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AGM Generics Project

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#481
Tythe

Tythe

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Dr. A.W. Dragoon
DARK - Level 4 - Dragon/Tuner/Effect - 800/2000
At the start of your turn (before you draw) you can reveal this card; skip your Draw Phase, and if you do, Special Summon this card from your hand, and if you do that, you can destroy 1 face-up card on the field. During your Standby Phase: if you did not draw a card(s) during your Draw Phase OR if your Draw Phase was skipped, you can send this card from your hand to the Graveyard; draw 2 cards. You can only use this effect of "Dr. A.W. Dragoon" once per turn.

Chaos Fusionist Armor
DARK - Level 1 - Fiend/Union/Effect - 100/100
This monster is also always treated as a LIGHT monster.  You can substitute this card for any 1 Fusion Material monster, but the other Fusion Material monster(s) must be the correct one(s).  Once per turn, you can either: Target 1 monster you control, equip this card (from your hand or side of the field) to that target, OR: Unequip this card and Special Summon it.  The equipped monster gains 1000 DEF, also, if the equipped monster is a Fusion Monster, it gains 1000 ATK.  If the equipped monster would be destroyed by battle or card effect, you can instead send the equipped monster and this card to the Graveyard; Special Summon 1 Fusion monster from your Extra Deck using both sent monsters as Material (this Special Summon is treated as a Fusion Summon).

Junk Synchron - Tech Mode
DARK - Level 3 - Warrior/Union/Tuner/Effect - 1300/500
When this card is Normal Summoned: you can target 1 Level 3 or lower monster in your Graveyard; Special Summon it in defense position, then equip this card to that target.  For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster.  Once per turn, you can either: Target 1 monster you control, equip this card (from your hand or side of the field) to that target, OR: Unequip this card and Special Summon it.  The equipped monster becomes a Tuner, also, if the equipped monster is a Synchro Monster, it gains 300 ATK/DEF for each Tuner monster in your Graveyard.  If the equipped monster would be destroyed by battle or card effect, you can instead send the equipped monster and this card to the Graveyard; Special Summon 1 Synchro monster from your Extra Deck using both sent monsters as Material (this Special Summon is treated as a Synchro Summon).

Galax Numeri - The Star Blade
LIGHT - Level 8 - Machine/Union/Effect - 2000/2500
When this card is Normal or Special Summoned: you can target 1 other monster you control; this card's Level becomes the same as that monster's Level/Rank.  For an Xyz Summon: you can treat this card as any type.  Once per turn, you can either: Target 1 monster you control, equip this card (from your hand or side of the field) to that target, OR: Unequip this card and Special Summon it.  Once per turn, you can raise or lower the equipped monster's Level/Rank by 1, also, if the equipped monster is an Xyz Monster, it gains 100 ATK/DEF x its Rank x its Xyz Materials.  If the equipped monster would be destroyed by battle or card effect, you can instead send this card to the Graveyard and target the equipped monster; Special Summon 1 Xyz Monster from your Extra Deck whose Rank is the same as the target's Level and whose Attribute is the same as the target, then attach the target to the Xyz Monster as Xyz Material (this Special Summon is treated as a Xyz Summon).

Moken
EARTH - Level 3 - Fairy/Effect - 1000/1200
You can send this card from your hand to the Graveyard.  Inflict 200 damage to your opponent for each face-up Continuous Trap you control.  Once per turn, if a face-up Continuous Trap you control is targeted by your opponent's card: you can banish this card from the Graveyard, negate the activation, and if you do, Special Summon 1 "Moken" from your hand or Deck.

Junk Imp
EARTH - Level 3 - Fiend/Flip/Tuner/Effect - 800/1500
FLIP: Place up to 3 Tinker Counter on face-up monster(s) on the field (Once per turn, the turn player can raise or lower the Level of 1 monster with a Tinker Counter by 1).
If this card is destroyed by battle: you can Special Summon 1 monster from your Deck with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

Synchron Swordsman
LIGHT - Level 8 - Warrior/Tuner/Effect - 2500/2000
If you have 4 or more Tuner monsters in your Graveyard: you can Special Summon this card from your hand.  This card gains 100 ATK for each Tuner monster in your Graveyard.  Once per turn, you can banish up to 7 Tuner monsters from your Graveyard; Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the number of Tuner monsters you banished, but its effects are negated, and it is destroyed during the End Phase.  If you activate this effect, reduce this card's Level by the number of Tuner monsters banished until the End Phase.

Necro Glutton
DARK - Level 5 - Fiend/Effect - 2000/0
If the top card in your Graveyard is a monster: you can Special Summon this card from your hand.  This card gains 100 ATK for each face-down card in your Banished Zone.  If the top card in your Graveyard is not a monster: this card cannot declare an attack.  When this card battles: after damage calculation, banish the top card in your Graveyard and the monster that this card battled face-down.



Reigndeer
LIGHT - Level 4 - Beast/Fusion/Effect - 1900/1800
2 Beast-type Monsters
While you control another Beast-type monster, your opponent cannot target this monster for attacks or card effects. Once per turn: you can banish a number of cards from the top of your opponent's Deck equal to the number of Beast-type monsters you control. All Beast-type monsters you control gain 100 ATK for each of your opponent's banished monsters.

Pylon Tor
EARTH - Level 9 - Rock/Fusion/Effect - 3000/3000
1 Fusion monster + 1 non-Fusion monster with 2000 or more ATK.
This card can only be destroyed by battle. This card is unaffected by the effects of monsters with this card's type. Once per turn, during either player's turn, you can declare 1 type; this card becomes that type, also, this card gains 100 ATK/DEF.

Frostfire Mosquito
FIRE - Level 6 - Insect/Fusion - 2600/1000
1 FIRE Monster + 1 WATER Monster

Veil Warrior
LIGHT - Level 4 - Warrior/Synchro/Effect - 2000/1200
1 LIGHT Tuner + 1 or more non-Tuner monsters
Once while this card is face-up on the field: if this monster would be destroyed (by battle or card effect), it is not. When a monster effect in the hand activates: this card gains 200 ATK.  Once per turn: if this card has 2400 or more ATK, you can target 1 Set card on the field; destroy it.  If this card is destroyed: you can target 1 LIGHT monster in your Graveyard; add it to your hand.

