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Cherry Heart [Quest-based RP] Always Accepting


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The discoverers of the Lost Tombs of Kalion, the co-founders of the Magic Council, the captors of the immortal Phoenix... their legendary exploits are scattered through the history of Arbolia. They are the cheery-hearted guild, Cherry Heart! Yet they say all legends come to an end. 300 years ago, Cherry Heart was annihilated by the guild Yggdrasil during the war between the Rowan Empire and the Kingdom of Fraxinus. Overnight, one of the oldest guilds in Arbolia was erased from existence.

 

From then on, many people tried to claim the name of Cherry Heart and revive their legacy, but there was one small problem—the Magic Guild Index still listed Cherry Heart as active! Now, the news spreads through Arbolia, Cherry Heart is back and is recruiting new members!


[spoiler=Rules]All YCM Rules apply, including the Advanced Clause.

a. All IC posts require at least 100 words, roughly 4 lines at standard formatting.

b. Posting in script format is forbidden.

c. Copy-pasting or “expying” characters without tailoring them to the new roleplay is forbidden.

 

This roleplay will have numerous IC threads, each detailing a short story arc, these will be called Quests, regardless of whether they are actually a Quest or not. While there are no limits to the number of players and characters in this roleplay, each Quest may have a character limit where acceptance is largely based on quality of your character.

 

Multiple Quests may be active at any time. A character may simultaneously be in multiple Quests. Anyone is allowed to create a Quest with my permission.

 

Ultimately, I have final say in this RP and this section.


[spoiler=Database]Google Doc: https://docs.google.com/document/d/1EFlZ_A-xDf1uB4-TcsdRcu21DD2f6uD5o2M_pJuerVI/edit?usp=sharing

It would be good to read this and make your additions to it.


[spoiler=Application]You can make an application for a new Cherry Heart member, a recurring non-guild character, or a recurring villain. Simply use the following app skeleton and format it as you wish. Use spoilers when reasonable and add fields if necessary.


Name: (Basically anything reasonable goes)

Age: (Anything is fine here, I guess. I'd rather not have inhumanly old beings yet, except possibly for villains)

Sex: (You can only be sexless if you are some non-human being)

Appearance: (Two paragraphs of text or an image with details on height)

Personality: (Two paragraphs minimum)

Biography: (Two paragraphs minimum. Give me something I can make a story arc out of. Please discuss with me if you are unsure of what to do)

Abilities: (Describe your magic and stuff. Don't be overpowered, I'd rather characters who will be getting stronger)

 


[spoiler=Roster]Link


[spoiler=Active Quests]List  of currently active quests. Full listing and summary can be seen in the database gdoc.

 

Quest 4: Spring Cleaning: Post Link

Quest 5: Cavern of Lost Treasures: Link Coming Soon

Quest 6: Tavern Security: Thread Link

Quest 8: Wizard Weekly Competition: Thread Link

Quest 9: Hunt the Beast: Thread Link

Quest 10: Haunted House: Link Coming Soon

Quest 11: Murder of Crows: Link Coming Soon

 


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[spoiler=Finished]
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"Come with me and take on the life of an adventurer, un chevalier errant."


Personal Information

Name: Jeanne Quichotte
Alias: Minerva
Age: Appears 16
Sex: Female
Race: Revenant (Formerly human)


[spoiler=Appearance]Picture: http://www.deviantart.com/art/horsewoman-538077120
Appearing as a cute, quirky girl with flowing chestnut hair and big grey eyes, one would never expect that Jeanne is a warrior with hundreds of years of battle experience. She stands at 165 cm (5'5") and possesses a womanly figure deceptive of her physical abilities. Her typical attire consists of a relatively simple suit of armor, shying away from unnecessarily gaudy outfits.




[spoiler=Personality]Jeanne generally possesses a very mature and diligent personality with an unshakable adherence to honor and chivalry. Born in a chaotic era, she shows no hesitation in cutting down her enemies, but will unconditionally show mercy to those who have surrendered. Jeanne believes in strongly doing good for the world and is very intent on steering the guild into helping her. Very outgoing and quite overbearing, she has no qualms against roping friends and bystanders alike into her quests for the greater good. While she can have great difficulty understanding other perspectives and lifestyles, she is a very empathetic individual, sensitive to the suffering of others. Completely selfless, Jeanne would not hesitate to die for the sake of innocents or for her beliefs.

As a knight errant, Jeanne loves going out and seeing the world, be it Arbolia, other continents, or even other dimensions. Despite her vast experience, she's not as knowledgeable as one would expect about the places she's visited since she cares more for the thrill of new and exotic locales. Due to being immortal, Jeanne may be excessively reckless.

Although she has spent a great deal of time alone, Jeanne is not averse to comrades; she gets along easily with people and enjoys teasing her friends. As an immortal, she forms very long standing and strong bonds with others, but she does not mind separation as she is optimistic about seeing someone again. Truthfully, her emotions for others are slightly restrained by the stoicism she adopts.

Jeanne's way of speech is anachronistic and reminiscent of her time period with her native French popping in at times as well.




[spoiler=Biography]Jeanne was a citizen of the Fleurian Kingdom. A bandit attack when Jeanne was seven left her and her mother the only survivors of their village. They were saved by a knight-errant and travelled with him briefly to the next town. Deeply inspired by the knight's way of life and altruism, Jeanne managed coerce the man to give her a few lessons on their journey and finally he left her with the book he had been writing. Although Jeanne was seen as a weird child, she soon got along with the boys in the town, beating them in play fights and soon becoming the leader of their band. From the book, Jeanne and her band learned swordsmanship.

 

When war broke out, they enlisted in the army. It wasn't long before they learned the grim realities of war. Yet after succeeding against the odds in a suicidal mission that was pivotal in the war, Jeanne was lauded as a "goddess of victory" and was able to regain her confidence. Granted a small position of leadership in the army due to her popularity with the troops, she lead three more battles to overwhelming victory, spreading her name across the region. However, almost immediately after, they experienced a devastating defeat. Her unit was able to avoid destruction, but Jeanne was badly injured by an arrow and the wound had become infected without a healer to tend to her. They only delayed inevitable and lead miserable last days chased by the enemies. Her failure lead to the downfall of the Fleurian Kingdom, but as the circumstances were muddled, it was not attributed to her.

 

Some time after, Jeanne was able to return as a revenant by the power of an amulet infused with the emotions of her soldiers, a modest gift they offered for the flower of their troop. She became the knight-errant she always wanted to be, and wandered the battlefields, protecting any innocents she could from the destruction wrought by war.

 

At some point, she was sought out by the Guild Master of Cherry Heart, and eventually convinced to join them in aiding the Rowan Empire in uniting the war torn Southern Arbolia. She regained her fame as the Goddess of Victory "Minerva" and the vanguard commander of the Rowan armies, becoming a household name and a symbol of chivalry.




[spoiler=Abilities]Immortality: As a revenant, she doesn't age and heals any injuries within a day. Any magical effects applied to her will also fade in that time. However, if she is dealt a mortal wound and dies, she will return after a magic ritual is performed. The only way to truly kill her is to use powerful exorcist magic.

Incredible Physical Ability: Jeanne has reached the limits of her undead body through training and naturally uses magic to buff herself. Her strength and speed is only surpassed by very high level fighters and wizards.

Sublime Swordsmanship: Having lived for hundreds of years and roamed countless battlefields, Jeanne has all but perfected the sword. Her battle instinct at this point seems more like precognition.

Runeblade Magic: "The sword can do anything!" Based on this belief, Jeanne was able to actually infuse her sword with her spirit and allow it to, well, do most things. Anything cut by her sword will not be damaged, but instead will have runes drawn parallel to the cut. These runes can be activated at any time to create a magical effect. The magnitude of the effect depends on the depth of the cut and the strength infused in the swing. It must be noted that she is capable of the anime feat of cutting things her sword didn't touch through the sheer force of her sword. Possible effects include:
  • Rune of Cut: Her sword can no longer cut solid objects normally, so basically normally it results in a delayed cut.
  • Rune of Bind: For a shallow cut, it slows the target. However, it can outright paralyze the target if used with a deep cut.
  • Rune of Blast: Only possible to be drawn on elements (e.g. air, fire, earth), which creates a burst of that element. For example, it can be used to create a wall of earth or a powerful gust of wind.
  • Rune of Protect: Creates a magical ward.
  • Rune of Dispel: Dispels most magic.

 

 



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[spoiler=Kin Agham - Gold Dragon Slayer]

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"You think just cause you're rich you've got power? Let me tell you...all the riches you have...I can eat through it all in minutes!"

 

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Personal Information

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Name: Kin Agham

Alias: Fafnir
Age: 17
Sex: Male

Race: Human

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[spoiler=Appearance:]

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Depicted above is Kin's regular attire (minus the earrings in his left ear). Completing his attire are a pair of black jeans, to compliment his favorite jacket. Around his waist is a small pouch that is usually filled up with quite a bit of gold coins and other gold trinkets.

 

Kin stands at 5'9" and is both physically fit and active, given his well built and muscular physique. His Guild Emblem, once obtained, will be placed along the upper part of his left wrist (in much of the fashion of that of a watch around that area).

 

 

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[spoiler=Personality:]

Kin is a respectable, calm young man...which is a change from the usual Dragon Slayers.

 

He gives 100% in everything he does (a mission, training, etc.) and loves to show off his abilities and techniques to the world, which most would definitely classify as Kin being vain (in both his looks and abilities). Despite not interacting with anyone else (aside from Tosz), he does seem friendly at first glance, but those around him will definitely notice that he has a bit of type of swagger that obviously shows that his arrogance. He can have a bit of an anger issue, but that is usually out of frustration. A similar case of this happened between him and Tosz. And even though they fought, Kin isn't one to hate or hold grudges on anyone...not unless they truly give him a reason to.

 

During a mission/fight is a different story. Kin likes to become a show off and loves to have his itch scratched through them, in order to test the abilities that Tosz taught him. When it comes to this, he can be a mixture of cocky and arrogant against foes when he fights them. This usually resulting in him getting knocked down a few times, but it just gets him even more riled up and ready to go.

 

One would also like to mention that Kin has a motion sickness problem. So anything dealing with vehicles...good luck with that!

 

 

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[spoiler=Biography:]

"Me? Well, actually my story is pretty weird...if you call being raised by a dragon weird."

 

Kin wasn't like many children in Arbolia, in regards of a family and his upbringing. This child was one that was raised by a powerful creature: a dragon. The Gold Dragon, Tosz was the one who took the young Kin into his fold when the poor orphaned child was found wandering the forests before taking refuge in his cave. Surprising to Kin, the dragon's first reaction wasn't malicious or anything of the sort. Quite the contrary, as Tosz gave the young starving boy shelter and even fed him.

 

Both the dragon and the boy became great friends and this small fragile bond soon became that of a father and a son. And as time passed, Tosz taught Kin many things but the main thing he taught the boy was magic. He taught him a special type of magic that he knew that only Kin could master from him: Dragon Slayer Magic. Soon, Kin was under the tutelage of Tosz as he learned the Gold Dragon Slayer Magic and took to it like a fish to water.

 

As time went on forward, Kin master quite a bit of the Dragon Slayer Magic that Tosz taught him, but the now young teen was feeling locked away from the outside world. In truth, he wished to spread out his "wings" and venture forth into the world to show what he was made of. He had brought this up to Tosz many times before, but every time it was the same: No. Tosz forbade Kin to leave until he had completely finished his training, but one night the foster family was locked in a heated argument. Kin, not apologizing for any word he said, snagged quite a bit of Tosz's hoard of treasure (to sustain him) and ventured forth into the world, just in order to prove to his master...his father...that he could do it.

 

That's when Kin heard about the a certain magical guild recruiting new members. Seeing this as the opportunity to prove himself to Tosz, Kin rushed to this amazing guild...he rushed to Cherry Heart.

 

 

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[spoiler=Abilities:]

Gold Dragon Slayer Magic - Kin was taught by Tosz the magic type known as Dragon Slayer Magic. This style of Dragon Slayer Magic does give Kin a different style of workings than other iron/metal based magic. To recharge his magic energy or just casual eating, Kin has a habit of eating gold. As a Dragon Slayer, Kin also has a weakness of having motion sickness on any moving vehicle. The following are the abilities/spells Kin can perform with his Dragon Slayer Magic:

  • Gold Dragon's Roar - The user inhales a fairly large amount of air and then proceeds to releases a very powerful golden tornado from their mouth, which possesses incredible blunt force, at the opponent. In the process, sharp gold shards are dispersed, which are capable of shredding the opponent's body.
  • Gold Dragon's Shining Fist - The user changes their fist into that of a golden fist and then punches their opponent, causing sheer blunt damage. This attack can also be performed with both hands at once.
  • Gold Dragon's Scales - The user covers part of their body (or the entirety of it) with gold scales to dramatically increase both their offense and their defense. These scales are strong enough to shatter rock and bone alike, resilient against regular flames, and much harder than actual armor. Downside, is the user is essentially solid piece of gold, with everything that comes with it, including extreme weight and inability to float.
  • Gold Dragon's Dust Storm - The user swings their hands to generate a large and powerful golden dust tornado. However, to use this ability, Kin must use the Gold Dragon's Roar first, in order to secure the amount of gold shards and dust on the field for the technique.
  • Purifying Fire - Purifying Fire is a spell in which the user creates golden flames from the palm of their hand. The flames created by this spell aren't harmful, but in fact purifying and sacred in nature. By bestowing the flames to someone they will be cleansed of many ailments, such as poison or curses.

