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~Faytl~

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Achacha Charger

FIRE | Warrior | Rank 3 | Xyz | Effect

2 Level 3 Warrior-type monsters

When this card is successfully Xyz Summoned: Inflict 400 points of damage to your opponent for every Warrior-type monster in your Graveyard. Once per turn, when your opponent would activate the effect of a monster, that monster's effect becomes "Deal damage to both players equal to this card's Level/Rank x 200" until the End Phase. During each End Phase, detach 1 Xyz Material from this card. If this card has no Xyz Materials, destroy it.

1900/200

 

Duston

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Pixiduston

Rank 1

LIGHT Fairy / Xyz / Effect

100 / 0

2 or more Level 1 monsters

This card gains 500 ATK for each Xyz Material attached to it. Once per turn, you can detach one Xyz Material from this card: Special Summon one "Duston" monster from your hand or graveyard to either side of the field. Once per turn, you can attach one "Duston" monster from your hand or field to this monster as an Xyz Material.

 

 

Chimeratech

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Chimeratech Devastation Dragon

DARK - Level 7 - Machine/Fusion/Effect - 2100/1800

"Cyber Dragon" + 1 or more Machine-Type monsters

This monster gains 300 ATK and DEF for every Fusion Material used for its Fusion Summon. If this monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this monster inflicts 1000 or more Battle Damage to your opponent, you can select and activate 1 of the following effects:

●Banish 1 face-up Level 5 or higher Machine-Type monster you control, and banish all monsters your opponent controls.

●Banish 1 face-up "Cyber" or "Fusion" Spell/Trap Card you control, and banish all Spell/Trap Cards your opponent controls.

●Banish 2 "Cyber Dragon" monsters from your Graveyard, and banish all cards in your opponent's Graveyard.

 

Cloudian

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Cloudian - Tornado Distributor

Link 2 - WATER - Fairy/Link/Effect

SW / SE

ATK 2000

2 "Cloudian" monsters

"Cloudian" monsters you control cannot be destroyed by card effects. Once per turn: You can place Fog Counters on monsters your opponent controls, up to the number of "Cloudian" monsters you control. While there are 2 monsters linked to this card, your opponent cannot Special Summon more than 1 monster per turn.

 

(Because let's use Turbulence/Smoke Ball spam to protect them from being blown up)

 

=====

Trickstar

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Trickstar Anabel

LIGHT - Level 2 - Cyverse/Effect - 1000/0

If your opponent takes damage from an effect, you can Special Summon this monster from your hand or Graveyard (you can only Summon 1 "Trickstar Anabel" per turn this way) If a "Trickstar" monster is Normal or Special Summoned, inflict 100 damage to your opponent for every "Trickstar" monster you control. If you Link Summon using this monster as Material, you can add 1 "Trickstar" card from your Deck to your hand, except "Trickstar Anabel".

 

CONSISTENCY MAXIMUM

 

Aroma

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Wrathful Venom Fusion Dragon

DARK - Level 10 - Dragon/Fusion/Effect - 3300/2500

1 DARK Fusion monster + 1 Level 5 or higher DARK monster

Must first be Fusion Summoned using the above Materials. When this monster battles, increase this monster's ATK by the ATK of the monster on the field with the greatest ATK, except this card, until the end of the Damage Step. Once per turn, during either player's turn, if a Special Summoned monster would activate its effect: You can negate that effect, also replace this effect with the negated effect until the End Phase. If this monster is destroyed, you can Special Summon 1 "Fusion Dragon" monster from the Graveyard or that is banished, except "Wrathful Venom Fusion Dragon".

 

Stardust (some maindeck stuff? More Level 8 or lower Synchros for Sifr to revive? Actually good backrow? Make the archetype more independent!)

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Stardust Linker

Level 4 - LIGHT - Warrior/Tuner/Effect

1800/1000

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower non-Tuner monster from your Graveyard. If this card is in your Graveyard: You can banish it and 1 non-Tuner monster from your Graveyard; Synchro Summon 1 monster from your Extra Deck. You can only use each effect of this card's name once per turn.

 

Here's your Main Deck; now go make Stardust stuff faster.

 

====

Infernity

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What was I THINKING when I made this. 

 

O right, how to make Stardust Warrior even more broke. And Majestic Star easier to Summon.

 

For some reason. 

