A Dungeons & Dragons Club
What is Dungeons & Dragons, you ask? Dungeons & Dragons, more commonly referred to by its abbreviation, D&D, is a fantasy tabletop roleplaying game. If that doesn't interest you, then you're free to leave. However, I would recommend you give it a chance. As somebody who dislikes most board games, I can safely say that I love D&D. If you like to roleplay, then you'll most likely love D&D. And if you don't, what about that RPG you play all the time? The mechanics were originally inspired by D&D, the first roleplaying game.
Now that I have your attention, I'll explain the basic requirements of D&D.
- Friends. You need multiple people to play D&D. At least two, actually.
- An imagination and a willingness to use it. You don't need to be a master at it, just the readiness to create something with others.
If you are a beginner at this, you will find your first characters will be cliches, enough to make veterans groan and roll their eyes. That's okay. Because your next characters will be better, and the ones after that better still. Stretching and using our creativity is how we improve. Budding writers will find a lot of reason to play this game.
You can consider this club a hub, or a tavern, to use D&D terminology. A focal point, a place for people to gather together, discuss D&D, and more importantly, learn about D&D. From my short time here at YCM, I've noticed a lot of people who want to get into the game but can't for whatever reason, so I decided to bring the game to them.
This is a place where you can get the resources to learn about D&D, create characters and discuss them with others, and...last but not least...PLAY THE GAME.
- Read The Rules of YCM if you haven't already.
- Be respectful to other members. Even if they made what you consider to be a horrible character, you should try and build them up, rather than tear them down. Give constructive criticism rather than destructive criticism.
- I have the right to add more rules if I think of them. It'd be great if you don't give me a reason to, though.
YCM Username: Pretty self-explanatory.
Nickname: Is there a name you'd rather be called here?
Experience: If you're new, say so. If you're not, list what editions you've played.
And then optional things you can include. Newbies can ignore this.
Favorite Edition: Self-explanatory. Which edition do you prefer? Pathfinder nerds can put Pathfinder if they want.
Playstyle: According to the Dungeon Master's Guide, there are generally seven types of players. Most people fall under multiple categories, but there are usually one or two that stand out. Which ones describe you the most?
- Actors - People who like to get into character and have their character interact with others.
- Explorers - People who like to learn about the world they're in and find out what's next.
- Instigators - People who like to make things happen and take risks.
- Fighters - People who like to kick butt and take bold action.
- Optimizers - People who like to perfect their characters' capabilities and gain levels.
- Problem solvers - People who like to untangle the webs of the enemy's plans and come up with their own.
- Storytellers - People who like to contribute to the narrative and see the plot unfold before their eyes.
YCM Username: Sylvëon
Nickname: Doesn't matter, though Seth is one of the more common ones
Experience: 3rd (I've forgotten most of the rules for it, though), 3.5th, 4th, 5th
Favorite Edition: 5th
- Sylvëon "Seth"
- Great Lord Cow "CowCow"
- Is the Order a Mitcher "DaMitch"
- shadowliepard "liepard"
- JustYui "Yui"
- MEWRYYYYYYYY CHRISTMAS "Lujan"
- Big Bad Pennar "Ryko/Flandre"
- cardgameking "CGK/Solomon"
- Saitama "Saiku/One Punch Man/Mr. Steadfast"
- Sardonyx "Birdie/Aubrey"
- Kitty w/ Bow "Aez"
- 「Yami Muddy」 "James/Muddy/Clean/JamesSomething"
- Talim Rave "Tayla/Tesability/Tes/Talim"
- _dova666 "Dova"
- Thar "Thar"
- Cherz the Poro "Cherz/Kate"
- Zaibatsu "Zai/DM Extraordinaire"
- ǝuuıɹ "Rinne"
- TR-8R "Tenta"
- Cätɐstrøphǝ "Catastrophe"
- Htamret "Tainted Mythos/Tainted/Mythos"