Dragon Slayer's Secret Art - Golden Sun - An advanced technique that Kin will be able to learn at a later time. Golden Sun allows Kin to absorb the light of the sun and use it to empower his attacks. This switches the attributes of Kin's standard techniques, from gold in itself to golden flames burning with the ferocity of the sun.

  • Golden Sun Dragon's Roar - The user inhales a fairly large amount of air and then proceeds to release an overwhelming inferno of golden flames from their mouth, scorching the opponent with intense heat. The flames are so hot that water evaporates on contact.
  • Gold Dragon's Solar Fist - The user envelopes their fist in intense golden fire and then punches their opponent, inflicting extreme burning damage. This attack can also be performed with both hands at once. Furthermore, the flames can be thrown as a projectile.
  • Gold Dragon's Solar Scales - The user covers part of their body (or the entirety of it) with bright gold scales to dramatically increase both their offense and their defense. These scales are strong enough to shatter rock and bone alike, resilient against regular flames, and much harder than actual armor. However, now these golden scales are able to absorb sunlight at a faster rate than before.
  • Gold Dragon's Solar Storm - The user swings their hands holding the golden flames, generating a large and powerful golden flamed tornado.

 

 

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Other Information

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Kin's Theme | Battle Theme

Japanese VA: Noriaki Sugiyama

English VA: Troy Baker

  • Kin's name is a combination of both Japanese and Draconic. Kin - A Japanese name that translates into "Golden". Agham - A Draconic name that means "Any color or metal".
  • Kin's nickname/alias is "Fafnir". In Norse Mythology, Fafnir was the son of dwarven king, only to turn dragon by a curse from Andvari's ring and gold. This works well for Kin, due to the fact that he has a habit of keeping gold with him at all times...eating it.
  • The Gold Dragon, Tosz, his name is also Draconic and it means "Any value".

 

 

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[spoiler=The Summoner]


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"A scattered dream that's like a far off memory... A far off memory that's like a scattered dream... I wanna line the pieces up... I want to remember."


PERSONAL INFORMATION


Name: Masaru Drysden
Alias: "Human Punching Bag"
Age: Nineteen
Sex: Male
Race: Human

[spoiler=Appearance]

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Roughly 5'7", and weighs about 152 pounds. Isn't muscular, but has very little body fat. Wears a sheath across his back to hold his sword. 

[spoiler=Personality]

Masaru is a very easygoing and approachable guy with a bright demeanor that just puts people at ease around him. He loves to see and experience new things, and tries his best to prove that can you make everyone that you meet a friend. Because of this never-say-die attitude it can be hard to show Masaru when something is a lost cause, and he can’t stand the thought of not helping someone when he could have. He’ll openly put himself at risk for a complete stranger if he sees that they are in danger, and planning is not his forte, meaning charging in is something that he’ll be prone to do.

 

He is also rather naive and childish at times. Masaru can be fooled by an obvious lie because he openly trusts those around him wholeheartedly, thinking they operate off the same honest attitude that he does, and so they wouldn’t lie to him. He’ll also get frustrated easily when he doesn’t understand something, which is often, because Masaru is far from stupid, but he never received any official schooling beyond the bare necessities. Finally, due to the physical appearance of his magic (largely the slimes), Masaru is used to being the underdog and is just fine with his enemies underestimating him. He doesn’t feel the need to defend his slime friends from other people, because in action the summons will speak for themselves.

[spoiler=Biography]

Masaru has little to no memory of what his life was like up until he was eight years old. From what he has been told he was found a few hours off of the shore by a group of fishermen, sound asleep in a beat up raft with a few slimes bouncing around him protectively. Nobody really has an idea where he came from before that, but the best guess is that he was originally from the tropical islands that were a day’s sailing off the coast. The theory is backed up by the fact that around that time period a vicious and unexplained magic fell upon the islands, corrupting them and killing almost all of the inhabitants. Masaru found out later in his life that some magical guilds were hired to go and check out what had happened, but they never returned. Passing ships began to vanish when they sailed too close to them as well, and eventually, a superstition grew around them. To this day, not a soul will dare to sail too close.

 

Regardless, Masaru was taken in by one John Smith, a man who had gone on the fishing trip but was, ironically, the village’s blacksmith. He had a wife and daughter, the latter of whom was just a few years younger than the mystery boy that he had brought under his roof, and the family’s smithy was known far and wide for the quality of the craft they produced. Masaru lived a relatively normal childhood after that, though he never really clicked with the other children in the village, mostly because of the troupe of slimes that followed him everywhere. Most of his days were spent doing the basic maintenance work around the smithy, like fueling the forge or sharpening swords. John tried at one point to teach him a basic knowledge of smithing, but Masaru’s natural tendency to be a klutz caused a few injuries and they decided against it.

 

When Masaru turned sixteen, the sense of being out of place got to him and he decided it was time to travel from the village he had grown up and see what else the world had to offer. He had mooched off of the Smith family too much, he thought, and it was time he figured out what he wanted to do. John and his family didn’t contest it at all, understanding what he was feeling, but the man and women who had basically raised him did convince him to hold his trip off for a few weeks while they prepared a going away gift. Reluctantly, he did, and the two famous smith’s (with a bit of help from their daughter), forged the best sword that Masaru had ever laid eyes on: Arctus, a blade as blue as the slime he summoned, and one that seemingly hummed with power.

 

Masaru broke down and cried when they handed it and the ornate sheath they had purchased to him, thanking the family for everything they had done for him. They were the closest he had ever known to a family, and to him, they were the best family someone could ask for. Regardless, the time eventually came for him to go, and with a smile so bright it could blind someone, Masaru set out on his journey. He would have no way of getting word of the tragedy that befell them after he left, and wasn’t capable of knowing that Mena was on her own, or he would have turned around immediately.

 

But instead, he kept moving in the opposite direction, to start his new journey. Spoiler alert: it was boring. Masaru’s quests mostly consisted of testing the limits of his Summon Magic, sparring against shadows with Arctus until his arms turned to noodles, and occasionally beating up very weak monsters. Occasionally, he would find someone who was willing to offer him a tip or trick on magic, but it wasn’t often. Three years of traveling around, and he would catch wind that the legendary guild Cherry Heart was accepting again. He decided that if they would take someone as weak as him, it was the best way to get stronger; he was bound to meet tons of powerful mages in a place like that.

[spoiler=Abilities]

[spoiler=Summon Magic:]

Summon Magic is an ancient form of magic that is rarely seen in this day and age for a multitude of reasons. First of all they have an enormous amount of prerequisites that one must see to before being able to summon any creature regardless of the strength they possess, such as making sure that summon has agreed to fight for you and that it’s a trustable creature. Once you’re sure that the summon is entirely reliable in combat you’re free to bring it out as the main form of defense for yourself, because it runs next to no risk of being mortally injured, because once you let go of the summon’s tether it will return to its plane and immediately begin recuperating. That is the next problem you will often encounter, is that an injured summon has to have at least a full 24 hours to heal itself and gather the lost energy before it can battle again.

 

On top of that, maintaining the tether that anchors the summon to this plane requires an inhuman pool of magical energy that next to no one is capable of. This means that a summoner has to seek out powerful artifacts that has a summon already tethered to it permanently through the use of special magic, which will cut the amount of energy required to maintain a summon by an enormous amount. The problem with this is that the magic-smiths who have the ability to create these items are rare, and the items themselves even rarer, so a summoner often doesn’t get an extremely diverse choice.

 

In spite of all this, if a wizard is determined enough to choose this path, he is rewarded greatly. Though the look the summon possesses can be deceiving, the creatures are always strong and adept at defending their charge from any and all attacks. They are also capable of controlling an entire battlefield with enough of a reserve of magic, because a summoner can swarm an area with creatures that are resistant to weapons forged on this plane of existence and durable against a large amount of common magic.

[spoiler=Slime Staff]

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A small staff that is capable of summoning a common slime to fight for you. While slime aren’t normally considered all that threatening, a large amount of them bouncing around and swarming you isn’t something that is easily ignored. The number of summons capable is dependent on the limit of the being who cast the spell, but Masaru is capable of maintaining eight to twelve slime without breaking a sweat unless he’s already tired.

 

[spoiler=Arctus, or more commonly, the Slime Sword:]

Arctus is a sword of arcane origin, an unrivaled mix of magic and tempered steel. It will never rust or dull, it’s easily capable of cutting through most earthly materials, and it seems to shimmer with an aura that is almost palpable to anyone with an eye for the arcane. Arctus is unquestionably a very powerful sword, but in the hand’s of Masaru, an untrained boy who's afraid to kill a fly, it is barely more than a beatstick. The mage is only able to make use of it due to the latent ability of the sword, which has defined his fighting style thus far.

 

Arctus is capable of absorbing one of Masaru’s slime summons to change the property of itself. It will change based on the form of slime that was absorbed (such as metal or spike slime), but because of how limited his summons are in the beginning, Masaru has yet to test the limits of the sword. An expansive list of the ways the slime-types change the weapon can be found here.

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[spoiler=Solaris, or more commonly, the Slime Gun:]

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Solaris is a large handgun with a single broad barrel that Masaru acquired during his travels. It can absorb any slime within a 5-foot radius to use as ammunition, which will change the type of shot it fires, and how long it has to be on down time before it can fire again. Unlike in the picture, it is small enough to hold in one hand, but it is still a large weapon. Types of rounds found here.

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Placing interest! And making this a spot for my later on App!

 

So a question for you, if I may...hooooooooow against Dragon Slayer type characters are you?

Don't want second gen. Dragon Lacrimas don't exist yet. Try to give me a reason why your dragon isn't around.
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[spoiler=Naughty Nurse]


"Call me when the swelling goes down. On second thought, just call me!"


Personal Info

Name: Lily Moral
Age: 25
Gender: Female
Race: Human


[spoiler=Appearance:][spoiler=Image]anime_girl_nurse_render_by_meilichan15-d

Lily's Appearance - "Anime Girl Nurse Render" by MeiliChan15


Lily stands at a solid 5'5 and weighs 125 pounds. She has a soft face, with golden blonde hair. The fringes on her right are dyed a light shade of pink, and her hair is always pulled back into a braid or bun, tied off with a pink ribbon bedazzled with a heart. Her eyes are a mix of vibrant colors, mostly blue with gold and purple flecks. Moving onward, her creme colored skin. Her preferred attire is a nurse's dress. She wears pink thigh highs that are just tight enough. She also has a pair of pink heels. She sports a solid hourglass figure, and isn't very modest about it given her choice of attire. It seems the only thing that detracts from her robust bosom are her voluptuous hips. They seem to dominate a large amount of her figure. 

[spoiler=Personality:]"Are you hurt? Can I kiss it and make it better?~"

Bubbly, outgoing, knowledgeable, and flirty, Lily packs a weird combination of traits...not that her patients mind. Obviously, she is very intelligent. Not just anyone can be a medic. Despite her bimbo-ish exterior, she is very well versed in anatomy, physiology, and medicines. As a certified medic, she shows her immense knowledge of healing magic and herbs regularly, continuing to astound those around her. However, despite how knowledgeable she may be, the woman is a huge flirt. While doing her job, she regularly drops in comments about her male patients conditions, such s offering to kiss their wounds better, feeling for broken abs, and hitting on them in various ways. Of course, she is all seriousness when it comes to her women patients. Its like she becomes a different person around them. But for her male patients, its the same 'ol same 'ol. Luckily, she is blessed with beauty, or this might not bode well.

Lily is also a nice person. It isn't hard for her to make friends, although her flirtatious nature can somewhat infringe on that. She often times gives advice on the battle field, but stays away from the fighting unless healing someone in the fray. She has a habit of talking big and biting off more than she can chew, and is not as quick to swallow her pride. She also seems oblivious to her rather dense exterior, and does nothing to fix that. Obviously, even if she does know about it, it doesn't bother her.

[spoiler=Biography:]"Blood just doesn't scare me. I'm a nurse."

Lily was born to a rather poor family. She had only one older brother, but a loving family. They worked hard, and managed to sustain themselves. Fortunately, they did. However, their living conditions lead to constant sickness. Lily found out at a young age she had a penchant for medicines. Managing to always find the right amounts of wild ragweed, dandelions, and other miscellaneous herbs, she created a makeshift medicine cabinet for them. Developing her skills further, she began paying frequent visits to the library to learn all she could about medicines. Her passion became her obsession, spending less time at home, and more time at school and the library. Sadly for her, her life was soon to be uprooted.

Lily had come home from the library with another book under her arm when she was met with the horrific sight of her family suffering from a contagion. She did everything in her power to try and cure it, but from all the books she read, she knew exactly what was happening. The 16 year old girl was 100% sure her family had caught a highly contagious plague. She quickly realized that giving them medicines was only dragging out their deaths. It was the hardest decision she had ever had to make, but she cut them off of that treatment, and switched to nerve numbing roots and other painkillers to make their last few moments painless. She watched them all die, closing their eyes and taking their last breath. She consoled herself by knowing their last few moments were painless, but she was still distraught regardless.

