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Support an Archetype

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713 replies to this topic

#1
~Faytl~

~Faytl~

    I remain resolutely unimpressed.

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Name an archetype, then the person below you will make a card that supports that archetype, either indirectly or being a member itself. Then give an archetype to be supported.

 

Dinomist


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#2
Enguin

Enguin

    haha yes :ok_hand:

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Dinomist Charged

Continuous Spell

When activated add 1 Dinomist. If a Dinomist(s) goes to the extra add it to your hand. Activate as many per turn as you want.

 

 

Ally of Justice



#3
Draconus297

Draconus297

    Dragon Lord

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Ally of Justice Identifier
DARK - Level 2 - Machine/Tuner/Effect - 1000/400
If this monster battles a LIGHT monster, increase the ATK of all "Ally of Justice" monsters you control by half this monster's current ATK. You can send this card from your hand or side of the field to the Graveyard: All face-up monsters your opponent controls are treated as LIGHT.

Aroma.
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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August's AGM Deck Challenge:
Don't touch the banlist!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

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#4
ÆƵ–

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Ninja'd by my Aromage brethren

 

Aromage Lavender

Level 1/ DARK

Plant/ Effect

While your LP is higher than your opponent's, Plant-Type monsters you control cannot be destroyed by battle. Once per turn, when you gain LP: you can discard 1 Plant-Type monster; return 1 face-up card on the field to the top of the Deck. 

0 ATK/ 1700 DEF

 

Tarmid (even though they just got new stuff, shoosh).


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#5
Tinkerer Bartholomew Melon

Tinkerer Bartholomew Melon

    The Aloof One

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I don't think there's an archetype in ygo called "Tarmid" :-p

Tramid Scarab Idol
EARTH *******
Rock/Effect
You can discard 1 field spell card to Special Summon this monster from your Hand. Once per turn, you can banish 1 field spell card from your Graveyard and target 1 card on the field; destroy that target. If this card is destroyed, you can activate 1 "Tramid" field spell card from your Hand or Deck.
2300/2100

Ninja
Hello, fine peoples!

Oh hey, something notable I guess

#6
cardgameking

cardgameking

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Master Mauve Ninja

WATER - lvl 5 - Warrior/Effect - 1800 atk 1200 def

If you control a face up "Ninjutsu Art" spell/trap card, you can Special Summon this card from your hand or graveyard, but banish it when it leaves the field. Once per turn, you can banish 1 "Ninja" or "Ninjitsu Art" card from your graveyard, and activate one of these effects

- Add 1 "Ninja" or "Ninjutsu Art" card from deck to hand.

- Destroy all attack position non-"Ninja" monsters on the field with a lower ATK than this card.

- Special Summon 1 banished "Ninja" monster, or set one of your banished "Ninjutsu Art" cards in your spell/trap zone.

 

Malefic



#7
Tinkerer Bartholomew Melon

Tinkerer Bartholomew Melon

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Titanic Tower
Field Spell
This card cannot be targeted. Monsters on the field gain 100 ATK and DEF x their level.

Frog
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#8
cardgameking

cardgameking

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Frog Sanctuary

Continuous Trap

You can only control 1 face up "Frog Sanctuary". Whenever a "Frog" effect monster(s) is summoned, place 1 Frog Counter on this card. All non-WATER monsters lose 100 ATK and DEF for every Frog counter on this card. All non-Aqua monsters lose 200 DEF for every Frog Counter on this card. If this card has five or more Frog Counters on, you opponent cannot Special Summon level/rank 4 or higher monsters in attack position.

 

 

Hieratic



#9
Flash Flyer - Sakura

Flash Flyer - Sakura

    大閃光の心霊龍主人公

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Hieratic Temple

Spell | Field

You can only use either the (1) or (2) effect of "Hieratic Temple" once per turn, 

(1) You can add 1 "Hieratic" monster from your Deck to your hand.

(2) You can Special Summon 1 "Hieratic" monster (from your hand or Graveyard).

(3) Once per turn, if a "Hieratic" monster you control or in your hand is Tributed: You can destroy 1 card your opponent controls or in their hand. 

 

Because these guys really need more options for SSing because most of the time, you literally have no Tribute fodder (or either don't have Tefnuit/Eset). I want to make Sapphy Hieratics, but that's one of the issues. 

 

------

Ice Barrier


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Zootopia GIFs (I have too many of them in here -_-)
Character results
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IzFJLd3.pngJAYSUMQ.gif

 

Pokémon X / AS / Sun FC: 4098-4005-6931

(If you add my code, make sure you tell me so I can add you back)


#10
~Faytl~

~Faytl~

    I remain resolutely unimpressed.

