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EDM Archetype (15/15)


Atypical-Abbie

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EDM is an Archetype of monsters with various Levels, Attributes and Types. They focus on LP gain, getting monsters out easily, as well as Fusion Monsters. Their Fusion Monsters are also able to Special Summon themselves by sending the monsters from your field to the Graveyard as long as you have more LP than your opponent. Their name comes from EDM, meaning Electronic Dance Music, which is also what they're based on, as their names come from various genres, the Fusion Monsters being sub-genres of the various monsters. Do note that these are like HERO in that it's only as long as it's capitalized that support works for them, hence why it's EDMonster and EDMagic.
 
Main Deck Monsters:
 
EDMonster - Future
Psychic-Type/LIGHT
Level 1
If you control an "EDM" monster, other than "EDMonster - Future": You can Special Summon this card from your hand. If your LP are higher than your opponent's: You can send 1 "EDM" monster from your Deck to your Graveyard; this card's name becomes that monster's until the end of this turn. If you activate an "EDM Spell/Trap Card: Gain 1000 LP. You can only use each effect of "EDMonster - Future" once per turn.
500/0
 
EDMonster - Trap
Fiend-Type/DARK
Level 3
If this card is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 "EDM" monster from your Deck, except "EDMonster - Trap". If your LP are higher than your opponent's: You can add 1 "EDM" Spell/Trap Card from your Deck to your hand, but you cannot Special Summon monsters for the rest of the turn, except Fusion Monsters. You can target 1 Fusion Monster you control; destroy it, then Special Summon this card from your hand or Graveyard in Defense Position. You can only use each effect of "EDMonster - Trap" once per turn.
700/1500
 
EDMonster - Electro
Thunder-Type/LIGHT
Level 4
When this card is Normal Summoned, if your LP are higher than your opponent's: You can target 1 "EDM" card in your Graveyard; add it to your hand during your next Standby Phase. During either player's turn, when this card is targeted for an attack or by your opponent's card effect: You can return this card to your hand, then Special Summon 1 "EDM" monster from your hand, except "EDMonster - Electro". If this card is sent to the Graveyard as a Fusion Material: Gain 1000 LP. You can only use each effect of "EDMonster - Electro" once per turn.
1700/1200
 
EDMonster - House
Rock-Type/EARTH
Level 4
When this card is Normal Summoned: You can gain 500 LP, then change this card to Defense Position. You can only use each of these effects of "EDMonster - House" once per turn.
● If your LP are higher than your opponent's LP: You can target 1 "EDM" monster in your Graveyard, except "EDMonster - House"; Special Summon it, but its effects are negated and its destroyed during the End Phase.
● During your End Phase, if this card was sent to the Graveyard this turn: You can add 1 "EDM" card from your Deck to your hand, except "EDMonster - House". You can only use each effect of "EDMonster - House" once per turn.
1000/2000
 
EDMonster - Dubstep
Psychic-Type/FIRE
Level 4
You can target 1 other "EDM" monster you control; gain LP equal to its Level x 200. During your opponent's turn: You can Fusion Summon 1 "EDM" Fusion Monster using monsters you control as Fusion Materials (this is a Quick Effect). You can banish this card from your Graveyard, then target 3 "EDM" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards. You can only use 1 effect of "EDMonster - Dubstep" per turn, and only once that turn.
1600/1600
 
EDMonster - Drum & Bass
Machine-Type/WIND
Level 5
If you control no monsters: You can Special Summon this card from your hand, and if you do, its ATK becomes 1800. Once per turn, if your LP are higher than your opponent's: You can Special Summon 1 "EDM" monster from your hand, except "EDMonster - Drum & Bass". You can send 1 "EDM" card from your hand to the Graveyard; gain 1500 LP. You can only use this effect of "EDMonster - Drum & Bass".
2300/1600
 
Extra Deck Monsters:
 
