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Cherry Heart [Quest-based RP] Always Accepting


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[spoiler=Politics are transient. Fighting is Forever]

Name: Strio Solin

Age: 137
Sex: Female

Race: Birb Person

[spoiler=Appearance]

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Height: 5'10

[spoiler=Personality]

Strio is a proud member of her race, putting all those she believes to be the core values of them into her very heart and soul. She is someone who lives to bask in the thrill of battle, and has a spirit that yearns to fight. She is a being who reveres the sun in all of its greatness. She is one who believes that the Coronids are the greatest of all kinds of races. And she is not quiet about this in the slightest. 

 

Truly a loud an obnoxious individual, Strio comes off as a bit off putting to the unlearned observer. And while she is definitely no angel, she is a rather friendly person. While she does not agree with the overall loss of culture of her people, she has still developed the skill necessary to adapt to a new social environment. As such, she is a person who enjoys the company of any kind of race, and will tend to be amiable towards all. To further this, due to her go getter spirit, she is also a person who will constantly help out individuals in need, especially if it involves using any kind of brute force. 

 

This fiery spirit of hers is also her greatest downfall. While she is not someone to ever go at less than one hundred percent when she is challenged, a sort of headstrong attitude has her end up biting off more than she can chew. Her pride is one that keeps her from backing down from challenges presented to her. Interestingly enough, though, she is rather hardened against insults to her people, as she believes them all to be either irrelevant or untrue, thus making them just shallow and empty comments. 

[spoiler=Biography]

Born during a changing time for her people, Strio tended to stick out amongst the rest of her people. The Coronids were changing their ways and adapting to their new neighbors, becoming more docile and friendly with the rest of the world. The Solin family was one such prideful family of Coronids who resisted these changes. They were a fierce lot, filled with proud warriors and an almost warlike mentality. People who relished the thrills of battle and actively sought out worthy opponents for them. But even a family as strong as their own could not remain isolated from society, especially when their numbers were so few. And so, at around the time Strio was fifteen years old, their family started to abandon their battle tendencies in favor of learning to cooperate. The teachings of the past had all but given way to the future to all but Strio. 

 

She was an oddball amongst her people, as she would constantly try to learn about the teachings, practices, and accomplishments of their past. Being enamored by such things, she developed a fiery spirit that would lead her to try and become what she adored. Learning to fight for wars that would probably never happen, and learning to emulate the power of a long dead sun goddess. Using this she would continue to try and preach to others of her kind of the pride and splendor they once had, and how it was up to them to reclaim it. However, being loud was the only thing the people saw of this girl and not a one would think of her as anything other than an oddball. Her spirit was only dwindled further as the line between Coronid and Elf became blurrier and the name of her species faded into obscurity. 

 

Realizing that the only way to reclaim the splendor of her people, she would need to do something big, something that people would pay attention to. It was at this time the (not so) fledgling guild of Cherry Heart had begun hiring new applicants. Strio wasn't all too educated on what a guild did, but what she knew about them was only good things. A place for her to fight for money. A place to hone her skills. And a place where she would be able to regain the glory of her species. With all of these things in mind, Strio headed off to become a new member of Cherry Heart. 

[spoiler=Abilities]

  • Rokkur: A sword created in times long past. It is a weapon that hasn't aged well, and thus no longer has any truly innate magical power. As such, it is no different from an average sword made of steel, save for the absurd durability it seems to have. However, the sword still acts as an excellent conduit for other mages to use, as when Strio fuels it with her mana, it lights ablaze and becomes coated in fire. During this time, it burns all it strikes and is constantly radiating off heat. Rokkur was found by Strio on one of her trips to a long abandoned temple when Strio was attempting to learn more about the sun goddess.
  • Firebird: Used in one of two ways. Strio either lets out a burst of flame from her wings, propelling herself in a direction with a burst of speed, or she has them continually ignited allowing her to just move generally faster. 
  • Flame Lance: Strio can conjure up a lance made of fire and toss it in a general direction. When the lance impacts with either a target or surface, it explodes, though without an overwhelming amount of force or heat behind it. This can also be cast through Rakkur, and when done so it is stronger and hotter, though expends more mana to do so. 
  • Martial Prowess: Strio leans more heavily towards the use of speed in combat. While she is no slouch in the physical strength department, it is her agility and reflexes that are the defining traits of her combat. As such, she uses her quick movements and ability to fly to overwhelm an opponent quite quickly. It should also be noted that Strio categorizes more as a sprinter than a long distance runner. That is to say, she does not have the stamina to keep up with her body over a long sustained fight, and is prone to burnouts. 

