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AGM Generics Project

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#461
Draconus297

Draconus297

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I'm a bit worried about Jade Combatist being a card that lets you halve your opponent's LP for the cost of literally just your Normal Summon on an empty board, and if you can revive it you can do the whole thing all over again. It's actually kinda ridiculous how the name change effect is HOPT but the LP halving isn't.
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#462
Tythe

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Brain fart.  Fixed to controlling 5 of 'em (what I'd meant initially when I was designing the card).


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#463
Tythe

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Clockmetal Wanderer Xerxes
LIGHT - Level 4 - Spellcaster/Pendulum/Union/Effect - 1000/1000 - Scale 4
PE: Dragon-Type monsters on the field cannot activate their effects. Once per turn: You can target 1 monster you control; equip that target with 1 Pendulum Union monster from your hand or Deck (its name is treated as "Metalmorph").
ME: Once per turn, you can either: Target 1 LIGHT monster you control and equip this card to that target, OR: unequip this card and Special Summon it. While this card is equipped, treat its name as "Metalmorph". The equipped monster gains 300 ATK and DEF. If the equipped monster would be destroyed, destroy this card instead. 

Metal Hero of Space-Time
DARK - Level 4 - Warrior/Pendulum/Effect - 2200/1500 - Scale: 4
PE: Pendulum Monsters you control are unaffected by the effects of Dragon-type monsters your opponent controls.  You can shuffle this card into your Deck; add up to 2 face-up Pendulum monsters with a scale of 4 from your Extra Deck to your hand.
ME: Cannot be Normal Summoned/Set.  Must first be Special Summoned (from your Deck) by tributing 1 Level/Rank 4 Pendulum monster you control equipped with "Metalmorph".  Once per turn: you can place 1 Pendulum monster from your hand face-up into your Extra Deck; this card gains 1000 ATK until your opponent's next End Phase.  You can place this card face-up from your Extra Deck into an empty Pendulum Zone on your side of the field.  You can only use this effect of this card's name once per turn.
 
Idle Maiden of the Fountain
LIGHT - Level 2 - Fairy/Effect - 700/1000
If this card is Normal or Special Summoned while you control "The Sanctuary in the Sky": you can Special Summon 1 Fairy-type monster from your hand.  Your opponent cannot target this monster (for battles or card effects) while you control another monster.
 
Toona
WATER - Level 1 - Fish/Toon/Tuner/Effect - 800/500
If you control a face-up "Toon World", you can Special Summon this monster from your hand.  Cannot attack the turn it is Summoned.  While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
 
Eater of Infernos
WATER - Level 7 - Pyro/Effect - 2000/2000
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took, and if you do that, this card gains ATK equal to the LP you gained.  If this card is destroyed, you can inflict 1000 damage to both players.
 
Firebrand Arsonist
FIRE - Level 3 - Pyro/Tuner/Effect - 800/200
You can destroy all Field Spell cards (min. 1) to Special Summon this card from your hand.  For each card destroyed: inflict 500 damage to your opponent.  If this card is destroyed, you can banish 3 FIRE monsters with 200 DEF from your Graveyard; Special Summon this card.
 
Double-00 Dinoo
DARK - Level 1 - Dinosaur/Effect - 100/1400
You cannot Special Summon monsters from your Extra Deck.  Once per turn: You can send 1 Dinosaur-type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's: destroy that target.  During the End Phase, if "Jurassic World" is face-up on the field, give control of this monster to your opponent.
 
 
Mystical Item - Sapphire Dragon
Equip Spell
Special Summon 1 monster from your hand and equip it with this card.  The equipped monster cannot be destroyed by battle.  The equipped monster's name becomes "Sapphire Clone".  "Sapphire Clones" on the field have their effects changed to:
- Once per turn, during either player's turn: you can target 1 monster on the field; increase or decrease its level by up to 2.
A monster targeted by a "Sapphire Clone" (by battle or card effect) has its name changed to "Sapphire Clone" as long as this card remains face-up on the field.  If this card is removed from the field, banish the equipped monster.  If this card is sent from the field to the Graveyard: Shuffle it into the Deck.
 
Rushed Order Smithing
Quick-Play Spell
Pay half your LP; equip 1 Equip Spell from your Deck to a monster you control but banish it during the End Phase.
 
Worthwhile Sacrifice
Normal Spell
Destroy 1 monster you control.  During your opponent's next End Phase, if the destroyed monster is in your Graveyard: destroy all monsters your opponent controls with a higher level than your destroyed monster in the Graveyard.
 
 
Vulcan Eruption
Trap
Destroy "Jurassic World" and all monsters on the field.  For each Dinosaur-type monster destroyed by this effect: you can Normal Summon Dinosaur-type monsters with 1 less tribute during your next Main Phase.
 
(i.e. if you destroy 2 Dinos, you can normal summon level 8s without tribute.  The wording probably needs a bit of fixing)
 
Heralding Horn
Counter Trap
When a monster effect is activated: you can target that monster and add 1 monster whose text includes "The Sanctuary in the Sky" from your Deck to your hand.  If the added monster's level exactly equals the level of the target, negate the activation of the target, and if you do, destroy it.


