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[spoiler=Entry]

Arcane Dusk Magician

DARK

✪8

2600/2300

[spellcaster/Fusion/Effect]

1 Spellcaster-Type Normal Monster + 1 Spellcaster-Type monster

This card can also be Special Summoned (from the Extra Deck) by Tributing the above cards you control (in which case you do not use "Polymerization"). When this card is Special Summoned from the Extra Deck: Destroy all Spell/Trap cards on the field. This card is unaffected by other monsters' effects. Once per turn: You can target 1 Spellcaster-Type Normal Monster in your Graveyard; Special Summon that target. If this card is destroyed by battle or card effect: Add 1 Normal Spell Card from your Graveyard to your hand. 

 

 

 

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[spoiler=My Entry]

Sorceress of Despair

DARK, Level 7

Spellcaster/Fusion/Effect

2400/1200

2 DARK monsters

You can also Fusion Summon this card (from the Extra Deck) by Tributing the above cards you control (in which case you do not use "Polymerization"). During either player's turn, if an opponent's card effect would be activated that targets another DARK monster you control: You can change this card to Defense Position; negate that activation, and if you do, destroy that card. If this card is destroyed by an opponent's card effect: Destroy all Spell/Trap cards on the field, and if you do, both players take 250 damage for each Spell/Trap card destroyed this way. You can only activate each effect of "Sorceress of Despair" once per turn.

 

 

 

Tada.

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Striker

Sorceress of Despair

DARK, Level 7

Spellcaster/Fusion/Effect

2400/1200

2 DARK monsters

You can also Fusion Summon this card (from the Extra Deck) by Tributing the above cards you control (in which case you do not use "Polymerization"). During either player's turn, if an opponent's card effect would be activated that targets another DARK monster you control: You can change this card to Defense Position; negate that activation, and if you do, destroy that card. If this card is destroyed by an opponent's card effect: Destroy all Spell/Trap cards on the field, and if you do, both players take 250 damage for each Spell/Trap card destroyed this way. You can only activate each effect of "Sorceress of Despair" once per turn.

Now, this is a pretty interesting card. It has a way of being used in any DARK deck, so that adds to its techability. The negation effect seems fair enough to me, seeing as how it has incredibly low defense points and it can only negate an effect that targets another dark monster, so it becomes Castel/101 protection for Beelze. However, the mandatory effect of destroying all spell/trap cards on the field and inflicting burn damage is what adds to its viability. I am pleased with this card.

 

Playability(15/20)

Inspiration(8/10)

Balance(13/15)

Total: 36/45

 

Chivalry

Arcane Dusk Magician

DARK

✪8

2600/2300

[spellcaster/Fusion/Effect]

1 Spellcaster-Type Normal Monster + 1 Spellcaster-Type monster

This card can also be Special Summoned (from the Extra Deck) by Tributing the above cards you control (in which case you do not use "Polymerization"). When this card is Special Summoned from the Extra Deck: Destroy all Spell/Trap cards on the field. This card is unaffected by other monsters' effects. Once per turn: You can target 1 Spellcaster-Type Normal Monster in your Graveyard; Special Summon that target. If this card is destroyed by battle or card effect: Add 1 Normal Spell Card from your Graveyard to your hand.

First of all, it has no OPTs in it, so it can be exploited. One normal Spellcaster and one effect Spellcaster is not so difficult to get, considering pendulum magicians are a thing, so this really pushes for their OTK. It does offer an Azure-Eyes effect to it, which is nice. It also allows you to fetch your spells after it has been destroyed. Overall, I'm not too fond of this.

 

Playability(13/20)

Inspiration(7/10)

Balance(10/15)

Total: 30/45

 

Cardgameking

TricKing the Trick King

LIGHT - lvl 9 - Spellcaster/Fusion/Effect - ? Atk ? Def

(2 "Performa" monsters with different names + 1 Spellcaster-type monster)

This card is treated as a "Performapal" and "Performage" monster. When this card is special summoned, destroy all spell/traps cards on the field then apply the following effects depending on what cards were destroyed by this effect

-"Performapal" cards: Target three "Performapal" cards in your extra deck, then place one in your Pendulum zone and Special Summon the others.

-"Performage" cards: Xyz Summon one Spellcaster-type monster in using 1 "Performage" monster that is face up in your extra deck and 1 "Performage" monster in your extra deck.

This card's attack is equal to the combined written attack of cards in the Pendulum zones.

I hate Performapal. The 3 material requirement is a bit too high in my opinion. Though, it is acceptable for what it does. It destroys all backrow on the field, then can either swarm the field with the P-Pals or XYZ summon a P-Mage, or both. It then gets the added bonus of potentially having the highest attack on the field. Though, I say that it needs to have a hard OPT to avoid spammability.

 

Playability(14/20)

Inspiration(8/10)

Balance(12/15)

Total: 34/45

 

Excalibur

http://imgur.com/DTrcpiD

Lore:

5 Spellcaster-Type monsters

Must be either Fusion Summoned, or Special Summoned by tributing the above cards from you hand or face-up on your side of the field (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. When this card is Summoned: You can take control of up to 2 Spellcaster-Type monsters your opponent controls. If this card would be targeted by a card effect: You can switch the target to another Spellcaster-Type monster on the field. There can only be one face-up "Divine Mage Plaidor" on the field. You can tribute 3 Spellcaster-Type monsters on the field: Destroy all Spell/Trap cards on the field. If this card would be destroyed and sent to the Graveyard: Return it to the Extra Deck, instead.

