evil cucumber Posted March 25, 2016 Report Share Posted March 25, 2016 because i couldnt come up with a better name [spoiler=Synchro]¹During the End Phase: Return this card to your hand. ²Once per turn, when you Special Summon a "Cerulean" monster(s): You can target 1 of those monster(s); that monster is treated as a Tuner monster this turn. [spoiler=Ritual]¹During the End Phase: Return this card to your hand. ²Once per turn, if this card was activated this turn: You can add 1 "Cerulean" Ritual Monster or "Cerulean" Ritual Spell Card from your Deck to your hand. This card can be used to Ritual Summon any "Cerulean" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal the Level of the Ritual Monster you Summon. If this card is in your Graveyard: You can shuffle this card into your Deck, then target 1 "Cerulean" monster you control; it gains 500 ATK until the end of this turn. [spoiler=Fusion]¹During the End Phase: Return this card to your hand. ²Once per turn: You can Fusion Summon 1 "Cerulean" Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. [spoiler=Xyz]¹During the End Phase: Return this card to your hand. ²Once per turn: You can activate 1 of these effects;● Increase the Level of 1 "Cerulean" monster you control or face-up in your Extra Deck by 1;● Reduce the Level of 1 "Cerulean" monster you control or face-up in your Extra Deck by 1. [spoiler=The Bosses]P.E.:¹Once per turn: You can target 1 "Cerulean" monster you control; until the end of this turn, that target is treated as a Tuner monster, also return that target to the hand when it leaves the field.M.E.:1 Tuner + 1 or more non-Tuner Pendulum Normal MonstersCannot be destroyed by battle with a non-FIRE monster. When this card is Synchro Summoned: You can change the Battle Position of all face-up monsters your opponent controls, and if you do, they lose DEF equal to this card's ATK. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can target 1 "Cerulean" monster you control; until the end of this turn, that target is treated as a Tuner monster, also return that target to the hand when it leaves the field.M.E.:1 Tuner + 1 or more non-Tuner monstersCannot be destroyed by battle with a non-FIRE monster. This card gains 200 ATK for each Synchro Material used for its Summon. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can target 1 "Cerulean" monster you control; until the end of this turn, that target is treated as a Tuner monster, also return that target to the hand when it leaves the field.M.E.:1 "Cerulean" Tuner + 1 or more non-Tuner monstersWhile you have 2 cards in your Pendulum Zones, negate the effects of all non-FIRE monsters on the field. If this card battles a non-FIRE monster: Destroy that monster at the start of the Damage Step. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Cannot be activated from the hand. ²Once per turn: You can add 1 "Cerulean" card from your Deck to your hand, except "Cerulean Ghost Ship".M.E.:Can be Ritual Summoned with any "Cerulean" Ritual Spell Card. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Cannot be activated from the hand. ²Once per turn: You can add 1 "Cerulean" card from your Deck to your hand, except "Cerulean Axe Warbeast".M.E.:Can be Ritual Summoned with any "Cerulean" Ritual Spell Card. When this card is Ritual Summoned: It gains 100 ATK for each face-up card in your Extra Deck. If this card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. You can also banish monsters from your Graveyard as Fusion Materials.M.E.:2 Pendulum MonstersOnce per turn: You can Tribute 1 WATER monster from your hand or side of the field; this card gains ATK equal to that monster's original ATK until the end of this turn. If this card destroys an opponent's monster by battle: Draw 1 card. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. You can also banish monsters from your Graveyard as Fusion Materials.M.E.:2 or more "Cerulean" monstersWhen this card is Fusion Summoned: You can target Spell/Trap Cards on the field up to the number of Fusion Materials used for this card's Summon; destroy those targets. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. You can also banish monsters from your Graveyard as Fusion Materials.M.E.:1 Pendulum Monster + 1 Ritual or Synchro or Xyz MonsterUnaffected by other monster effects. When this Fusion Summoned monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can declare a Level from 1 to 8, then activate 1 of these effects;●All "Cerulean" monsters you control become that Level;●All face-up monsters in your Extra Deck become that Level.M.E.:2 or more Level 3 monstersIf you can Pendulum Summon 3, you can Pendulum Summon this face-up card in your Extra Deck. This card gains 300 DEF for each Normal Monster attached to it. Once per turn, when an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; negate that attack, and if you do, the attacking monster loses 1000 ATK. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can declare a Level from 1 to 8, then activate 1 of these effects;●All "Cerulean" monsters you control become that Level;●All face-up monsters in your Extra Deck become that Level.M.E.:2 or more Level 4 MonstersIf you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. This card gains 400 ATK for each Normal Monster attached to it. During your End Phase: Detach 1 Xyz Material from this card. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. P.E.:¹Once per turn: You can declare a Level from 1 to 8, then activate 1 of these effects;●All "Cerulean" monsters you control become that Level;●All face-up monsters in your Extra Deck become that Level.M.E.:2 or more Level 5 Pendulum MonstersIf you can Pendulum Summon 5, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card destroys an opponent's monster by battle: You can Special Summon 1 "Cerulean" monster from your Graveyard or face-up in your Extra Deck. If this card in the Monster Zone is destroyed (by battle or card effect): You can place this card in a Pendulum Zone. Link to comment Share on other sites More sharing options...
Maxesmose Posted March 27, 2016 Report Share Posted March 27, 2016 Why Skylanders though!? Link to comment Share on other sites More sharing options...
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