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AGM Generics Project


Draconus297

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Polter-G of the Ghastreet Ghouls

DARK - Level 4 - Zombie/Effect - 1850/0

When this card is Normal Summoned, activate the appropriate effect:

- Draw 1 card if you have less cards in your hand than your opponent.

- Discard 1 card and send 1 Zombie monster from your Deck to the Graveyard; gain LP equal to half that monster's ATK.

You can target 1 Set card your opponent controls: return this card and that target to their owner's hands.

 

Judgement Jax

LIGHT - Level 5 - Thunder/Effect - 1600/2000

When this card is Tribute Summoned: destroy 1 card on the field.  You can send 1 Thunder monster from your hand or side of the field to the Graveyard; add 1 monster from your Deck to your hand with the same ATK or DEF as the sent monster.

 

Hollygold Marie

LIGHT - Level 6 - Plant/Fusion/Effect - 2200/1500

2 Plant-type Monsters

If this card is Fusion Summoned using "Polymerization": You can target 1 Plant monster in your Graveyard; Special Summon it in defense position.  Once per turn: you can gain 200 LP for each Plant monster you control, and if you do, all other Plant monsters you control gain ATK and DEF equal to the LP gained.

 

Helio-Leviathyn and its Goo Planets

FIRE - Level 9 - Fish/Fusion/Effect - 2700/2800

3 Fish, Sea Serpent, and/or Aqua-type Monsters

When this card is Summoned: Special Summon as many "Goo Planet Tokens" (Aqua-type/EARTH/Level 7/ATK 0/DEF 3000) as possible.  They cannot attack.  If this card is removed from the field by an opponent's card (by battle or card effect): Destroy all "Goo Planet Tokens" you control and a number of cards your opponent controls up to the number of Tokens destroyed.  Your opponent takes 500 damage for each card destroyed by this effect.

 

Vanishing Driver

LIGHT - Rank 5 - Cyberse/Xyz/Effect - 2400/2000

2 level 5 monsters

You can detach 2 Xyz Materials from this card; during the End Phase banish all cards on the field.  If this card is in the Banished Zone: you can target 1 monster you control; destroy it, and if you do, Special Summon this card.  You can only activate this effect of "Vanishing Driver" once per turn.

 

EXP Blade

Equip Spell

Increase the equipped monster's ATK/DEF by the turn count x 100.  If this card is sent from the field to the Graveyard, you can target 1 monster you control; increase its ATK/DEF by 500.

 

Custom Toolkit 2

Normal Spell

Activate the appropriate effect depending on the type of card on top of your Graveyard:

- Monster: Special Summon 1 monster from your hand with the same Attribute but lower ATK than the monster on top of the Graveyard.

- Spell: draw 1 card

- Trap: target 1 face-up card on the field; destroy it.

Banish this card when it leaves the field.

 

Custom Toolkit 1

Normal Trap

Discard 1 card.  Activate the appropriate effect depending on the type of card discarded:

- Monster: Special Summon 1 monster from your Graveyard with a lower ATK than the discarded monster.

- Spell: Draw 2 cards.

- Trap: Destroy 1 card on the field, and if you do, banish it.

Banish this card when it leaves the field.

 

(I made the trap first, but I reordered it as per the org method listed above hence why 2 is before 1.)

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NOTE: I changed the last Ghastreet Ghoul card to have 1850 ATK to follow the theme of the rest.

 

Grinn of the Ghastreet Ghouls

DARK - Level 5 - Zombie/Effect - 2350/0

If you and your opponent have the same number of cards in your hands: you can tribute 1 monster to Special Summon this card from your hand.  Once per turn, if you have less cards in your hand than your opponent, you can target 1 Zombie-type monster in your Graveyard whose level is less than or equal to the number of cards in your opponent's hand; add it to your hand.  During either player's turn, if you have more cards in your hand than your opponent: you can discard 1 card; change all face-up monsters to defense position.

La La the Lonely Angel
LIGHT - Level 3 - Fairy/Effect - 1000/1500
If you control no monsters: you can Special Summon this card.  If this is the only monster you control, its original defense is doubled, but all battle damage it inflicts to your opponent is halved.  If this card is banished: you can add 1 level 3 or lower Fairy-type monster from your Deck to your hand.

 

Chameleon Champion

DARK - Level 4 - Reptile/Tuner/Effect - 1500/0

This card is always treated as all Attributes.  Once per duel, you can activate the following effects depending on the Attributes of other monsters you control (except "Chameleon Champion"):

- FIRE and WATER: destroy 1 card and if you do, send 1 monster from your Deck to the Graveyard, and if you do that, inflict damage to your opponent equal to the level of the sent monster x 100 and increase your LP by the same amount.