It was then she learned she was magic. She grabbed the hand of her brother's corpse, tears in her eyes, and placed it on his chest. In a fit of anguish, she didn't even realize she had began to channel magic through him. As she realized what was happening, her eyes widened in shock. His previously purple and black, oozing blotches suddenly faded. His glazed, yellow eyes were drained of infection, becoming white and blue again. This sudden revelation made her feel worse. This entire time she could have saved them all, but she didn't know she could have. Cleansing the rest of the corpses in the room, she gave them a proper and sanitary burial.

The next few pages of her life are relatively boring. After discovering her penchant for magic, she invested herself in becoming a certified medic. Not many people had the gift of magic, and from those who did, only a small portion actually invested in learning to use it for medical purposes. Nevertheless, she was relentless, and rewarded for her efforts. Becoming on of the the only local magic healers, she quickly made a name for herself, treating the most severe battle wounds and diseases. She devoted her time to move on and help others rather than mourne her own loss. In fact, she became almost too compassionate. But her skill was renowned, and soon enough, the Cherry Heart Guild came calling, and she responded to it, offering her own unique set of skills to the guild.


[spoiler=Abilities:]"Mm...Time for some aggressive treatments!"[spoiler=Nurse Magic:]Nurse magic transfers her magic to another body by means of touch. It ranges from closing wounds, reducing pain, and curing diseases. This magic is commonly misconceived. Many believe it will instanly and painlessly seal wounds. However, from a scientific standpoint, that isn't quite how it works. The magic begins to repair damaged organs, tissues, and nerves, while cleansing potential infection. This process causes extreme pain due to the rapid regeneration. However, healing magic can also be used to soothe pain, by sedating nerves and replenishing them. It's primary use, outside of combat, is to remove illnesses.

Closing Wounds: Lily has the ability to seal wounds of her fellow allies, with the touch of her hand. By doing so, cuts, stabs, and bruises slowly fade away. However, despite what many may conceive, this is not at all a painless process. It is almost like dousing the wound in rubbing alcohol. The sudden rush of regeneration skin, cleansing bacteria, and repaired nerves sends quite the exhilarating pain.

Gentle Touch: To follow up the nature of healing wounds, gentle touch removes all pain while her hands are on the wound, and instead begins to sooth it. After a few seconds of channeling, the previous wound will be no more than a dull ache.

Sedation: Sometimes patients don't like to be treated. Often time pain overrides common sense, and they try to escape her. To combat such a natural reaction, she can cast a sedation spell. It takes form of a teal heart that she then blows as a kiss. It immediately kicks into effect, temporarily numbing the nerves, lowering reaction time, perception, and causes drowsiness. She can revoke the spell at any given time, but its effects generally last 5 minutes (1-2 posts). It can also be used on opponents for an effective tranquilizer. Sedation has a maximum range of 5 feet, and comes out slowly. It is best used on close, immobile targets.

Adrenaline Boost: This unique spell generates an aura around her, simulating the adrenal medulla. In turn, the adrenaline pumps into overdrive, giving her and her allies a long stamina, strength, and speed boost, as well as numbing pain. The effects are short lived, and she wont force this effect for more than 5 minutes, as that much adrenaline isn't healthy.

Cure Diseases: Her touch can channel magic through allies, curing some of the nastiest plagues and softening poison/venom.

[spoiler=Sexy Magic:]Sexy magic is the embodiment of sexual appeal, enhanced by magic. This magic type is usually used to seduce/persuade opponents, but it only works based off of a physical charisma. It is a very unconventional and unpopular type of magic, but it has a multitude of utility purposes.
Due to the nature of healing magic, she hardly has an offensive magic roster. Still, a medic with nothing to help her fight is a dead one, so naturally for her field medic position she picked up a few tricks.

Love Beam: Lily can blow a mana infused kiss, immediately charming* any males it hits that find her attractive, as well as stimulating both their nerves to inflict minor pain, as well as massive amounts of dopamine to bring pleasure. It travels rather slowly, drifting through the air at 3mph and to a maximum of 3 yards. Casting this drains a lot of her mana pool, and is mainly used as a defensive option when she must fight.

 

*Charmed enemies cannot bring themselves to Strike Lily, and for the first few seconds of the effect can only ogle at her. Charm can usually last from 1-5 minutes (1-2 posts). 

Hip Bomb: A close range, mana infused hip slam. She infuses kinetic force into her large hips, then transfers it with a little bump. This has a high knock back force and can send people up to 10 yards away from her. Although it is draining for her mana pool, which is better saved for closing the wounds of her allies.
 
Lily has spent no time learning how to actually fight, or be agile. She is mostly a sitting duck in combat, hoping someone will protect her while she, in turn, mends wounds. Her only true defensive tricks are gimmicks at best and won't pull her through a straight up fight. Her style in combat is supportive, occasionally attacking from a range with Love Beam, or defending herself with Hip Bomb.

 


Misc Info:
Trivia:
Lily's theme song
• She wears a 38 F cup Bra.
• She is very skilled at walking in heels, to the point where they don't prohibit her movement at all.
• She is into men of all races, as long as they look somewhat attractive.
• She sometimes flirts with the enemy.

• Voice Actress: Lindsay Seidel

 

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[spoiler=The Mother, Mary Storm]

Name: Mary Storm (Real Name: Mary Davidson)

Age: 45

Sex: Female

[spoiler=Appearance:]

79882c1e724c9970b84f1e99dcafc571d0234c21

She is about 162cm tall, so not all that big. Additionally, her face isn’t exactly as shown, but rather with signs of aging, however still looking younger than 40. Her build is an average size, nothing too big or small, and she looks fairly fit. Her hair is moderately greyed, unlike this photo.

 

 

[spoiler=Personality:]

For the majority of her life, Mary was a regular kind-hearted soul who loved living a normal life. And even after discovering her magical powers and having two children, Mary remained the exact same. A loving, caring, helpful, reliable mother and wife who makes sure everyone in her life is looked after thoroughly, an attribute that makes a lot of sense in relation to her powers and her role as a stay-at-home mother.

 

It’s already been stated that Mary’s a regular mum, but she really is. Weak when being told spoopy stories, and strong when her kids steal cookies from the cookie jar. She gossips with her female friends, is uncomfortable around her husband’s male ones, and uses her powers only when necessary. However, one aspect is different. With having the power of telepathic communication with her son, she has gotten a sense of what his life is like, and therefore respects him much more, to the point of them even being inseparable at times.

 

Like most mothers, Mary is a “lost spirit” of sorts; when she had her children, she devoted all of her time to raising them as well as honing her skills, meaning her life was all but lost for many years of her life. She hopes that the Cherry Heart guild can rekindle the unlit fire of intensity in her heart.

 

 

[spoiler=Biography:]

This woman didn't discover her powers until partway through her adult life, meaning her childhood was pretty normal, reading about the many exploits of the Cherry Hearts from way back in their prime time. In her late 20s, after marrying her husband, Mary was attacked late one night after spending the night out with some friends while she was walking home. A mysterious hooded figure attacked her with a magical weapon, and as it approached her face, a strange force repelled it. This was the first time Mary discovered one of her abilities.

 

After this Mary spent her time at home practicing her powers, and after becoming proficient with them, decided she would use them for good and join a guild. This plan fell apart, however, when she fell pregnant with twins. One of these twins inherited Mary's magical powers (though not the same exact abilities), and as such she spent a lot of his early years trying to teach him to control his powers. Mary used her powers to make simple housework easier, calming down the twins when they played heroes, the two often causing chaos with the powers the young boy had.

 

Once she raised them to teenagers, Mary and her son finally decided to join a guild, and with Cherry Heart promptly returning, they decided it would be as good a time as any.

 

 

[spoiler=Abilities:]

Repel: Creates an invisible shield that stops object in front of it moving towards it, like a magnet, letting it still try to move forward, but getting pushed back. This power stops anything, but if something were to be traveling fast enough to hit Mary before getting pushed back, and does his Mary, it destroys the shield. This shield is usually just a flat wall in front of her, but by expending extra energy, Mary can force it into different shapes, such as a sphere or cube around her. This power activates automatically in response to possibly fatal attacks. This power uses a fair amount of energy to constantly maintain.

 

Mother Connection: The ability for Mary to communicate exclusively with her son, Tobias. They speak through their minds, and can sometimes feel emotions the other is feeling. They can turn this power on and off, but nothing external can. Nothing can interfere with this communication as it is exclusively between the two. This uses no energy and feels natural to the two.

 

Authority: A power grows stronger as Mary grows older, Mary's Authority ability activates when she becomes frustrated enough to shout at a person annoying her, causing an eerie aura to emit from her, only affecting the perpetrator of the annoyance. The victim then feels nervous about every move that they make while they are around Mary, until they leave from a certain radius around her. This power only works on people younger than Mary, and as such, is often used on her son. Since it is more of a natural reaction, this "magical ability" doesn't expend any energy.

 

Incandescent Support: Mary rallies for all her allies as if they were her own children playing a Saturday morning soccer match, giving them a sort of energy boost until they are struck down, drastically increasing their strength or magical powers, as well as their speed. While this does invigorate allies, it also drains Mary of much of her magical strength, meaning she must rest for a short amount of time afterwards.

 

 

 

[spoiler=Fighting Style]

Mary prefers to, as a motherly figure, "protect her children", as although not usually directly in the line of fire, has a barrier up to protect her allies. Her style melds well with her close combat son, him attacking while she stays nearby an provides spiritual support with her rallying ability.

 

 

 

 

 

[spoiler=The Son, Fire Storm]

Name: Fire Storm (Real Name: Tobias Davidson)

Age: 17

Sex: Male

[spoiler=Appearance:]

ryan_jumping_into_scene_by_ryanplaysgirl

Height: 165cm

Weight: 52kg

 

 

[spoiler=Personality:]

A hot-headed young man with a tendency to say the wrong thing at the wrong time. Tobias is often bold and heroic, standing up for others when they can't themselves, believing in what's morally right, as taught to him by his mother. He is outspoken and active, almost always making a dramatic scene when there doesn't need to be one and most of the time getting shut up by his mother. On days where he is sent to run errands, Tobias attempts to pick up good-looking girls only to get, simply put, cock-blocked by his mother. And what's worse, she doesn't even have to be there to do it!

 

Even though his mother does do this, Tobias has a great relationship with her, and always greets her, as well as the rest of his family members, with a great amount of respect. Whenever he is faced with a challenge he charges at it head-on, which is almost always the most reckless things he can do in that situation, and if he's alone, that's his strategy. However, when working in a team, Tobias is open to ideas.

 

 

[spoiler=Biography:]

When Tobias was born alongside his sister, neither of them knew of the magical powers he would have that he inherited from their mother. Though he didn't get her exact powers, he did receive the magical-ness she had, and as such developed his own powers. With his Material Eater ability Tobias became very fond of flames, choosing them as his main weapon to the point of ever carrying a lighter around with him at all times. Of course, this wasn't the case when he was little. In his younger years he would often swallow water, then completely soak his sister because it was "fun". Tobias would oftentimes sit by as he watched his mother hone her skills, or attempt to join in with his.

 

Going into his teen years, Tobias became much more mature, and as such, his power usage did too. Only using his powers for training, Tobias became a hard-working boy, spending most days experimenting with his powers.

 

 

[spoiler=Abilities:]

Material Eater: Tobias can suck things up all Kirby-style, allowing his body to become surrounded by that material. He is not able to suck up solid structures, but rather things such as fire, water, rocks on the ground. Basically any free-flowing things that can fit in his mouth. Additionally, each different thing has a special, delectable taste. He can only have one material inhaled at a time. It lasts for a maximum of half an hour, but Tobias can get rid of it whenever he wants.

 

Son Connection: The ability for Tobias to communicate exclusively with his mother, Mary. They speak through their minds, and can sometimes feel emotions the other is feeling. They can turn this power on and off, but nothing external can. Nothing can interfere with this communication as it is exclusively between the two. This uses no energy and feels natural to the two.

 

 

 

 

 

[spoiler=One Squash Man]

Name: Chief Kenpachi

Age: 30-something

Sex: Manly-Man

Race: Dwarf

 

[spoiler=Appearance]

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Height: 95cm

Weight: 93kg

 

 

 

[spoiler=Personality]

A foul-mouthed, wild character who always loves a good hunt or two... or three. A chaotic man that loves to kill and murder all night, and slay during the day, then lick the blood of the hundreds of enemies he's crushed off of his enormous great axe. In casual areas, he likes drinking and arguing with his buddies, or getting into a fist fight every couple steps (but that's because he's always drunk when that does happen), and even though he does like doing these things, he prefers to spend his time in the dense forests, weeks at a time, living off the many helpless creatures he kills.

 

When fighting an exceedingly strong opponent, one he deems worthy of a fair bout, he clears the area of anyone else for a chivalrous 1v1 fight, something he almost never does. When in one of these fights, he shows off his true power, almost always instantly defeating the enemy, then growing bored of how weak they are.

