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Support an Archetype

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Name an archetype, then the person below you will make a card that supports that archetype, either indirectly or being a member itself. Then give an archetype to be supported.

 

Dinomist

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Dinomist Charged

Continuous Spell

When activated add 1 Dinomist. If a Dinomist(s) goes to the extra add it to your hand. Activate as many per turn as you want.

 

 

Ally of Justice

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Ally of Justice Identifier

DARK - Level 2 - Machine/Tuner/Effect - 1000/400

If this monster battles a LIGHT monster, increase the ATK of all "Ally of Justice" monsters you control by half this monster's current ATK. You can send this card from your hand or side of the field to the Graveyard: All face-up monsters your opponent controls are treated as LIGHT.

 

Aroma.

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[spoiler=Ninja'd by my Aromage brethren]


Ally of Justice Flair Seeker


Level 4/ DARK


Machine/ Effect


While you control another "Ally of Justice" monster, besides "Ally of Justice Flair Seeker", monsters in your opponent's hand, Graveyard, and on the field are treated as LIGHT. If another "Ally of Justice" monster you control would be removed from the field by the effect of a LIGHT monster, you can destroy this card instead. 


 


1300 ATK/ 1700 DEF


 


 


Aromage Lavender


Level 1/ DARK


Plant/ Effect


While your LP is higher than your opponent's, Plant-Type monsters you control cannot be destroyed by battle. Once per turn, when you gain LP: you can discard 1 Plant-Type monster; return 1 face-up card on the field to the top of the Deck. 


0 ATK/ 1700 DEF


 


Tarmid (even though they just got new stuff, shoosh).


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I don't think there's an archetype in ygo called "Tarmid" :-p

 

Tramid Scarab Idol

EARTH *******

Rock/Effect

You can discard 1 field spell card to Special Summon this monster from your Hand. Once per turn, you can banish 1 field spell card from your Graveyard and target 1 card on the field; destroy that target. If this card is destroyed, you can activate 1 "Tramid" field spell card from your Hand or Deck.

2300/2100

 

Ninja

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Master Mauve Ninja

WATER - lvl 5 - Warrior/Effect - 1800 atk 1200 def

If you control a face up "Ninjutsu Art" spell/trap card, you can Special Summon this card from your hand or graveyard, but banish it when it leaves the field. Once per turn, you can banish 1 "Ninja" or "Ninjitsu Art" card from your graveyard, and activate one of these effects

- Add 1 "Ninja" or "Ninjutsu Art" card from deck to hand.

- Destroy all attack position non-"Ninja" monsters on the field with a lower ATK than this card.

- Special Summon 1 banished "Ninja" monster, or set one of your banished "Ninjutsu Art" cards in your spell/trap zone.

 

Malefic

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Frog Sanctuary

Continuous Trap

You can only control 1 face up "Frog Sanctuary". Whenever a "Frog" effect monster(s) is summoned, place 1 Frog Counter on this card. All non-WATER monsters lose 100 ATK and DEF for every Frog counter on this card. All non-Aqua monsters lose 200 DEF for every Frog Counter on this card. If this card has five or more Frog Counters on, you opponent cannot Special Summon level/rank 4 or higher monsters in attack position.

 

 

Hieratic

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Hieratic Temple

Spell | Field

You can only use either the (1) or (2) effect of "Hieratic Temple" once per turn, 

(1) You can add 1 "Hieratic" monster from your Deck to your hand.

(2) You can Special Summon 1 "Hieratic" monster (from your hand or Graveyard).

(3) Once per turn, if a "Hieratic" monster you control or in your hand is Tributed: You can destroy 1 card your opponent controls or in their hand. 

 

Because these guys really need more options for SSing because most of the time, you literally have no Tribute fodder (or either don't have Tefnuit/Eset). I want to make Sapphy Hieratics, but that's one of the issues. 

 

------

Ice Barrier

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Glacial Meditation

Spell

Return 1 "Ice Barrier" monster from your Graveyard to your Deck, then draw 2 cards. You can only activate 1 "Glacial Meditation" per turn.

 

Lunalight

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Lunar Polymerization

Spell

This card is always treated as "Polymerization". Fusion Summon a DARK monster by using monsters in your Hand or that either player's controls as fusion materials. If you do, Special Summon any number of "Moonlight Tokens" (DARK/Fairy-type/level 1/100/100) to either player's side of the field up to the number of fusion materials used for the summon. Only Fusion monsters can attack during the turn you activate this effect.

 

Super Defense Robo

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Super Defense Robot Hardlight Deluxe

Level 8/EARTH/Machine/Effect

When this card is Normal or Special Summoned: You can Special Summon 1 "Orbital 7" or "Super Defense Robot" monster from your Deck, expect "Super Defense Robot Hardlight Deluxe", and if you do, add 1 Machine-Type monster from your Graveyard to your hand, but all damage your opponent takes for the rest of the turn is halved. You can only use the effect of "Super Defense Robot Hardlight Deluxe" once per turn.

