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Breathers - A Fiend Archetype


Big Lez

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I created a new Archetype some time ago but i think i never really got it out here. 

I went back looking at these card's and i really digged the concept. I think, back then i kinda thought that concept might be a little broken, but when i see what this game has evolved into.

 

The Concept is returning your monster's back to your hand to use certain effects. Swarm the deck with Level 4 monsters..And annoy your opponent with endless combos just like every other meta deck does :D
 

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Once per turn: You can return 1 Fiend-Type monster you control to your hand, and if you do, Target 1 monster your opponent controls; reduce it's ATK by an amout equal to the monster returned to your hand.

 

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When a Fiend-Type monster you control is returned to your hand: Special Summon it. 

 

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Once per turn: You can return 1 Fiend-Type monster you control to your hand; inflict damage to your opponent's Life Points equal to the Level of the monster returned to your hand x 200.

 

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When a Fiend-Type monster you control is returned to your hand: You can Special Summon this card from your hand, and if you do, discard the monster returned to your hand. When this card was Special Summoned by it's own effect: Increase it's ATK by 1500.

 

 

 

Spell/Trap Support

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During your opponent's Battle Phase: Return 1 Fiend-Type monster you control to your hand; end your opponent's Battle Phase.

 

 

 

There are a lot more, but i didnt get to go through them all yet and well. If i couldnt how could i want you to?

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