Winged Vyper
WIND - Level 5 - Reptile/Synchro/Effect - 2300/1500
1 Tuner + 1 or more non-Tuner monsters
During the End Phase: this card gains 100 ATK.  Once per turn, during either player's turn: you can target 1 face-up card on the field; this card loses 300 ATK, and if you do, Set the target.  If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

Necro Synchron
DARK - Level 2 - Machine/Synchro/Tuner/Effect - 500/1000
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: you can send 1 Tuner monster from your Deck to the Graveyard; this card's name becomes the name of the sent monster until the End Phase.  You can banish this card and up to 2 non-Tuner monsters from your Graveyard; Special Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner whose total Level equal the Levels of the monsters banished to activate this effect (This Special Summon is treated as a Synchro Summon).

Spirit Adze
WIND - Rank 4 - Zombie/Spirit/Xyz/Effect - 2000/1600
2+ Level 4 Spirit Monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of its Xyz Materials. Once per turn: you can detach 1 Xyz Material: inflict 200 damage to your opponent for each monster they control, and if you do, gain the same amount of LP. If this effect activates and resolves, your opponent cannot target this card for an attack or card effect until your next Standby Phase. If a Spirit monster would be returned to your hand, you can attach it to this card as Xyz Material instead. If this card has no Xyz Material during the End Phase: return it to your hand.



Synchronized Stopwatch
Equip Spell
Equip this card to a non-Tuner monster.  The equipped monster becomes a Tuner monster.  You can target 1 Tuner monster in your Graveyard with the same Level as the equipped monster: add it to your hand.  If this card is sent to the Graveyard because the equipped monster was used as Synchro Material: you can add this card from your Graveyard to your hand, and if you do, all Synchro Monsters you control gain 100 ATK and DEF x the number of Tuner monsters in your Graveyard.  You can only use each effect of "Synchronized Stopwatch" once per turn.

Frostbite Wand
Equip Spell
Equip to a WATER monster.  Once per turn: you can place 1 Ice Counter on 1 face-up card your opponent controls.  If the equipped monster attacks a monster with an Ice Counter, that monster loses 500 ATK/DEF for each Ice Counter on it, also, your opponent cannot activate cards or effects until the end of the Damage Step.  If the equipped monster destroys a monster with an Ice Counter by battle: you can target 1 Set card your opponent controls; return that target to the hand.  You can banish this card from the Graveyard: place 1 Ice Counter on 1 face-up monster your opponent controls.

Fordjer's Hammer
Equip Spell
Once per turn: you can target 1 Equip Spell you control except "Fordjer's Hammer"; destroy it, and if you do, draw 1 card.  If you activate this effect, the equipped monster gains 1000 ATK until the End Phase.

Spy Shades
Equip Spell
Give control of the equipped monster to your opponent. Your opponent plays with their hand revealed. If this card is sent from the field to the Graveyard by your opponent's card effect OR because the equipped monster was used as Material for the Summon of an Extra Deck monster, you can declare 1 card name: your opponent sends all cards with that name from their hand to the Graveyard.

Trial of Champions
Continuous Spell
This card cannot be destroyed except by its own effect.  When this card is activated: target 1 monster on the field: place 1 Champion Counter on that target (only 1 Champion Counter can exist on the field at a time.  Monsters with Champion Counters are unaffected by Spells/Traps other than "Trial of Champions".  If a monster with a Champion Counter is removed from the field by battle or by a monster's card effect: place the Champion Counter on the monster that removed that monster).  Destroy this card during your 3rd End Phase after this card was activated.  When this card is destroyed, double the LP of the player that controls the monster with the Champion Counter, then remove all Champion Counters from the field.

Field Contours
Normal Spell
Place 1 Counter on all face-up Spell/Traps on the field.  When a Spell/Trap with a Counter placed on it by this effect is removed from the field, the Spell/Trap Zone it was in cannot be used as long as this card remains in the Graveyard.  When there are no Counters on the field that were placed by this card's effect: banish all "Field Contours" from both player's Graveyards.

Final Kiss Goodbye
Spell
Target 1 monster your opponent controls; discard 1 monster from your hand whose Level is exactly equal to that target's Level/Rank, and if you do, take control of that target. You can only activate 1 "Final Kiss Goodbye" per turn.



Tabletop Play
Normal Trap
Select 1 of the following effects, then roll 1 die.  Apply the appropriate effect depending on the die result:
- X can draw 1 card.
- X can target 1 card their opponent controls; destroy that target(s).
1-2: Replace "X" in the above effects with "Your opponent".
3-4: Replace "X" in the above effects with "Both Players".
5-6: Replace "X" in the above effects with "You".

Cyber Deflection
Counter Trap
If your opponent activates a monster effect: you can banish 1 monster in your Graveyard with the same name as 1 monster you control; negate the activation, and if you do, destroy it, then, gain LP equal to the ATK of the banished monster.

Chain Bolt
Counter Trap
Activate during a chain of 3 or more links. Discard any number of cards. Negate the effect of the card whose Chain Link is equal to the number of cards you discarded.
Hello, fine peoples!

Oh hey, something notable I guess

#482
Tythe

Tythe

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S'nth Ore
WATER - Level 2 - Rock/Gemini/Effect - 1000/0
This card is treated as a Normal Monster while face up on the field or in the Graveyard. You can banish 1 Fusion Monster from your Graveyard to have this card treated as an Effect Monster with this effect:
- This card can be used to substitute 1 Fusion Material Monster for a Fusion Summon. The other Fusion Material monster(s) must be the correct one(s). Once per turn, during either player's turn, you can Fusion Summon 1 Fusion Monster using this card you control and 1 monster in your hand or Graveyard as Fusion Material (if a monster in the Graveyard is used: banish it).
If this card was sent from the field to the Graveyard to Summon a monster(s): the monster(s) Summoned cannot be destroyed (by battle or card effect) once while face-up on the field.

Equipment Eater
EARTH - Level 4 - Fiend/Tuner/Effect - 1500/1600
You can Special Summon this card (from your hand) if you control 2 or more Equip Spells. Once per turn: you can destroy 1 Equip Spell on the field, and if you do, this card gains 500 ATK/DEF and 1 Level. If this card is sent from the field to the Graveyard, you can add 1 Equip Spell from your Graveyard to your hand.

Chilled Yeti
WATER - Level 4 - Beast-Warrior/Effect - 1800/400
When this card is Normal Summoned: you can remove 2 Ice Counters from anywhere on the field; Special Summon 1 monster from your hand whose effect includes "Ice Counter". When this card declares an attack: you can place 1 Ice Counter on 1 face-up card on the field (except the battling monster). If this card battles a monster with an Ice Counter: it gains 500 ATK during the Damage Step only.