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We are currently working on implementing a reknown system. Currently hammering out the details, but in a nut shell:

Quest A - Rescue Puppy, needs 0 reknown

Quest B - Slay Dragon, needs 10 reknown

 

Your rookies shouldn't be going to slay dragons, so once they save enough puppies they earn enough reputation, reknown, whatever and can therefore warrant going on harder quests.

 

Thoughts?

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[spoiler=Eyla, Queen of the Pit]


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"That's no good. On your feet, rookie; we're doing it again."



Name: Eyla "Ragefire" Havardottir

Age: 25

Race: Human

Sex: Female


[spoiler=Appearance]x3tswZ3.jpg
With a height of 5'8" (173cm) and weighing 153 pounds (69kg), Eyla sports short hair and bright green eyes. Her skin tone is light, and her body frame well-toned, bordering on muscular. Eyla can almost always be seen wearing a necklace made up of bear claws hanging from a thin rope. She makes a point to keep her back covered, especially where a burn mark reading "Ragefire" is located, just between her shoulders.


[spoiler=Personality]
Eyla at first glance seems stoic and cold, with no real regard for formalities. This...isn't actually entirely inaccurate. Eyla typically isn't one for small talk or other pointless niceties; a conversation with her will be blunt and will get straight to what matters. If she has an emotional range, it's well-concealed beneath a stern facial expression and deadpan tone. Slavery is something that seems to evoke a more emotional response out of her, and it's not a pleasant one. She's a very active voice against unwilling labor, especially in cases where the labor involves combat.

If one could look at a person's emotional range, they'd find a firm determination to remain composed obstructing most of their view. However, there is a clear view of her values as well. Eyla values both strength and honor, and believes one can't be a true warrior without both of these. For this reason, she fights by a strict code of honor. She will not fight an unarmed opponent, killing should only be done as necessary, and those without honor must be punished. As far as strength goes, she's actually quite eager to train weaker warriors so they can properly pursue their dreams, regardless of where their morals lie. Eyla claims that she can train anybody that can hold a sword the right way to be strong, but there is no teaching honor.

There is one other emotion clearly visible from this metaphorical view as well. Rage. For a lot of her life, burning rage has been the difference between life and death for Eyla. As a result, it's not an emotion she'll easily let go of. She's quick to anger, slow to calm, and can hold a grudge like no other. Eyla's method of venting her frustrations is to unleash all her anger in honorable combat. This comes with a side-effect that she can become very irritable if she goes for too long without this combat she craves.


[spoiler=Biography]
Hailing from the frigid Tartai Mountains, Eyla was the fifth of her parents' children, but the only one strong enough to live long enough to speak her first words or take her first steps. From the moment she could walk, Eyla was taught about how life in the mountains work, and all it entailed. If she met any expectation set out for her, it was only barely so, and more often than not she fell short. By Tartai standards, she was a laughingstock. There was no shortage of passing comments by others in the camp that she wouldn't live long enough to even consider her coming of age trial, or that if she did by some fluke, she'd die within the hour. It angered her to no end that no matter what she did, it just wasn't good enough.

At the ripe age of thirteen years old, Eyla was given a trial all children her age were offered in her camp. Take a weapon belonging to the camp's seer, slay a bear at least twice the participant's size with it, and find one's way back to the camp. Very few accepted this trial, and of those few, much fewer still returned alive. Eyla accepted, taking the seer's axe and departing in the midst of a fierce snowstorm. Everybody else simply assumed she would die and the seer would be out an axe.