 

 

 

[spoiler=Biography]

Born in the middle of nowhere into a mostly dead family, and with his mother dying at birth, this newborn baby learned very quickly how to kill, and the pleasures it brings. Raised by no-one, Kenpachi taught himself to hunt, beginning with wild animals, then working his way rather quickly up to humans. By the age of 10 Kenpachi was a legend in far away lands, few living to actually tell the tale of his terrors after they encountered him. Since the horrific murdering of a small village, however, the Chief went of the grid, almost vanishing from life. Some speculated he was dead, but most said he was just in hiding, not wanting to face the law for his crimes.

 

During his teenage years, Kenpachi posed as a young man in towns, refraining himself from killing locals and instead making a living for himself trading wild game for building materials, eventually making a base of operations deep in a forest near Prunus, where he lived on some of the game he killed. It was in this base where he encountered his first true enemy, a magician who caught him off guard, almost finishing him just like that. However, Kenpachi ran up to the man and squashed his head with his bear hands, and in doing so, realized his favourite finishing move.

 

Ascending into adulthood, Kenpachi remained hidden most of the time, even making some friends in a nearby town. The only times he ever showed off his strength were in totally accidental fights in taverns and such, which usually ended in at least 1 person getting dragged out in a body bag.

 

 

 

[spoiler=Abilities]

Inhuman Rampage: Kanpachi is really bloody strong. Like, muscles to the max, yo. Additionally, he doesn't need that much blood circulating his body to survive.

 

Operation Ground and Pound: Jumps on top of the enemy forcing them to the ground, then smashes their faces in with his massive fists.

 

Body Breakdown: By sacrificing a quarter of his maximum amount of his blood, Kenpachi can cast his only magic spell, which traps the enemy or enemies in their tracks, making them completely helpless, doing nothing but being able to talk for a period of time that is longer the more blood he gives up. A single enemy being stopped costs about a quarter, but any additional foes cost an eighth of his blood to stay stopped. This amount of blood holds them for 30 seconds.

 

Squash: Crush an enemy's body part in between his two massive fists.

 

 

 

[spoiler=Misc]

 

 

 

 

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Kyng's Character App(s):[spoiler=The Firebrand Sr.]3No9CUe.gif

"I'm taking you to school!

Personal Information

Character Name: Tyson Firebrand

Sex: Male

Age: 47

[spoiler=Personality:]

"Winding up to do battle with a superior foe doesn't make you brave, it makes you stupid."

Tyson Firebrand is a seasoned adventurer, with a very cautious apprehension for action. He is studious and wizened, one to think before acting. He values the notion of patience greatly. However he is not one to hold his tongue - while not one to start conflict, he bares a fiery inner self that would not take slack thrown his way. Tyson is an avid teacher, eager to pass on his knowledge to those willing to listen and learn, and he is a passionate and caring father to his adopted daughter, Adena, always treating her like his little princess.She's perhaps his weakspot, as he treasures her above all else.

 

A former hothead, Tyson has worked to cool his temperament and manages to keep his cool and control over situations, however when things do not going according to plan he is likely to stress. Very astute and matter-of-fact, he has became quite an archetypal teacher in that he has became very studious in his age. He is a patient man now, with a long fuse, which has grown on him with his past, but when the fuse has indeed fizzled down, the fiery nature is likely to return, with a ferocity and an anger most would dread to face.

 

He holds a deep hatred towards the Dragon Knight for the transgressions he has caused him in his past, and has bound himself to an oath of vengeance against him. With a personal vendetta against the being, he tries to keep it at bay from his daily life however it has encroached obsessive levels on occasion. However he has largely moved on from his past, mostly simply seeking peace and quiet with his daughter, but the adventurous blood in him won't let him stay still for too long!

[spoiler=Biography]Tyson Firebrand was once a happily married man, an adventurer and passionate husband and father. They lived in a small village of Bellborough and enjoyed their very modest life there. For the large part their life was quite idyllic and wonderful, and Tyson’s heart was roaring and passionate. However it was never perfect - he was quick to anger and with a fierce temper and on occasion would get into verbal disputes with his wife, much to his daughter's chagrin. By fate, on one of the nights that he walked away to calm from a fight, his village came at the hand of the Dragon Knight's wrath, and like the rest of Bellborough, his house set ablaze, his wife and daughter forfeit. Blaming himself for this loss he vowed three things - to master and control fire to prevent such a calamity, to improve himself and cool his temper that cost him his final words to his family, and to avenge his family's death.

 

As he became more and more attuned with fire magic, he worked to become less and less hot-headed and temperamental. He obsessed over finding the source behind the attack, and learning why his family, his town had met such a burning end. However in doing so he found himself learning to cool his smoldering heart and he began to grow wiser, and much more patient than he once was. But he could not stop hunting the trail of the Knight. Wherever rumour was, he pursued, to the ends of his strength until he could not continue and fatigue took him. Realizing the destruction this vendetta caused his body, Tyson would begin to moderate his quest of answers and revenge with learning the ways of the arcane - in particular, Fire Soul: taking the forms of beings of flame, with the desire to one day understanding Dragonfire.

 

Soon, fate would have him meet another girl, an orphan by the name of Adena. Seeing the spitting image of his daughter in her, and her tale of woe, he took her on as his daughter in name, and apprentice in trade, teaching her the ways of Pyromancy in what he could. Adena managed to do something few things could. She managed to get him over his sorrowful past, and has helped him look to the future. Adena’s brilliance had his obsession further under check - the girl knew what it felt like to lose everything to fire, and she kept him in check and healthy, and his vendetta largely at bay.

 

Naturally, Cherry Heart was where his skills and plan both met. Able to make a better and more stable income to provide for Adena this way, a means to practise his arcane arts and a nice way for Adena to make friends, it would come to no surprise that the Firebrand family would come and stake their claim in the new guild's legacy to come.

[spoiler=Appearance:]

sn5aDLA.jpg


Height: 6'1

Weight: 160 lbs

Eye Colour: Red

Hair Colour: White

Skin Colour: Olive

 

Tyson is a tall, and sagely man. A long mop of straightened white hair drapes down from his head and stretches to about the height of his chest, framing his worn and tired face set with a pair of gentle rubies. His face is warm, inviting, yet weary and worn from his life thus far. Not a wrinkle in sight despite his age, it is suggested he uses magical potions to this end. Tyson is lean yet lanky, fairly frail in figure as one would assume from a bookish and studious sage, yet all the same fairly healthy, enough to continue his adventuring at the least. He maintains a fairly similar smoky fragrance due to his pyromantic ways.

 

Combat Information[spoiler=Equipment:]Flame Resistant Clothes: As a pyromancer, Tyson is invariably going to approach fire quickly, more quickly than others. To this end, he would need clothes that resist fire better than a standard garb so as to avoid incineration. While not flame-proof, his clothes can withstand fire for roughly 5 minutes without igniting.

 

Staff: A simple oaken staff, to be used to better channel his spells and to aid him walking on occasion.

Inventory: n/a[spoiler=Attacks/Technique(s):]Fire Soul: Tyson's trademark skill. Fire Soul is a type of Take Over magic, an advanced Caster-Type Transformation Magic. It allows Tyson to, essentially, "take over" the power (or the body) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill depending on the form.

 

[spoiler=Half Take-Overs:]Fire Arm - Elemental:

Tyson transforms his arm into that of an Elemental. By doing this, he can unleash fire attacks.

• Flame Bomb: An explosive fire attack. Firing a discharge of flame, upon impact the fireball would explode for increased damage.

• Flame Wave: A wave of fire launched in front of him that scorches all enemies in its path.

• Eruption: A geyser of fire erupting at the feet of his foes, burning them from the feet up and causing them to lose their footing.

[spoiler=Full Take-Overs:]Fire Soul - Phoenix:

"The heat bears down upon you!"

Tyson transforms their body into a Phoenix, an avian flame bird. As this is both a speed and flight-type Take Over, it grants Tyson enhanced speed and the ability to fly. It lacks offensive capability largely compared to his other forms, able to fire small fireballs from its mouth, as well as the cinders that fall from its form. It can also bombard and crash into foes to scorch them.

• Flight: Naturally as a winged creature and therefore able to fly.

• Flare: Able to fire a small fire ball from its beak, the flare inflicts mild burning damage, but is too small to ignite.

• Divebomb: Descending at high speeds, able to buffet and scorch a target.

 

Fire Soul - Hellion:

"This heat makes me very tired, but you won't find me.. Lion around! Ohohohohoho!"

Tyson transforms their body into a Hellion, an leonine monster. As this is both a speed and power-type Take Over, it grants Tyson enhanced speed and strength. It is an offensive form, that mostly uses physical combat against foes. It gains the advantages of a feline, alongside the powers of a fire soul being, able to use its power and weight to slam and scorch foes. It can also breath a fierce fire from its maw.

• Flame Charge: Charging at an opponent, pouncing upon them to deal a heavy blow in addition to intense fire damage.

• Fire Breath: Unleashing a jet of flame from its maw to incinerate those in range.

 

Fire Soul - Elemental:

"Time to burn!"

Tyson transforms their body into a Fire Elemental, an monster of pure flame. It grants Tyson enhanced power and defences. Another combative form, this is more defensive, forsaking mobility for fire-power and bulk. Able to throw powerful fire blasts and bombs, it works well at overwhelming larger groups, though it is severely hindered by its natural bulky physique and is slower as a consequence.

• Flame Bomb: An explosive fire attack. Firing a discharge of flame, upon impact the fireball would explode for increased damage.

• Flame Wave: A wave of fire launched in front of him that scorches all enemies in its path.

• Eruption: A geyser of fire erupting at the feet of his foes, burning them from the feet up and causing them to lose their footing.

 

 

Other Information

Leitmotif: Over the Sorrow, composed by Koichi Sugiyama

Trivia:

• Tyson is an English surname transferred to forename use, derived from a byname for a person who is "fiery tempered," from the Old French word tison, meaning "firebrand." This is also the origin of his surname.

[spoiler=The Silver Tongued Serpent]CtgkJDS.jpg?1

“Ladies say they would give me up, but I am just too irresistable~”

Personal Information

Character Name: Darieos al-Aswad

Sex: Male

Age: 26

[spoiler=Personality:]Dareios is a silver tongued serpent, inheriting the art of speech from his father, Kematu, and he knows how you to use it. It is as if he always knows the right thing to say as his words are designed to please the ears of those around him. He's the type of guy you can't help but like, even as he's wrapping you around his finger. Especially if you're a woman — most of the time. His rich, deep baritone voice and his natural swagger tend to make him a heartbreaker - not that he actively seeks to break hearts, it is just an unfortunate byproduct. However, he is seemingly able to bring a smile to anyone under any circumstances.

 

Along with his high charisma, thanks to confident self-esteem and a drive and ambition many envy, he is a fairly modest person with strong exception to his looks. He is certainly vain, and works on maintaining his undisputable beauty as a vocation. He is one who believes in taking pride in one’s presentation. He’s also surprisingly insecure about his looks, it taking but one jab at his appearance to make him paranoid about whether or not he’s as good looking as he once thought. This shallow side of him is certainly superficial, but he is a lot kinder and a more decent person otherwise.

 

Another core attribute to Dareios is his wanderlust and lust would be the apt word for it. Likely driven through his nomadic origins, Dareios has found himself thriving in the act of exploring new lands and places, meeting new people and faces. From going to new modern cities to digging into ancient ruins and tombs, there’s very little reason Dareios would need to go explore. Ironically, despite this wanderlust at the end of the day there is no greater comfort to him than the warmth of his own home. Even while his home was a tent and fairly mobile it was still a home, and while he can sleep under the stars comfortably he does enjoy the luxury of a warm bed.

 

Oh, and he’s awful with the cold. He’ll be sicker than a dog. Don’t send him anywhere cold.

[spoiler=Biography:]Dareios al-Aswad was born and raised in the nomadic and mercantile clan, the Golden Riders (or the Rakibi Al-Dhadhahabi) of the Kaktos. He was the child reared by his parents to be a master of coin and an expert trader, however the call of adventure was always with him since he was a little boy. With wanderlust came this thrive to explore, and in a roaming clan with a nomadic village he would always find himself in new places. The prime issue with this, however, is that the vast expanses of the deserts of the Kaktos were all too the same for him. Indeed, Dareios was always one of those scamps who would go play in the canyons and gorges, looking for ancient tombs or anything of interest. All in all he had a very interesting childhood.

 

Dareios found his magical affinity in the form of Taming Magic. While many of the Golden Riders’ mages were experts in wielding the sand against their foes, Dareios preferred knowing and learning what he could about the creatures who bore their burdens. Tutored by another Tamer Mage, he would find himself two opportunities to tame two rare, powerful beings of the Desert. During one of his explorative adventures he and his party found themselves stumbling upon a necropolis of the ancient kingdoms, and stumbling into a ruined chamber he met a wounded and trapped Anubite, Ismat. Aiding the creature and freeing it, the Anubite would then lead them to safety from the ruins. Dareios later created a Tame Link between the two.

 

In addition to this, he met his other tame, Tanit, in a circumstantial event. While fending off a bandit raid in a canyon, the caravan was ambushed by the Apophis. Dareios took to battling the creature first hand, and while suffering venomous wounds he managed to best the snake. However, fearing his wounds and the venom was fatal, he instead formed a Tame Link with the defeated Apophis whom withdrew the venom and would later serve as his second tame.