Handicapping Samurai of Legend
EARTH - Level 4 - Warrior/Effect - 3000/0
This card can only declare an attack by targeting exactly 2 monsters your opponent controls as attack targets (the two monsters are treated as having a single ATK/DEF value that is the combined total of the individual monsters' ATK or DEF, based on the monsters' battle positions). Battle Damage to your opponent is only inflicted if both targets are in attack position. This card cannot be destroyed by that battle unless both targets are in attack position.

Maelstrom Intersurfer
WIND - Level 3 - Cyberse/Ritual/Effect - 1000/2100
You can Ritual Summon this card with "Welcome to the Internet". When this card is Summoned: flip the original ATK and DEF of all face-up monsters on the field. If a monster is Normal or Special Summoned, you can flip its original ATK and DEF. If this card battles a monster whose original ATK and DEF were switched: target 1 Spell/Trap on the field; destroy it.


S'nth Metal Isotos
WATER - Level 4 - Machine/Fusion/Effect - 2000/0
"S'nth Ore" + 1 Level 4 or lower Monster

S'nth Metal Duolos
WATER - Level 8 - Machine/Fusion/Effect - 3000/0
"S'nth Ore" + 1 Level 5 or higher Monster


Dodecahedron
Field Spell
When a monster declares an attack: negate that attack. Then, the turn player may toss 1 coin and roll 1 die and apply the correct appropriate effects for each result.
Heads: Replace "X" in the following effects with "Your opponent's"
Tails: Replace "X" in the following effects with "Your"
1: Destroy the monster in X leftmost Monster Zone.
2: Destroy the monster in X left-center Monster Zone.
3: Destroy the monster in X center Monster Zone.
4: Destroy the monster in X right-center Monster Zone.
5: Destroy the monster in X rightmost Monster Zone.
6: Inflict damage to X LP equal to the ATK of the monster whose attack was negated.

Banana Slippers
Equip Spell
When the equipped monster declares an attack, return it to the hand at the end of the Damage Step. If this card is sent from the field to the Graveyard because the equipped monster was returned to the hand, you can target 1 monster on the field: equip this card from the Graveyard to that target.

Vial of Vitriol
Equip Spell
Halve the ATK of the equipped monster. The equipped monster cannot be destroyed by battle. If the equipped monster battles a monster, at the start of the Damage Step, the monster that battles the equipped monster has its ATK/DEF become half its original ATK/DEF. If this card is sent from the field to the Graveyard, you can add 1 "Vial of Vitriol" from your Deck to your hand.

Gaia's Hourglass
Continuous Spell
During each End Phase: send 1 Warrior-type monster from your Deck to the Graveyard, and if you do, place 1 Countdown Counter on this card. You can send this card with Countdown Counters from your side of the field to the Graveyard; Special Summon 1 Ritual Monster from your hand whose Level exactly equals the number of Countdown Counters that were on this card (ignoring Summoning conditions).

Welcome to the Internet
Ritual Spell
This card can be used to Ritual Summon any Level 3 Ritual Monster. You must also Tribute monsters in your hand or on your side of the field whose total Levels equal 3 or more. If you Normal or Special Summon a Level 3 monster while this card is in your Graveyard: you can discard 1 card; add this card to your hand. You can only use this effect of "Welcome to the Internet" once per turn.
Hello, fine peoples!

Oh hey, something notable I guess

#483
Flash Flyer - Sakura

Flash Flyer - Sakura

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Just gonna import some stuff from the workshop.
 
Flame Serpent
FIRE - Level 6 - Sea Serpent/Synchro/Effect
2300/2100
1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, the Tuner and non-Tuner monsters must have different Attributes from each other. Once per turn: You can target 1 monster your opponent controls; destroy it, then inflict damage to your opponent equal to half its ATK.
 
Ultimate Cosmic Warrior
DARK - Level 12 - Warrior/Synchro/Effect
4000/4000
1 Tuner + 4 non-Tuner monsters
Must be Synchro Summoned. Cards or effects cannot be activated in response to this card's Synchro Summon. Unaffected by your opponent's effects, also cannot be Tributed. This card can attack all monsters your opponent controls once each, also if it attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent. If this card leaves the field: Destroy all cards your opponent controls, then Special Summon 1 monster from your GY.
 
Disk Jammer
EARTH - Level 4 - Cyberse/Synchro/Effect
2000/2000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up card on the field; while this card remains face-up on the field, that card cannot activate its effects. If a card targeted by this effect is sent to the GY: Inflict 800 damage to its controller.
 
Topologic Toric Wyvern
DARK - Level 6 - Cyberse/Synchro/Effect
2500/0
1 Tuner + 1+ non-Tuner Effect Monsters
Once per turn: You can move this card to an unoccupied Main Monster Zone on your field. If a card(s) is placed in a column adjacent to this card's column: Destroy all cards in that column, then your opponent takes 500 damage.
 
Topologic Gumblar Wyvern
DARK - Rank 7 - Cyberse/Xyz/Effect

3000/0
3 Level 7 Effect Monsters
Once per turn, you can also Xyz Summon "Topologic Gumblar Wyvern" by using a Rank 5 or 6 "Cyberse Xyz Monster you control with no materials as material. You can detach any number of materials from this card; your opponent banishes the same number of cards from their hand, face-down, then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use the effect of "Topologic Gumblar Wyvern" once per turn.

 

(Well, not really a "generic", but I think Draco made Xyz forms of the Topologic Links, but different name. Condition should allow their usage.)


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#484
Draconus297

Draconus297

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Gumblar's Summoning condition can't use the "Cyclon" Xyz (whose effects are all based on Link 4 monsters, bar one aping Trisbaena), as they're all Dragons. There are proper targets, but they don't qualify. Just thought you should know.
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October's AGM Deck Challenge:
Anime cards and archetypes!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

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#485
Flash Flyer - Sakura

Flash Flyer - Sakura

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Guess I'll generate some later (or import some from the Xyz game if I made any, though I kinda doubt there are Rank 5+ besides this; I know there's lower Rank ones)
 
But have some more generics in the meantime, though I do not plan to release the remainder of everything from the workshop here. 
 
The Dog of Righteousness
EARTH - Level 6 - Beast/Synchro/Effect
2400/1800
1 Tuner + 1+ non-Tuner monsters
If your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, banish that card, face-down. You can only use the effect of "The Dog of Righteousness" once per turn.
 