In the freezing mountains, Eyla's rage kept her warm at night. Her desire to prove that she was worth something to her camp drove her to hunt anything and anyone she could find in her search for a suitably large bear to kill. This hunting taught her far more about combat than training sessions ever could; now more than ever, her life would be lost if she failed. Eyla trudged through the wind and snow for a full year before finding the proper kill. A massive bear, white as snow and sporting battle scars of its own. Clearly this thing had killed other hunters before.

One struggle of a fight and another year of wandering in search of her camp later, Eyla was reunited with the people she grew up with at last. To say the least, they were shocked that she was alive, let alone successful in her trial. That night, Eyla was given her coming of age ceremony, being the youngest person to take and complete the trial in 30 years.

The final part of the ceremony involved the seer using parts of the bear slain to peer into the future and find what destiny held for the one coming of age. The message Eyla received was vague at best. "You will find your destiny with a bringer of gold, but not of wealth," she was told. In Tartai, gold was meaningless, but she'd heard stories of lands further south during her trial; places that traded little scraps of metal for food, weapons, and more. According to the stories, gold coins were more valuable than others. It made sense to Eyla that she'd have to go south.

Only fifteen years old upon leaving Tartai for the first time, Eyla's unusual combat capabilities for somebody her age caught plenty of attention. Not all of it was good either. After perhaps the seventh time a still-growing girl defeated multiple grown and trained men in combat, Eyla found herself captured after an ambush gone well and forced into the service of an underground fighting pit. She was thrown into a cell, had the name "Ragefire" burned onto her back, and then told that from that day forward, she was no longer Eyla Havardottir the free woman, but Ragefire the pit fighter.

As Ragefire, the girl's combat prowess only escalated. For six years, she was constantly thrown back into the pit with the expectation that she'd die and the pit masters would get to bathe in the gold that was placed on her winning the fight. Every time, however, she just returned to her cell with an even greater understanding of how to fight. Eventually, the pit masters began tipping the scales against her. Four years ago, Ragefire should have by all means died.

Placed in a fight alone against the pit's two greatest fighters with no weapon in her hands, Ragefire was believed by all to be doomed to die in a fight that looked more like flat-out execution. She broke one fighter's arm to disarm him, using his weapon to kill the second fighter, and then striking down the first man with his companion's weapon. The crowd went wild, but the pit masters were furious. In one fell swoop, she'd taken out their two greatest sources of income and cost them much more by winning a fight with a record high amount of bets placed on her. Although she would have died from infections that would eventually occur from injuries sustained in the fight, the pit masters planned to just flat-out kill her. It seemed that once again, everybody expected her to die, and once again she simply didn't.

First she heard talking outside her cell; one of the pit masters and a young woman’s voice she’d never heard before. The woman was planning to purchase Ragefire, but it seemed that she was no longer for sale. Not much later, Eyla was most surprised to see the door to her cell dissolving, and a young woman - one she’d soon learn was the one looking to purchase her - had entered Ragefire’s cell, and began treating her wounds. All she was told in the cell was that her rescuer felt that she had to help, and that they were going to bust her out. With treated wounds and renewed strength, Ragefire made her escape thanks to a complete stranger that day. While currency still was an odd idea to her, Eyla understood how debts worked, and she knew that she owed this girl her life. Names and a brief summary of their life stories were exchanged, and Eyla was most surprised to hear the story about this girl who was able to temporarily turn anything into pure gold. Convinced this was the person the seer spoke of years ago, Eyla offered to tag along with the wandering alchemist, and thus, the partnership between Eyla Havardottir and Aubrey Blackwell began.

Combining Eyla’s considerable combat prowess with Aubrey’s alchemic skills, the two were able to begin working as sellswords, albeit with the condition of having to move out of towns quickly, as both were now girls on the run. This allowed for a steady income of gold, which allowed Eyla to outfit herself with new weapons and supply Aubrey her alchemy supplies. When the two learned that Cherry Heart was not only still in existence, but recruiting, joining up was a no-brainer.


[spoiler=Abilities]
Combat Mastery: For the vast majority of her life, Eyla's lived a life where losing a fight would mean losing her life as well. For six of those years, all she ever did was fight. Needless to say, she's very well versed in combat, especially for somebody her age.


[spoiler=Misc]
Owns and is effective with four weapons. A pair of identical shortswords, a halberd as long as she is tall, and a knife she keeps on her person at all times.