 

During their travels, the Golden Riders would come upon one of the Sultanates of the Kaktos. A kingdom of prosperity, the riders would haunt the surrounding lands as they did regular business with the merchants and citizens of the city. By fate, one of those citizens was the princess of the Sultan. Through charm Dareios entered a love affair with the princess, betrothed to the prince of another city-state, an affair born out of passion as opposed to the loveless wedding that had been arranged for her. While he had been warned on many occasions by his friends of the repercussions of his actions, it would take being caught in the act to deter their affair. To ensure the wedding would remain, the Sultan would cover the event up on condition for Dareios’ head. Receiving wind of this news from the princess, it was clear to him that he would have to leave his homelands, lest his clan bare the burden he brought upon them.

 

That evening, Darieos crept aboard and stow awayed on a trading ship, from the Sultanate of Nêreus to the City of Prunus, a regular port of trade for the lands of the Kaktos. Carrying what he had with him in his backpack, he would learn from his brash and foolhardiness and learn value in the decisions he made, however he also found new opportunity in this predicament. The lands of the West would be new land for him to explore, to learn. While books and tales from sailors had held a grip in his head, seeing the beauty of the Kingdom of Fraxinus first hand would surely be an experience he would enjoy. Upon his arrival he knew his fortune would come through the Cherry Heart guild!

[spoiler=Appearance:]

n1JrTEg.jpg


Height: 6'0

Weight: 166 lbs

Eye Colour: Gold

Hair Colour: Black

Skin Colour: Dark

 

Dareios is a chocolate skinned Adonis, with a set of messy black hair, that would normally cast down to his lower back, though he keeps it bound in a loose, unkempt ponytail. His handsome face set with a pair of gorgeous golden eyes and a bewitching smile with the warmth of his homelands that can bag him the enemy’s secrets and her number. When one trails down to the temple that is his body one would find that Dareios is lean and muscled, with a very athletic body befitting a man of his country, hardened from the unruly nature of the desert, yet refined as if chiseled from a statue. Dareios, through tender care and bathing, maintains a natural musk of a sweet scent of apples, blended well with lavender, and mixed with the masculine musk of a hint of leather.

 

Combat Information

[spoiler=Equipment:]

ynM0tcO.jpg


Clothes: Dareios wears a black thawb and keffiyeh, usually, as a means to keep cool in the intense, burning deserts. With little opportunity to find other clothes, Dareios is stuck with these for the time being.

 

Scimitar: Dareios wields a simple scimitar to protect himself. As a nomad for most of his life, he has had many opportunity to practise and wield his sword efficiently.

[spoiler=Inventory:]Pouch of Gold: Having stockpiled and brought all the gold he can carry, Dareios is fairly well off in terms of his liquid assets.

 

Princess’ Jewelry: As a farewell from the Sultan’s daughter, a means to remember her by, and a way to find stable comfort in his new life, Dareios was gifted a pouch of uncut jewels.

[spoiler=Attacks/Technique(s):][spoiler=Tamer Magic:]Tamer Magic is a Caster Type Magic used by Tamer Mages that involves the taming and controlling of creatures, as well as the summoning of these creatures. The user makes a connection or bond with a creature through a bond, formed through a variety of means. The intelligence of the species plays a vital role in its difficulty to tame, which frequently correlates to their capability with Magic.

 

Tame Link: A spell in which the psyche of the tamer and the tamee are united. This process creates the bond between the tamer and tamed creature. Physical contact strengthens the rate of the taming, however it can be done from a distance at a significantly weaker rate. Furthermore, some creatures require to see the tamer as an Alpha before they can be tamed. Once tamed, the tamer holds an empathic link with their tamed creature.

 

Summon Tamed Creature: A spell that summons forth a called tamed creature. The name of the tamed creature is required to be summoned.

 

Banish Tamed Creature: A spell that banishes a tamed creature. A tamer can only banish their tamed creatures.

 

Dareios has tamed two creatures which he can to fight: an Anubite, named Ismat, and an Apophis, named Tanit:

Ismat, the Anubite:

“Spirit energy, go forth!”

Dareios summons his tamed Anubite, Ismat, to fight for him. An Anubite is a humanoid beastkin, with jackal properties who are found guarding sacred burial grounds. Able to wield the power of truth and purity, and speak to the dead, they are patient and calculative in battle.

• Mummify: The Anubite can cast a spell of binding wraps to ensnare and bind opponents, trapping them in the wrappings akin to a Mummy.

• Maws of Ammit: The Anubite blasts the enemy with an orb of light that inflicts greater damage to impure beings.

• Guardian of Souls: The Anubite can perceive spirits of the damned and can speak to them.

 

Tanit, the Apophis:

"So succulent! So juicy!"

Dareios summons his tamed Apophis, Tanit, to fight for him. An Apophis is a lamia which wields the powers of darkness and venom, known for their wanton desire for destruction and wicked intent. Sadistic and eager to fight, it is rare to find them being sociable except when tamed.

• Shed Skin: Tanit sheds her skin and changes the attributes of her attacks while also healing her. Her Diurnal Form inflicts venomous damage, while her Nocturnal Form inflicts shadow damage.

• Spray: Tanit hurls back and spits out a blast of venom/shadow that damages the first enemy hit and sprays out acid in a cone behind them.

• Serpent Strike: Tanit quickly slithers forward, binding and slashing the enemy with venom/shadow-infused claws.

• Hypnotic Gaze: The Apophis uses her bewitching looks and eyes to ensnare and captivate those she leers at. Doing so keeps her and her target in place, though she can attack her target with one of her other techniques so long as her gaze is not broken.

 

 

Other Information

Leitmotif: Desert Prince, composed by Derek Fiechter.

Trivia:

• Dareios’ name is the Greek form of Persian Dârayavahush, meaning "possesses a lot, wealthy." This acts as a reference to his background as a mercantile trader.

• Dareios’ surname is Arabic, meaning "the Black." which references his dark manner of dress.

 

 

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Kyng's NPCs:[spoiler=The Dragon Knight]JpwQ3Xj.png

"I have come for what is mine by right."

Personal Information

Character Name: The Dragon Knight

Sex: Male

Age: Unknown[spoiler=Personality:]

”Men don’t want brotherhood, they want leadership!”

Arrogant, proud, domineering, unrelenting. These are the attributes of the Dragon Knight. Legend speaks that he is no man, but dragon embodied in flesh. One thing for certain is his ambition meets that of his dominion.

 

The Dragon Knight is known to fight with a code of honour, to an extent. He is no chaotic force, and will not raise his sword lest be provoked or the notion is within his agenda. However he is not above using cruelty to achieve his goals. It is also evident that the Dragon Knight has the will of domination. The lust for power courses in his veins, and while only rumour, it is strongly suggested this individual seeks to claim lordship over Arbolia. How he intends to do this remains unknown, but he cannot achieve this end alone.

[spoiler=Biography]Very little as of yet is known of the Dragon Knight’s history. All that is truly known is the accounts of others. From stories of woe to the accounts of his Dark Guild - the Knights of Ragnarok - the tale of the Dragon Knight is a colourful one. One depicted in a myriad of perspectives, that truly question his nature.

 

The myths surrounding the Dragon Knight befit to his nature. For instance, the myth on his identity. It is circulated that the Dragon Knight is but mere man, from a distant land who was once a Dragon Slayer, a powerful one that had slain many dragons. However, in excessive use of his magic he would soon turn into a Dragon. Some say that, as Dragons are capable of shapeshifting, that the Dragon Knight is a dragon in a human avatar. Others believe that he is simply a human, who had overcame the might of the mightiest and dominated their will with his own power. Both are sources of inspiration, and dread, depending on whether one hails or fears the enigmatic knight.

 

The Dragon Knight is the Guild Master of the Dark Guild, the Knights of Ragnarok. This Dark Guild is a brotherhood posed to overthrow the guild Yggdrasil from its place, however the Dragon Knight and the Knight of the 1st Seat, Kahedin, have ulterior motives - aware of the nature of the puppetry of the throne, the Dragon Knight seeks to usurp the King, and destroy the guild that truly rules Fraxinus with an overwhelming, unstoppable force, the likes of which have never been seen.

[spoiler=Appearance:]

JbQxHO7.jpg


Height: 6'5

Weight: 160 lbs

Eye Colour: Unknown

Hair Colour: Unknown

Skin Colour: Unknown

 

Combat Information[spoiler=Equipment:]

qy3lnXv.jpg


Armour: The Dragon Knight, naturally, comes clad in a set of plate armour from head to toe. The armour covers his visage, masking his identity, while providing him with overwhelming defences. The Dragon Knight's armour is tempered and forged from Dragonfire and imbues it with the strength of Dragon Scale, its magical resilience, and the already incredible power of armour in itself. To this end, the Dragon Knight's armour is nigh invulnerable to non-Dragon Slayer Magic.

 

Sword: The Dragon Knight carries a longsword, tempered and forged through Dragonfire and imbued with the essence of draconic energy. Carrying a number of draconic sigils, it allows him to channel Dragon Magic through it to empower the blade.

[spoiler=Attacks/Technique(s):]

"Blade, unleash your will!"

The Dragon Knight is a brutal opponent. With the power of perhaps one of the strongest kind creatures at his beck and call, he wields an air of fear, for how can a mere man stand before the one who can dominate the will of a dragon?

 

The Dragon Knight is a fiercest combatant of the Knights of Ragnarok. A master duellist, he cannot be bested in single combat. Able to wield his sword and bolster his defences to absurd levels of strength, he is known to attempt to overwhelm and crush his adversaries' resolve with his words cutting as deep into their soul as his blade rends their flesh. He is rarely a spectacle fighter, preferring brute offense and efficiency as opposed to expending needless energy to get the job done.[spoiler=Dragon Supremacy:]"Serpents, I summon thee!"

Dragon Supremacy Magic is a Caster Type Magic, a wicked twist of Taming Magic that specializes in the dominating and controlling of the will of dragons - the strongest creatures of the known world - as well as the summoning of these creatures. The Dragon Knight binds the dragon’s will to him through a bond, formed through a variety of means, though often demanding intimidating and superiority. This is a remarkable feat, given that most Dragons think of humans as little more than food.

 

Dominate Will: A spell in which the psyche of the Dragon Knight and the Dragon are locked. This process creates the bond between the Dragon Knight and a target Dragon. Raising his forearm and bathing it in a fel aura, he blasts the dragon causing it excruciating pain. Physical contact vastly strengthens the rate of dominating the target’s will, however it can be done from a distance at a standard rate. Once dominated, the Dragon becomes the Dragon Knight’s subordinate through a mental link, further reinforced as he will then be recognized as the Dragon’s alpha, deepening the link to nigh-unshakable levels.

 

The Dragon Knight can also cast this spell on Dragon Slayers. A struck Dragon Slayer would feel the same pain a Dragon would feel, which can be crippling due to the vast difference in pain thresholds (though this also depends on a case by case basis.) Only when a Dragon Slayer uses their Dragon Force can the Dragon Knight dominate their will, as this spell dominates the wills of Dragons, and a Dragon Force Dragon Slayer effectively becomes a humanoid dragon.

 

Summon Dragon: A spell that summons forth dragons.

 

Banish Dragon: A spell that banishes dragons.

 

[spoiler=True Dragon Slayer Magic:]"A dragon's wrath is terrible to behold!"

True Dragon Slayer Magic is a type of Lost Magic which allows the Dragon Knight to enhance himself with the energy, blood and souls of Dragons. It also allows the Dragon Knight to capture the souls of Dragons. Techniques used while consuming Dragon Blood increases its offensive ability, while consuming Dragon Souls increases its defensive abilities.

 

Dragon Bane: The Dragon Knight imbue his blade in a ferocious draconic energy that can induce fear into the hearts of men and animals alike. It enhances the blade, allowing it to cut through dragonscale and, naturally, anything weaker.

• When enhanced with Dragon Blood, the blade gains a fierce dragonfire aura that inflicts additional burning damage.

• When enhanced with Dragon Soul, the blade heals the Dragon Knight for any damage the technique deals.

 

Dragon Scales: The Dragon Knight can imbue his armour with draconic energy to imbue it with incredible defences akin to dragonscale.

• When enhanced with Dragon Blood, the armour reflects some of the damage inflicted upon it to the source.

• When enhanced with Dragon Soul, the armour also becomes lighter, enhancing the speed of the Dragon Knight.

 

 

Other Information

Leitmotif:

The Throne is Mine.

Hell’s Bells

[spoiler=Remiel, The Lightning Knight]JpwQ3Xj.png

"Thunder and lightning is all that awaits you!"

Personal Information

Character Name: Remiel, the Lightning Knight

Sex: Male

Age: 29[spoiler=Personality:]Remiel embodies thunder and lighting quite fittingly. He is brash and proud, angry and loud. His voice is powerful and booming much like thunder itself, and he goes out of his way to exert it. He seems callous and uncaring of his fellow knights, content to berate those he deemed weak and always looking for a fight amongst them. He does not allow his seating to affect his arrogance, claiming all but Kahedin and the Dragon Knight himself are inferior to the raw power of his lightning. His overconfidence, however, is somewhat justified, as Remiel carries with him one of the strongest types of magic and sufficient combat ability to command it very effectively. He is also somewhat lecherous, often enjoying times in brothels or pubs and taking women to bed, as well as openly cat-calling and harassing women at that. In a nutshell, he’s quite obnoxious.