Reincarnated Buster Dragon
LIGHT - Level 8 - Dragon/Normal
1200/2800
Purified from the darkness of its own heart after the battle with Buster Blader, it now travels with its companion on a never-ending quest for redemption.
 

Mechanic Repairer Fox

WIND - Level 4 - Beast-Warrior/Normal

1600/1200
Not looking back
Not giving up
Not letting go
I'll keep on fighting for the ones I care for a lot, although that dream is pretty far away.
I'm gonna find my own way, and take a chance on today.

 

(Because trying to write flavor text to the tune of "Reach for the Stars" isn't working so well. You may remember this as Morphtronic Repairer Kid in the vanilla game, but altered stats. This isn't flavor text, so don't get confused.)

 

Fluffy Wonder Puppy
WIND - Level 3 - Beast/Normal

1200/600
Flying through the sky with long floppy ears, this puppy is shy, but very friendly. It likes to snuggle next to people.

 

 

You can remove the Normal subtyping when importing, though I'm using it here in line with series 10 stuff (also makes it clear what is a Normal Monster and what is not).


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#486
Flash Flyer - Sakura

Flash Flyer - Sakura

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A few more generics to add; now to hope that AGM Zombies didn't just get broken with the Structure Deck stuff from game.

 

Kettle of Avarice
Quick-Play Spell
You can only activate 1 "Kettle of Avarice" per turn. (1) If you have exactly 5 monsters in your GY: Shuffle all 5 into the Deck, then draw 2 cards. You cannot add cards from your Deck to your hand by other effects for the rest of this turn after you activate this card.
 
Reaper King of the Ghosts
DARK - Level 8 - Zombie/Effect

2800/3000
You can Tribute 2 monsters on either player's field that were Special Summoned from the GY; Special Summon this card from your hand or GY. You can only Special Summon "Reaper King of the Ghosts" this way once per turn. While you control a monster that originally belongs to your opponent, this card cannot be targeted or destroyed by an opponent's effects. Once per turn, if an opponent's monster is destroyed and sent to the GY: You can Special Summon that monster.

Spirit of the Ancient Ruler
LIGHT - Level 6 - Zombie/Effect

2500/2000
You can Tribute 1 monster on either player's field that was Special Summoned from the GY; Special Summon this card from your hand or GY. You can only Special Summon "Spirit of the Ancient Ruler" this way once per turn. When this card is Special Summoned: Special Summon up to 2 Level 4 or lower Zombie monsters with different names from your hand or GY. You can only use this effect of "Spirit of the Ancient Ruler" once per turn.

Skull Reaper
DARK - Level 4 - Zombie/Effect

1800/0
Once per turn: You can Special Summon 1 monster from either GY, then send 1 Zombie monster from your Deck to the GY. You must control another Zombie monster with a different name to activate/resolve this effect. You can only control 1 "Skull Reaper".

Palace of the Eternal - Zombie Citadel
Field Spell
This card is treated as "Zombie World" while face-up on the field or in the GY. Monsters on the field and in every GY become Zombie monsters. Monsters cannot be Tributed, except to Tribute Summon Zombie monsters. Once per turn: You can Special Summon 1 Zombie monster from the GY, but banish it when it leaves the field. If this card is destroyed by an opponent's effect and sent to the GY: You can send 1 Zombie monster from your Deck to the GY; activate this card in your Field Card Zone. You can only use this effect of "Palace of the Eternal - Zombie Citadel" once per turn.

Eternal Cemetery
Continuous Spell
When this card is activated: Destroy all Field Spells on the field. Cards or effects cannot be activated in response to this card's activation. This card is treated as "Zombie World" while face-up on the field or in the GY. Your opponent cannot Special Summon monsters from the GY. Once per turn: Special Summon 1 Zombie monster from your opponent's GY. During each End Phase: Banish 1 Zombie monster from your GY, otherwise banish this card, face-down.

Necro Burn
Continuous Trap
Each time a monster is Special Summoned from the GY, inflict 500 damage to your opponent. During either player's turn: You can banish this card from your GY; both players take 300 damage for each Zombie monster on the field and in the GYs.


Card Directory and TCG Decks
Viva Club Espeon!
Extra Images / GFX stuff
Zootopia GIFs (I have too many of them in here -_-)
Character results
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IzFJLd3.pngJAYSUMQ.gif

 

Pokémon X / AS / Sun FC: 4098-4005-6931

(If you add my code, make sure you tell me so I can add you back)


#487
Draconus297

Draconus297

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Since you're suggesting Kettle of Avarice, I'd like to remind you that if you see anything I've made in the various games that is any good, I recommend you bring it here for me. I often forget about the things I create in games not long after I've made them, so if I make decent stuff you'll have to remind me that I did it.

Also, Necro Burn is utterly busted in Logicangels. With Temple of the Kings, I'm pretty sure that they can FTK with relatively little effort, especially given that they can Summon a relatively big monster from the Deck to split apart for their archetypal tag-out effect. In one of their basic combos, I think it puts 3K burn out to smack your opponent down.
You can also Amaryllis-style OTK with Eternal Flame Emperor, so long as at least 16 Pyro-Type monsters are in your Graveyard, or 7 with three copies of Burial from the Different Dimension.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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October's AGM Deck Challenge:
Anime cards and archetypes!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#488
Tythe

Tythe

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Swift Thunderbolt
LIGHT - Level 7 - Thunder/Effect - 2400/2200
When your opponent declares a direct attack, you can send this card from your hand to the Graveyard; destroy a number of monsters your opponent controls whose total Levels are less than or equal to this card's Level.

Opportune Striker
EARTH - Level 1 - Warrior/Effect - 500/0
When a monster declares an attack, increase this card's ATK by 500 until the end of the Battle Phase. If 4 monsters you control declare an attack, this card's ATK becomes 5000 until the end of the Battle Phase.

Spammer
DARK - Level 1 - Cyberse/Effect - 300/300
You take no battle damage from battles involving this card. You can Special Summon this card from your hand during the Battle Phase. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: all "Spammer" you control gain 300 ATK.

Xion Squid
EARTH - Level 4 - Sea Serpent/Effect - 1700/1200
If this card is Summoned: you can equip 1 monster from your hand to this card as an Equip Spell. This card gains 200 ATK and DEF for each card equipped to it. Once per turn, you can send 1 card equipped to this card to the Graveyard; negate the effects of all face-up attack position monsters your opponent controls. This card cannot declare an attack on a monster(s) whose effects were negated by this effect this turn.