 

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[spoiler=Aubrey, the Maiden of Midas]


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“The cycle of life only goes one way, and not even my alchemy can change that… yet.”


Name: Aubrey Blackwell
Age: 25
Sex: Female

[spoiler=Appearance:]

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5'3" and about 115 pounds of brilliance. Her once almost flawless skin is marred by blotchy red chemical burns, from experiments gone wrong.

[spoiler=Personality:]

Aubrey is undeniably a product of her upbringing. She is unfamiliar with the harshness of the world and can seem a little bit naive when it comes to people looking to scam her out of something, or otherwise deceive her with malice in mind. Aubrey absolutely despises letting people know she didn’t know something, however, so she’ll often play it off like she was in control the entire time. She is surprisingly feisty and headstrong, bursting with confidence and an air of security that belies her size and lack of combat prowess, and won’t hesitate to order around people twice her size without batting an eye.

 

Aubrey is extremely intelligent, like most alchemists, but she prides herself in being a cut above the rest. Impossible is just another way to say “they weren’t smart enough” to this mage, and she lives for the next great challenge that she’ll be given the privilege of overcoming. Yes, as you’ve already guessed, Aubrey believes that alchemy is the best magic that someone can possess, and is confident that it can do anything. If she fails at something, it’s because she didn’t have the right materials, or had the formula wrong, or some other excuse; it’s never because it’s just not an achievable feat. The Midas Brew is a perfect example of this, even if it is only partially functional.

 

In spite of all this, her biggest challenge has very little to do with alchemy.  Aubrey is terrified that she will end up a clone of her parents, willing to do anything and destroy anyone to sate her own morbid curiosity, and she struggles to discern the difference between wrong and right almost constantly. What is too much to sacrifice for the sake of a few coins? Time? Happiness? Dignity? Life? It’s a question that everyone has a strong opinion on, but no one is able to properly explain why. And for someone as grounded in logic as Aubrey is, it’s simply a conundrum she can’t even begin to understand.

[spoiler=Biography:]

Aubrey Blackwell was born to privilege and alchemy, and nothing she did could have changed either of those. It was common knowledge that her family tree was full of gifted alchemists, distinguished for their unparalleled skill and a knack for accomplishing what others believe to be impossible. They had built their reputation off of feats that awed even veteran magic-users, such as her Father creating a cure for the plague that had threatened to consume a huge portion of the nation, overnight. Or her Mother’s flawless Magic Strip serum, capable of  disabling even a powerful mage for twenty-four hours if you could fool them into drinking it. The only drawback to their profession was a very negligible one: the need for funding and someone to gather the rare ingredients they needed. Just as a way to give themselves easier access to what they wanted to continue their research, her parents had joined Yggdrasil , offering their brews and potions to aid in missions.

 

Aubrey was no different from her parents when it came to her natural inclination for alchemy. She would breeze in and accomplish things alchemist four times her age would struggle with, learning and even improving on formulas that had been made by the greats of the magic at a rate that impressed even her parents. By the time she thirteen, Aubrey was capable of brewing any formula put in front of her, and it still wasn’t challenging enough for her. All she wanted was to find something to struggle with, something that wouldn’t be so easy; something that would impress even her parents; something that had never been done before; something like turning worthless materials to gold.

 

You know the legend, and every alchemist had tried it at one point in their life, but Aubrey had no intention of ever failing at her goal. She poured over every tome that she could get on the subject,  disregarding all of the times they would repeatedly mention it as impossible, and would slowly compile a formula that she thought would work. She spent nearly two years gathering all of the extremely rare ingredients listed in said formula, and one night at a very late hour, she tried it out. It burned a hole in a her desk and continued to eat away at it. Aubrey had instead made a very powerful acidic solution, which she thought might help her one day, but it wasn’t that day. She tried to make a new formula for turning an item to gold for several more years.