Alright, so this is weird. It requires 5 Spellcasters for materials. That's easy to do given pendulum magician is a thing. It then takes control of Spellcasters your opponent controls, which is what makes this an oddball. This assumes that your opponent is running Spellcasters in the first place, which would only really make this card work in a mirror match. It then requires 3 tributes to use the mandatory effect. That's again too high in my opinion. I do like how it can return to the extra deck to avoid destruction, but at what cost? You dodge a Raigkei then are left open for a direct attack. Perhaps it could use a clause that allowed it to replace itself with something?

 

Playability(11/20)

Inspiration(7/10)

Balance(10/15)

Total: 28/45

 

Sorry Excalibur, but you win no sweet genius.

 

Round 2 shall start now. You have until Sunday 1:00 PM EST to make a Synchro monster with the mandatory effect.

 

"Neither player can special summon monsters, except by synchro summon."

 

Be inspired by a boa constrictor, the largest snake in the reptile kingdom. How do you interpret this? Do you think of predation? Perhaps the jungle? Maybe how it uses its long body to crush its prey before consumption?

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Synchro Constrictor

EARTH, Level 7

Reptile/Synchro/Effect

2500/1400

1 Tuner + 1 or more non-Tuner monsters

During each player's Main Phase 1, nether player can Special Summon monsters, except by Synchro Summon. During either player's turn: You can discard 1 card, then target 1 monster your opponent controls: negate its effects, and if you do, it cannot be used as a Synchro Material Monster this turn. You can only activate this effect of "Synchro Constrictor" once per turn.

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My entry

[spoiler=Synchro Entry]

Oracle Constrictor

LIGHT - lvl 8 - Reptile/Synchro/Effect - 2600 atk 2100 def

(1 tuner monster + 1 or more Reptile-Type non-tuner monsters)

When this card is Synchro Summoned, you can destroy up to 3 Set cards on the field. As long as neither player controls no Set cards, neither player can special summon except by Synchro Summon and you can Normal Summon 1 Reptile-type monster in addition to your Normal/Summon set. When either player sets a card, you can banish 1 Reptile-monster from your graveyard: Shuffle the set card back into your opponent's deck, then, the monster you banished from your graveyard was level/rank 5 or higher, target 1 face-up card on the field: Negate that card's effects.

 

 

Made a few edits.

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[spoiler=Entry]

 

x1S3Bv8.jpg

 

[spoiler=Lore]

1 Tuner + 1 or more non-Tuner monsters

Neither can Special Summon monsters, except by Synchro Summon. When this card destroys and opponent's monster by battle or inflicts battle damage to your opponent: Target 1 unoccupied Monster or Spell/Trap Card Zone; that Card Zone cannot be used. During the Standby Phase: Inflict 200 damage to your opponent for each Card Zone that cannot be used because of this card's effect. You can only control 1 "Origin of Bindings, Quetzal".

 

 

[spoiler=Flavor Notes]Immitates a boa constrictor with its effect, giving the opponent less and less mobility until it renders them helpless. And for the tighter the grip, the less they can breathe, hurting them, the prey (e.g. the burn effect).

Quetzal is a deity that resembles a feathered serpent.

 

 

 

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Synchro Constrictor

EARTH, Level 7

Reptile/Synchro/Effect

2500/1400

1 Tuner + 1 or more non-Tuner monsters

During each player's Main Phase 1, nether player can Special Summon monsters, except by Synchro Summon. During either player's turn: You can discard 1 card, then target 1 monster your opponent controls: negate its effects, and if you do, it cannot be used as a Synchro Material Monster this turn. You can only activate this effect of "Synchro Constrictor" once per turn.

Very fascinating. It has the mandatory effect along with something interesting to fulfill it's purpose as a floodgate. However, making it activate during your turn as well seems weird, though you could argue that it's for the Yang Zing matchup. Being generic hurts the balance though. It could at least require reptiles.

 

Playability(16/20)

Inspiration(6/10)

Balance(13/15)

Total: 35/45

 

My entry

[spoiler=Synchro Entry]

Oracle Constrictor

LIGHT - lvl 8 - Reptile/Synchro/Effect - 2600 atk 2100 def

(1 tuner monster + 1 or more Reptile-Type non-tuner monsters)

When this card is Synchro Summoned, you can destroy up to 3 Set cards on the field. As long as neither player controls no Set cards, neither player can special summon except by Synchro Summon and you can Normal Summon 1 Reptile-type monster in addition to your Normal/Summon set. When either player sets a card, you can banish 1 Reptile-monster from your graveyard: Shuffle the set card back into your opponent's deck, then, the monster you banished from your graveyard was level/rank 5 or higher, target 1 face-up card on the field: Negate that card's effects.

 

 

Made a few edits.