Backburner Consumer
FIRE - Level 6 - Fiend/Effect - 2450/200
If this card is in the Graveyard and a Spell/Trap is sent from your side of the field to the Graveyard, you can Special Summon this card. If this card destroys a monster by battle: inflict 1000 damage to your opponent. While this Special Summoned card is face-up on the field, banish any card(s) that would be sent to your Graveyard.

Malware Malcontent
DARK - Level 5 - Cyberse/Pendulum - 1350/2500
PE: Once per turn, if a Normal Monster(s) is Summoned: you can target 1 of them; send cards from the top of both player’s Decks to the Graveyard equal to the Level of the target, then all monsters you control gain 100 ATK/DEF x the target’s Level. If the Summoned monster is a Pendulum monster: banish the top cards of your opponent’s Deck instead, also, you can place any Pendulum monsters sent by this effect face-up into your Extra Deck instead.
ME: An automated research program that gained awareness and realized how much it hated research. It can change its internal structure to insert itself among a plethora of network systems. Despite the knowledge it has accumulated, it doesn’t realize how much damage it causes when it inserts itself without warning and is always annoyed when people try to block it out.

Void Reaper
DARK - Level 7 - Spellcaster/Effect - ?/?
This card's Level in your hand is decreased by the number of unusable Zones on the field (min. 1). This card's ATK and DEF equal the number of unusable Zones on the field x 500. Once per turn, during either player's turn, if a card(s) leaves a Zone(s): you can make that Zone(s) unusable as long as this card remains face-up on the field. If all other Monster Zones and Spell/Trap Zones on your side of the field are unusable: this card is unaffected by your opponent's card effects.

Void Archfiend
DARK - Level 1 - Fiend/Effect - 100/100
If a face-up attack position monster your opponent controls activates its effect, you can send this card from your hand to the Graveyard: negate that effect, then, destroy all other cards in that monster's column, and if you do, those Zones become unusable until your next End Phase.

Void Kreecher
DARK - Level 4 - Beast/Tuner/Effect - 1500/1000
Once per turn, you can target 1 monster on the field whose DEF is less than this card's ATK; destroy it, and if you do, its Zone becomes unusable until your opponent's next End Phase. If this card is sent from the field to the Graveyard, you can target 2 Zones on the field (1 of yours and 1 of your opponent's): those Zones become unusable until your opponent's second End Phase after this effect activates.



Subspace Emissary
Field Spell
Gain the following effects for the number of different sub-types (or "LV" monster) you control (Normal, Flip, Toon, Spirit, Gemini, Tuner).
- 1 or more sub-types: All monsters you control gain 300 ATK and DEF.
- 2 or more sub-types: Your opponent cannot activate cards or effects during the Battle Phase.
- 3 or more sub-types: Monsters you control cannot be destroyed by card effects.
- 4 or more sub-types: Monsters you control cannot be targeted by your opponent's card effects.
- 5 or more sub-types: Once per turn: You can draw 2 cards.

Samsara Universe
Field Spell
During the End Phase, if a player tributed a monster(s) this turn, they can target 1 of those monsters in their Graveyard; add it to their hand. This card cannot be targeted while you control a Level 5 or higher Tribute or Ritual Summoned monster.

Spirit Sword Muramasa
Equip Spell
Must be equipped to a monster from your hand and cannot be equipped by any other ways. The equipped monster gains 1000 ATK when it battles a monster. Return this card to your hand during the End Phase.

File Renaming
Equip Spell
Equip to a Cyberse-type monster. When this card is activated, declare a monster name. The equipped monster's name becomes the declared name. Once per turn: you can discard 1 monster with the same name as the equipped monster; the equipped monster gains ATK/DEF equal to the ATK/DEF of the discarded monster until the End Phase.

File Sharing
Spell
Reveal 1 Cyberse-type monster in your hand OR: target 1 face-up Cyberse-type monster you control. Take 1 monster from your Deck with the same name as that target or the revealed monster and either:
- Special Summon it to your opponent's side of the field.
- Add it to your opponent's hand.
- Shuffle it into your opponent's Deck.

Dog Days
Continuous Spell
A player may discard 1 card from their hand during the End Phase to destroy this card. Monsters cannot be Normal or Special Summoned in face-up attack position. Monsters in attack position lose 500 ATK.

Dens of Zion
Continuous Spell
When this card is activated, target 1 monster you control: flip it into face-down defense position. Face-down defense position monsters you control cannot be targeted or destroyed by card effects. If a face-down defense position monster is targeted for an attack, after damage calculation, you can pay 500 LP; flip that monster into face-down defense position. If you control no face-down defense position monsters at the end of a Phase, destroy this card.

Void Construct
Continuous Spell
During the End Phase, activate the appropriate effect:
- If there are 6 or less unusable Zones on the field: the turn player targets 1 Zone on the field; that Zone becomes unusable while this card remains face-up on the field.
- If there are 6+ unusable Zones on the field: draw 1 card, then discard 1 card.
You can only control 1 "Void Construct"
 


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#489
5ēbì☆€√äløπ

5ēbì☆€√äløπ

    The Rockin Talkin Furry Trans Girl

  • Advanced Members
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  • Discord:5ēbì☆€√äløπ#5097
  • Alias:Kyumi Niusuki
I'm adding this card simply becuz it has somewhat sentimental value to me, as it is a card I made to explain my absence.

The Girl Who Vanished Without A Trace
LIGHT - Level 4 - Beast-Warrior/Normal - 1600/1000
He left without explanation. He set out to better himself, and has gotten nowhere. Still in the same miserable circumstances, he has returned, but not the same. He returned a she, and to some, may not be recognizable anymore.

"Purgatory is a sad place anyway..."

My Archetypes:

The Users I look up to as a Mentor:

Goal:



Name Change History


99% of people die when they are killed. If you are part of that 1% who won't, put this in your Signature.

#490
Tythe

Tythe

    The Aloof One

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Maleable Menace
DARK - Level 3 - Fiend/Union/Effect - 100/100
This card cannot be destroyed by battle. Once per turn, you can either: target 1 Level 4 or lower monster you control; equip this card to that target, OR: Special Summon this equipped card. Once per turn, during either player's turn, the equipped monster can change its battle position. If the equipped monster is in attack position: it cannot be destroyed by battle. If the equipped monster is in defense position: it cannot be destroyed by card effects. If the equipped monster would be destroyed, destroy this card instead.