 

During that time, and without the influence of her parents manipulating her view of things every day, Aubrey began to see the world around her in a different light. It dawned on her for the first time that her parents were despicable in nearly every sense of the word, despite the good deeds they had done for people in ages passed. Her Father only cured the plague because he was curious to see if he could, and her Mother was guilty of the same thing. They had worked for the guild Yggdrasil most of her life, with little to no remorse, and the stories of cruelty from some of the higher branches of that guild were legendary… and her parents didn’t care because they supplied them. And above all, Aubrey realized that she was becoming just like them in her pursuit of a challenge.

 

Whether it was coincidence or a sign from a higher power, Aubrey stumbled upon the solution to her formula just a few days after she began to question the morality of the life she had been living. She was overwhelmed by a feeling of euphoria, but it didn’t last all that long. Two hours after the brew had been used, it wore off, and the item was a worthless piece of junk once again. She had only partially accomplished her goal, but it was closer than any others had ever gotten. She would keep trying, make it better, make it permanent. But when she was running a few more tests on the brew, her Father walked in, just in time to see it turn her beaker to solid gold as soon as it touched it.

 

To say that he was ecstatic was an understatement. Her Father was absolutely amazed by his daughter’s ability, and he couldn’t wait to showcase her breakthrough to the guild of Yggdrasil. “Just imagine what we could do with riches like that… We wouldn’t need to hide behind the facade of that fool of a king’s leadership with that kind of gold!” He told her, and Aubrey was terrified by that thought. A world where people like her Father could openly rule, with no one to oppose them? She couldn’t allow that. When the house had fallen silent that night, the day before she was supposed to show the potion to Yggdrasil, she stole away into the darkness with just her basic alchemy equipment and a pouch of gold.

 

At the age of nineteen, Aubrey was on her own for the first time in her life, and she would remain that way for two more years. Her family sent people to hunt her down, and for the first month there were several close calls, but she eventually became adept at dodging into crowds and disappearing in broad daylight. After that, she didn’t have too many close calls. All of the groups sent after her returned empty-handed, and many without ever catching sight of her. Aubrey let the success go to her head, and eventually, she stuck around in one of the towns a few days too long and one of the groups sent after her actually cornered her.

 

She managed to give them the slip after nearly an entire day of running by dodging into the shadiest part of the city that she could find: an underground, back alley fighting arena that carried the stench of fear and death, the air thick with the coppery taste of blood. A fight was going on in the middle of the arena, between two men and a woman that they kept referring to as Ragefire. It wasn’t had to see why with the way she fought, holding her own against both of the larger men at once, but it was easy to tell that she was going to lose. The odds had been stacked against her by some higher power. She wouldn’t leave the fight alive.

 

And then, by some miracle, “Ragefire” limped out of the arena the victor of that battle, leaving two corpses in her wake. The crowd cheered and the man in charge of the event seemed furious, but none of them seemed to realize that unless the woman got some form of medical attention she wasn’t going to make it either way. Aubrey’s basic amount of medical training had been enough to clue her in on the fact that you don’t just sweat off injuries like the woman had sustained.  In spite of the intelligent part of her saying that she needed to get out of the city before she was found again, Aubrey knew that she had to help Ragefire.

 

Aubrey spoke to the pit master first, offering to buy Ragefire. She had more than enough gold (though it was all just created with the Midas Brew and wouldn’t last), but the pit master wouldn’t hear of it, no matter what the number she offered him was. Dejected, but still determined, she summoned all of her courage and stayed hidden inside the underground arena until the pit master walked away from the cells. Once she was sure she was alone she found the cell that Ragefire had been locked into, and as quietly as possible, she used an acidic concoction to melt the bars to free the woman and treated her wounds with a potion and what little wrappings she had.

 

She explained the situation as quickly and as quietly as she could, and Ragfire seemed to understand the need for a period of silence as they made their escape. Shockingly, they made it out without a hitch. They talked briefly once it was clear, and Aubrey came to know the girl as Eyla (a much more fitting name in her opinion). Stories and warning of dangers they could face were exchanged, but overall, the two made fast friends. Eyla also seemed to have some reason for traveling with her that involved a prophecy from her people, which Aubrey wasn’t sure she believed, but she wasn’t going to burst her new friend’s bubble. Eyla had been through enough and it was nice to have company.