 

Despite what it seems, Remiel is actually very fond of the knights. Especially those of lower stature, as he believes himself to be their source of inspiration and their leader in this regard. While eager to insult his comrades, he will just as well eagerly celebrate with them, though enjoying more to relish in the crushing on their enemies. He is a brute force that at times seems to be unstoppable, and very few other than an utter curbstomping will ever shake his pride and arrogance, his blatant hubris.

[spoiler=Biography:]

[spoiler=Appearance:]

15Hw7Qf.jpg


Height: 6'2

Weight: 178 lbs

Eye Colour: Green

Hair Colour: Blonde

Skin Colour: Olive

 

Combat Information[spoiler=Equipment:]Armour:

 

Sword:

[spoiler=Attacks/Technique(s):][spoiler=Lightning Magic:]"Time to bring the thunder."

Given his namesake, Remiel is a user of Lightning Magic, a Caster-type Magic. He can attack with a single or both hands to generate electrical discharges at a distance or at close-range. Remiel is capable of conjuring bolts of electricity that can range from being frail sparks, to devastating bolts to inflict damage.

 

Lightning Generation:

"My bolts will strike with great fury!"

Remiel can not only generate lightning from his body, but also make it appear from almost anywhere to strike his opponents, taking them by surprise.

 

Lightning Combat:

“Argh! Give me something to fry!"

By generating electricity on different parts of his body, he’s capable of making his attacks in melee deadlier, and of propelling himself around to gain extra momentum.

 

Lightning Flash:

The bright light from his lightning can be also used to momentarily blind enemies.

 

Become Lightning:

Remiel can turn his own body into lightning, in order to evade enemy attacks, move around at high speed and strike every opponent crossing his path, and take, or even block, lightning-based attacks without being injured.

 

Lightning Storm:

”Let the heavens rage!”

Remiel’s ultimate technique, summoning a lightning storm in the area to strike bolts of lightning down, at random, inflicting enormous damage to enemies while dramatically empowering Remiel if he were to be struck.

 

 

Other Information

Leitmotif: Laxus’ Theme

[spoiler=Juan Shot, The Marksman Knight]JpwQ3Xj.png

”I am a man of many talents: playing the guitar, singing, and murdering."

Personal Information

Character Name: Juan Shot, the Marksman Knight

Sex: Male

Age: 22[spoiler=Personality:]

"No one lives forever, my friend.”

 

Juan Shot is a former broken man, a young man who lost his world to the recklessness of Yggdrasil. He saw little point in serving his country, when his country could not even protect the ones he loved. His hatred for Yggdrasil is a significant factor as to his membership among the Knights of Ragnarok. Among his brethren he is very sociable, a beautiful musician of the guitar and voice, but no less a deadly killer. Juan Shot, as the 12th seat, is the lowest ranked Knight of Ragnarok. However, he takes pride in this position regardless, as he tends to always be out and about on the fronts, allowing him to taste excitement from the threat of his life hanging in the balance of his operations.

 

What makes Juan quite unique is that he has cast his life away and holds it to no regard. He frequently regards his life as over, and considers himself dead. He is a Death Seeker - feeling suicide would not honour his ancestors, he actively seeks dangerous operations and missions to keep himself busy, as only when feeling on the brink of death does he feel alive once again and, even if he were to die, he believes he would reunite with his ancestors once again.

[spoiler=Biography:]

"Listen to my song.”

 

Juan was indeed simply but a recruit, a ranger in a small village in the Kingdom of Fraxinus, drilled to serve the military as a soldier much like the rest of the folk. He’d live, breath, and die to serve his country. He never felt like he was much good at anything other than his musical talent, and his ability to fight and kill. However, he channeled this ability of violence in a way he hoped would be good, beneficial to his country as opposed to a detriment to society. He believed deep down, sincerely, that so long as he did this he would keep his family, his amor safe from harm.

 

However, when one realizes that a Mage’s Guild, namely Yggdrasil, “accidentally” had your family caught in the blast fire of a conflict one can naturally see the bitterness, the breakdown that Juan began to suffer. He felt betrayed that by doing what he believed was right, he shouldn’t have deserved something like this to happen.

 

He felt dead inside.

 

Two years down the road, Juan was still AWOL and wanted on suspicion of murder. He found himself in the criminal underground, committing petty theft to sustain himself and taking out contracted assassinations. One such held a particular target labelled the Dragon Knight.

 

Naturally, Juan fought the Dragon Knight by miracle of finding him. Having hunted down his quarry he began to spar with the knight who made him feel alive again. He felt excitement, finally being at the brink of death. He feared for his life, yet the adrenaline of the fight had his cold, dead heart beating again - and just like that, it was over. All this time, the Dragon Knight had been toying with him, and easily overpowered the mercenary.

 

It was revealed that the Dragon Knight himself had an envoy take out the contract on himself, to draw out the mercenary. The Dragon Knight’s words against Yggdrasil, and his promise to make Juan feel alive again swayed him into becoming the Marksman Knight. While the 12th seat, he takes pride on being of the round - finally his life had meaning once again.

[spoiler=Appearance:]

vgDK1MB.jpg


Height: 5’9

Weight: 106 lbs

Eye Colour: Brown

Hair Colour: Brown

Skin Colour: Caucasian

 

Combat Information[spoiler=Equipment:]Armour: Juan’s armour is not as consistent as those of his order. His is lighter, wearing pieces of plate upon his own leather armour that is reasonably flame-proofed and weathered to resist elements. Regardless of his mail, he can move around swiftly, dexterously, and elegantly as if wearing nothing but cloth.

 

Guns: Juan’s name sake are his two guns. His first is a beautifully crafted flintlock pistol that excels at closer quarters, yet wielding surprising range upon it. His second is a very well tempered rifle with a powerful kick for even longer range, while also equipped with a long bladed bayonet at its underside to also function as a sort of sword.

[spoiler=Attacks/Technique(s):][spoiler=Bullet Magic:]Juan is a bit different from the traditional “knight” as he is not a swordsman, but rather a gunman. Juan is highly skilled with his guns, allowing him to perform great feats and benefit in a far ranged combat. In addition to this, Juan’s magic extends to the generation of magical ammunition with which he uses to fight. This, given Juan’s incredible accuracy and agility, makes him a lethal combatant.

 

Magical Shot:

”Do not fear the reaper, fear me.”

Juan loads his pistols with rounds of magical ammunition, which can have a vast variety of effects. Due to using magical ammunition, he never needs to reload, and as he wields two separate guns, he can use two different types at once.

 

The following shots are non-lethal:

• Blunt Shot is Juan’s standard bullet, that inflicts nonlethal damage.

• Heavy Shot explodes with enormous force to knock a target down.

• Sticky Shot explodes and unleashes cumbersome webbings.

• Ice Shot explodes and freezes the affected area in a large, cumbersome block of ice.

 

The following shots are lethal:

• Piercing Shot is akin to a standard bullet.

• Scatter Shot inflicts incredible up-close damage but greatly diminishing at range.

• Fire Shot inflicts incendiary explosive damage.

• Lightning Shot inflicts shocking damage and can stun a target.

 

Bullseye:

"Olé!"

After channeling, Juan locks onto a target. His next shot on that target will be a guaranteed hit.

 

Bullet Hell:

"Adios!"

Juan expends whatever remaining energy he has into firing a brutal onslaught of his magical bullets, until either he fatigues from the technique, or his target is obliterated.

 

 

Other Information

Voice Actor: Antonio Banderas

Leitmotif:

General Theme - Nube Negra, from Bleach OST 3.

Battle Theme 1 - Vega’s Theme, from the Street Fighter IV Soundtrack.

Battle Theme 2 - Vega’s Theme, from the Street Fighter V Soundtrack.


[spoiler=Bella Jagoda][spoiler=NSFW warning.]wtX12qx.png?1

"Look into my eyes and find true- Hey! My eyes are up here!"

Personal Information

Character Name: Bella Jagoda

Sex: Female

Age: 23[spoiler=Personality:]

"Some say beauty is a curse. I say it is all in how you use it.”

 

Bella Jagoda is the Queen, or rather the Ace of Berry Soul, by far the most famous mage of the guild with a very strong celebrity status, primarily as a three time Ms Fraxinus Champion - the only mage to achieve such a record in the history of the tournament - and thus a title she holds dear. She is a proud beauty, very content in being the admired and adored for her looks, and eagerly works on maintaining her external beauty to keep up with the trend. She is also quite flirty with men and very good at reading them. She is very pro-sexuality, taking pride in her figure and her career, no longer insulted but simply amused by those attempting to berate her for a lack of modesty - not that she isn’t modest when appropriate of course, she just enjoys to tease.

 

"I must be terrifying!"

 

Muramasa’s Curse distorts Bella’s personality. Her voice becomes reverberated and throaty, while her former self becomes more corrupted by the will of the Muramasa blade. She does remain in conscious control, however her consciousness is compelled towards a more aggressive demeanour, a much more bloodthirsty one to sate the requirement of the curse. Bella remains in sufficient control that she can easily deactivate the curse by simply pricking her finger, or even just taking a vial of blood and putting a drop on the blade, very capable of working around its rules.

 

[spoiler=Biography:]

"You should strive to find beauty in all things. Clearly in some things it's just easier to find!"

 

It is to no-one’s surprise that when the name Bella Jagoda comes up somewhere, someone thinks of her glamour shoots in the Wizard Weekly. In truth, she wouldn’t have it any other way, but she is also the Ace of the Berry Soul Guild! It is to no surprise she is affiliated with the guild, as she proudly toots its horn and uses her wages to donate, contribute and improve the guild naturally, but few would think of her as the Ace. Though, that is because most aren’t aware that this mage is a specialist in two forms of magic - one that comes easy to her, and one that came easy to her.

[spoiler=Appearance:]

6nSVObu.png

Extra Pic 1: Bonfire Beach

Extra Pic 2: Sunbathing

Height: 5’6

Weight: 123 lbs

Eye Colour: Gold

Hair Colour: Blue

Skin Colour: Caucasian

 

Bella has a round face with a set of blue hair, tied up via a black ribbon in a ponytail that reaches down her back with fringe that parts to her right, which frames her golden eyes, a small nose and a pair of full, yet small lips. She has fair coloured skin. While well known for rocking bikinis, lingerie and more, she casually wears a sweetheart neck crop top with daring amounts of cleavage and a pair of tight jeans to show off her form. She rocks a top-heavy hourglass figure, wearing clothes to accentuate it. Her large breasts dominate her figure, though her hips are shapely and she has quite a tight waistline.

 

Combat Information[spoiler=Equipment:]

WORWJc6.png

Armour: When ready to switch things up, Bella is known to requip this Jade Island armour upon herself to better shield herself for combat. It is as depicted above, though the eyepatch is a piece used by her sword’s magic.

 

Muramasa: Muramasa is a cursed sword that hungers for blood, and grants enormous power unto those who unleash it so long as it may taste blood, whether it be the enemy of the wielder’s, or the wielder’s own blood itself. It’s edges are so sharp it is said it will cut anything it touches. It's magic abilities are covered below.

[spoiler=Attacks/Technique(s):][spoiler=Sexy Magic:]Sexy Magic is a Caster-Type, the embodiment of sexual appeal enhanced by magic. This magic type is usually used to seduce/persuade opponents, but it only works based off of a physical charisma. It is a very unconventional and unpopular type of magic, but it has a multitude of utility purposes. However, Bella Jagoda is Arbolia’s leading specialist in this type of magic, having mastered many techniques in the tree as well as devised many of her own - though naturally, the stronger techniques are a little too hot to discuss here. These are the spells that can be used combatively, used in a style to break an opponent’s tempo by charming them.

 

Charm Gauge:

"Stop!"

Bella’s Sexy Magic fighting style revolves around this conceptual gauge. All of Bella’s Sexy Magic spells apply stacks to fill up this gauge. Each stack has a 2% chance to “detonate” and completely disrupt an enemy’s attack by charming them. These stacks would begin at 0 out of combat, cap out at 50, and reset to 25 after a successful charm. Those sexually attracted to Bella receive double the stack amounts, giving her a dramatic advantage over them. Only those incapable of feeling lust or emotion are immune to its effects - those who aren’t attracted to Bella will simply be stunned instead - naturally during these openings, Bella uses a high impact move to attempt to end the fight.

 

Lust Energy Attacks:

"How do ya like that, big boy?"

Bella can channel the lust of others into her combat. As an expert hand-to-hand combatant with enhanced agility, endurance and strength, she can fuel her strikes with lust energy to further boost their strength and inflict more damage. A strike from an enhanced attack applies a stack for each strike.

 

Seductive Aura:

"Ehehehe!"

Bella radiates an aura of attractiveness, naturally inducing pleasure and desire while subtly lifting inhibitions. The affected targets remain fully themselves, but can't help but long for the user's favor and affection. This aura continues to radiate stacks onto enemies in the area, applying a stack every 30 seconds.

 

Kiss:

"One kiss from me will make you forget why we're even fighting!"

Bella blows a kiss, enchanted by magic, that flies to hit a target. If it hits an ally, it empowers their next attack by 50%, but if it hits an enemy, they are stunned for a round and gives them 10 stacks.

 

Hip Bomb:

"Watch my backside!"

