent's card effects, except this card. During either player's turn, when you take effect damage, you can detach 1 Xyz material; Special summon 1 "D/D" monster from your extra deck, and if the special summoned monster is an Xyz monster, attach the material that was detached from this card to that Xyz monster. During each end phase, if you do not control a face-up "Dark Contract" Spell/Trap card, detach 1 Xyz material or destroy this card.
 
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D/D/D Savant Philosopher King Aristotle
Attribute:Dark
Level:8
Type:Fiend
Atk/Def:2900/2100
Effect:This card cannot be Special Summoned, except by the effect of a "D/D/D" Ritual Spell card, or by the effect of a "D/D/D" monster, as long as this card was first Ritual summoned. All effect damage you would take is instead inflicted to your opponent. This card can attack each monster your opponent controls, once each. This card cannot attack directly.
 
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D/D/D Merciless Onslaught King Extinction

Attribute:Dark
Level:8
Type:Fiend
Atk/Def:2500/1900
Effect:When you take effect damage from a "Dark Contract" Spell/Trap card, and have already taken effect damage previously that turn, Special Summon this card from your hand or graveyard, and if you do, send 1 "D/D/D" monster from your deck to your graveyard. Once per turn, if you have taken 3000 or more effect damage, you can target 1 "D/D" monster in your graveyard; Special Summon that target, but its effects are negated and you can only special summon "D/D" monsters fro the rest of the turn this effect was activated.
 
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Ritual of the Savant Kings
 
Effect: (This card counts as a "D/D/D" Ritual Spell card)
This card is used to Ritual Summon 1 "D/D/D" Ritual monster from your hand or graveyard. You must also tribute monsters from your hand or field whose total levels exactly equal the level of the "D/D/D" Ritual Monster. While this card is in your graveyard, except the turn this card was sent to the graveyard, and if you control no monsters, you can send 1 "D/D" monster from your Deck to the graveyard to add this card from your graveyard to your hand, and if you do, you can shuffle 1 "D/D/D" monster from your graveyard to deck. You can only use each effect of "Ritual of the Savant Kings" once per turn.
 
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Dark Contract with the "C"
 
Effect:You can only control 1 face-up "Dark Contract with the "C"." During each of your end phases, if you special summoned from your extra deck this turn, apply one of these effects until the end of the next turn:
-Your opponent cannot Xyz summon
-For each monster your opponent special summons, draw 1 card.
-Your "D/D" monsters cannot be targeted by your opponent's card effects.
-All of your opponent's cards that are sent to the grave are banished instead.
Once per turn, during your Standby Phase: Take 1000 damage.
 
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Dark Contract with the Talwar
 
Effect:Once per turn, when a "D/D" monster(s) would be destroyed by a card effect, send 1 "Dark Contract" card from your Deck to the Graveyard, and if you do, negate that card effect and shuffle 1 card from your opponent's Hand, Field, or Graveyard into their Deck. While you control another "Dark Contract" card(s) in your Spell/Trap zone(s), your opponent cannot activate monster effects when a "D/D" monster attacks or is attacked. Once per turn, during your Standby Phase: Take 1000 damage.
 
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Dark Contract with the Ultimate Offering
 
Effect:During your turn only, You can pay 500 to gain an additional normal summon (Max 2) for each face-up "Dark Contract" Spell/Trap card you had during your Standby Phase. You can only control 1 face-up "Dark Contract with the Ultimate Offering." Once per turn, during your Standby Phase: Take 1000 damage.

 

EDIT:Bringing more, but these were ideas given to me by @egotisticalghost:

 

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Effect:While this card is face-up on the field, the summon(s) of a "D/D" monster(s) cannot be negated, and your opponent cannot activate cards to that summon. When a "D/D" monster is attacking or is attacked, it is unaffected by you opponent's card effects until the end of the damage step. Once per turn, during your Standby Phase: Take 1000 damage.

 

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Effect:You can send 1 card from your hand to the graveyard; Special summon 1 "D/D/D" monster from your extra deck, but its attack is halved, and its effects are negated until the end of this turn.(This does NOT count as the proper summon.) If you have summoned 2 or more monsters from the extra deck by proper means of summoning, destroy all Spell/Trap cards your opponent controls. You can only use each effect of "Dark Contract with the Beast King" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

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