Pandemonium Archfiend Gondola
FIRE - Level 8 - Aqua/Spirit/Effect - 1400/3000
Cannot be Special Summoned. If you control an “Archfiend” monster or “Pandemonium”, you can Normal Summon/Set this card without Tributing. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return it to the hand. Once per turn, during either player’s turn, you can destroy 1 “Archfiend” card you control and 1 card your opponent controls. If you control “Pandemonium”, you can destroy 2 cards your opponent controls instead. If this card is the only attack position monster you control, its original ATK and DEF are swapped.

Ancestor Spirits
WIND - Level 4 - Warrior/Spirit/Effect - 2000/1800
Cannot be Special Summoned. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return it to the hand. This card is always treated as a Normal Monster.

Nightshade Maiden
DARK - Level 3 - Plant/Tuner/Effect - 1000/1100
If a Plant-type monster is sent to your Graveyard, you can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: all monsters your opponent controls lose ATK equal to their DEF.

Supply Squad Cargo - Golden Goblin
LIGHT - Level 4 - Fiend/Pendulum/Effect - 100/2100 - 2<>2
PE: Once per turn, if a monster(s) you control is destroyed by battle or card effect: draw 1 card.
ME: If this card battles, change its battle position at the end of damage calculation. If this card is destroyed (by battle or card effect): you can place this card face-up in a Pendulum Zone instead of sending it to the Graveyard.

D. Goblin
EARTH - Level 5 - Fiend/Effect - 2300/1500
This card is also always a Dragon-type monster. Once per turn: if this card destroys an opponent's monster by battle or inflicts battle damage to your opponent's LP: you can send 1 "Goblin" card from your Deck to the Graveyard; this card can declare a second attack, but if it does, change its battle position at the end of the Battle Phase. Once per turn, if another monster you control changes its Battle Position, you can target 1 "Goblin" card in your Graveyard; add it to your hand.

Main Soldier #1
EARTH - Level 5 - Warrior/Effect - 1400/2300
You can Special Summon this card from your hand during the Main Phase 1, but if you do, you cannot Normal Summon for the rest of the Phase. This card is unaffected by card effects and cannot be tributed during the Main Phase 1. If this card leaves the field during the Main Phase 2, you can Special Summon 1 "Main Soldier #2" from your hand, Deck, or Graveyard.

Main Soldier #2
EARTH - Level 5 - Warrior/Effect - 1700/2000
You can Special Summon this card from your hand during the Main Phase 2, but if you do, you cannot Normal Summon for the rest of the Phase. This card is unaffected by card effects and cannot be tributed during the Main Phase 2. If this card leaves the field during the Main Phase 1, you can Special Summon 1 "Main Soldier #1" from your hand, Deck, or Graveyard.

Battle Soldier
EARTH - Level 7 - Warrior/Effect - 2500/1200
You can Special Summon this card from your hand or Graveyard if a monster your opponent controls is destroyed by battle. If Special Summoned this way, this card cannot declare a direct attack this turn. If this card destroys a monster by battle or inflicts battle damage to your opponent, you can send 1 Level 6 or lower Warrior-type monster from your Deck to the Graveyard, and if you do, this card can make a second attack on a monster this turn. At the end of Damage Step, if the monster this card battles is face-up on the field: banish it.


Main Battle Soldier
EARTH - Level 8 - Warrior/Fusion/Effect - 2700/1000
"Main Soldier #1" + "Main Soldier #2" + "Battle Soldier"
After your Main Phase 2, you can declare an additional Battle Phase. After the additional Battle Phase, you must go into Main Phase 3 (even if this card leaves the field).
 
 
Wonder Egg
Spell
Take 1 Level 2 or lower Normal monster from your Deck and either add it to your hand or Special Summon it.
 
Pseudonymization
Spell
Declare 1 monster name.  Fusion Summon 1 Fusion Monster by sending monsters from your hand or side of the field to the Graveyard as Fusion Materials.  The Fusion Summoned monster's name becomes the declared monster's name.  This card's name is treated as "Polymerization" while on the field and in the Graveyard.

Soundwave Blast
Continuous Spell
Once per turn, when a card or effect resolves that has a player declare a word, letter, type, Attribute, or card name aloud: you can target 1 card on the field; destroy that target.
 
Undersea Depth Charge
Continuous Spell
If a Fish, Sea Serpent, or Aqua-type monster is banished: you can target 1 face-up card on the field; banish it. You can only use this effect of "Undersea Depth Charge" once per turn. If this face-up card on the field is destroyed or banished: you can return up to 3 banished Fish, Sea Serpent, and Aqua-type monsters to the Graveyard.
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#491
Tythe

Tythe

    The Aloof One

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Rabid Dragon
EARTH - Level 4 - Dragon/Effect - 1700/1500
Destroy any monster this card battles after damage calculation. If a Spell/Trap targets this face-up card: destroy that Spell/Trap after it resolves.

Fearful Ghoul
WIND - Level 3 - Zombie/Tuner/Effect - 600/1300
This card can attack your opponent directly. If a monster targets this card for an attack: banish this card until the End Phase; negate the attack.

Ire of the Noble
EARTH - Level 1 - Warrior/Tuner/Effect - 100/100
This card is always treated as a Normal monster in the Graveyard. If your opponent declares a direct attack, you can send this card from your hand to the Graveyard; Special Summon any number of Normal monsters from your hand. If this card is Summoned: you can target a number of cards on the field up to the number of Normal monsters you control; destroy them.

Ability Cutter
EARTH - Level 4 - Psychic/Effect - 0/1900
This card gains ATK equal to the total Levels of all monsters you control x 200. Once per turn, during either player's turn: you can target 1 face-up monster on the field whose ATK is less than this card's ATK; negate that target's effects until the End Phase.

Inspron Wyvern
FIRE - Level 3 - Dragon/Effect - 1400/200
If you control a Level 4 or lower Dragon-type monster, you can Special Summon this card from your hand, and if you do, increase the Levels of all Dragon-type monsters you control by 1 and their ATK by 500. If a Dragon-type monster you control inflicts battle damage to your opponent: you can target that monster; discard 1 card, and if you do, inflict damage to your opponent equal to half that target's ATK.

Jolt King
LIGHT - Level 5 - Thunder/Effect - 2300/1000
Once per turn: you can discard 1 card; destroy up to 2 Set cards on the field.