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#464
Draconus297

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Okay, real talk- I get that the flavor of the Xerxes and Wanderer forms is that they kill Des-Draco, but sometimes a line needs to be drawn between flavor and practicality.

Also, it's especially funny that they're completely helpless to Des-Draconus Lernaeus and Genesis, two important "generals" of the Deck.
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#465
Tythe

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I mean, to some extent, but unlike something like Ally of Justice, they have outside capacity.  Xerxes was just really hard to do much with simply because the "Metal" thing as a whole is fairly restricting.  Cut 'em a bit of slack though; they'll come together.

 

Oh, touched up on Xerxes (couldn't do it earlier, had a flight to catch) to make it fit in better with the "Metal" series.


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#466
Tythe

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Btw, Draco: the card "Material Dragon" doesn't say where it gets SS'd from while you control an Xyz.

 

 

Antennae Aide

WIND - Level 1 - Machine/Effect - 100/100

Once per turn: you can pay 500 LP; add 1 "Antennae Aide" from your Deck to your hand.  If this card is removed from the field, you can Special Summon 1 level 1 monster from your hand.

 

Flippant Footsoldier

EARTH - Level 3 - Warrior/Pendulum - 1200/500 - Scale: 6<>6

Pendulum Effect: Once per turn, if a Normal Monster you control attacks a monster your opponent controls: double all battle damage your opponent takes from that battle.  Once per turn, during either player's turn, you can target 1 Normal Pendulum Monster you control: Special Summon this card, and if you do, place that target in an empty Pendulum Zone on your side of the field.

A skilled mercenary with a brash speech and a rash demeanor.  His skill with a blade is the only reason is isn't killed by his own employers.

 

Vlad the Bount

DARK - Level 6 - Fiend/Effect - 2100/1600

If you declare a card's name on the field (to activate or resolve a card or effect): you can Special Summon this card from your hand.  If this card is Special Summoned by this effect: this card gains 600 ATK for each card with the declared name on the field.  If this card on the field is destroyed and sent to the Graveyard: you can declare 1 card name; excavate the top 3 cards of your Deck and add all cards with the declared name to your hand.  Send the rest of the cards to the Graveyard.

 

Masochist Mantis

WATER - Level 6 - Insect/Effect - 1000/1000

If you take damage: increase this card's ATK and DEF by the damage you take.  All decreases to this card's ATK/DEF increase its ATK/DEF instead.  If this card is tributed: draw 1 card.

 

Border Flames

FIRE - Level 1 - Pyro/Effect - 0/0

If your opponent Special Summons a monster(s) from the Extra Deck: you can Special Summon this card from your hand.  While you control this card, the Special Summoned monster(s) cannot declare an attack.  This card cannot be destroyed by battle while your opponent controls 1 of those Special Summoned monster(s).  If 1 or more of those Special Summoned monster(s) is used as Material for a Summon: you can tribute this card; negate that Summon and destroy the monster.

 

Rainbow-Tailed Peacock

LIGHT - Level 8 - Winged Beast/Tuner/Effect - ?/2600

This card's ATK is 300 x its level.  If all the monsters you control are Tuner monsters: you can Special Summon this card from your hand.  Once per turn: you can Special Summon 1 monster from your hand with the same Level as this card.  If you activate a Spell/Trap card: you can reduce this monster's level by up to 2.  During your Standby Phase: you can increase this card's level by up to 4.

 

 

Sparring Grounds

Field Spell

Players can target their own monsters for attacks.  When they do, monsters are not destroyed by battle, also, increase the ATK of the monster with the lower ATK by the amount of damage they take from that battle.  This ATK increase remains even if this card leaves the field.

 

Telltale Travels

Spell

Send up to 3 monsters with the same Type and Attribute from your Extra Deck to the Graveyard; add 1 monster from your Deck to your hand whose Type and Attribute are the same as those sent monsters and whose Level is equal to the number of monsters sent.  You can only activate 1 "Telltale Travels" per turn.

 

 

Sandtrap Hourglass

Continuous Trap

This card cannot be targeted while there are face-up monsters on the field.  Reduce the ATK of all monsters on the field by the turn count x 100.  If a monster's ATK is reduced to 0 this way: destroy it.  If there are no monsters on the field: destroy this card.  If this card is removed from the field: take damage equal to the turn count x 300.


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#467
Draconus297

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Sandtrap Hourglass reduces monsters' ATK by the turn count, and just the turn count . . . making it officially the least effective stat drainage in the game. However, if you want to see Solemn Judgment fail to activate due to a player only having 1 LP, it's potentially funny.
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#468
Tythe

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XD.  Fixed!


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#469
Tythe

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Floating Eye

WATER - Level 1 - Fiend/Effect - 200/0

Once per turn, during either player's turn: you can destroy this card, and if you do, banish it.  If destroyed this way, Special Summon this card from your Banished Zone during your next Standby Phase.  If this card is Special Summoned: add 1 "Polymerization" from your Deck or Graveyard to your hand.