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Glacial Meditation

Spell

Return 1 "Ice Barrier" monster from your Graveyard to your Deck, then draw 2 cards. You can only activate 1 "Glacial Meditation" per turn.

 

Lunalight


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#11
Tinkerer Bartholomew Melon

Tinkerer Bartholomew Melon

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Lunar Polymerization
Spell
This card is always treated as "Polymerization". Fusion Summon a DARK monster by using monsters in your Hand or that either player's controls as fusion materials. If you do, Special Summon any number of "Moonlight Tokens" (DARK/Fairy-type/level 1/100/100) to either player's side of the field up to the number of fusion materials used for the summon. Only Fusion monsters can attack during the turn you activate this effect.

Super Defense Robo
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#12
JamesMuddy

JamesMuddy

    King of the Swaaaaamp

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Super Defense Robot Hardlight Deluxe

Level 8/EARTH/Machine/Effect

When this card is Normal or Special Summoned: You can Special Summon 1 "Orbital 7" or "Super Defense Robot" monster from your Deck, expect "Super Defense Robot Hardlight Deluxe", and if you do, add 1 Machine-Type monster from your Graveyard to your hand, but all damage your opponent takes for the rest of the turn is halved. You can only use the effect of "Super Defense Robot Hardlight Deluxe" once per turn.

600/2300

 

Arkana Knight Joker


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#13
MetalSonic

MetalSonic

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Royal Straight
Spell

If you control "King's Knight," "Queen's Knight," and "Jack's Knight": Destroy all other cards on the field. You can only activate 1 "Royal Straight" per turn.

Dark Scorpion

NeglectedAnotherDove-size_restricted.gif
Discord tag: Metal Sonic#4736


#14
Tinkerer Bartholomew Melon

Tinkerer Bartholomew Melon

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Royal Straight
Spell

If you control "King's Knight," "Queen's Knight," and "Jack's Knight": Destroy all other cards on the field. You can only activate 1 "Royal Straight" per turn.

 

(I assume you meant for it to destroy all cards except King/Queen/Jack's Knight, but the way it's written suggests that Straight destroys all cards except itself, Royal Straight.)

 

/le skip


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#15
~Faytl~

~Faytl~

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Dark Scorpion Ambush

Trap

Special Summon 1 "Dark Scorpion" monster or "Cliff the Trap Remover" or "Don Zaloog" from your Deck. When a "Dark Scorpion" monster you control activates it's effect, you can banish this card in your Graveyard: Destroy up to 2 cards your opponent controls.

 

Jinzo


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#16
cardgameking

cardgameking

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Jinzo- Transcendent

DARK - Lvl 7 - Psychic/Effect - 2500 atk 2300 def

Cannon be Normal SUmmoned/Set. You can Special Summon this monster (from your hand) by sending 4 "Jinzo" monsters from your field or deck to the graveyard. You can only summon 1 "Jinzo- Transcendent" per turn. Once per turn, you can target 1 "Jinzo" monster you control: swap its effect with the effect of the non-"Jinzo" monster with the highest ATK on the field. Once per turn, this card is targeted by an opponent's effect: you can discard 1 card; negate that effect and Special Summon 1 "Jinzo" monster from your graveyard or banished zone. You can only use any effect of "Jinzo- Transcendent" once per turn.

 

Gladiator Beast



#17
cardgameking

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Bump?

#18
ÆƵ–

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Call to Battle!

Normal Trap

When a "Gladiator Beast" monster you control is targeted for an attack or card effect: Shuffle the targeted monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster from your Deck. It is treated as being Summoned by the effect of a "Gladiator Beast" monster. 

 

Let's tryyyyyyyy...

Draconia


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#19
cardgameking

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Draconia Conscription
Quick Play Spell
Target 1 "Draconia" monster in your graveyard, hand or face-up in your Extra Deck: Place it an empty Pendulum Zone; destroy all face-up Spell /Trap cards your opponent controls. You can banish this card from your graveyard: Special Summon 1 Normal Pendulum monster from your Pendulum Zone or deck.

Inzektor

#20
Chaosix

Chaosix

    Sometimes

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Inzector income

quick-play spell

banish 1 "inzektor" monster from your hand, then add 1 "inzektor" card from your deck to your hand. add the banished card to your hand during the next stand-by phase.

 

 

 

 

Ancient gear






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