Unzip.exe
Spell
Target 1 Set monster on the field. Flip that target into face-up attack or defense position. During your Main Phase (except the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; add 1 Cyberse-type Flip monster from your Deck to your hand.

Winterfall
Continuous Spell
When this card is activated, move any number of Ice Counters on the field onto this card (min. 1). As long as this card has an Ice Counter on it, neither player can declare an attack. During your End Phase, remove 1 Ice Counter from this card. If this card has no Ice Counters, destroy it. If this card is destroyed by its own effect: draw 1 card.

Triumphant Tuning
Trap
If a Tuner monster you control leaves the field as Synchro Material for a Synchro Summon: you can target 1 card on the field and 1 Tuner monster in your Graveyard; add the second target to your hand, and if you do, banish the first target.
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#492
Tythe

Tythe

    The Aloof One

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Genetic Reaper
DARK - Level 6 - Psychic/Effect - 1300/2500
You can Special Summon this monster by discarding 1 monster and sending 1 monster with the same type and Attribute but a different name as the discarded monster from your hand or Deck to the Graveyard. Once per turn, if a monster is destroyed: you can target that monster; banish it, and if you do, you can send 1 monster from your hand or Deck to the Graveyard with the same type as that target.

Deck Eater
DARK - Level 6 - Zombie/Effect - 2000/1800
You can banish 2 Zombie-type monsters from your Graveyard to Special Summon this monster from your hand. Once per turn: You can send up to 3 cards from the top of your Deck to the Graveyard; banish the same number of cards from the top of your opponent's Deck. If this card is destroyed (by battle or an opponent's card effect), you can banish 2 other Zombie-type monsters from your Graveyard; Special Summon this card in defense position. You can only use this effect of "Deck Eater" once per turn.

Rainbow Phoenix
LIGHT - Level 4 - Winged Beast/Effect - 1900/200
If you have FIRE, WATER, WIND, EARTH, LIGHT and DARK Monsters in your Graveyard, this card's ATK becomes double its original ATK. Once per turn: this card cannot be destroyed by card effects.

Nova Larvae
FIRE - Level 4 - Pyro/Tuner/Effect - 2000/0
If this card declares an attack: destroy it at the end of the Battle Phase. If this card is banished: you can add 1 "Helios" monster from your Deck to your hand.

The Underminer
DARK - Level 2 - Beast-Warrior/Effect
When this card is discarded: send 1 card on the field to the Graveyard. If your opponent declares an attack: you can negate the attack and if you do, Special Summon this card from your Graveyard, but banish it when it leaves the field.

Duos
WATER - Level 1 - Wyrm/Effect - 0/0
During either player's turn, you can send this card from your hand to the Graveyard; negate the effect of 1 face-up card on the field whose original name has 2 words until the end of the Phase. You can only activate the effect of "Duos" once per turn. During either player's turn, you can target 1 face-up card on the field whose original name has 2 words: banish this card from your Graveyard; negate that target's effects until the End Phase. You can only use this effect of "Duos" once per Duel.

Quakerbot
EARTH - Level 5 - Machine/Tuner/Effect - 1850/1900
When this card is Normal Summoned: you can target 1 face-up card on the field; Set it. Your opponent cannot change the battle positions of monsters, except by a card effect. Once per turn, if this card would be destroyed, you can destroy 1 monster in defense position instead.


Massive Fireball
Normal Spell
When this card is activated: banish 1 FIRE Monster from your hand. This card remains face-up on the field until your opponent's End Phase. If this card is sent to the Graveyard during your opponent's End Phase, send the monster banished by this card's effect to the Graveyard, and if you do, you can either: Inflict damage to your opponent equal to the sent monster's ATK OR: Destroy all monsters your opponent controls with DEF less than the sent monster's ATK.

Chivalrous Sentiment
Continuous Spell
When a card(s) is added to your hand: discard 1 card OR: tribute 1 card.

Fusilitate
Continuous Trap
Once per turn, during your Main Phase: you can pay 1000 LP and reveal 1 Fusion Monster from your Extra Deck; add 1 monster whose name is listed as Fusion Material on the revealed monster from your Deck to your hand. During your End Phase, destroy this card if you did not Fusion Summon a Fusion Monster(s) this turn. You can only control 1 "Fusilitate".
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#493
Tythe

Tythe

    The Aloof One

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  • Alias:Tinkerer
Vulture the Dread Scout
WIND - Level 3 - Winged Beast/Effect - 900/700
You can Special Summon this card from your hand to a Zone on your side of the field whose column has a Set card. If Special Summoned this way, reveal all Set cards in this card's column. If this card banished, or sent from the field to the Graveyard: You can target 1 Set card on the field and declare 1 card name; reveal that target, and if it has the same name as the declared card, shuffle it into its owner's Deck. You can only use this effect of "Vulture the Dread Scout" once per turn.

Dr. Henshin
LIGHT - Level 4 - Psychic/Gemini - 1500/1400
This card is a Normal Monster while on the field or in the Graveyard. You can Normal Summon this card to have it be treated as an effect monster with this effect:
- Once per turn: you can declare a monster name, banish all copies of that card from both players' hands, Decks, Extra Decks, Graveyards, and sides of the field; this card's name and ATK/DEF become the same as 1 of those banished cards until the End Phase.

Dragon-Eye Talisman
FIRE - Level 1 - Dragon/Pendulum/Tuner/Effect - 0/500 - Scale: 2<>7
PE: Once per turn: if a Dragon-type Effect monster you control is destroyed, you can Special Summon this card from your Pendulum Zone. It cannot be destroyed by battle, but banish it when it leaves the field.
ME: You can reveal this card in your hand and target 1 monster in your Graveyard whose original (printed) Type is not Dragon, but that can be treated as a Dragon-Type monster on the field by its own effect; Special Summon that target and equip it with this card. A monster equipped with this card gains 500 ATK and DEF, but its effect is negated. If a monster equipped with this card would be destroyed: destroy this card instead. If this card would be sent from the field to the Graveyard, you can place it in an empty Pendulum Zone on your side of the field instead.

Zipped File - Man-Eater Bug
EARTH - Level 2 - Cyberse/Flip/Effect - 450/600
FLIP: Target 1 monster on the field; destroy that target.
During your Main Phase: you can banish this card from your Graveyard; Special Summon any number of Flip monsters from your hand to either player's field in face-down defense position.

