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[AGM, Written] Kintsukuroi: 0 ATK Rock-Types who bring others down to their level!


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[spoiler=Main Monsters: (6)]Tashiro Kintsukuroi

FIRE - Level 3 - Rock/Effect - 0/0

If a monster is Summoned, it loses 500 ATK and DEF and this card gains 500 ATK and DEF. Monsters cannot activate effects the turn they are Summoned. Once per turn, if this card has 2000 or more ATK: You can destroy all monsters your opponent controls with less than their original ATK. If this face-up card is destroyed: You can add it to your hand. You can only use this effect of "Tashiro Kintsukuroi" once per turn.

 

Arita Kintsukuroi

WATER - Level 3 - Rock/Effect - 0/0

If a monster(s) is Summoned, it loses 500 ATK and DEF and this card gains 500 ATK and DEF. Monsters cannot activate effects the turn they are Summoned. Once per turn, if this card has 2000 or more ATK: You can add 1 Level 3 monster from your Deck or Graveyard to your hand. If this face-up card is destroyed: You can add 1 monster with 0 ATK from your Graveyard to your hand. You can only use this effect of "Arita Kintsukuroi" once per turn.

 

Kochi Kintsukuroi

DARK - Level 3 - Rock/Effect - 0/0

If a monster(s) is Summoned, it loses 500 ATK and DEF and this card gains 500 ATK and DEF. Monsters cannot activate effects the turn they are Summoned. Once per turn, if a card(s) you control would be destroyed while this card has 2000 or more ATK: They are not destroyed. If this face-up card is destroyed: You can draw 1 card. You can only use this effect of "Kochi Kintsukuroi" once per turn.

 

Yama Kintsukuroi

LIGHT - Level 3 - Rock/Effect - 0/0

If a monster(s) is Summoned, it loses 500 ATK and DEF and this card gains 500 ATK and DEF. Monsters cannot activate effects the turn they are Summoned. Once per turn, if this card has 2000 or more ATK: You can target 1 Rank 3 Xyz Monster in your Graveyard; Special Summon it, and, if you do, attach this card to it as Xyz Material. If this face-up card is destroyed: You can add 1 “Kintsukuroi” Spell/Trap Card from your Graveyard to your hand. You can only use this effect of "Yama Kintsukuroi" once per turn.

 

Ryu-Ho Kintsukuroi

WIND - Level 3 - Rock/Effect - 0/0

If a monster(s) is Summoned, it loses 500 ATK and DEF and this card gains 500 ATK and DEF. Monsters cannot activate effects the turn they are Summoned. If a monster(s) gains exactly 500 ATK while this card has 2000 or more ATK: They gain 400 ATK. If this face-up card is destroyed: You can add 1 “Kintsukuroi” Spell/Trap from your Deck to your hand. You can only use this effect of "Ryu-Ho Kintsukuroi" once per turn.

 

Chiku Kintsukuroi

EARTH - Level 3 - Rock/Effect - 0/0

If a monster(s) is Summoned, it loses 500 ATK and DEF and this card gains 500 ATK and DEF. Monsters cannot activate effects the turn they are Summoned. At the end of each turn: Increase the ATK of all monsters on the field by 500. If this face-up card is destroyed: You can add 1 “Kintsukuroi” monster from your Deck to your hand. You can only use this effect of "Chiku Kintsukuroi" once per turn.

 

 

[spoiler=Spells (1):]Kintsukuroi Shokan

Normal Spell

Destroy any number of “Kintsukuroi” cards you control; Special Summon 1 “Unzan Kintsukuroi” from your Graveyard.

 

 

[spoiler=Boss Monsters (1):]Unzan Kintsukuroi

LIGHT - Level 9 - Rock/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of “Kintsukuroi Shokan” and cannot be Special Summoned by other ways. When this card is Summoned: It gains ATK equal to the number of “Kintsukuroi” cards destroyed to Summon this card x 500, then the ATK of all monsters your opponent controls becomes 0. If this card attacks a monster with less than its original ATK, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is targeted by a card effect: You can reduce the ATK of this card by 500, then, negate that card effect, and, if you do, destroy it. You can discard this card and 1 other "Kintsukuroi" card from your hand: Draw 1 card.

 

 

[spoiler=Traps (3):]Kintsukuroi Fusa

Continuous Trap

Once per turn, if a Rock-Type monster(s) is Summoned: All monsters on the field gain 500 ATK. Only the monster with the highest ATK can attack each battle Phase. If this card is destroyed: Draw 1 card. You can only activate this effect of “Kintsukuroi Fusa” once per turn.

