APPS ARE COMPLETED
Name: Emma Pathos
SOMEONE TEACH ME IMAGES
The first noticeable thing about Emma is her height. At about 4'8" (~140 cm), most people mistake her for a young child at first glance. Next is her manner of dress- she favors a rather neutral brown-and-gray dress, and boots that would be rugged if they weren't so clean and well-kept. Even her glasses use gunmetal-gray frames, in stereotypical psychologist rectangular frames. All in all, rather dull . . . until one notices her fiery red waist-length hair (that is usually tied into a practical ponytail), and deep azure eyes.
In direct contrast to her intentionally dull appearance, Emma is highly outspoken, with an insatiable need to keep up-to-date on all information around her. Regardless of what it is, Emma would be happier knowing it and possibly keeping the secret than sitting in ignorance. She pokes, prods, and makes a nuisance of herself until she finds out what an issue is.
In fact, this same nature applies to people. To Emma, people exist as mysteries to be solved, and nothing will stop her from discovering what said secrets are. She plans to become a psychiatrist, to make a living out of discovering secrets.
When it comes to competition, however, Emma will make a point to ask her questions as she is acting- years of being made fun of for her height have given her a severe inferiority/superiority complex; if she's not the most capable, intelligent person in a room, she has a tendency to freak out and pursue information even more neurotically.
Dragons of Emotion
A Dragon-Type Deck focused on gaining and maintaining advantage by any means necessary. She primarily focuses on Life Point advantage, to abuse her personal favorite Spell Card: Tsukumo Slash (which increases a monster's ATK by the difference between both players' LP). She creates and widens this gap using two dragons that flow into one another seamlessly: Shining Hope Dragon, a Level 8 Synchro that heals her when it's Summoned, and Crushing Despair Dragon, a Rank 5 Xyz that provides burn damage; when one goes to the Graveyard, the other is Summoned.
Naturally, because of this, she runs lots of Dragon-Type Materials for her double aces, as well as burn and healing cards. In situations where the duo can't be effectively used, she falls back on other Synchro or Xyz Dragons to make the field safe for Shining Hope and Crushing Despair.
The nature of the Deck makes OTKs difficult, but this gives Emma more time to talk with her opponent.
Shining Hope Dragon
LIGHT - Level 8 - Dragon/Synchro/Effect - 3000/2000
1 Dragon-Type Tuner + 1 or more non-Tuner monsters
When this monster is Synchro Summoned, send it to the Graveyard. When this monster is Special Summoned: Increase your Life Points by 2000. Once per turn, you can increase your Life Points by half the original DEF of 1 Dragon-Type monster in your Graveyard. If this monster is sent to the Graveyard, you can Special Summon 1 "Crushing Despair Dragon" from your Graveyard (This is a Quick Effect, and does not end the Battle Phase).
Crushing Despair Dragon
DARK - Rank 5 - Dragon/Xyz/Effect - 3000/2000
2 Level 5 Dragon-Type monsters
If this monster was Special Summoned from the Graveyard by the effect of "Shining Hope Dragon": Attach all Level 5 or lower Dragon-Type monsters in your Graveyard to this card as Xyz Material. Once per turn, you can detach 1 Xyz Material from this card to inflict 200 damage to your opponent times the number of Monster Cards in their Graveyard. If this card is sent to the Graveyard, you can Special Summon 1 "Shining Hope Dragon" from your Graveyard (this is a Quick Effect, and does not end the Battle Phase).
WIND - Level 5 - Dragon/Tuner/Effect - 2000/800
You can discard 1 card from your hand to Special Summon this monster (from your hand). If this monster is used as Synchro Material for the Summon of a Dragon-Type Synchro monster, you can Special Summon as many "Morale Dragon"s as possible from your hand or Deck.
WIND - Level 3 - Dragon/Effect - 1200/800
If this card is sent from your hand or Deck to the Graveyard: Special Summon it in face-up Defense Position. If this monster was Summoned this way, you cannot Summon monsters this turn, except Dragon-Type monsters.
If you control a face-up "Shining Hope Dragon" or "Crushing Despair Dragon", send the top 2 cards of your opponent's Deck to the Graveyard: Increase your Life Points by half the original ATK of all monsters sent to the Graveyard this way. You can only activate 1 "Emotional Overload" per turn.
Born well and truly into the upper class, Emma Pathos comes from a general position of power in Ambrosia, even without her parents' support. In terms of life within the city, she was born into moderate privilege and shows every sign of climbing higher- with her quick wit, general skill with psychological profiles, and straightforward yet generally effective Dueling style, most things are not denied Emma.
One of the things she is denied, though, is a social circle. She sits on a status borderland- not technically rich or powerful enough to succeed in interactions with the upper class, not low-class enough to have instant camaraderie with large groups of people, and with her legitimately irritating personality and easily-mocked stature she generally just gets her work done and functions alone.