- WIND and EARTH: return all Spell/Traps your opponent controls to the hand and change all monsters your opponent controls into face-down defense position.

- LIGHT and DARK: Banish 1 card on the field, and if you do, draw 2 cards then discard 1.  All monsters you control gain 500 ATK and DEF.

 

Ms. Taque

DARK - Level 5 - Fairy/Effect - 2000/1700

If this card destroys a monster by battle or by its own effect: that Monster Zone becomes unusable.  Once per turn: you can banish 1 monster from your Graveyard; Special Summon 1 "False Charge Token" (Plant-type/EARTH/Level 1/ATK 0/DEF 0) to an empty Monster Zone on either player's side of the field.  A monster that destroys a "False Charge Token" has its name changed to "False Charge Token".  During the End Phase: destroy all "False Charge Tokens".

 

Cheeky Mosquito

LIGHT - Level 2 - Insect/Effect - 600/600

When this card is Summoned: take damage equal to its ATK.  If this card is sent from the field to the Graveyard: you can Special Summon 1 Insect-type monster from your Deck whose ATK is less than or equal to the amount of damage you took since this card was Summoned.

 

Beyonder

LIGHT - Level 8 - Fairy/Effect - 2900/2400

You can banish 1 Spell, 1 Trap, and 1 Monster from your Graveyard to Special Summon this monster from your hand.  Once per turn, during either player's turn, you can target 1 monster your opponent controls and 1 monster in your Banished Zone; Special Summon the second target, then have it conduct battle with the first target.  Banish your monster at the end of Damage calculation.  If this card is targeted: you can banish it until your next Standby Phase.

 

Snowmander

WATER - Level 4 - Aqua/Effect - 1500/1500

You can remove 1 Ice Counter from a card; Special Summon 1 "Snowball Token" (Aqua-type/WATER/Level 2/ATK 500/DEF 500).  When a "Snowball Token" is destroyed: place 1 Ice Counter on 1 face-up card on the field.  All WATER Monsters you control gain 100 ATK/DEF for each Ice Counter on the field.

 

Baron of Frost - Ebenezar

WATER - Level 5 - Spellcaster/Ritual/Effect - 2550/1500

Can be Ritual Summoned with "Arctic Ritual" or by banishing 1 Ritual Spell and removing 5 Ice Counters from cards on the field.  When this card is Summoned: place 3 Ice Counters on it.  If this card would be destroyed (by battle or card effect), you can remove 1 Ice Counter from this card instead.  Once per turn: if your opponent Special Summons a monster(s), you can place 1 Ice Counter on them.

 

Baroness of Frost - Marguerite

WATER - Level 5 - Spellcaster/Ritual/Effect - 2500/2000

Can be Ritual Summoned with "Arctic Ritual" or by banishing 1 Ritual Spell and removing 5 Ice Counters from cards on the field.  When this card is Summoned: place 3 Ice Counters on it.  If this card would be destroyed (by battle or card effect), you can remove 1 Ice Counter from this card instead.  Once per turn, during either player's turn: you can target 1 card with an Ice Counter; shuffle that target into its owner's Deck, and if you do, add 1 WATER monster from your Deck to your hand whose level is less than or equal to the number of Ice Counters that were on that target.

 

Terracotta Labyrinth

Field Spell

When a player declares a direct attack: Special Summon 1 "Ancient Statue Token" (Rock-type/EARTH/Level 6/ATK 2000/DEF 2000) to the non-turn player's side of the field.  The token becomes the new attack target.  When an "Ancient Statue Token" is removed from the field, both players take 1000 damage.  If a player controls no monsters, this card cannot be targeted.

 

Summoner Watch (ERRATA)
Equip Spell
Once per turn, you can discard 1 card; add 1 monster from your Deck to your hand whose Level, Type, and Attribute are the same as the equipped monster's. If this card is sent from the field to the Graveyard, you can target the equipped monster on the field; Special Summon 1 monster from your Graveyard whose Level, Type, and Attribute are the same as the target's, but its effect is negated.

 

Arctic Ritual

Ritual Spell

This card can be used to Summon "of Frost" Ritual Monster from your hand or Deck.  You must also tribute monsters from your hand or field whose total levels exactly equal Ritual Monster's OR Tribute 1 monster with a number of Ice Counters on it so that the Level/Rank of the monster + the number of Ice Counters on it exactly equal the Ritual Monster's level.  During the End Phase you can target 1 WATER Ritual Monster you control and activate 1 of the following effects:

- place 1 Ice Counter on a face-up card in that target's column.

- remove 1 Ice Counter from that target, and if you do, add this card to your hand.