 

 

[spoiler=Stardust Drake: Info]

stardust_drake_by_bdsceptyr-db5eqn5.png

 

WIND/Dragon-Type Synchro Effect Monster/Level 4/2000 ATK/1500 DEF

 

1 "Synchron" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can target 1 "Stardust" monster in your Graveyard: Special Summon it, and if you do, it is treated as a Tuner, also its name is treated as "Majestic Dragon". Once per turn, if a card or effect is activated that would destroy a card(s) on the field: You can make that card's activated effect become: "You can add 1 "Stardust", "Starlight", or "Scrap-Iron" card from your Deck to the hand." ("You" means the controller of this card.) This card's name becomes "Stardust Dragon" while it is on the field or in the Graveyard.

 

 

 

And destruction insurance too. 

 

Reasons, that's why. 

 

Or I could get ghosted. 

 

Anyways, here's an Infernity to oblige Sakura's pick.

 

infernity_doom_director_by_bdsceptyr-db5

 

[spoiler=Infernity Doom Director: Info]

DARK/Fiend-Type Synchro Tuner Effect Monster/Level 7/2350 ATK/0 DEF

 

Lore: 1 Tuner + 1 or more non-Tuner DARK monsters

When this card is Synchro Summoned, if you have no cards in your hand: You can draw until you have 2 cards in your hand, then if you control no other cards, you can draw 1 more card, and if you do that, place 1 card from your hand on top of the Deck.

 

 

 

 

NEXT. 

 

Assault Mode

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Meklord Navy of Wisel

DARK - Level 3 - Machine/Effect - 1300/1000

When this monster is Normal or Special Summoned, you can Special Summon 1 "Meklord" monster from your hand or Deck, except "Meklord Navy of Wisel", and if you do, you cannot Summon monsters this turn, except Machine-Type monsters. Once per turn, if you control a face-up "Meklord Emperor" monster, you can target 1 monster you control, except that monster: That monster gains ATK equal to the target. If this monster is destroyed by battle or your opponent's card effect, you can add 2 "Meklord" cards with different names from your Deck to your hand.

 

Yup.

 

Predaplant

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predaplant_phantasmalotus_by_bdsceptyr-d

 

DARK/Plant-Type Fusion Effect Monster/Level 6/2300 ATK/2100 DEF

 

Lore: While this Fusion Summoned card is face-up on the field, all monsters in the Graveyards become Level 1, all Level 1 monsters on the field are banished when they leave the field, also those monsters cannot attack. Once per turn, if you control no other monsters: You can Special Summon 1 Level 1 monster from your opponent's Graveyard with the same Type as a monster on the field, and if you do, place 1 Predator Counter on the Summoned monster, and if you do that, if is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter.

 

Righty then, next up is...

 

Simorgh (may be stretching it a little, calling it an 'Archetype'. Just in case, Shinobird if its not.)

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For the sake of this game, just assume series are Archetypes, or if they are series, just make a card that'll push them to official status. 

 

Darklord Revolt

Normal Spell

You can only activate 1 card with this card's name once per turn. (1) Special Summon 2 "Darklord" monsters from your hand, then take damage equal to the combined Levels of those monsters x 400 points.

 

(I don't exactly have access to Darklords and if this effect isn't already covered. But yeah, I guess this lets you summon faster.)

 

====

Artifact

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Artifacts' Hidden Power
Continuous Trap Card
All "Artifact" monsters you control gain 300 ATK and DEF. Once per turn: You can target 1 Set Spell/Trap Card you control; destroy it, and if you do, add 1 "Artifact" card from your Deck to your hand. If this card in its owner's possession is destroyed by an opponent's card: You can draw 1 card. You can only control 1 "Artifacts' Hidden Power".

I'm on that Six Samurai hype, so let's go with that.

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nobu__shien_s_minister_by_bdsceptyr-damf

 

[spoiler=Nobu, Shien's Minister: Info]

DARK/Warrior-Type Fusion Effect Monster/Level 5/2500 ATK/1000 DEF

 
Lore: 1 "Shien" monster you control with 2400 or less ATK + 1 monster with 2000 ATK
Must first be Special Summoned from your Extra Deck by sending its Fusion Materials from either side of the field to the Graveyard (You do not use "Polymerization".) Once per turn, during either player's turn, when a monster is Normal Summoned: You can pay 1000 LP and place 1 Bushido Counter on this card (max. 2) and if you do, destroy 1 monster on the field, except that monster. When this card is destroyed: You can add 1 "Six Samurai" or "Shien" Spell/Trap Card from your Deck to your hand for each Bushido Counter that was on this card when it was destroyed.