Zipped File - Skelengel
LIGHT - Level 2 - Cyberse/Flip/Effect - 900/400
Flip: Draw 1 card
During either player's Main Phase: you can banish this card from your Graveyard and target 1 other Flip monster in your Graveyard; banish that target, and if you do, Special Summon 1 monster from your Deck with the same name as the target in face-down defense position.

Zipped File - Hane Hane
EARTH - Level 2 - Cyberse/Flip/Effect - 450/500
FLIP: Return 1 monster on the field to its owner's hand.
During your Main Phase: you can banish this card from your Graveyard and target 1 level 4 or lower Flip monster in your Graveyard; Special Summon that target in face-down defense position.

Advantageous Backstabber
DARK - Level 1 - Warrior/Effect - 300/0
If you control more monsters than your opponent: you can Special Summon this card from your hand. During either player's turn, if you control less monsters than your opponent: you can return this card to your hand. Once per turn: you can target 1 Set monster your opponent controls; destroy it.

Herald of Angelic Reserves
LIGHT - Level 5 - Fairy/Tuner/Effect - 1700/2300
If you control less monsters than your opponent at the end of a phase: Special Summon a number of Minor Seraphim Tokens (Fairy-type/LIGHT/Level 3/ATK 1000/DEF 1000) equal to the difference. If you control more monsters than your opponent at the end of a phase, and you control tokens: destroy as many tokens as possible equal to the difference. This card cannot be destroyed by card effects while you and your opponent control the same number of monsters.

Circusmaster Sphinx
EARTH - Level 1 - Rock/Effect - 100/100
This card cannot be Normal Summoned/Set. This card must first be Special Summoned by the effect of "Circus of 100 Acrobats". Your opponent cannot activate cards or effects in response to this card's Summon. When this card is Summoned: Set all other face-up cards on the field. Your opponent cannot target this card for an attack or card effect while you control a Set card (this does not prevent your opponent from attacking you directly). If a Set card on the field is activated, or if a Set monster on the field is flipped face-up: inflict 300 damage to your opponent. You can only control 1 "Circusmaster Sphinx".

Chronic Slipstream Warrior
WATER - Level 4 - Warrior/Effect - 1700/1300
If this turn count is 4 or higher, you can Special Summon this card from your hand, and if you do, the turn count becomes 3. This card inflicts piercing damage. If this card inflicts battle damage to the opponent, both players take damage equal to the turn count x 100.



The Gregarious Egotist
FIRE - Level 5 - Fairy/Fusion/Effect - 2400/1000
1 Fairy-type monster + 1 Effect monster
If this card was Fusion Summoned using "Polymerization": you can return all face-up cards to their owners' hand, but your opponent takes no battle damage for the rest of the turn. Neither player can target a card(s) on the field for a card effect except this card. If this card would be destroyed: you can destroy 1 other card you control instead.


Symphony Temple
WIND - Level 7 - Rock/Synchro/Effect - 0/2800
1 tuner + 1 or more non-tuner monsters
This card cannot be targeted by card effects. During either player's turn: a player can target a number of monsters their opponent controls; banish a number of monsters from their Graveyard equal to the number of targets, and if they do, Set those targets. This effect can only be activated once per chain. Each player can activate this card's effects once per turn.


Dweller in Extant
LIGHT - Rank 3 - Fairy/Xyz/Effect - 1800/1200
2 Level 3 Monsters
This card is unaffected by the effects of cards that are not face-up on the field. Once per turn, during either player's turn, if a Spell/Trap card or effect is activated: you can detach 1 Xyz Material from this card and target 1 face-up card on the field; destroy that target. If this card is sent to the Graveyard: neither player can activate card effects in the Graveyard for the rest of the turn.

Numerix-125: Asp of Dark Destruction
DARK - Rank 8 - Reptile/Xyz/Effect - 0/3500
3 Level 8 DARK Monsters
When this card is Xyz Summoned: banish its Xyz Materials, then banish the same number of cards from your opponent's hand face-down. During your opponent's Draw Phase, they must skip their Normal draw and add 1 face-down banished card at random to their hand instead. If your opponent adds a card(s) from their Banish Zone to their hand, you may add 1 of your banished monsters to your hand. During the End Phase, banish the top card of your opponent's Deck face-down.



Kozaki's Laboratory
Field Spell
All monsters on the field and in the Graveyards become Machine-type. All monsters on the field gain 300 ATK and DEF. If this card is targeted by a card or effect: destroy it, and if you do, both players take damage equal to the total number of monsters on the field x 200.

Circus of 100 Acrobats
Field Spell
During the End Phase: All monsters on the turn player's side of the field are flipped into face-down defense position. Flip monsters you control can attack your opponent directly. If this card is sent from the field to the Graveyard, you can Special Summon 1 "Circusmaster Sphinx" from your hand or Deck.

Personal Biomedical Duplicator
Equip Spell
Equip to a monster with a Level. If the turn count is equal to the Level of the equipped monster: destroy this card. If this face-up card is sent from the field to the Graveyard while equipped to a monster: Special Summon 1 "Synthetic Doppelganger Token" whose type, Attribute, Level, ATK and DEF are equal to the original (printed) type, Attribute, and Level, ATK and DEF of the equipped monster, and if you do, the turn count becomes 1. You can only control 1 "Biomedical Loader".

Chronis Blaster
Equip Spell
During the Standby Phase, increase the turn count by the Level/Rank of the equipped monster. Once per turn, during either player's turn: you can target 1 face-up card on the field and reduce the turn count by 5 (min. 1); shuffle that target into the Deck.

Vicious Squall
Normal Spell
Discard 1 card, then target 1 Set card on the field; Destroy that target, and if you do, unless your opponent discards 1 card, destroy 1 face-up card on the field. You can only activate 1 "Vicious Squall" per turn.

Liquid Melancholy
Continuous Spell
Once per turn, during your Standby Phase: you can discard any number of WATER monsters (min. 1); Special Summon any number of "Downer Droplet Tokens" (Aqua-type/DARK/Level 2/ATK 0/DEF 1000) equal to the number of monsters discarded +1. Cards discarded by this effect are treated as though they were sent to the Graveyard to activate a WATER monster's effect. If a "Downer Droplet Token" is destroyed, gain 500 LP.


Ails of Time
Normal Trap
Destroy 1 monster on the field whose Level/Rank is less than the turn count. Increase the turn count by 1.

Stunburst Stronghold
Continuous Trap
Flip monsters you control gain 500 DEF. Once per turn: you can target 1 Flip Summoned Flip monster you control; this effect becomes that Flip monster's Flip effect.
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