 

Agonizing Absorption Virus

Normal Trap

Tribute 1 DARK Monster with 0 DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters whose ATK is greater than their DEF.  While this card is in the Graveyard: if a Trap Card or effect destroys a monster(s), gain 200 LP for each monster destroyed.

 

Buddy System

Counter Trap

If your opponent activates a Monster, Spell, or Trap effect while you control 2 monsters with the same Level/Rank, Type, and Attribute but different names: negate that effect, and if you do, you can destroy 1 card on the field.  If you have 3 or more monsters with the same Level/Rank, Type, and Attribute but different names, you can activate this card from your hand.

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Fanton of the Ghastreet Ghouls

DARK - Level 2 - Zombie/Tuner/Effect - 850/0

If you have less cards in your hand than your opponent, you can send this card from your hand to the Graveyard; all Zombie-type monsters you control gain 500 ATK.  If this card is in the Graveyard, you can activate following effect:

- If you have more cards in your hand than your opponent when this effect resolves: send 1 Zombie-type monster from your Deck to the Graveyard, then take damage equal to the combined levels of all Zombie-type monsters in your Graveyard x 100.

- If you have less cards in your hand than your opponent when this effect resolves: you can tribute 1 monster you control; Special Summon this card.

You can only activate this effect of "Fanton of the Ghastreet Ghouls" once per turn.

 

Blood-Powered Stone Armor

EARTH - Level 4 - Rock/Union/Effect - 2400/0

This card cannot declare an attack.  Once per turn you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.  The original ATK and DEF of a monster equipped with this card becomes 2400, also, if the equipped monster would be destroyed, destroy this card instead.  If this card is Special Summoned from the Spell/Trap Zone: you can negate this card's effects until the End Phase.

 

Amorphous Sword

EARTH - Level 2 - Aqua/Union/Effect - 1000/0

Once per turn you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.  If this card is Special Summoned: you can target 1 Union monster in your Graveyard; Special Summon it, but its effects on the field are negated.  The equipped monster gains 500 ATK and if it destroys a monster(s) by battle, you can destroy 1 card on the field, also, if the equipped monster would be destroyed, destroy this card instead.  If this card is sent from the Spell/Trap Zone to the Graveyard: you can target 1 monster on the field; equip 1 appropriate Union monster from your Deck to that target.

 

Amorphous Shield

EARTH - Level 2 - Aqua/Union/Effect - 0/1000

Once per turn you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.  If this card is Special Summoned: you can target 1 Union monster in your Graveyard; Special Summon it, but its effects on the field are negated.  The equipped monster gains 500 DEF and, once per turn: if your opponent targets the equipped monster with a card effect you can negate that effect.  If the equipped monster would be destroyed, destroy this card instead.  If this card is sent from the Spell/Trap Zone to the Graveyard: you can target 1 monster on the field; equip 1 appropriate Union monster from your Deck to that target.

 

Adapting Cloth

EARTH - Level 1 - Plant/Union/Effect - 100/100

Once per turn you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.  Once per turn, during either player's turn, while this card is equipped to a monster: you can send 1 Union monster from your hand to the Graveyard; this effect becomes the same as that monster's effect when it is equipped to a monster.  If the equipped monster would be destroyed, destroy this card instead.  If this card is sent from the field to the Graveyard: you can target up to 2 other Union monsters in your Graveyard; add those targets to your hand.

 


 

Dispose and Recycle

Spell

Send 1 Union monster from your Spell/Trap Zone to the Graveyard: draw 2 cards.  You cannot activate effects of monsters in your Graveyard during the turn you activate this effect.  You can only activate 1 "Dispose and Recycle" per turn.


 

Living Weaponry

Continuous Trap

You cannot declare a direct attack.  Once per turn: you can discard 1 card; add 1 Union monster from your Deck to your hand.  Once per turn: you can equip 1 Union monster you control to an appropriate monster you control, OR: Unequip 1 Union monster from a monster you control and Special Summon it.  If this card would be destroyed: destroy 1 Union monster in your Spell/Trap Zone instead.

 

Union-Power Auto Disintegrator

Continuous Trap

Send 1 Union Monster from your Spell/Trap Zone to the Graveyard: destroy 1 card on the field.  If this card is sent from the field to the Graveyard: you can target 1 monster you control; equip it with 1 appropriate Union monster from your Graveyard.

 

Jamming Arms

Counter Trap

When a Spell/Trap card activates, you can send 1 Union monster from your Spell/Trap Zone to the Graveyard: negate that activation, and if you do, destroy it, and if you do that, draw 1 card.
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Here's the current version of the Ritual Support card I had posted. 