 

 

 

Next up, since it's been clarified: 

 

Shinobird

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Shinobird Sanctuary

Spell Card

Type: Continuous

When this card is activated: You can add 1 "Shinobird" Spell/Trap Card from your Deck or Graveyard to your hand, except "Shinobird Sanctuary". During your Main Phase, you can Normal Summon 1 Winged Beast-Type Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.). Once per turn: You can reduce the Level of 1 Spirit Monster in your hand by 2 until the end of this turn (even if this card leaves the field). You can only activate 1 "Shibobird Sanctuary" per turn.

 

 

Next:

Constellar

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Constellation Creation

Field Spell

"Constellar" Monsters cannot be destroyed by your opponent's monster effects. You can activate the following effects once per turn:

• During your opponent's Main Phase 1, immediately after this effect resolves, Xyz Summon 1 "Constellar" Xyz Monster using monsters you control as Materials.

• During your Main Phase, you can discard one card, then target one LIGHT monster in your graveyard, except an Xyz Monster: Special Summon it in Defense Position, but its DEF becomes 0.

• Target up to 2 "Constellar" monsters you control: Increase the Levels of the targeted monsters by 1.

 

Evilswarm

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Infestation Outbreak

Spell Card

Quick-Play

Target 1 "lswarm" monster in your Graveyard; Special Summon it, and if you do, you can Special Summon 1 "lswarm" monster from your Deck in face-up Attack Position or face-down Defense Position, also, if the targeted monster is an Xyz Monster, attach 1 "Infestation" Spell/Trap Card from your Graveyard to it as an Xyz Material. Monsters Special Summoned by this effect can activate their effects during either player's turn. You can only activate 1 "Infestation Outbreak" per turn.

 

 

Next:

ZW

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ZW - Mythic Sanctum

Continuous Trap

Once per turn, you can Special Summon 1 "ZW" monster from your hand or Graveyard. Once per turn, during either player's turn, if either player controls a face-up "Utopia" or "Utopic" Xyz monster, you can equip 1 "ZW" monster from your side of the field to a face-up Xyz monster you control (it is treated as having been equipped to that monster by its own effect). If this card leaves the field, you can draw 1 card, and if the drawn card is a "ZW" monster, you can Special Summon 1 Xyz monster from either player's Graveyard in face-up Attack Position, and attach any number of "ZW" monsters from your Graveyard or side of the field to that monster as Xyz Material (you can only activate this effect of "ZW - Mythic Sanctum" once per turn).

 

Batteryman

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[spoiler Ninja'd]Peacekeeping Xyz Weapon

Quick-Play Spell

Target 1 "Utopia" monster you control; equip 1 "ZW" monster from your Deck to that target, but destroy it during the End Phase. If a "Utopia" monster is sent to your Graveyard while this card is in the Graveyard: you can banish this card; Special Summon 1 "ZW" monster from your Graveyard.

 

 

Batteryman Jolt

Spell

Target 1 face-up monster your opponent controls; Send 1 "Batteryman" monster from your Deck to the Graveyard, and if you do, apply the appropriate following effect:

- If the sent monster has less ATK than the target: inflict damage to your opponent equal to the difference between the two monsters' ATKs.

- If the sent monster has more ATK than the target: destroy the target, also, your opponent cannot activate cards or effects this Phase.

You can only activate 1 "Batteryman Jolt" per turn.

 

Jurrac

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Jurrac Rexus

Attribute: FIRE
Type: Dinosaur/Tuner/Effect
Level: 3
ATK: 1700
DEF: 1100

During either player's turn: You can Tribute 1 "Jurrac" monster, then target 1 "Jurrac" monster you control; this turn, it gains 1700 ATK until the end of this turn, also if it battles this turn, your opponent cannot activate cards or effects until the end of the Damage Step. During either player's turn, while this card is in your Graveyard: You can banish this card and non-Tuner Dinosaur-Type monsters from your Graveyard, and if you do, Special Summon 1 "Jurrac" Synchro Monster from your Extra Deck that can be Synchro Summoned using those banished monsters as Synchro Material. (This Special Summon is treated as a Synchro Summon.The monsters banished are treated as if they were used as Synchro Material for the Summon.) You can only use this effect of "Jurrac Rexus" once per turn.

 

 

Next:

Gem-Knight

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