 

Paralyzing Ripple

WATER - Level 3 - Thunder/Effect - 2000/0

This card cannot be Normal Summoned/Set.  You can Special Summon this card from your hand if all the monsters your opponent controls have ATK greater than the monster(s) you control with the highest ATK.  All monsters whose ATK is higher than this card's ATK are changed to defense position.

 

Hygangees

EARTH - Level 4 - Beast-Warrior/Gemini - 1900/1000

This card is treated as a Normal Monster while face-up on the field or in the Graveyard.  While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- Once per turn: you can target 1 monster on the field and 1 Normal Monster in your Graveyard whose ATK is less than the ATK of the target; Set the first target, and if you do, Special Summon the second target in defense position.  This card gains 300 ATK and DEF for each Normal Monster you control.

 

Qattle

EARTH - Level 2 - Plant/Effect - 800/300

This card is also always treated as a Beast-type monster.  You can Special Summon this card from your hand to your opponent's side of the field in defense position.  This card cannot be targeted for an attack while you control another monster.  You can draw 1 additional card during your Draw Phase, if you do, during your End Phase: discard 1 card.  You can only control 1 "Qattle".

 

Blood Droplet

DARK - Level 1 - Aqua/Tuner/Effect - 0/0

If this card is sent to the Graveyard: you can tribute 1 monster and pay 500 LP to Special Summon this card from your Graveyard.  If you do, banish it when it leaves the field.

 

Serakh of Texel

FIRE - Level 9 - Fiend/Effect - 3000/200

Cannot be Normal Summoned/Set.  This card must first be Special Summoned from your hand if the combined ATK of all monsters your opponent controls is greater than your LP.  When this card is Summoned this way, your opponent shuffles monsters they control into their Deck until the combined ATK of monsters they control is less than your LP, then, you can destroy Spell/Trap cards on the field up to the number of monsters shuffled this way.  This card can attack all monsters your opponent controls once each.  You can pay half your LP: return this card to your hand.  You can only activate this effect of "Serakh of Texel" once per turn.

 

Floppy

WATER - Level 2 - Sea Serpent/Effect - ?/0

This card's ATK equals the number of banished Sea Serpent monsters x 600.  Once per turn: You can banish 1 Sea Serpent-type monster from your Graveyard; add 1 "Floppy" from your Deck to your hand.  This card must be in the Graveyard to activate and resolve this effect.

 

 

Perpetual Motion World

Field Spell

When a monster is Summoned: all monsters on the field must move to an adjacent empty monster zone (from the rightmost monster zone).  If a monster cannot move to an adjacent monster zone: destroy it.  Once per turn: you can target 1 card in your Spell/Trap Zone; destroy it, and if you do, Special Summon 1 "Greased Gear Token" (Machine-type/LIGHT/Level 3/ATK 1000/DEF 1000).  If a "Greased Gear Token" moves to another column: increase the ATK and DEF of all "Greased Gear Tokens" by 300 (even if this card leaves the field).

 

Clockwork Transit

Quick-Play Spell

Target 1 monster you control: banish it until the End Phase of the next turn.  If you control "Ancestor Clock of Space-Time": you can target 1 monster your opponent controls instead.

 

 

Vicious Cycle

Normal Trap

Add 1 "Vicious Cycle" from your Deck to your hand, and if you do, you can shuffle 1 "Vicious Cycle" from your Graveyard into your Deck, and if you do that, inflict 1000 damage to your opponent.

 

Battle of Bones

Normal Trap

If the top card in both players Graveyards are monsters: Special Summon those monsters to their owner's side of the field (ignoring Summoning conditions), then, immediately conduct battle between those two monsters.  If a monster(s) is destroyed by this battle, banish it.  Return all monsters not destroyed by that battle to the Graveyard.

 

Ogre Statuette

Continuous Trap

Special Summon this card as an Effect Monster (Fiend-type/EARTH/Level 5/ATK 2000/DEF 2000). (This card is also still treated as a Trap Card.) If this card battles an opponent's monster: Set this card and return the opponent's monster to the hand.  If you activate this card while you control no monsters: you can excavate the top card from your Deck.  If the card is a Trap Card that can be Special Summoned as an Effect Monster, you can either: Set it to your side of the field OR add it to your hand.  Otherwise, shuffle the excavated card into your Deck.


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#470
Tythe

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Lonesome Lizard

DARK - Level 3 - Reptile/Effect - 1400/0

If you control no monsters: you can Special Summon this card from your Graveyard, but banish it when it leaves the field.

 

Chaos Dweller

DARK - Level 8 - Fiend/Effect - 2500/0

Cannot be Normal Summoned/Set.  Can only be Special Summoned when banished from the Graveyard for the Summon of a monster(s).  You can discard this card and send 1 level 8 LIGHT monster from your Deck to the Graveyard; your opponent cannot activate effects in response to the effects of LIGHT or DARK monsters you control.