EDMonster - Future Bass
Psychic-Type/LIGHT/Fusion
Level 8
"EDMonster - Future" + 1 "EDM" monster
If your LP are higher than your opponent's, you can Special Summon this card (from your Extra Deck) by sending the above cards you control to the Graveyard. Once per turn: You can target 1 other "EDM" monster you control and 1 card your opponent controls; return them to your hand. If your LP are higher than your opponent's, any battle damage this card inflicts to your opponent is doubled. You take no effect damage.
2300/2100
 
EDMonster - Future House
Psychic-Type/EARTH/Fusion
Level 8
"EDM Future" + "EDM House"
If your LP are higher than your opponent's, you can Special Summon this card (from your Extra Deck) by sending the above cards you control to the Graveyard. Once per turn, if your opponent Special Summons a monster(s): Negate that monster(s) effects until the end of the next turn. Once per turn, if your LP are higher than your opponent's: You can target monsters your opponent controls equal to the number of "EDM" Fusion Monsters you control; destroy them. This card cannot attack during the turn you activate this effect. Cannot be targeted by your opponent's card effects.
2100/2200
 
EDMonster - Electro House
Thunder-Type/EARTH/Fusion
Level 8
"EDMonster - Electro" + "EDMonster - House"
If your LP are higher than your opponent's, you can Special Summon this card (from your Extra Deck) by sending the above cards you control to the Graveyard. If this card attacks, at the end of the Damage Step, if your LP are higher than your opponent's: Destroy all Spell/Trap Cards your opponent controls. If this card is sent to your Graveyard: Gain LP equal to the number of "EDM" cards you control x 300. This card is unaffected by your opponent's Spell/Trap effects.
2400/1800
 
EDMonster - Drumstep
Machine-Type/FIRE/Fusion
Level 8
"EDMonster - Dubstep" + "EDMonster - Drum & Bass"
If your LP are higher than your opponent's, you can Special Summon this card (from your Extra Deck) by sending the above cards you control to the Graveyard. When an "EDM" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, during either player's turn, your LP are higher than your opponent's, when this card is targeted by your opponent's card effect: You can negate the activation, and if you do, destroy it. This card cannot be banished by your opponent's card effects.
2600/1200
 
EDMonster - Trapstep
Fiend-Type/FIRE/Fusion
Level 8
"EDMonster - Trap" + "EDMonster - Dubstep"
If your LP are higher than your opponent's, you can Special Summon this card (from your Extra Deck) by sending the above cards you control to the Graveyard. Once per turn: You can target 1 face-up monster your opponent controls or 1 monster in their Graveyard; shuffle it into the Deck, but this card cannot attack for the rest of the turn. Once per turn, if your LP are higher than your opponent's: You can inflict 300 damage to your opponent for each "EDM" monster you control. Your opponent cannot target other monsters you control for attacks.
2000/3000
 
Spell/Trap Cards:
 
EDMagic - Club
Field Spell Card
During your Main Phase, you can Normal Summon 1 "EDM" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can gain LP equal to the number of "EDM" monsters you control x 300. During the End Phase of the turn this card was destroyed by your opponent's card effect while in your possession: You can send 1 "EDM" monster from your hand or field to the Graveyard; add this card to your hand.
 
EDMagic - Genre Fusion
Normal Spell Card
Fusion Summon 1 "EDM" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can pay 1000 LP; add this card from your Graveyard to your hand. You can only activate this effect of "EDMagic - Genre Fusion" once per turn.
 
EDMagic - Turntable
Quick-Play Spell Card
Target 1 "EDM" monster you control; shuffle it into the Deck, then Special Summon 1 "EDM" monster from your hand or Deck with a different name, and if you do, gain LP equal to its Level x 200. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "EDM" monster from your hand. You can only use each effect of "EDMagic - Turntable" once per turn.
 
EDMagic - Mixtape
Normal Trap Card

If you control 2 or more "EDM" monsters and your LP is higher than your opponent's LP: Draw 1 card for each of those monsters with different names (max. 3). You can only activate 1 "EDMagic - Mixtape" per turn.

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