 

Goblet Shattering Ritual

[Ritual Spell]

This card is used to Ritual Summon a non-Effect Ritual Monster. You must also Tribute a monster(s) from your hand or field and/or send 1 monster from your Extra Deck to the Graveyard, whose total Levels are equal to or higher than the Ritual Monster. You can discard this card; Reveal 1 Ritual Spell or Ritual Monster from your hand or field, except "Goblet Shattering Ritual", and either send it to the Graveyard, or return it to the bottom of your Deck, and if you do, draw 2 cards. Then, you can return 1 banished Ritual Spell or Ritual Monster with the same name to your Graveyard. You can only use each effect of "Goblet Shattering Ritual" once per turn.

 

Of course, it is open to changes if something is needed to fit into the AGM format better.

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Aside from the typo ("whole" instead of "whose") and the uses of GY over Graveyard (we're an Arc-V legacy format), it looks fine as-is. We're kinda lacking in targets for it to Summon, but that's more us than any faults with the card.

 

Thanks for the assist, Sleepy. You're welcome to try to join the AGM at any time, and in fact I've been working on another card contest to ease the process . . .

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Corrected the Graveyards and "whose" and edited xD
 

What's a little intimidating about fully joining is that I'd like to be aware of the cardpool as a whole and there was a ton to look at. Though I find the project itself to be really interesting.
Also, I've been working on a few things outside of YCM for the past few weeks now, regarding my art in a more general sense, so I've been a little less consistent.

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Kree of the Ghastreet Ghouls

DARK - Level 3 - Zombie/Effect - 1250/0

If you have the same number of cards in your hand as your opponent while this card is in your Graveyard, you can shuffle 1 card from your hand into your Deck; add this card to your hand.  When this monster battles, activate the following appropriate effect:

- If your opponent has more cards in their hand than you do: banish the opponent's monster at the start of the Damage Step unless your opponent discards cards in their hand so that the number of cards in their hand and your hand is the same.

- If you have more cards in your hand than your opponent: this card gains 500 ATK x the difference.

You can only use each effect of "Kree of the Ghastreet Ghouls" once per turn.

 

Misspoken Word Archfiend

DARK - Level 10 - Fiend/Ritual/Effect - 3400/2900

You can Ritual Summon this card by banishing 1 Ritual Spell and a number of monsters whose total levels equal exactly 10 from your hand, field or Graveyard.  Cannot be tributed nor used as Material for the Summon of an Extra Deck monster.  Once per turn: you can send 1 Ritual Spell or Ritual Monster from your Deck to the Graveyard; inflict 1000 damage to both players.  During the End Phase: take 2000 damage or give control of this monster to your opponent.

 

...lots of cards tomorrow.  Will post as soon as I unpack my bags and find my notebook.

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Packmate Howl

EARTH - Level 4 - Beast/Effect - 1500/1600

Once per turn: you can target 1 level 4 or lower Beast-type monster in your Graveyard; change this monster to defense position, and if you do, Special Summon that target.

 

Packmate Fang

EARTH - Level 4 - Beast/Effect - 1800/800

Once per tuen: if this card battles an opponent's monster while you control another Beast-type monster, you can destroy the opponent's monster before at the start of the Damage Step.

 

Packmate Whisker

EARTH - Level 4 - Beast/Effect - 800/2100

If you control no monsters: you can Special Summon this card from your hand.  Once per turn: you can pay LP in multiples of 300; for each 300 LP paid, you can look at 1 Set card your opponent controls.  Your opponent cannot activate cards or effects in response to this effect.

 

Bashing Shieldman

LIGHT - Level 2 - Warrior/Flip/Effect - 800/1500

FLIP: Warrior-type monsters cannot be destroyed this turn.

If a level 4 or lower monster activates an effect while this card is in face-down defense position: you can flip this card into face-up defense position; negate that monster's effects this phase.  During the End Phase, if this card battled this turn, flip it into face-down defense position.

 

Divebomb Eagle

FIRE - Level 8 - Winged Beast/Effect - 3000/200

You can Normal Summon this card without Tributes, but its ATK becomes 2000.  If this card is Normal Summoned (except by its own effect) or Special Summoned: destroy all other cards in this card's column, and if you do, this card gains 300 ATK for each.  During your opponent's End Phase, return this card to your hand.

 

Camo Shark

WATER - Level 4 - Fish/Effect - 1000/1000

If this card is Special Summoned: you can Special Summon 1 level 5 or lower Fish-type monster from your hand.  Once per turn: you can raise or lower this card's level by 1, and if you do, all other Fish-type monsters you control become the same level as this card.  Fish-type monsters you control cannot declare an attack during the turn you activate this effect.