This is not to say she is a loner, or likes the solitude, but she has a very difficult time not immediately getting on a person's bad side, especially with her intrusive and uncomfortably accurate psychological profiles of people. She is aware of why she pushes people away, but is generally unable to "fix" her personality.
While not at the very top of all her classes, Emma is never outside the top 10.
Emma's manner of speech changes when one of her aces is on the field, generally becoming more aggressive and condescending when Crushing Despair is on the field, and calmer/more pleasant with Shining Hope.
Shining Hope's theme, Summoning Chant, and attack/effect names:
"Take flight, purest being of hope and light! Infuse the world with the brightness of your body and purpose! Synchro Summon, Level 8! Shining Hope Dragon!"
On effect- "Hope's Flight!"
On attack- "Stream of Light!"
Crushing Despair's theme, Summoning Chant, and effect/attack names:
"Rise up, being of soul-crushing despair! Inflict upon your foes the true meaning of hopelessness! Xyz Summon, Rank 5! Crushing Despair Dragon!"
On effect - "Despair's Gravity!"
On attack - "Obsidian Lance!"
Name: Dennis Mongol
No images, sorry.
Dennis is uncomfortably tall, often towering over older students and even his teachers (He's 6'3", or about 188 cm), and his ragged, unevenly cut pale-blond hair and wide gray eyes just make people more uncomfortable.
However, one glance at his loose-hanging jacket, beat-up jeans, and vaguely stained white-ish shirt are one's first hint at his "I-don't-care-why-should-you" nature.
Dennis isn't exactly lazy . . . he's just unmotivated. There is very little that manages to get under his skin, which inevitably leaves him shrugging off important issues. He does just enough in school to keep everyone involved from freaking out, but honestly he doesn't see the importance.
Surprisingly, though, one of the few people that can get him to do much more than the bare minimum is his PE teacher, Dirk Noir. Otherwise, he is among the worst of slackers.
He does Duel very aggressively, but not out of any legitimate interest- he just wants to end things as quickly as possible.
Dennis is heavily interested in horses, and a Deck focused around them was too good to pass up- they even fit his favored playstyle! In general, he throws enough Darkhorse monsters at his opponent at a high enough speed that they're generally left unable to hold off the assault. In particular, he favors a turbocharged rush to Darkhorse Victory, often passing up other Synchro or Fusion monsters that would often be safer bets.
In terms of strategy, he generally always goes all-in, to try to force a Duel to be over as quickly as possible, either way; he either gets off a win in the first three turns, or loses in that time. For this reason, control and floodgate Decks are among the few things that can actually rile him up, because he sees them as a legitimate waste of his time and effort.
Dennis was born and raised in the lower classes, and while he was a very bright-eyed child, several years of being told he won't amount to anything due to his status as a self-maintaining orphan has left him highly fatalistic, with the belief that he could work twice as hard as someone higher on the social ladder and still only get half as far. Because he lives mostly by himself, he values where he puts his time and effort, and has learned not to waste it on other people's expectations.
This said, he does have an against-school-rules job he goes to, which is how he affords a complete "Darkhorse" Deck- Duel Monsters, after all, is a game about skill, and if he is good enough he can win cash prizes and get himself out of the lower classes. Generally speaking, however, in a Duel that doesn't promise to be important, he's learned to just be done with it as quickly as possible.
His last name is a reference to Mongols being far superior horsemen to most people of their time.
Dennis generally doesn't even Summon "Darkhorse Knightmare" unless he's serious, because it's a card definitely geared towards the long game. However, if it is his only option, sometimes he'll bring it out regardless.
Dennis once tried to enter a tag tournament, but couldn't find a willing partner in time.
EDIT: Took me long enough, whew.
Emma is accepted, Dennis is denied. PM me your skype info? i don't think I have you.
Name: Hiraku Tsukino
Physical DescriptionImageHis appearance is that image above. I could get into height and weight and stuff; but the weight's going to be mostly irrelevant during the entire course of the RP and is, thus, kind of useless information for what kind of plot/interactions there will be. I mean, you can totally see he's a skinny fella with a totally innocent expression and probably stands at like 5' 6" or some biz; not that anyone has any kind of easy time imagining what these heights actually will look like, but you know, it's there so you can't blame me. Anyways, if you're reading this, I assume you have eyes with which you can see the image. Also, his eyes are probably not red; more of a gray/brown. Just take that red as... artistic liberties.
Hiraku is a perfectionist who places high standards upon himself. An ambitious, hard worker; Hiraku stands for nothing less than perfection for his school work, and for his dueling. Hiraku is a friendly person, though. While he may hold high standards upon himself, he's a genuinely enjoyable person with an up-beat attitude, perhaps leaning more on the eccentric side. Of course, his high standards get in the way of closer friendships sometimes, which leads to maybe a more selfish personality at times. Hiraku is a good kid with much expected of him, and while selfish at times, he does care for the people around him. Being on the high honors roll may make his life busy, Hiraku can still find time to take a break now and then.