 

Entropic Dweller

EARTH - Level 4 - Fiend/Effect - 1600/1700

You can Special Summon this card (from your Graveyard or Banished Zone) if you have at least 1 banished FIRE, WATER, WIND, and EARTH monster(s), but shuffle it into your Deck when it leaves the field.  You can only Special Summon 1 "Entropic Dweller" per turn this way.  Once per turn: you can target 1 monster in your Graveyard; banish that target, and if you do, send 1 monster (except a LIGHT or a DARK monster) from your Deck to the Graveyard whose ATK is less than or equal to the ATK of the banished monster, and if you do that, inflict damage to your opponent equal to the difference between that monster's level and this card's level x 300.

 

Entropy Dino

WIND - Level 3 - Dinosaur/Effect - 1400/0

If all the monsters in your Graveyard and Banished Zone are FIRE, WATER, WIND and EARTH (min. 3), you can Special Summon this card from your hand.  If this monster is Normal or Special Summoned: you can banish 1 level 4 or lower FIRE, WATER, WIND, or EARTH monster from your Deck.  If this card is sent from the field to the Graveyard, you can add that banished monster to your hand.

 

BATTLER.ygo

EARTH - Level 5 - Cyberse/Effect - 2000/1000

You can tribute 1 monster to Special Summon this card from your hand.  If this card is Normal Summoned: you can pay 500 LP to increase its ATK by 500.  If this card battles a monster(s): you can target 1 Spell/Trap on the field; destroy that target after damage calculation, and if you do, gain 500 LP.

 

Turntable Mecha

WIND - Level 1 - Machine/Effect - 100/100

If your opponent declares an attack and you took damage this turn: you can Special Summon this card from your hand, and if you do, all monsters you control gain ATK and DEF equal to the last damage you took until the End Phase.  If this card is destroyed by battle: draw 1 card.

 

Ashes of Dragons

FIRE - Level 1 - Wyrm/Tuner/Effect - 0/0

If this card is destroyed: you can banish 1 Dragon-type monster from your Graveyard; Special Summon this card.  Once per turn, if a Dragon-type monster is Summoned: you can make this card's ATK become the same as the Summoned Dragon-type monster until the End Phase.

 

 

 

Branding Archfiend

FIRE - Level 4 - Fiend/Fusion/Effect - 2300/200

1 FIRE Monster + 1 Fiend-type Monster

If this card was Fusion Summoned using "Polymerization": as long as this card remains face-up on the field, you can treat monsters that are tributed or destroyed by card effects as though they were destroyed by battle.  If a FIRE monster destroys a monster(s) by battle: you can place was Searing Counter on this card.  All monsters your opponent controls lose 100 ATK for each Searing Counter on this card.  During your opponent's End Phase: target 1 monster your opponent controls; your opponent takes damage equal to the difference between that monster's current ATK and its original ATK.

 

 

 

Watchtower in the Frozen Kingdom

Continuous Spell

When this card is activated: place 1 Ice Counter on it for each WATER monster you control.  This card is unaffected by other Spell effects while it has an Ice Counter on it.  If a WATER monster you control destroys an opponent's monster by battle: you can place 1 Ice Counter on this card (max. 5).  Once per turn, if a card(s) you control is targeted by your opponent's card effect, you can remove 2 Ice Counters from this card and choose another appropriate target for that effect.  The effect now targets the new target.

 

 

 

On Holiday

Trap

Activate when your opponent declares an attack: change all monsters on the field to face-down defense position.  If you Flip Summon a monster(s) while this card is in your Graveyard: you can target 1 of those monsters; banish this card, and if you do, gain LP equal to the ATK or DEF of that target (whichever is higher).

 

Splicing DNA

Normal Trap

Target 1 monster on the field and declare a type and/or Attribute: that monster gains that type and Attribute in addition to its normal type and Attribute.  If a monster(s) with the declared type or Attribute is destroyed: you can Set this card from your Graveyard.


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#471
Flash Flyer - Sakura

Flash Flyer - Sakura

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Numerix-116: Visionary of the Dual Sunrise
FIRE - Rank 6 - Spellcaster/Xyz/Effect - 2700/2100
2+ Level 6 monsters
While this card has material, it can make a second attack during each Battle Phase, also if it battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can detach 1 material from this card, then target another monster you control; this turn, it can make a second attack during each Battle Phase, also if it attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this Xyz Summoned card leaves the field: You can Special Summon 1 monster from your GY, except "Numerix-116: Visionary of the Dual Sunrise".

Blazing Meteor
FIRE - Rank 6 - Pyro/Xyz/Effect - 2600/200
2 Level 6 monsters
While this card has Xyz Material, it cannot be destroyed by card effects. Once per turn, during either player's Main Phase, you can detach 1 Xyz Material from this card: Destroy all cards on the field. If a card(s) on the field is destroyed: Inflict 200 damage to your opponent.

Blood Typhoon Dragon
WIND - Level 7 - Dragon/Synchro/Effect - 2600/1500
1 Tuner + 1+ non-Tuner monsters
(1) Monsters your opponent controls lose 100 ATK and DEF for every monster in your GY. (2) Once per turn, if this card inflicts damage to your opponent: You can Special Summon 1 monster with 2000 or less ATK from your GY, then your opponent takes 500 damage.
 