 

Quiet Psychic Paladin

EARTH - Level 2 - Psychic/Effect - 800/1000

If this card is Special Summoned: you can treat this card as a tuner monster.  Once per turn, you can target 1 level 4 or lower Psychic-type monster in the Banished Zone; pay LP equal to its ATK, and if you do, Special Summon that target in defense position.  Banish this card if it leaves the field during the turn you activate this effect.

 

 

Wooxi of the Ghastreet Ghouls

DARK - Level 8 - Zombie/Fusion/Effect - 2750/0

2 Zombie-type monsters

Cannot be used as Fusion Material.  When this card is Fusion Summoned: if you have less cards in your hand than your opponent, you can target 1 Zombie-type monster in your Graveyard; the ATK/DEF of all monsters your opponent controls becomes the same as the DEF of that target.  Twice per turn, if a Zombie-type monster you control inflicts battle damage to your opponent: draw 2 cards then discard 1 card.

 

Demure Psychic Maiden

EARTH - Level 4 - Psychic/Synchro/Tuner/Effect - 100/2300

1 tuner + 1 or more non-tuner monsters

Once per turn: you can banish 1 monster from your Graveyard and target 1 Set card your opponent controls; send that target to the Graveyard.  You opponent cannot activate the Set card in response to this effect.  When this card is sent from the field to the Graveyard, return all monsters banished by this card's first effect to your Deck, and if you do, draw 1 card.

 

 

Blade of Lost Heroes

Equip Spell

Target 1 level 3 or lower Warrior-type monster in your Graveyard.  Special Summon that target and equip it with this card.  The equipped monster's effect is negated (if any).  If the equipped monster destroys a monster(s) by battle, draw 1 card, and if you do, the equipped monster gains 200 ATK/DEF.

 

Platinum Scales

Equip Spell

Equip only to a Fish or Sea Serpent-type monster.  The equipped monster cannot be destroyed.  Once per turn, if the equipped monster would be destroyed: inflict 1000 damage to your opponent.  During either player's turn, you can target 1 other Fish or Sea Serpent monster on the field; tribute the equipped monster, and if you do, equip this card to that target.

 

Phalanx Formation

Continuous Spell

Your opponent cannot target Warrior-type monsters you control with card effects.  Warrior-type monsters you control gain 200 ATK/DEF.

 

Rally Point

Continuous Spell

Warrior-type monsters you control cannot be destroyed or banished by effects that do not target them.  Warrior-type monsters you control gain 200 ATK/DEF.

 

Gold Scale Selling

Normal Spell

Detach 1 Fish-type monster from an Xyz monster you control; draw 2 cards.  You can only activate 1 "Gold Scale Selling" per turn.

 

Physic

Normal Spell

Activate if you control a Psychic-type monster.  Gain LP equal to the combined ATK of all your opponent's monsters, and if you do, pay LP equal to the combined ATK of all your Psychic-type monsters.  During your Main Phase (except the turn this card was sent to the Graveyard), you can banish this card and 1 Psychic-type monster your Graveyard; gain LP equal to the ATK of the banished monster.

 

Scavenger Methods

Normal Trap

Target 2 level 4 Beast-type monsters in your Graveyard: Special Summon those targets.  You can target 1 monster in either player's Graveyard whose ATK is less than the ATK of 2 Beast-type monsters you control; banish this card from your Graveyard, and if you do, banish that target and all copies of that target from both players' hands, Decks, Graveyards, and Extra Decks.

 

Nest Eggs

Normal Trap

Tribute 1 Winged Beast-type monster with an even level; Special Summon 2 "Nest Egg Tokens" (Winged Beast-type/WIND/ATK 0/DEF 0).  Their levels equal half the level of the Tributed monster on the field.  You can tribute 1 "Nest Egg Token": Special Summon 1 Winged Beast monster whose level is less than or equal to the level of the "Nest Egg Token" on the field +1.

 

Pack Hunting

Continuous Trap

If a Beast-type monster you control battles, during the Damage Step you can target 1 other Beast-type monster you control: increase the battling monster's ATK and DEF by half the ATK/DEF of the target (whichever is higher) until the end of the damage calculation.  The targeted monster cannot declare an attack during the turn you activate this effect.  If you control 2 or more Beast-type monsters, you can activate this card from your hand.

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Delphinium Bladedancer

WIND - Level 7 - Plant/Synchro/Effect - 2400/2200

1 Tuner + 1+ non-Tuner Plant monsters
If this card is Synchro Summoned: All non-Plant monsters on the field lose 800 ATK and DEF. Once per turn: You can banish 1 Plant monster you control or in your GY; destroy all monsters your opponent controls with equal or lesser ATK than the banished monster, then your opponent takes 200 damage for each monster destroyed by this effect.