Omega Synth Perfection
Hiraku runs a deck built around the OS (Omega Synth) archetype, and focuses his strategies on complex combos and plays to always stay one step ahead of his opponent. Hiraku has often been spoken of as the best Synchro player in the school; and often makes strong work of the more advanced Accel Synchro techniques with his cards. Of course, it's often said that he's holding back in his duels, and there's a potential in his deck that hasn't been unlocked yet.
BiographyHiraku is an honor's roll student; often top of his class, but not without competition now and then. Hiraku comes from an upper-middle class family as an only child. His parents, knowing how intelligent their child was, have him slated for "great things", and even intend for him to one day work for control to help improve the city. Hiraku's father always said that there was a lot the city needed to be improved, and that Hiraku could one day pull it off.Throughout school, Hiraku does what he can to make friends; but ultimately has difficulty thanks to his schedule and his school work. But, he still does his best to make time for friends, and to make time for dueling.
- Hiraku often sneaks out to participate in local Duel Monsters tournaments
- Hiraku is known to have a tremendous sweet-tooth; but loves salty food just as much.
- Hiraku may or may not have too many video games.
Hiraku is accepted.
First of probably two apps from me can be found below.
The Fire Princess
"Aw, you thought you'd beat me? That's so cute~"
Name: Kimiko Hatakeyama
Kimiko stands at a
humblespectacular 5'1" and weighs 94 pounds. Atop her head is smooth, greenish-blue hair that remains cut to be approximately shoulder length, accompanied by two eyes of the same color. Her skin complexion is soft and light, and a smile can usually be seen on her face. As far as fashion is concerned, Kimiko is a fan of dark, yet vivid colors, and will probably be carrying around one of any number of objects she's made herself.
The first thing one would notice about Kimiko as far as personality goes is that she places herself high atop a pedestal above everyone else around her. Kimiko doesn't just think she's better than you; she knows it, and particularly dislikes when anyone tries to contest this knowledge. Anyone who challenges her to establish supremacy as opposed to simply having the privilige to go up against her will soon find that she is both a mocking winner and a sore loser, which can be problematic as she doesn't believe in ties. With this high opinion of herself, it's no small task to earn Kimiko's respect, but those who have it typically won't lose it anytime soon. Of course, this large ego of hers also means she's easily taunted, as well as easily persuaded if one knows how to appeal to her ego.
Brimming with confidence, Kimiko enjoys being admired and tries to treat those who admire her well. It's not necessarily the easiest task for somebody like her, as she simply doesn't think about others. As a result, it's common for her to forget names, fail miserably at teamwork, and otherwise just not know how to treat people. She does, however, have the concept of gifts down. Kimiko on a good day can actually be surprisingly generous, though the extent of her gifts tend to range from small wooden sculptures to simple paintings. Anything more grand, such as tickets to a major event, are often given to others more out of convenience for Kimiko than generosity to the recipient.
A final trait worth noting about Kimiko is that she has quite an artistic eye. While she's no singer or writer, she's very skilled in a few different art forms, taking particular joy in sculpting. The skill to change a block of wood into an elaborate mask or a replica sword is one of Kimiko's favorite selling points about herself, even more than her family's wealth and status or her Duel Monsters skills, or simply being Kimiko Hatakeyama. If there's not a Duel Disk, paintbrush, or sculpting tool in her hands, rest assured she's awaiting the next opportunity to use any of the above again.
Child of the owning family of one of two major Duel Monsters corporations, the Hatakeyama Corporation's sole heir - Kimiko - was reared up being taught the skills she would need to run such a large business. Mr. and Mrs. Hatakeyama greatly prized their child, and combining their high social status with the wealth and affection Kimiko herself was showered with, this created an image to her that she was simply superior to everyone around her; an image that should have been corrected in childhood, but never was. However, while she may not have ever gotten the hang of the fact that the people around her are still her equals, one thing this mindset of hers did instill is confidence. Ultimately, that lead her to become capable of great things.
However, you can't run a massive company like the Hatakeyama Corporation if you don't have a good brain in your head. With this in mind, Kimiko's parents promptly sent her off to Blue Yonder Academy when she became old enough to enroll, to develop her learning, improve on her social skills, and test her capabilities as a duelist against others her age. So far, she's been doing quite well for herself. Good grades, popular in school, and a very talented duelist. Is there anything this girl doesn't have!?
...well, she could use a crash course in humility.
Kimiko prefers dueling with a Shiranui deck, which consists of FIRE Zombie-Type monsters that activate effects when banished and/or make banishing them easier. Ultimately, Kimiko's goal is to summon Shiranui Shogunsaga and use a high ATK stat coupled with the on-banish effects of the Shiranui monsters to force her opponent to play defensively, then inevitably break through that defense.
Ace Monster Summoned Theme:
Due to the rival company status between the Hatakeyama Corporation and the Spectrum Corporation, and the knowledge that Roy Spectrum is also at Blue Yonder, Kimiko openly calls herself Roy's rival.
Kimiko is accepted.