===

Middle one is Draco's one from the Xyz game; other two are mine. Also yes, the first one is another Numerix going over the limit; you may reference it as Number 126. I remembered to change the name / numbering on it. (Other than that, the goroawase thing I had in mind would still be somewhat applicable).


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#472
Tythe

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HeRoc

LIGHT - Level 5 - Winged Beast/Effect - 2100/1600

You can Special Summon this card from your hand.  If this card is Special Summoned by this effect: Special Summon 1 "Villainous Token" (Fiend-type/DARK/Level 4/ATK 2000/DEF 2000), also this card cannot attack this turn.

 

Bubbly Blocker

WATER - Level 1 - Aqua/Effect - 0/600

You can Special Summon this card from your hand to your opponent's side of the field.  This card cannot be destroyed by battle.  This card cannot change its battle position except by a card effect.  Each player can attack with only 1 monster during each Battle Phase.

 

Guardian Fish

WATER - Level 7 - Fish/Effect - 1900/2850

If you control "Umi", reduce the Level of this card (in your hand and on your side of the field) by 2.  Once per turn, during either player's turn: you can target 1 WATER monster you control and 1 monster your opponent controls; reduce the Level of the first target by 2, and if you do, negate the effects of the second target until the End Phase.  WATER monsters you control whose Level is less than their original Level cannot be destroyed by card effects.

 

Blood Moon Summoner

WIND - Level 4 - Beast-Warrior/Effect - 1700/1800

When this card is Normal or Special Summoned: flip the top five cards from your Deck face-up, then shuffle your Deck.  If this card is sent from the field to the Graveyard, you can discard 1 card; add 1 face-up card from your Deck to your hand.

 

 

First Fusionist - Impermanence

DARK - Level 3 - Beast/Fusion/Effect - 900/700

2 monsters on the field with different types

Must be Fusion Summoned using the above materials and cannot be Special Summoned by other ways. If this card is Fusion Summoned: its type becomes the same as the types of its Fusion Materials.  During the End Phase: tribute this card, and if you do, you can Special Summon up to 2 level 3 or lower monsters from your Deck whose types are the same as this card's types on the field.

 

Chaos Machine X

DARK - Level 8 - Machine/Fusion/Effect - 3000/2600

1 LIGHT monster + 1 DARK monster

This card is also always treated as a LIGHT monster.  If this card is Fusion Summoned using "Polymerization": you can banish up to 2 LIGHT and/or DARK monsters from your Graveyard; banish the same number of cards on the field.  Banish any monster that battles with this card after damage calculation.  Once per turn: you can target 2 of your opponent's banished cards and 1 of your banished cards; return those targets to the Graveyard.

 

 

Land of Inverted Stars

Field Spell

Reduce the ATK of all monsters with Levels by 500.  Once per turn: you can target 1 face-up Xyz Monster you control; attach 1 monster with a Level from your Extra Deck to that target as Xyz Material.  If an Xyz Monster you control with a Fusion Monster and a Synchro Monster as Xyz Materials battles, it gains 1000 ATK, also, your opponent cannot activate cards or effects until the end of the Damage Step.

 

Horoscope of Armageddon

Spell

Shuffle the face-down cards in your Extra Deck, then flip the top face-down card in your Extra Deck face-up.  While that card remains face-up in your Extra Deck, you cannot Summon face-down cards from your Extra Deck.  If the card flipped face-up by this effect is Summoned: destroy all other cards on the field, also, until the End Phase, it is unaffected by cards or effects (except its own).

 

Anti-Zone

Continuous Spell

Activate while there are no monsters on the field.  Neither player may Summon or Set monsters.  Unaffected by your card effects except its own.  If a Spell/Trap card or effect is activated, place 1 Limiter Counter on this card.  If this card has 5 Limiter Counters on it: destroy it, and take 2000 damage.

 

Spell Economics Revision

Continuous Spell

If you pay LP to activate a Spell card: double the amount paid, also, when the Spell card resolves: draw 1 card.

 

 

Maiden's Tears

Normal Trap

If the opponent's monster targets a monster you control for an attack or its own effect: negate that attack or effect.  The monster cannot attack, activate its effects, or be used as Material for a Summon while you control no monsters whose ATK is greater than that monster's.

 

Smoke Bomb

Normal Trap

Set all monsters you control, then you can choose 1 Spell/Trap card from your Deck and Special Summon it as an Effect Monster (ATK 0/DEF 0) in face-down defense position (it is NOT treated as a Spell/Trap card) with this effect:

- If this card is flipped face-up, end the turn.

Shuffle all Set monsters you control.  The card chosen from the Deck is destroyed at the end of the turn.

 

Vicious Void Virus

Normal Trap

Tribute 1 DARK Monster whose ATK is less than or equal to the number of Normal Traps in your Graveyard x 500; your opponent destroys 1 card (of their choice) in their hand or Extra Deck for every 500 ATK that monster had on the field.  If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation.  If they draw a monster card(s), you can Set 1 Normal Trap from your Graveyard (except "Vicious Void Virus"), but banish it when it leaves the field.