 

Hopefully you guys didn't make any Plant decks that break this, because I sure didn't make any Plant archetypes/series.

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Sowl of the Ghastreet Ghouls

DARK - Level 4 - Zombie/Tuner/Effect - 1450/0

If you have less cards in your hand than this card's level: you can Special Summon this card from your hand, and if you do, reduce this card's level by the number of cards in your hand.  If your opponent has 2 or more cards in their hand than you do, you can tribute this card and 1 monster you control with the same level as this card; draw 2 cards.

 

 

Mystical Item - Mantis Flip Coin

Equip Spell

Activate by targeting a face-down monster you control: flip that target into face-up attack position or defense position and equip it with this card.  Once per turn, during either player's turn: you can change the battle position of the equipped monster.  If the equipped monster changed battle position this turn: it can declare a direct attack.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Two-Ton Tunic

Equip Spell

The equipped monster cannot be destroyed.  The equipped monster cannot attack.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Eye of Dashi

Equip Spell

The equipped monster gains 500 ATK.  Your opponent cannot activate the effects of monsters the equipped monster battles (including in the Graveyard).  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Third Arm Sash

Equip Spell

When this card is activated: you can excavate cards until you excavate an Equip Spell (except "Mystical Item - Third Arm Sash").  Equip the excavated Equip to the equipped monster.  Shuffle the rest of the excavated cards into your Deck.  The equipped monster gains 200 ATK/DEF for each Equip Spell equipped to it.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Fist of Tebigong

Equip Spell

The equipped monster gains 1200 ATK.  During your Standby Phase: target 1 monster your opponent controls.  The equipped monster cannot attack except to attack a monster targeted by this card.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Heart of Jong

Normal Spell

Excavate the top 5 cards from your Deck and add any excavated "Mystical Item" Equip Spells to your hand, shuffle the remaining excavated cards into your Deck, then Special Summon this card as a monster (Fiend-type/DARK/Level 12/ATK 0/DEF 0). (This card is NOT treated as a Spell Card.) This card gains 1000 ATK for each "Mystical Item" Equip Spell equipped to it.  Once per turn, during either player's turn: you can target any number of face-up Spell cards you control and an equal number of cards your opponent controls -1; negate their effects until the End Phase.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

 

Mala Mala Jong

DARK - Level 12 - Fiend/Fusion/Effect - 5000/0

1 "Mystical Item - Heart of Jong" + 5 "Mystical Item" Equip Spells

You can only Fusion Summon this card by banishing the above materials you control.  Once per turn: you can banish 1 "Mystical Item" card from your hand or Deck and 1 card your opponent controls.  If 12 "Mystical Item" Spell Cards with different names are banished by "Mala Mala Jong": you win the Duel.  If you control 4 "Mala Mala Jong": you win the Duel.

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Planned to switch off Ghastreet Ghouls and make Mystical Items during every Generics post for a while.

 

Anyway, I would make them into their own post, except I really only plan to make the Shen Gong Wu themselves.  Ultimately, there's likely to be very few cards that actually affect "Mystical Items" as a whole (making them, for the most part, generic).  I just really need help making sure that they don't strictly outclass that which we already have.

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Then why not hold off on Mala Mala for the moment, at least until there are enough Mystical Items to actually proc its effect?

 

I absolutely hate cards being designed before their effect can actually go off, or with absurdly limited activations/targets (see: Thor, Lord of the Aesir).

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Well, more ED generics for the pool. (I'm not contributing Main Deck ones due to a lot of recent works being Archetype specific or yeah, ED-focused)

 

Furry Fox Sniper
EARTH - Level 6 - Beast-Warrior/Synchro/Effect
2200/1800
1 Tuner + 1+ non-Tuner monsters
You can banish 1 card on the field, face-down. You can only use the effect of "Furry Fox Sniper" once per turn.
 
Masked Twin Heroines
LIGHT - Level 6 - Warrior/Synchro/Effect
2400/1800
1 Tuner + 1+ non-Tuner monsters
You can only use this card's (1) effect once per turn. (1) You can banish this card until your next Standby Phase, then target 1 card your opponent controls or in their GY; return it to the hand. If you control another monster with the same Level, this effect can be activated during either player's turn.

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Tronodon
LIGHT - Level 4 - Dinosaur/Union/Effect - 1800/1100
This card is also always treated as a Machine monster.  If "Jurassic World" is face-up on the field: you can Special Summon this card from your hand.  Once per turn, you can either: Target 1 Dinosaur-type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.  A monster equipped with this card gains 300 ATK/DEF, also, if it attacks and destroys a monster by battle, it can declare a second attack.  If the equipped monster would be destroyed, destroy this card instead.
 