 

They made one hell of a pair in and out of combat. Aubrey would not ever be a fighter, but with someone who had done nothing but fight for the last six years of her life by her side, she had someone that could actually use potions that she made. Jobs were easy enough most of the time, giving them a solid income, and when they couldn’t avoid the people chasing after them, Eyla could generally beat the hell out of them. It was a great thing, and it got better when Aubrey heard from a contact that Cherry Heart had announced that they 1.) weren’t dead, and 2.) had room for new members. It didn’t require much thought; Cherry Heart had historically opposed all kinds of wrong doing, and if anyone would help a former slave and an alchemist with a dangerous secret, it was them.

 


[spoiler=Abilities]
[spoiler=Alchemy]

RESTORATIVE

Healing Brew: A warm, swirling red liquid capable of healing minor to moderate wounds. This brew is one of the only ones that has been tested enough that a dosage has been found that is safe for use by any and all types of creatures. If you take more than 2 in the span of 24 hours, however, you could find yourself the victim of a crippling stomach sickness and suffer from a permanently weakened immune system.

 

Regeneration Brew: A bubbly, pink liquid capable of greatly increasing your healing rate for up to forty five minutes. It will heal minor wounds within a minute, moderate wounds within ten, and can only staunch an overly deadly wound a small amount. Unlike its cousin strand, this brew does require it to be brewed for a specific person.


COMBAT ORIENTED

Obscuring Brew: A brew that alters the senses of those in the (medium) area of effect. It has varying levels of severity depending on the weight, race, how sensitive they are, and how long they are exposed to it. An average person who is affected by it will suffer from hazy vision, minor disorientation, and and a scramble of their sense of smell that will cause them to get things backwards.

 

Alchemist’s Fire: A deathly green brew that seems to burn in its flask, this is a signature of all alchemist in combat, and probably the most devastating attack they can offer directly. When the flask is shattered onto an area or a person it will create a bright green fire in a small area, that is much harder to put out than an average flame, and will spread quickly to nearby combustible objects.

 


AUBREY SPECIFIC

Corrosive Brew: A thick and heavy, almost sludge like green brew that fills the flask only halfway. Aubrey is not the first person to make a corrosive brew, but due to accidental experimentation, she has made a brew that is absurdly quick at eating away non-organic materials. It can chew through the most durable and the most enchanted magic man can offer in a few minutes at the slowest. On something organic, it’s like a very negligible burn that gets worse over time.

 

Midas Brew: A light gold tinged brew that seems to positively radiate magic. This is Aubrey’s baby, and the start of all her troubles, along with the reason she is no longer home. With the slightest amount, this brew can turn anything that doesn’t draw breath (excluding undead and the like, basically anything that isn’t an actual person) into solid gold. The drawback is that this brew is extremely expensive to make, and that she has only managed to extend the duration that the item will remain gold to two hours. After that, it’s just a normal old worthless piece of junk again.

 

 


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Apologies for double posting, however, I'd like to state that Eyla and Bree are accepted.

 

Furthermore to my knowledge, Cherz wants to start Quest 8 and requires at least 2 more female characters to join in. I will GM this quest.

 

In addition to this, Chaos and Hyde are going to start Quest 9. They need at least 1 more character and a GM.

 

Please direct ALL quest enquiries to the OoC. If someone does not use Skype, they need to be in the know and therefore I insist this OoC becomes the main mean for quest discussion.

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Quest 5 (Cave of Treasures)

(?)

(?)

Leo

Solomon

Samantha

GM: CowCow 

 

Quest 6 (Tavern Security)

(?)

(?)

Tegur

Nanuq

Masaru

GM: Undecided

 

Quest 8 (Wizard Weekly Competition)

(?)

Io

Lily

Angel

Angela

GM: Kyng

 

Quest 9 (Hunt the Beast)

Kin

Eris

Mary

Myth

Toby

GM: Nai (if someone else will set the scene)

 

Quest 10 (Haunted House)

(?)

(?)

Strio

Izula

Kasayee

GM: Kyng

 

Quest 11 (Murder of Crows)

(?)

(?)

Eyla

Lisei

Mena

Aubrey

GM: Mako

 

(?) = Open slot.

 

The stuff we've settled thus far, to my knowledge. 

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