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#473
Tythe

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Maintenance Man

LIGHT - Level 1 - Psychic/Effect - 500/0

This card gains 500 ATK for each Maintenance Counter on your opponent.  When this card destroys an opponent's monster by battle or inflicts battle damage to your opponent: add 1 "Draining Maintenance" from your Deck or Graveyard to your hand.

 

Draining Maintenance

Normal Spell

Place 1 Maintenance Counter on your opponent for each monster they control. (Players with Maintenance Counters must pay 100 LP during each End Phase.  A Player with a Maintenance Counter can tribute 1 monster; remove this Counter).

 

 

Samsara Aster

EARTH - Level 2 - Plant/Effect - 200/1200

If a card(s) is added to your hand, except by drawing (except "Samsara Aster"), you can Special Summon this card from your hand or Graveyard, but banish it if it leaves the field unless it is tributed.  You can only Special Summon 1 "Samsara Aster" per turn.

 

(Need help rewording this.  If it is tributed, then it goes to the GY as normal, but if not it gets banished.  Also the exceptions to the self-summoning effect could probably be reworded as well.)

 

Leviathos the Varied

WATER - Level 10 - Sea Serpent/Effect - 3000/2750

Cannot be Normal Summoned/Set.  You can Special Summon this card from your hand if you have 5 or more monsters in your Graveyard with different types.  Once per turn: You can send 1 monster from your Deck to your Graveyard that has a different type than all the monsters in your Graveyard; until your opponent's End Phase this card is unaffected by Spell/Trap effects.  Once per turn, during your opponent's turn: You can banish 1 monster from your Graveyard; inflict 500 damage to your opponent, then, you can take control of any number of monsters your opponent controls with the same type as the banished monster.

 

 

 

Different Dimension Incarnation Zone

Field Spell

You can activate this card if the top card in your Banished Zone is a face-up monster that can be Normal Summoned.  That monster is treated as being on the field.  If the monster that was on top of your Banished Zone when this card is activated is not on top of your Banished Zone: Destroy this card.

 

Targeted Counter Cleanup

Quick-Play Spell

Declare a Counter name.  Remove all Counters with that name from all cards on the field and on each player.


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#474
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Lead Brick

EARTH - Level 1 - Rock/Effect - 0/0

If you control no other monsters when this card is Normal Summoned: you can tribute this card; Special Summon 1 level 7 or higher monster that can be Normal Summoned from your hand.  If this card would be sent from the field to the Graveyard, return it to the bottom of the Deck instead.

 

Burning Hart

FIRE - Level 5 - Beast/Effect - 2800/200

If you did not inflict effect damage to your opponent this turn, this card's ATK becomes 2000.  Once per turn: you can target 1 face-up Spell on the field; destroy that target, and if you do, banish 1 monster with 200 DEF from your Graveyard.  When this card is sent from the field to the Graveyard; add 1 banished monster with 200 DEF to your hand.

 

Insect Gardna

EARTH - Level 4 - Insect - 0/2100

The incorruptible will and hearty carapace of these silent warriors is famed among the Indestructible Insect Invaders.  It seems like they are guarding a secret that we have yet to uncover.

 

 

Power of Nothing

Normal Spell

Add 1 monster with 0 ATK from your Graveyard to your hand.  You can only activate 1 "Power of Nothing" per turn.

 

Login Drive

Normal Spell

Special Summon 1 level 6 or lower Cyberse monster from your hand.  This turn, if that monster is used as Material for a Summon, apply the appropriate effect based on the type of monster it was used as Material for:

Fusion: During the End Phase: add 1 "Polymerization" and/or 1 monster used for the Fusion Summon from your Graveyard to your hand.

Synchro: You can Special Summon 1 Tuner monster from your Graveyard, but banish it when it leaves the field.

Xyz: You can attach 1 monster from your Extra Deck to the monster as Material, also, it gains 200 ATK for each Xyz Material it has until the End Phase.

 

 

Negative Threshold

Normal Trap

If a Field Spell id face-up on the field, you can target up to 2 monsters your opponent controls; negate their effects and decrease their ATK by 500 until the End Phase.


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#475
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Goblin Homunculus

EARTH - Level 4 - Fiend/Effect - 2200/0

If this card is sent to the Graveyard: take 1500 damage.

 

Grubbeetle

EARTH - Level 3 - Insect/Flip/Effect - 800/1500

FLIP: Special Summon 1 level 4 or lower Flip monster from your Deck in face-down defense position (except "Grubbeetle").

If this card is destroyed by battle: your opponent cannot declare an attack on face-down monsters you control for the rest of the turn.  Once per turn: you can place 1 Underground Token on yourself (if a face-down monster you control is targeted for an attack or card effect: you can remove this token).

 

Bolt Beast

LIGHT - Level 4 - Thunder/Effect - 1600/1000

When this card destroys a monster by battle; increase its ATK by 500.  If this card has 4000 or more ATK: destroy it.  Once per turn, during either player's turn: you can pay 500 LP; negate this card's effects, and if you do, destroy all monsters on the field whose ATK is less than or equal to the ATK this card lost when this effect was activated.