Terranaut
EARTH - Level 2 - Warrior/Effect - 1000/0
If you control a Field Spell, this card's original ATK is doubled.  If this card is sent from the field to the Graveyard: you can target 1 Field Spell in the Graveyard; shuffle that target into your Deck, and if you do, Special Summon this card.
 
Suppression Swordswoman
DARK - Level 5 - Warrior/Effect - 1800/100
This card gains 100 ATK x its level.  Once per turn, during either player's turn: you can target 1 monster your opponent controls with a level/Rank less than or equal to this card's level: conduct battle between this card and that target.  If this card destroys a monster by battle, increase its level by 1.
 
Time SoldieЯ

WIND - Level 1 - Psychic/Effect - 100/100

When this card is returned from your field to your hand: excavate the top card from your Deck.  If the excavated card is a monster that can be Normal Summoned: Special Summon it.  Otherwise, send it to your Graveyard.

 

Turncat

EARTH - Level 3 - Beast/Effect - 1000/1100

When this card changes battle position: give control of this card to your opponent.  All other monsters you control lose 1000 ATK.  Once per turn, if this card is sent from the field to the Graveyard: Special Summon it to your opponent's side of the field in attack position, and if you do, return 1 Special Summoned monster your opponent controls to the hand.

 

 

Realm of the Aged

Field Spell

During each Standby Phase: increase the turn count by 1.  Monsters cannot attack during the turn they are Summoned.  If this card is destroyed: increase the turn count by 3.

 

Mystical Item - Jet Bootsu
Equip Spell
The equipped monster cannot be targeted for an attack, but it does not prevent your opponent from attacking you directly.  If your opponent attacked you directly since your last battle phase: the equipped monster can attack your opponent directly.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.
 
Mystical Item - Tangle Web Comb
Equip Spell
Once per turn, during either player's turn: you can target 1 monster your opponent controls with a level less than the equipped monster's Level/Rank; the target's effects are negated, also its ATK and DEF become 100.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Glass Cannon

Continuous Spell

Target 1 monster you control; destroy it, and if you do, place 1 Explosion Counter on this card.  During your Standby Phase: you can remove all Explosion Counters from this card to inflict 800 damage to your opponent for each counter removed.  If you take damage, destroy this card and take 400 damage for each Explosion Counter on it when it was destroyed.

 

 

Trojan Backstab

Trap

You can only activate this card during your opponent's Main Phase 1.  Give control of a monster you control to your opponent.  During the End Phase: if the monster given is still face-up on the field, take control of it, and if you do, destroy all face-up cards your opponent controls.

 

Viper Totem Demagogue

Continuous Trap

Special Summon this card as an Effect Monster (Reptile-type/DARK/Level 8/ATK 1900/DEF 1900).  The original ATK and DEF of all other monsters on the field is halved.  This card cannot attack unless you declare at least 2 other attacks this turn.  This card's effects cannot be negated.  Once per turn, during either player's turn, you can Set this card.

 

The Nine Nails

Continuous Trap

If you take damage, place 1 Nail Counter on this card.  When the 9th Nail Counter is placed on this card, destroy this card and inflict damage to your opponent equal to the damage you took when the 9th Nail Counter was placed x 9.

 

Failsafe Methods

Counter Trap

You can only activate this card during your turn.  If your opponent activates a card or effect in response to your card effect: negate the effects of both cards, and if you do, return your card to your hand and banish your opponent's card face-down.  If your opponent controls more cards than you: you can activate this card from your hand.

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Dragonic Serpent of World's End
DARK - Rank 9 - Reptile/Xyz/Effect - 2700/2700
2+ Level 9 monsters
This card's Special Summon cannot be negated. Once per turn: You can detach 1 material from this card; target up to 3 cards on the field; banish them, face-down. Neither player can activate cards or effects in response to this effect's activation. During the End Phase, if this card has no materials: Destroy it, then both players lose 3000 LP.

Cyclonnon Dragon
DARK - Rank 5 - Dragon/Xyz/Effect - 2500/0
2 or more Level 5 monsters
If your opponent controls a monster(s) that was Special Summoned from the Extra Deck that is not an Xyz monster, they cannot activate cards or effects in response to the activation of this card's effects. When this card attacks: All monsters you control gain 100 ATK for each Xyz Material attached to Xyz monsters on the field, then, if this card has attached Xyz Material; all monsters your opponent controls lose ATK equal to the difference between this card's current and original ATK. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target a number of cards on the field and/or in the Graveyard equal to the number of Xyz Material still attached to Dragon-Type Xyz monsters on the field +1: Return all cards targeted by this effect to the hand.