Well, that's interesting. The on-summon pop 3 in order to use the floodgate effect really looks nice, but then it gives you an additional normal summon. That helps to build some nice swarm power in the long run. The second effect can cause some good disruption as well, but it can do it multiple times per turn, giving it spammability. It could use some reduction as to how often it can use its effect. Twice sounds good. Other than that, it looks good.

 

Playability(15/20)

Inspiration(6/10)

Balance(13/15)

Total: 34/45

 

[spoiler=Entry]

 

x1S3Bv8.jpg

 

[spoiler=Lore]

1 Tuner + 1 or more non-Tuner monsters

Neither can Special Summon monsters, except by Synchro Summon. When this card destroys and opponent's monster by battle or inflicts battle damage to your opponent: Target 1 unoccupied Monster or Spell/Trap Card Zone; that Card Zone cannot be used. During the Standby Phase: Inflict 200 damage to your opponent for each Card Zone that cannot be used because of this card's effect. You can only control 1 "Origin of Bindings, Quetzal".

 

 

[spoiler=Flavor Notes]Immitates a boa constrictor with its effect, giving the opponent less and less mobility until it renders them helpless. And for the tighter the grip, the less they can breathe, hurting them, the prey (e.g. the burn effect).

Quetzal is a deity that resembles a feathered serpent.

 

 

 

That's actually very useful. Once again, I'm not too fond of it being generic, but since you can only control 1, that makes up for it to an extent. The burn damage, along with the Ojama-esque ability to prevent your opponent from using monster zones is also great. However, I would say it shouldn't be allowed to attack during the turn it uses its burn effect.

 

Playability(15/20)

Inspiration(7/10)

Balance(13/15)

Total: 35/45

 

Sorry cardgameking, but you win no sweet genius.

 

It is now time for the final round. You have until Friday at 1 PM EST to make an XYZ monster based on Sumo Wrestling. The art of sumo goes to Japan. It's an athletic competition between 2 unstoppable forces colliding with one another. Perhaps you think of that, or do you think of how to win you must force your opponent out of the ring? I'm changing up the mandatory effect for it. Instead of summoning through a RUM, it must have this effect.

 

"If this card battles an opponent's monster: You can detach 1 material; Return it to hand." This is required to appear on the card in some fashion.

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Goyo Gourmand

EARTH
4✪
2300/1800
[Warrior/Xyz/Effect]

2 Level 4 EARTH Monsters

While this card has Xyz Material, it is unaffected by other monster effects. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach it to this card as an Xyz Material. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; return it to the hand. You can only use each effect of "Goyo Gourmand" once per turn.

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Sumo Enforcer

EARTH, Rank 5

Warrior/Xyz/Effect

2500/1500

2 Level 5 monsters

You can also Xyz Summon this card by using a Rank 3 or 4 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster become Xyz Materials on this card.) During either player's Damage Step, when a Level 4 or lower monster you control battles: You can detach 1 Xyz Material from this card; that monster's ATK becomes the ATK of the monster it is battling. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; return it to the hand. You can only use each effect of "Sumo Enforcer" once per turn.

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This was a tough call for me. Both of these are good cards.

 

Goyo Gourmand

EARTH4✪2300/1800[Warrior/Xyz/Effect]

2 Level 4 EARTH Monsters

While this card has Xyz Material, it is unaffected by other monster effects. When this card [/size]destroys an opponent's monster [/size]by battle and [/size]sends it to the [/size]Graveyard: You can attach it to this card as an Xyz Material. [/size]If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; return it to the hand. You can only use each effect of "Goyo Gourmand" once per turn.

Wow, that's a lot of coding.

 

First off, I like how this card has two options for its battling effect. One that attaches the monsters it destroys and one with the mandatory effect of non-targeting removal. It also has a neat effect of not being affected by card effects. However, Goyo, from what I've seen, is a synchro-based deck. Not only that, but the unaffected by card effects effect turns this into a powerful beatstick. It makes you have to use its return to hand effect sparingly or you can just build up its materials to the point where it doesn't matter anymore.

 

Playability(15/20)

Inspiration(7/10)

Balance(14/15)

Total: 36/45

 

Sumo Enforcer

EARTH, Rank 5

Warrior/Xyz/Effect

2500/1500

2 Level 5 monsters

You can also Xyz Summon this card by using a Rank 3 or 4 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster become Xyz Materials on this card.) During either player's Damage Step, when a Level 4 or lower monster you control battles: You can detach 1 Xyz Material from this card; that monster's ATK becomes the ATK of the monster it is battling. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; return it to the hand. You can only use each effect of "Sumo Enforcer" once per turn.

Well, to start, it definately has its playability in XYZ-happy decks. Since the monster has to be level 4 or lower, it allows you to out other monsters that are difficult to remove that have effect immunity. However, it does not have built in protection like Chivalry's. Comparing the two, this has only the summoning condition going for it.

 

Playability(14/20)

Inspiration(7/10)

Balance(14/15)

Total: 35/45

 

Congratulations, Chivalry. You are a sweet genius, like me. You win the grand prize of 4,000 points. Striker, don't feel bad though. You get a constellation prize of 2,000.

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