 

 

Rai-Jinn King Kaiser with Eyes of Blue

EARTH - Level 9 - Spellcaster/Fusion/Effect - 3000/1800

"Blue-Eyes White Dragon" + "La Jinn the Mystical Genie of the Lamp" + "Lord of D." + "Rude Kaiser"

Must first be Fusion Summoned using at least 2 of the above Fusion Material monsters.  If this card was Fusion Summoned using 3 Fusion Materials: you can destroy up to 1 Monster and 1 Spell/Trap card your opponent controls.  If this card is Fusion Summoned using 4 Fusion Materials: banish all cards your opponent controls.  Your opponent must discard 1 card to activate monster effects.  If this card would be destroyed (by battle or card effect): you can banish 1 of the listed Fusion Material monsters from your Graveyard instead, also, this card gains 200 ATK and DEF.

 

 

Cast-Off

Quick-Play Spell

Banish any number of cards from your Graveyard.  Gain 100 LP for each card banished this way.  Banish this card when it leaves the field.

 

Current Confusion

Spell

After this card's activation, it remains face-up on the field, but destroy it during the End Phase of your opponent's 3rd turn.  When a player would draw a card(s) from their Deck, they draw the same number of cards from the opponent's Deck instead.


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#476
Draconus297

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Grubbeetle is a bit too flexible, as far as generic support goes. Maybe make its pool smaller than all the Flip monsters in the game?
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#477
Tythe

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I'll weaken it down to level 4 and lower and exclude itself, but really we're talking about a monster pool that's less than half of what RotA can search, plus the opponent will have at least 1 main phase to deal with the monster regardless.  I really don't see it much being a problem.


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#478
Draconus297

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Mostly, the issue is it being a Lonefire for Wiretugs that is easily reusable (they already have a thematic "get thing from Deck"), single-handedly enabling the Bones Mill (which was designed to be inconsistent so that your opponent's Deck can't be easily obliterated in one turn), and being able to drop Pot of Taboos out of nowhere (the only other card to do that locks the free monster out of its effects for the rest of the turn). There's also Voltage Tunic, but considering that this isn't MR4 that particular little thing isn't too bad on its own. Please also remember that Prediction Princesses and Subterrors exist in the AGM, and giving both archetypes a free monster from the Deck might do something unintended.

That fix helps fix the issues with Subterrors and Taboos, at least.
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#479
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Azure Crab of Legends
WATER - Level 4 - Aqua/Tuner/Effect - 1000/2000
If this card is Normal or Special Summoned: you can target 1 Level 4 or lower WATER monster in your Graveyard; Special Summon it. You cannot Summon any monsters from your hand during the turn you activate this effect. During your Standby Phase: you can flip 3 face-up cards in your opponent's Banished Zone face-down; Special Summon this card from your Graveyard. You can only control 1 "Azure Crab of Legends".

Raging Vortex
WATER - Level 1 - Sea Serpent/Effect - 500/500
If this card is Special Summoned: you can banish up to 3 cards from your opponent's Graveyard. This card gains 1 Level and 500 ATK and DEF for each card banished by this effect.

Kaiser Krab
WATER - Level 7 - Aqua/Fusion/Effect - 2600/1900
1 Aqua-type Monster + 1 WATER Monster
If this card is Fusion Summoned using "Polymerization": you can send 1 other card on the field to the Graveyard. This card inflicts piercing damage. If this card inflicts battle damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap), then banish the top card of your opponent's Deck. If the banished card is the declared type: you can target 1 WATER monster in your Graveyard; add it to your hand or Special Summon it in defense position.

Emperor Crabbe
WATER - Level 7 - Aqua/Synchro/Effect - 2100/2800
1 Aqua-type Tuner + 1 or more non-Tuner monsters
If this card was Synchro Summoned using only WATER monsters: you can destroy up to 2 Spell/Trap cards on the field. Your opponent cannot target other monsters you control for an attack. If this card changes battle position: swap the original ATK and DEF of all monsters on the field. If this card is destroyed by a card effect: you can declare 1 card type (Monster, Spell, or Trap), then banish the top card of your opponent's Deck. If the banished card is the declared type: Special Summon this card, and if you do, change the battle position of 1 monster on the field.

Czar Zcrab
WATER - Rank 4 - Aqua/Xyz/Effect - 2400/2100
2 or more Level 4 monsters, including at least 1 Aqua-type monster
If this card is Xyz Summoned using only WATER monsters: you can target a number of cards on the field equal to the number of Xyz Materials under this card; return them to the hand. If a monster declares an attack: you can detach 1 Xyz Material from this card; negate that attack, and if you do, you can declare 1 card type (Monster, Spell, or Trap), then banish the top card of your opponent's Deck. If the banished card is the declared type: you can send 1 card from your Deck to the Graveyard, also, this card gains 400 ATK and DEF.