 

===

Second one is Draco's.

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Tale of the Underdog

Continuous Spell

Once per turn: You can add 1 Normal Monster with a different name to all monsters in your Graveyard from your Deck to your hand. If this card would be destroyed by a card or effect, you can banish 1 monster from your Graveyard instead.

 

Mystical Item - Cracked Mirror

Equip Spell

Once per turn, when the equipped monster attacks or is attacked: You can Special Summon 1 "Cracked Reflection Token" (Fairy/DARK) 1 Level lower than and 500 less ATK/DEF each than the attacking monster. If your opponent declared an attack this way, change the attack target to that Special Summoned Token. If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Abnormal Trap

EARTH - ✪ - Cyberse/Effect - 300/100

During either player's turn: You can discard this card and 1 Normal Trap Card; this effect become that card's activated effect. You can target 3 Trap Cards in your GY; shuffle them into your Deck, and if you do, add this card from your GY to your hand. You can only use each effect of this card's name once per turn.

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Slight the Dragonling

DARK - Level 4 - Dragon/Effect - 1500/1500

If this card is Summoned: you can send 1 Dragon-type monster from your Deck to the Graveyard.  This card gains 100 ATK for each Dragon-type monster in your Graveyard.

 

Roark the Young Hero

EARTH - Level 4 - Warrior/Effect - 1500/1500

If this card is Summoned: you can add 1 Warrior-type monster from your Graveyard to your hand.  Once per turn: you can reveal any number of Warrior-type monsters in your hand; this monster gains 300 ATK for each monster revealed this way until the End Phase.

 

Yonder the Displaced

LIGHT - Level 4 - Warrior/Effect - 1600/900

If your opponent controls a Dragon-type monster, you can Special Summon this card from your hand.  If this card battles a Dragon-type monster, destroy this card before damage calculation.  If this card is targeted for a card effect: you can add 1 Pendulum monster with a Scale of 4 from your Deck to your hand.

 

Yonder, the First Clock Traveler

LIGHT - Level 4 - Warrior/Union/Pendulum/Effect - 1900/1200 - 4<>4

PE: If you control a level/rank 4 Pendulum Monster: you can Special Summon this card.  If a Dragon-type monster is removed from the field, banish it.

ME: Once per turn: you can either: Target 1 LIGHT Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.  The equipped monster cannot be targeted by your opponent's card effects.  If the equipped monster would be destroyed, destroy this card instead.

 

Warping through the Ages

Normal Spell

Target 1 non-Pendulum monster you control.  Add 1 Pendulum monster from your Deck, Graveyard, or face-up in your Extra Deck to your hand whose scale equals the level/rank of the targeted monster.  If you control "Ancestor Clock of Space-time", you can add another "Ancestor Clock of Space-time" to your hand instead.

 

Mystical Item - Monkey Staff

Equip Spell

During each Standby Phase: increase the equipped monster's ATK by 300 and decrease its DEF by 300.  Once per turn: you can Special Summon 1 "Monkey Servant Token" (Beast-type/EARTH/Level 2/ATK 800/DEF 0).  The equipped monster cannot be targeted for an attack while you control another Beast-type monster.  If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Numeral Veil

Trap

If you control a "Numerix" monster, monsters on the field cannot be destroyed this turn.  You can banish this card from your Graveyard and detach 2 Xyz Material from a "Numerix" monster you control; draw 2 cards.

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Putting this in for Draco (least the former):
 
Twin Fang Blades
Equip Spell
You can only control 1 "Twin Fang Blades". Apply the appropriate effects:
●During your turn: The equipped monster can make up to 2 attacks on monsters per Battle Phase. If the equipped monster destroys your opponent's monster by battle, you can banish 1 card from your opponent's Graveyard.
●During your opponent's turn: The equipped monster cannot be destroyed by battle twice per turn. Monsters Summoned this turn whose Level/Rank is less than or equal to the number of their controller's banished cards have their effects negated, also they cannot be used as Material for a Summon.
 
The Other Blade
FIRE - Rank 4 - Pyro/Xyz/Effect - 2100/1200
2 Level 4 monsters
You can only use this card name's effect once per turn. (1) (Quick Effect): You can detach 1 material from this card, then target 1 other monster you control; until the end of this turn, it gains 2100 ATK, also if it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.

Sky Spirit
Normal Trap
Special Summon this card as a Effect Monster (Winged Beast/WIND/Level 6/ATK 2000/DEF 2000). (This card is NOT treated as a Trap Card.) If this card in the Monster Zone would leave the field: You can Set it face-down in your Spell/Trap Card Zone instead, then your opponent takes 200 damage for each card they control. You can only use each effect of "Sky Spirit" once per turn.

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