Bella infuses kinetic force into her large hips, then transfers it with a powerful tackle. This has a high knockback force and can send people up to 10 yards away from her making it an effective finisher. It also gives them 5 stacks.

 

Sexy Beam:

"Hi!"

Bella puts her hands together mimicking a gun, and fires an enormous heart projectile towards an enemy empowered by a sultry wink, charming enemies for a round preventing them from attacking her while also inflicting damage to them. It can be charged for longer to explode and deal substantially more damage as a finisher. It applies 10 stacks.

 

Love Tempest:

"For Love!"

Bella’s ultimate technique. As with the power of lust blowing one’s desires about, Bella conjures a pink whirlwind of that rapidly generates stacks for her Charm Gauge as well as deal significant damage to those within the whirlwind, applying 5 stacks a second and lasting 20 seconds, enough to fully charm someone within the tempest for the full duration.

[spoiler=Requip Magic:]Requip is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment. This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store - fortunately, Bella solely stores her armour, her sword, and a spare attire two switch between. Requip can be used for simple or combat-related purposes. Bella’s use of it is to switch between using her Sexy Magic and her Sword Magic.

[spoiler=Sword Magic:]Sword Magic is a Holder Magic focusing around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. In Bella’s instance, she uses her cursed blade Muramasa and its curse to fight.

 

Unleash Muramasa:

"Ahahahahaha! Let the games begin!"

As explained previously, Muramasa’s unsheathing triggers its curse. Enveloping herself in a dark crimson aura, her expert tier strength, agility and durability enhances to a master tier quality, and her skill with the blade is just as masterful. The curse will not be broken lest it taste blood upon its steel - while Bella simply tends to prick her finger tip to sate the curse’s requirement, in this state she isn’t above shedding blood.

 

Blood Scent:

"I'm drawn to the fresh smell of your blood!"

Under the influence of the Muramasa Curse, Bella gains the ability to see through her eyepatch as a sort of thermal vision, able to trace and detect heat from blood flow as well as heightened sense of smell to detect blood. The blade craves blood after all, hunting it seems natural.

 

Blood Moon Crescent:

"Grrah!"

Bella unleashes a red, cutting projectile from her sword able to slice a target at medium range of distance. Much like Muramasa’s legends, it has yet to face something it could not cut.

 

Eviscerate:

""Grrraah! Eviscerate!""

Bella simply charges and unleashes an onslaught of slashes and attacks to overwhelm and destroy her opponent. This is rare to see outside of a circumstance when she seeks to kill, as she does not just kill, she eviscerated.

 

 

Other Information

Voice Actor: Martha Harms

Trivia:

• Bella is a Latin name derived from the word bella, meaning "beautiful." It is the feminine form of masculine bello, meaning "handsome."

• Jagoda is a Polish name meaning “berry”, which is an obvious reference to her place as the ace to Berry Soul.

• According to her most recent article in the Wizard Weekly, her current measurements are B36 GG - W24 - H35.

Leitmotif:

Sexy Magic Theme - Sensual Fire, from the Zero no Tsukaima OST.

Muramasa Theme - Strive for Power, from Bleach OST 4.

 

 

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Expressing my interest for now before I go to sleep. Two questions though. Firstly, does this have anything to do with Fairy Tail? I remember in your poll post that you mentioned it was based on Fairy Tail, so do I need to have watched it to get what's going on? Secondly, what nonhuman characters would you be okay with? Is it only humanoids such as kitsunes, cat girls, etc. or other things like half-birds or dragons? I'm not really sure how diverse you are willing to go with characters, so I'm not going to start brainstorming until I know how crazy I can or can't go.

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[spoiler=Lady Monk / Royal Runaway (WIP)]Personal Information
Character Name: Lunari Empyrea

Alias: Tesability Sablefang
Sex: Female
Age: 16
[spoiler=Personality:]Tesability, compared to the rest of the cast and crew, is rather-spoiled. She's used to eating high-quality foods, so she damned near threw a fit and a dagger towards the one who served her the 'typical fare' among adventurers the first time she ate at the Adventurer's Guild. She's often cockier than she has any business being, which isn't helped by the fact that she's both very-well educated and intelligent in other means. This has caused her to brush against a decent number of members in the guild the wrong way, which has often resulted in a fist fight and a rather-surprised attacker later when they wind up through a table or, if things got horrifically serious, blasted through the wall by something other than a fist. She often prefers to be referred to by her alias instead of her real name, since she doesn't wish to be found by her family.

She is also violent as hell when you actually manage to piss her off. Before she ran away, she was known as the 'Violent Witch'. Though she has been trying to keep this down for the sake of not getting busted, she's not always successful. Doesn't help that intelligence doesn't equal wisdom in regards to spoiled souls like herself. She is also a free spirit, which led to her running away after an arranged marriage was set up for a couple of years into the future that would have her with someone that was 20+ years older than her and was flat-out horrible to her.

[spoiler=Appearance:]Something to note is that Tesability is actually what some would consider a 'magical girl', meaning that she has two differing human forms. Those forms are seen below.[spoiler=Most-seen Form/Tesability]tgNH9er.png

 

In the form of the 'Lady Monk', Tesability stands at a decent 5'7" and weighs in 167lbs due to muscle mass. She appears rather lithe and wears a outfit that's rather loud for some of the more-stealthier stunts she has pulled in the past. Though it doesn't show in the image, her boots are actually the type that are laced up starting from the front of the foot just above the ankle all the way to the top and she wears a pair of wire-framed glasses due to being oddly nearsighted. She also has brownish-silver eyes and her belt actually has a pouch near her back that holds several throwing daggers as well as a collapsible magic wand...

[spoiler=Original Form/Lunari]rRUlGRX.png

Though she isn't much of a fighter in this form, she packs a wicked smack with her sling. In her original form, Tesability, or should I say Lunari, stands at 4'5" and weights in at only 98lbs if you don't take into consideration the dress, which is 6 lbs by itself.

 

[spoiler=Biography (WIP)](Not done yet. x.x)


Combat Information

[spoiler=Equipment:][spoiler=As Tesability]~Daggers of Returning: Enchanted so that she never has to buy more after throwing them at a foe, Tesability packs seven of these daggers on her so far, and she plans on getting more like these.

~Altivi Organizer: The biggest identifier that Tesability's more than she appears, what looks like a palm-sized star made of sapphire with a golden collapsible handle is actually her focus for her more-powerful magical abilities.

[spoiler=As Lunari]~Butterfly Sting: A unique sling, this gold-glowing weapon is capable of shrinking down foes and making them small enough to be thrown by this. The one thrown will often enlarge a few seconds after launch to their normal size.

 

[spoiler=Known Attacks/Technique(s):][spoiler=As Tesability]~Heavy Blow: A ranged attack that has Tesability channel her magic into her fist before releasing it, often knocking someone back a fair distance. This magic isn't as potent as normal, and can only send someone flying back a short distance.

~Darting Fever: Using the returning daggers she has on her, she flings daggers in rapid succession at every foe in the room. However, she can only really throw up to seven daggers in this way.

~Thieves' Shadow: She literally disappears from view until she either makes her first melee swing or twenty seconds have passed.

~Ultra Nova: This skill is rarely seen since she has to use her wand to use it. It's a literal shower of light that hails upon all around her and weakens everyone around her, friend or foe.

[spoiler=As Lunari]~Throw Anything: Exactly what it says on the tin, folks. Due to the nature of the Butterfly Sting, if she hits a single opponent or object with the intent to throw them, they will shrink down to where the ammunition would normally go before literally being thrown at someone else. "Hit a muthaf*cka with anotha muthaf*cka", anyone? This doesn't work on things that are firmly rooted into the ground, like buildings and trees.

~Carrier Pigeon of Love: As long as she has the money for it, she can buy and sell things via summoning a unique white pigeon that travels through teleportation to move between her and whatever merchant has what she's looking for. However, if it ain't for sale somewhere in the world, she can't get it no matter how much she has on her. She also has to know something actually exists, making it even harder for her to get things that can normally only be discovered during 'dungeon runs'. Often used to purchase healing potions and revival items in battle.

~Potion Presentation: Often used in combination with the Pigeon above, Lunari can fling potions at allies. However, when she in particular throws a potion with the Butterfly Sting, the effect seems to turn into a slightly-weakened AOE, due to the healing effect spreading over others. The one the potion connects to still heals the amount they would if they just drank it, but others immediately close to the point of impact heal for a little bit as well. The better the potion, the greater the effect. This also works with other consumable items that have healing properties, such as curing stun and poison, though it doesn't work with items that revive a person.

 


Other Information

Just a note, Tesability may seem overpowered in one half due to the variety of abilities revealed, but this is due to the fact that she's had to learn new skills quick to hide herself and not be too obvious to anyone looking for her. I also didn't list obvious moves, such as straight-up punching and kicking nor planting the side of her wand hard against someone's face, either.

Theme Song/Voice of Tesability: Castle of Glass (Nightcore Variant) - Linkin Park / Sanuksanan

Voice of Lunari: The Writer (Nightcore Variant) – Ellie Goulding / NightcoreReality

 

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here's a thing. It's really late. this came out so long wtf

 

boy it sucks

 

 

 

[spoiler=Nanuq]

 


 

Screen_Shot_2016_03_16_at_12_19_21_AM.pn

 

"No, I don't want a new helmet. No, I don't want it polished. No, I don't want the cracks fixed. Please don't touch my helmet."

 

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Personal Information

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Name: Nanuq
Age: 13
Sex: Male

Race: Sub-Ursine

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[spoiler=Appearance:]ybrf82t.jpg

Height of 6'4". A firm and toned individual. His hands and feet are a structured differently from human hands, being larger, far more firm, less dexterous, and hairier, not to mention the dagger-like claws on them.

 

As Ursine reach adult-age by 10 years, and humans reach adult-age by around 20 years, being 13 would place Nanuq in his late teens or so, accounting for his massive size and strength despite his age.

 

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[spoiler=Personality:]As bears are wont to be, Nanuq is a carefree spirit. He lives without major aspirations and with few goals, simply taking each day as it comes and living life to its fullest. Mostly. Ones definition of what "living" is certainly varies from person to person, as Nanuq is far more likely to just relax by wandering around, or napping somewhere. He finds the most satisfaction in life from just watching it pass by, observing the whole time; he gets even more if he shares it with someone.

 

That being said, he can hardly be described as lazy, as once he does gain a drive or goal, he is astonishingly effective and focused in completing his objective. He also has a natural inclination to "protect" anyone he comes to know and like, and that often comes out when he's traveling in groups. His nature leads to him honoring strength very highly, and his respect can be earned through impressive feats of strength, or through combat. As such, he will sometimes come to respect those of a less desirable persuasion, so long as the person in question does nothing that might personally offend him. He is strong in spirit, but has a tendency to panic if things aren't going entirely his way.

 

His own laxness, however, it only one part of him. Given a healthy dosage of alcohol, in inns, bars, pubs, or pretty much anywhere with good food and good booze, he could be described as "joyous." His demeanor perks up, he's often flashing a bright white and toothy smile, and he often partakes in pub songs, joking, pranks, and the occasional for-fun brawl. With such activities often leaving him feeling wiped out, he often tries to avoid alcohol, despite having a deep love for it; another Ursine-learned trait.

 

He has a deeply rooted fear of being alone or abandoned; being raised in a close-knit family environment, nothing else panics him than the mere thought of not having someone to travel with after even only a few weeks. As such, he has a tendency to latch onto anyone who might let him come along, desirable in nature or not. Ursine's, particularly males, have a tendency to become loners when they leave their family unit, until they start their own; this was something Nanuq couldn't bear to do. It ran opposed to the human-half of his nature, and remains a deep source of shame for him.

 

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[spoiler=Biography:]

TL;DR:

-A Mercenary gets lost in the frozen Northern Lands, and just as he accepts death, he is found and saved by a Clan of Ursine, which are practically just bears.

-The Clan eventually accepts him as their own, and over time, the matriarch conceives child with him, much to the surprise of everyone.

-Elders and Traditionalists are disgruntled by the sudden inclusion of humans and sub-ursine in their pure Clan, and look for underhanded means to overthrow the orders of the matriarch.

-They discover the father has a large bounty on his head, and trick several dozen bandits into raiding the Ursine Clan.

-Several Ursine are killed, but the father survives, and the matriarch immediately killed the traitors soon after they return, with a few being banished as they ran away.

-The father realizes his son Nanuq is missing, having been captured by the only surviving bandit.

-Knocked out, Nanuq finally awakens in a land he doesn't know, surrounded by tongues he couldn't understand.

-After being sold into slavery, he manages to escape, and spends weeks making his way up north.

-He finds his old home abandoned by his Clan, with only a few trinkets left to remember his father by.

-Setting out to the nearest populated area, he vows to find his family unit at all costs.

[spoiler=The Whole Things. It's more of a short story than a Bio.]In the midst of a deep-freeze winter in the Northern Lands, a lone mercenary found himself lost, starving, and freezing to death. Having come to terms with his own demise, he felt an almost romantic inclination to die proudly. He sat in the snow cross-legged, with ice shards whirling around him, and closed his eyes, and his conscious faded away. When he opened his eyes next, he found himself in a reasonably furnished cave. Carpets were draped from the walls, and a few fires in the corners of the room kept the cave toasty. Surrounding him were... bears. Bears with light cloth vests, appearing to be no more than decorations. Bears in armor, clearly the largest and most aggressive of the bunch, yet still steady and encouraging in persuasion. And the closest to him was staring deep into eyes, with a sort of motherly care. The matriarch.