600/2300

 

Arkana Knight Joker

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Royal Straight

Spell

 

If you control "King's Knight," "Queen's Knight," and "Jack's Knight": Destroy all other cards on the field. You can only activate 1 "Royal Straight" per turn.

 

Dark Scorpion

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Royal Straight

Spell

 

If you control "King's Knight," "Queen's Knight," and "Jack's Knight": Destroy all other cards on the field. You can only activate 1 "Royal Straight" per turn.

 

(I assume you meant for it to destroy all cards except King/Queen/Jack's Knight, but the way it's written suggests that Straight destroys all cards except itself, Royal Straight.)

 

/le skip

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Dark Scorpion Ambush

Trap

Special Summon 1 "Dark Scorpion" monster or "Cliff the Trap Remover" or "Don Zaloog" from your Deck. When a "Dark Scorpion" monster you control activates it's effect, you can banish this card in your Graveyard: Destroy up to 2 cards your opponent controls.

 

Jinzo

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Jinzo- Transcendent

DARK - Lvl 7 - Psychic/Effect - 2500 atk 2300 def

Cannon be Normal SUmmoned/Set. You can Special Summon this monster (from your hand) by sending 4 "Jinzo" monsters from your field or deck to the graveyard. You can only summon 1 "Jinzo- Transcendent" per turn. Once per turn, you can target 1 "Jinzo" monster you control: swap its effect with the effect of the non-"Jinzo" monster with the highest ATK on the field. Once per turn, this card is targeted by an opponent's effect: you can discard 1 card; negate that effect and Special Summon 1 "Jinzo" monster from your graveyard or banished zone. You can only use any effect of "Jinzo- Transcendent" once per turn.

 

Gladiator Beast

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Call to Battle!

Normal Trap

When a "Gladiator Beast" monster you control is targeted for an attack or card effect: Shuffle the targeted monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster from your Deck. It is treated as being Summoned by the effect of a "Gladiator Beast" monster. 

 

Let's tryyyyyyyy...

Draconia

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Draconia Conscription

Quick Play Spell

Target 1 "Draconia" monster in your graveyard, hand or face-up in your Extra Deck: Place it an empty Pendulum Zone; destroy all face-up Spell /Trap cards your opponent controls. You can banish this card from your graveyard: Special Summon 1 Normal Pendulum monster from your Pendulum Zone or deck.

 

Inzektor

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Inzector income

quick-play spell

banish 1 "inzektor" monster from your hand, then add 1 "inzektor" card from your deck to your hand. add the banished card to your hand during the next stand-by phase.

 

 

 

 

Ancient gear

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Ancient Gear Evolution

Spell

Tribute 1 "Ancient Gear". Special Summon 1 "Ancient Gear" monster from your Hand or Deck, ignoring Summoning conditions. You can banish this card from your Graveyard; destroy 1 card you control and if you do, you can Normal Summon 1 Machine-type monster in addition to your Normal Summon/Set. You can only use 1 effect of "Ancient Gear Evolution" per turn.

 

Agents

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Agent of

Rarity- Hayley

LIGHT - LVL 6 - Fairy/Synchro/Effect - 2300 atk 2000 def

(1 Fairy-type tuner + 1 or more non-tuner monsters)

When this card is Synchro Summoned, and you don not have an active field spell, you can activate 1 "Sanctuary in the Sky" from your deck or graveyard. If you already have an active "Sanctuary in the Sky" in your Field Spell zone, you can draw 1 card instead. Once per turn, during either player's turn, you can discard 1 card: Add 1 "Agent" or "Master Hyperion" from your deck to hand. During each of your stand-by phases, of you control a face-up "Sanctuary in the Sky" you can increase the Atk of all monsters you control by 300.

 

 

Hazy Flame

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Hazy Flame Phoenix

FIRE ******

Scale: 7/7

Winged-Beast/Pendulum/Effect

PE: You can Normal Summon "Hazy Flame" monsters with 1 less tribute.

ME: Your opponent cannot target this card with card effects. If this card is sent to the Graveyard, you can Special Summon 1 "Hazy Flame" monster from your Graveyard (except "Hazy Flame Phoenix").

2400/200

 

Gogogo

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Gogogo Canyon

Field Spell

All "Gogogo" monsters on the field cannot be destroyed in battle while in DEF position. Once per turn, you can target 1 "Gogogo", "Gagaga" or "Dododo" monster on the field: reduce it ATK and DEF to 0; and special summon 1 "Gogogo" monster from your deck or graveyard. If you Xyz Summon a Spellcaster, Warrior or Rock-type monster using a "Gogogo" monster as Xyz material, then the summoned monster gains the following effects: If this card is destroyed by an opponent's card (whether by battle or card effect), you can special summon 1 Lvl 4 monster from your hand or graveyard.

 

Red-Eyes

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