 

Kintsukuroi Kabe

Continuous Trap

If a player Summons a monster(s) with 0 ATK: They can pay 500 LP, then target 1 card their opponent controls; Destroy it. If a “Kintsukuroi” card(s) you control is destroyed: All monsters you control gain 500 ATK. If this card is destroyed: Draw 1 card. You can only activate each effect of “Kintsukuroi Kabe” once per turn.

 

Kintsukuroi Horei

Continuous Trap

While you control a “Kintsukuroi” monster(s), monsters cannot be Special Summoned, except for monsters with less than 1000 ATK. During each of your Standby Phases: Pay 700 LP or destroy this card. If this card is destroyed: Draw 1 card. You can only activate this effect of “Kintsukuroi Horei” once per turn.

 

 

[spoiler=Extra Deck Monsters (2):]

Mino Kintsukuroi

EARTH - Rank 3 - Rock/Xyz/Effect - 0/0

2 Level 3 "Kintsukuroi" monsters

If a monster(s) is Summoned with more than or equal ATK than this card, it loses 1000 ATK and DEF and this card gains 1000 ATK and DEF. If a monster(s) is Summoned with less ATK than this card and more than 0 ATK and DEF, it is destroyed.

 

Dai Kintsukuroi

EARTH - Rank 3 - Rock/Xyz/Effect - 0/0

2 Level 3 Rock-Type monsters

When this card is Summoned, select 1 of your opponent's monsters, then its ATK becomes 0, and, if it does, this card gains ATK equal to the lost ATK. If your opponent activates a monster effect: You can target 1 monster you control with a greater ATK than its original ATK; reduce the target’s ATK by 2000, also negate that effect, and, if you do, it.

 

 

 

[spoiler=Origin:]Kintsukuroi

 

An archetype of Rock-type monsters of different attributes who all resemble slightly crumbled statues. They all have 0/0 stats and have the same 2 initial effects: "If a monster is Summoned, it loses 500 ATK/DEF and this card gains 500 ATK/DEF. Monsters cannot activate effects the turn they are summoned". They all also have 1 other effect that can only be activated when their ATK or DEF reaches 2000+. Their backrow consists mostly of continuous traps resembling more statues that provide floodgate effects and stat boosts. They only have 1 spell and it is used to bring out their boss monster through destroying any number of Kintsukuroi cards on the field. However, if they cannot bring out their boss, they can go into one of their rank 3 XYZs instead with even more potent stat-sapping, floodgate effects.

 

 

 

Thoughts?

 

Likes for good posts.

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Wow weeb it has Chinese in it

 

uh. um. i. i dunno man. tashiro seems to hate everyone. he’s like…me. 

like, if your opponent summons something, it can’t use its effect. It’s a skill drain. as long as you protect him, he nukes everything, and then he can recycle himself. what a nightmare.
 
arita lets you search for Tour Guide, math, marshmallon, raging flame sprite, crane crane…anything. the adding effect isn’t as much of a concern, but you still skill drain and plus.
 
kochi makes sure that their piddly stats don’t let them die in battle, meaning that summoning him should provide you with almost entire protection from monsters. pray for no dark hole.
 
yama summons back any rank 3 and gives it an extra xyz material. i could honestly see axe of despair and united we stand as staples in this deck
 
ryuho doesn’t do too much other than search the spell/trap cards. stat gain is caveman yugioh.
 
chiku kind of helps, although he’s during the end phase. On the bright side, he searches.
 
wow, the japanese word for summon. with no long marks. 
so it summons the boss monster. pray you don’t brick i suppose
 
unzan could help with consistency at least (although I would put the hand effect before everything else, except maybe the summon conditions). it doesn’t seem bad, but also not overpowered. 
 
fusa = kill myself. this with kochi spells doom for anything that wants to play modern yugioh. and then it’s a floater. how joyous.
 
wow the floodgates are all floaters. rip upstart goblin.
kabe is standard to be honest
 
horei is almost better than vanity’s emptiness, and probably would be played at 3 in everything if it didn’t have the control requirement. this and power washer, while completely uncompetitive, would be hilarious.
 
mino is rip summoning anything. it’s definitely a win condition, but raigeki is at 1, dark hole is at 2, and fiendish chain is at 3, so I’m sure it has outs
i wouldn’t make it generic, though, cause then it’s a win condition in anything that makes rank 3s, particularly BA
 
you already used yama in a card’s name, so you can’t do that.
so i guess this thing outs dark destroyer and ignister which is nice. considering you already have all the effect negation in the world, more of it may or may not help.
 
all in all, hate the deck, but great design.
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