 

An Ursine Clan found the nearly frozen mercenary amidst the snow, and took him back to their settlement. A few were worried about his well-being, but the rest were just infinitely amused by the sitting position they found him in. By the matriarch's orders, he was given treatment for weeks, throughout the worst of the winter, tending to his wide-spread frostbite and slowly regaining his health. Within a few months, he was back and his feet, and freely fraternizing within the Clan. The man had his pride, and despite being encouraged to leave the Clan to go from whence he came, he stayed behind to repay the deep dept he owed them. While originally, the Clan-mates had distrusted to lone human, of whom they had rough encounters with before, but the man was a warrior through-and-through; his strength came as a shock to many of the Ursine, even besting some Clan-mates who were twice his weight and far larger than him. Before long, he was a full Clan-mate, and any thought of him leaving had vanished from the minds of all, particularly him. He found no joy in his previous life, and the frivolous life he lived now offered far, far more.

 

Perhaps, even love?

 

Within a year, the Matriarch was with child. It came as a mystery to many Clan-mates, but a few had been clued in on the signs. The motherly nature of their matriarch, with a strong desire to protect the small, frail human, despite being at the peak of his physical condition, gave way to attraction to the strapping young human, and they had consummated in secret during a hunting expedition from the rest of the Clan. Much to both parent's surprise, they were more than capable of producing child, despite being of different race, and soon, Nanuq was born.

 

His birth caused an uproar within the Clan. However, few were of anger and disapproval, with most being joyous cries and calls for booze. The matriarch and the newly appointed patriarch set to the task of raising their newborn hybrid, a hopeful combination of the best of both races.

 

From the Ursine side, as all young Ursine do, Nanuq matured remarkably fast by human standards, being able to walk, talk, and fight by the age of 3. In only another three years would he be allowed to drink the booze the Ursine were so fond of, with this age being a compromise between the patriarch and the matriarch; normally, Ursine were allowed to begin drinking as soon as they are able to ask for it. Another unmistakably Ursine feature he carried were rather large sharp claws on his hands and feet, as well as some nasty canines for biting. His wounds were also able to heal far sooner than a human's possibly could, though it was nowhere near as fast as a pureblooded Ursine. With him having to spend more time resting from his wounds when play fighting with other Cubs, he began to fall behind in terms of raw strength of his playmates.

 

However, his human side began to pick up the slack. As a result of his slender frame and lessoned weight, few Cubs (and even some adults) could keep up with the nimble kid, often falling prey to quick strikes and even quicker retreats. With hands that were actually opposable, if not graceful, he could grapple with ease, and even make use of weapons to give him an upper-hand. The craftiness and stubbornness of humans shined through in him, and gave him the tools to keep up with his Clan-mates throughout the years.

 

The matriarch and patriarch were overjoyed with their child, and many more enjoyed having him around. However, not all was at ease within the Clan. A certain group of Elders and Traditionalists had never accepted the patriarch as one of their own, seeing him as an intruder to the purity of the Ursine Clans. And for him and the matriarch to actually produce child had disturbed them to the very core. However, there was little they could actually do to oppose the current events; to oppose the matriarch would be to oppose the entire Clan, and expulsion would be a desirable result from that scenario. They're scheming, however, soon came to an end, and rumors from down south slowly crept their way up along with trading caravans and mercenary bands.

 

For months, those two groups were absent from the Clan's holdings. The event disturbed the matriarch, but she saw no reason to pursue, as she felt their was little they could do outside the Clan, outside the unthinkable.

 

The unthinkable occurred.

 

A band of cutthroats and thieves stormed into the Clan's cave on a dark summer night, taking the Ursine by surprise. The ensuing conflict was swift and brutal, with many Ursine falling in their sleep and many more suffering heavy wounds from the surprise attack. However, few humans had ever fought and Ursine and survived to tell the tale, so reports of their strength were guesses at best. It appeared like these assailants had heavily underestimated their foes, as the remaining Ursine awoke in a murderous flurry and tore through their assailants. Of over seven dozen men, two had survived the night, with only one actually escaping and the other being captured.

 

Upon interrogation, it was revealed that the patriarch had a rather large price on his head, a fact he had forgotten since ages ago, and rumor had it he had grown frail in his exile. The rumors, however, were too targeted to be just that. It deeply saddened, the matriarch, but it had to be done. Within the aftermath of the battle, the Elders and Traditionalists returned, but before a mere word of exchange could occur, the matriarch fell upon them in rage, quickly sundering the Elders and forcing the others to quickly flee for their lives, now banished from the Clan.

 

In the aftermath of the battle, as the Ursine went to the task of fixing their homes and burying their dead, the patriarch's heart stopped near-dead; since the battle had ended, Nanuq was nowhere to be seen, despite being told to stay with the other Cubs in the back of the cave. Hours were spent in vain searching and calling for the lost Cub, to no avail; however, there was one thing they did find.

 

Two pairs of human tracks: one normal, and the other with large claws coming out from the toes.

 

By the time Nanuq had awoken to a splitting headache, he found himself locked in a cage covered by a large tarp. Panic set in as he quickly realized his predicament: he was caught in some sort of slave trade. Or worse yet, forced labor. Maybe even life as a circus freak, although he still didn't entirely understand what a circus was despite his father's best attempt at explaining it.

 

He could hear the man pulling the cart speaking in strange tongues in a loud voice, with the murmurs of many men in the background, before the tarp was pulled back, blinding the young Cub in the sun. Various oohs and aahs filled his ears as his eyes slowly adjusted, revealing crowds of people all staring at the large-framed cub, gawking at his claws and other more Ursine features.

 

Circus attraction is must be, then.

 

Before long, the man standing closest to his cage began yelling out unintelligible words, with certain people from the audience raising pieces of paper and yelling back the same words. This went on for hours in the oppressive sun, as it seemed people continued to yell back more and more, all while the closest man seemed to gain uncontainable excitement. Finally, whatever occurred had ended. The tarp went back over the cage, finally relieving him from the sun.

 

Another few hours had passed after he felt his cage get dragged away to some location or another. His panic has mostly subsided, replaced by a compounding unease and fear; he had never been away from his Clan-mates for this long. It felt like yesterday when he was wrestling with his Cub friends and helping with the daily hunts. The tears that had slowly began to well up were quickly snuffed when the tarp was removed from the cage, revealing his apparent captor and one of the men from the audience. With one last shake of the hand, the captor walked away with a gigantic grin and a heavily-looking sack, while the other man called over two burly men. They assisted him in opening the heavy locks in the cave, and gestured Nanuq to come out. Slowly, he crept out, cautious of the two men who stood to both of his sides.

 

The smaller man soon set to the task of speaking to Nanuq, pacing back and forth in front of him and occasionally making wild hand gestures. This went on for several minutes before the man turned back to Nanuq with and expectant look in his eyes. It was met with apathy, just as all of his words fell on deaf ears. It seemed to take him a few tries to discover that Nanuq did not speak his language, before sighing and gesturing his two lackeys to grab him. Having spent the last few minutes taking deep breaths and calming down, he was finally ready. The moment one of their hands landed on his shoulder, he ducked down, launching his entire mass into the stomach of one of the men, sending them both toppling head over heels for several meters. The second man was already upon him, trying to apprehend him, but his mass didn't match up to that of the quickly growing Cubs. He found himself quickly thrown off by the hybrid, and without looking back to acknowledge the screams of the smaller man, he was off.

 

For hours, using all the stamina he had left, he ran, and ran, and ran. At some point, from the combination of a splitting headache and exhaustion, he collapsed to the ground in a heap. Luckily, he found himself in the back alley of some city in who knows where. In a nearby trash-can, he found some discarded clothing articles to solve his nakedness problem he remembered he had; his dad tolerated it so long as he was in the cave, but any time he left into the cold of the Northern Lands, he was told to find any sort of clothes to wear.

 

Even if he wasn't up North, he would not deny his father's orders.

 

The mere thought of his father gave him the strength and willpower to continue. He had little idea where he was, but the sun was more than enough to direct him north and towards to where his home was. Being from a race of hunter-gatherers, the land provided him with all the sustenance he needed, although he found himself often running from angry looking men carrying pitchforks while foraging. Nanuq fought with wildlife, the elements, and his own body in his travel back home.

 

Nearly two weeks had passed since he began traveling, and the sharp winds of the Northern Lands finally caressed his body once again. He ached, he blistered, he only had enough food to get by, but he was filled with a new strength knowing his home was so close. Soon enough, he found himself in a region he had hunted in before, and it took him a mere hour afterwards to finally find his way back home.

 

Home... it seemed like it had been abandoned for almost a week by now. There were no Ursine, there were no corpses, there were hardly any trinkets left. In a stupor, he slowly wandered around his old abode, without the comforting sounds of his Clan-mates or the gentle warmth it once had. However, something stuck out in the corner of his eye, near the spot where he once slept: an old helmet, and two necklaces.

 

Both of which belonged to his father.

 

Although still crushed in spirit, a new silent resolve formed in his heart; these had been left near his spot not on accident. His father believed he was still alive. For what reason they left, he knew not. But all he had left was to go out and find his family again, wherever they might have traveled.

 

With no leads and no ideas, he decided to retrace his steps and start in some sort of hub where news floated around. And of all the places he had been to during his travels, there was one whose name had stuck with him.

 

Arbolia.

 

 

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[spoiler=Abilities:]Without any formal training, working simply off of the rough-housing he did with his Cub-mates and a few words of wisdom from his father, his has few actual skills, instead charging in and attacking until he can't anymore.

 

Ursine Strength- He is far stronger than your average human, as a benefit of his Ursine genes. His muscle mass is more efficient and powerful, and his size is quite large.

 

Heightened Senses- His eyes are sharper, his sense of smell is more refined, and his hearing is improved beyond that of a normal human.

 

Claws and Fangs- Along with his strength, his Ursine half gave his access to tools that can sunder flesh and bone at will, at the cost of fine and careful dexterity.

 

Warrior's Instinct- His upbringing makes him a natural-born fighter, and he has the de-facto training and skills to back up his instinct.

 

Ursine Vice-Grip- With immense upper body strength and years of practice wrestling other Ursine, a full-arm grip from him is nigh-impossible to escape, even without the claws digging into your flesh.

 

Fast Regeneration- Fatal wounds are less likely to instantly kill him, and smaller wounds can sometimes heal as fast as three minutes.

 

Battle-scarred skin- Ursine lack visible scars from combat or play; however, instead of scars, their skin toughens up in response to the stimulation of damage.

 

Rage of the Ursine- Abandons all reason and attacks all within sight. Now working off of pure instinct, pain is heavily dulled, adrenaline pumps in a near constant stream, and he gains considerable strength.

 

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Other: N/A, for now.

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edit: tl;dr added. WHY IS THERE SO MUCH

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Expressing my interest for now before I go to sleep. Two questions though. Firstly, does this have anything to do with Fairy Tail? I remember in your poll post that you mentioned it was based on Fairy Tail, so do I need to have watched it to get what's going on? Secondly, what nonhuman characters would you be okay with? Is it only humanoids such as kitsunes, cat girls, etc. or other things like half-birds or dragons? I'm not really sure how diverse you are willing to go with characters, so I'm not going to start brainstorming until I know how crazy I can or can't go.

Fairy Tail is just inspiration, you don't need to know anything about it.

 

Any sort of creature is fine.

Tentative interest since it doesn't seem like you need to be super active with this, it being quest-based. Correct me if I'm wrong.

You need to be active for any quests you join.

Also, there's some of you whose Skype I don't have. It is advisable to get it if you don't have it and let me add you to the Cherry Heart group chat.

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[spoiler=Stormsplitter - CANCELLED]



9KwIvEt.jpg?1

 


Personal Information


Name: Glegnar Kreedmoor

Alias: Stormsplitter

Age: 76

Sex: Male

Race: Dwarf



[spoiler=Appearance]

[spoiler=image]34e6fc3331964352af3eb330b7cb1d36.jpg


 

Glegnar reached his peak of 4’ 0” in height and continues to fluctuate in weight between 155-170 lbs. His body structure depends on his diet within the week, which ranges from a higher to mid-range muscle/fat ratio. He usually travels with the same cloth garments under his armor and wears an iron crown forged by the same blacksmith that forged his shield.




[spoiler=Personality]




[spoiler=Biography]




[spoiler=Abilities]

Sonic Shield Slam: Glegnar strikes his shield with his hammer, sending a shockwave of energy in a cone spread before him. Contains enough power to rip several medium-sized trees from its roots.

 

Lightning Rod: Glegnar raises his hammer and gathers power from lightning, which adds more power to swings as well as deals minor spread damage from static electricity to nearby foes. Can also be applied to his shield as a passive counter-defense.

 

Shockwave Squid Technique: While Glegnar’s shield is powered with electricity, it can be combined with the Sonic Shield slam to spread a wide array of electric conductivity to his surrounding enemies. Each bolt contains the divided power of the lightning bolt that conducted his hammer with the Lightning Rod ability.




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