Numerix-131: Arkushanangarushashutu
WATER - Rank 7 - Aqua/Xyz/Effect - 2800/2600
2 Level 7 WATER monsters
You can also Xyz Summon this card if your opponent has 3 or more banished cards using 1 Rank 4 WATER monster you control with no Xyz Material as Xyz Material. If this card is Xyz Summoned using a Fusion or Synchro monster(s): banish all cards your opponent controls, but your opponent takes no damage for the rest of the turn. Once per turn, during either player's turn: you can detach 1 Xyz Material from this card; banish the top 3 cards from your opponent's Deck, and if you do, this card cannot be destroyed this turn.


Neural Hacking
Spell
Activate if both players control a monster(s): pay 1000 LP and declare 1 card name. Your opponent reveals their hand. If the declared card is in their hand, they give control of 1 of their monsters to you. If the declared card is not in their hand, give control of 1 of your monsters to your opponent. You can only activate 1 "Neural Hacking" per turn.

Lifebreaking Summon
Spell
Activate if your LP is lower than your opponent's. Special Summon 1 monster from your hand or Deck whose ATK or DEF exactly equals the difference between your and your opponent's LP, ignoring Summoning conditions, then pay half your LP. Banish that monster at the end of the next turn.

Retribution of the Abandoned
Normal Trap
Banish 1 monster from your Deck face-down. During the End Phase: flip that face-down banished card face-up, and if you do, destroy all monsters your opponent controls whose Level/Rank equals the Level of the banished card.

Twin Pantheon
Continuous Trap
When a Gemini monster is Normal Summoned: send 1 Gemini monster from your Deck to the Graveyard. Once per turn, during your opponent's turn: you can pay 500 LP and target 1 Gemini monster in your Graveyard; Special Summon it. You can only control 1 "Twin Pantheon"

Parting Shot
Counter Trap
If your opponent targets a monster(s) you control for an attack or card effect: Shuffle those targets into the Deck, and if you do, negate that attack or effect, and if you do that, inflict damage to both players equal to half the shuffled monster(s) ATK on the field.



EDIT:
I messed up when I posted HeRoc earlier in the page. The token it spawns is supposed to go on the opponent's side of the field (it doesn't say that right now, giving you 2 free 2000+ ATK monsters for free). Here's the errata:

HeRoc
LIGHT - Level 5 - Winged Beast/Effect - 2100/1600
You can Special Summon this card from your hand. If this card is Special Summoned by this effect: Special Summon 1 "Villainous Token" (Fiend-type/DARK/Level 4/ATK 2000/DEF 2000), to your opponent's side of the field, also this card cannot attack this turn.
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#480
Tythe

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Dr. Pachyderm
EARTH - Level 6 - Beast/Pendulum - 2350/1800 - 8<>8
PE: If you Pendulum Summon a Normal Monster(s): you can add 1 "Rank-Up-Magic", "Rank-Down-Magic", "Rank-Across-Magic", or "Rank-Conversion-Magic" Spell from your Deck or Graveyard to your hand. During either player's turn: you can tribute 1 Xyz monster you control; Special Summon this card, and if you do, you can place 1 Normal Pendulum monster from your Extra Deck into an empty Pendulum Zone on your side of the field.

Loony Panda
EARTH - Level 4 - Beast/Toon/Effect - 2000/1100
Cannot be Special Summoned unless you control "Toon World". You can discard this card; activate 1 "Toon World" from your Deck. If this card would inflict damage to your opponent: the damage becomes 0, then, you can look at your opponent's hand and destroy 1 monster in their hand whose ATK is less than or equal to the reduced damage. During either player's turn, if this card is in your Graveyard: you can return 1 Toon monster you control to your hand; Special Summon this card. You can only activate this effect of "Loony Panda" once per duel.

Loony Gardna
DARK - Level 3 - Warrior/Toon/Effect - 800/2000
If you control "Toon World" you can Special Summon this card from your hand or from under 1 "Toon World" you control. Monsters cannot attack the turn they are Summoned. If this card would be destroyed: you can place it face-up under 1 "Toon World" you control. If "Toon World" would be destroyed while this card is under it, you can send this card to the Graveyard instead.


Soaking Battleground
Field Spell
If an Effect monster declares an attack, it loses 300 ATK. If a Normal monster destroys an opponent's monster by battle, you can either:
- Add 1 Normal monster from your Deck or Graveyard to your hand.
- Shuffle 1 Normal monster you control or in your hand into the Deck; draw 2 cards.

Rank-Across-Magic: Re-scending Force
Normal Spell
Pay 500 LP and target 1 Xyz monster you control. Special Summon, from your Extra Deck, 1 Xyz monster with the same type and Attribute as the target, but whose summoning conditions require 1+ more monsters than the target, by using the target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

Replaying Memories
Quick-Play Spell
Target 1 monster on the field, then, target 1 monster in the Graveyard that was destroyed by battle with the first target during the last Battle Phase; Special Summon the second target to the field it was on when it was destroyed and in the same battle position it was in when it was destroyed, and if you do, immediately conduct battle between both targets. You can only activate 1 "Replaying Memories" per turn.
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