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~Faytl~

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M-X-Saber Urbellum

EARTH | Warrior | Rank 4 | Xyz | Effect

2+ Level 4 EARTH monsters

You can also Xyz Summon this card by using a Rank 3 EARTH Xyz monster that has no Xyz Materials as the Xyz Material. All "X-Saber" monsters gain 300 ATK for each "X-Saber" card you control. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Saber" or "Gottoms" card from your GY to your hand, except "Sabersaurus", "Odd-Eyes Saber Dragon" or "Saber Beetle".

2200/1300

 

next: Mist Valley

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Mist Valley Sentinel
WIND - ✪✪✪✪ - Winged Beast/Effect - 1600/0

If a WIND monster(s) is returned to your hand: You can Special Summon this card from your hand or GY. You can only use this effect of this card's name once per turn. Once per turn: You can target 1 WIND monster in your GY; shuffle it into your Deck, also add 1 "Mist Valley" card from your Deck to your hand, except "Mist Valley Sentinel".

 

Zubaba

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Zubaba Assembly

Level 3/EARTH/Warrior/Effect

 

When this card is Normal Summoned: You can Special Summon up to 2 "Zubaba" monsters with different names from your Deck, but you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can add 1 Warrior monster from your GY to your hand: Increase the Level of all Warrior monsters you control by 1. You can only use each effect of "Zubaba Assembly" once per turn.

 

1600/600

 

This bad boy should be lots of fun to play with. Summon Zubaba General and grab a monster to equip to it, or play this + Ties of the Brethren for a 5-Mat Number 86.

 

Next up, Dark Rebellion/Requium

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I assume you mean Xyz Dragon, which is just those two and Black Fang Magician.

 

The Rebellious Requiem

Equip Spell

Equip to 1 "Xyz Dragon" monster you control. The equipped monster gains 100 ATK x its Rank. The equipped monster cannot be targeted or destroyed by your opponent's card effects, except monster effects of monsters with more ATK than the equipped monster. If you would detach an Xyz Material from the equipped monster, you can send this card to the GY instead.

 

Hopefully that makes sense.

 

Doodle Beast

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Doodle Beast Raptor

EARTH - Level 3 - Dinosaur/Effect - 1200/1200

If you control no monsters, or only "Doodle Beast" monsters: You can Special Summon this card from your hand. When this card is Special Summoned, you can add 1 Level 5 or higher "Doodle Beast" monster from your Deck to your hand. During your Standby Phase, if all monsters you control are Dinosaur-Type: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn).

 

Recurring Tribute fodder for Stego and Tyranno that also searches them. That's it. 2-card anime set doesn't give me much to work with.

 

White Aura (the Fish Synchro engine)

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Yes, pushing it, I know, its a Tortoise-but seriously tho, Biphamet needs a reason to live.

 

white_aura_tetsudine_by_bdsceptyr-dbtsc3

 

WATER/Fish-Type Synchro Effect Monster/Level 9/3000 ATK/2500 DEF

Lore:1 WATER Tuner + 1+ non-Tuner monsters
If a Fish Synchro Monster(s) is Special Summoned (Quick Effect): You can return up to 4 face-down cards on the field to the hand, then you can Special Summon 1 Fish monster from your Deck with a Level equal to or lower than the number of cards you returned by this effect. You can only use this effect of "White Aura Tetsudine" once per turn. If this card you control is destroyed by an opponent’s card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

 

NEXT UP:

 

Lightray

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Lightray Maju

LIGHT | Fiend | Level 3 | Effect

If you control no monsters, or if all monsters you control are LIGHT: You can Special Summon this card from your hand. If you Special Summon this card, banish 1 LIGHT monster from your Deck. This card's original ATK and DEF are equal to the number of banished cards x 400. Once per turn: You can return 1 banished card to its owner's GY; send 1 card on the field to the GY.

?/?

 

next: Helixx (give Vrains some love)

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Rescuing the Rescute Rescue

Quick-Play Spell

Target 1 Beast monster with 300 ATK and 100 DEF in your GY or that is banished; Special Summon it. You cannot conduct your Battle Phase during the turn you activate this card. You can only activate 1 card with this card's name per turn.

 

Forbidden Beast

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>search forbidden beast

>only results are manga cards from 10000000000000 (+/- 5 zeroes) years ago

 

let's do this

 

Sealing Mantra

Continuous Trap

When this card is activated: Add 1 "Forbidden Beast" or "Mantra" card from your Deck to your hand, except "Sealing Mantra". This card's name is treated as "Forbidden Mantra" while it is on the field. "Forbidden Beast" monsters gain 600 ATK and DEF. You can Normal Summon Level 5 or higher Beast monsters without Tributing.

 

next: Cookpal (keep the anime/manga exclusive train rollin')

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Cookpal Tea Pup
EARTH - ✪✪✪✪ - Fairy/Effect - 400/1300

You can target 1 other "Cookpal" monster you control; return it to your hand, then Special Summon 1 "Royal Cookpal" monster from your hand. When a "Cookpal" monster you control is returned to your hand, you can Special Summon this card from your GY, but banish it when it would leave the field, except if it is returned to the hand. You can only use each effect of this card's name once per turn.

 

Alchemy Beast (keep it rollin')

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Alchemic Solvent - Alkahest

Continuous Spell

When this card is activated, add 1 "Alchemy Beast" monster, or 1 Spell Card that Special Summons an "Alchemy Beast" monster, from your Deck or Graveyard to your hand. When your opponent takes Battle Damage from a battle involving an "Alchemy Beast" monster, inflict 500 damage to your opponent. If this card is sent from the field to the Graveyard, you can banish all cards in either player's Graveyards (min. 1 each): Special Summon 1 "Helios" monster or 1 "Golden Homunculus" from your Deck, ignoring summoning conditions.

 

Dark Mummy

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Dark Mummy Scalpel

DARK | Zombie | Level 1 | Effect

If this card is Normal or Special Summoned: You can add 1 "Dark Mummy" card, "Virus" card or "Monster Restitch" to your hand. If this card is Tributed to activate the effect of a Trap card you control, activate 1 of these effects. You can only use this effect of "Dark Mummy Scalpel" once per turn.

* Target 1 Trap card in your GY; set that target face-down.

* Special Summon 1 "Dark Mummy" monster from your GY.

0/0

 

Next: Thorn Prisoner (KEEP IT ROLLIN')

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Thorn Prison

Field Spell

When this card is activated, add 1 "Thorn Prisoner" monster from your Deck to your hand. If you take damage from a card's effect, inflict an equivalent amount of damage to your opponent. If your opponent takes damage from a card's effect, except this card's effect or an effect that activated in response to this card's effect, gain LP equal to half the amount of damage inflicted. Once per turn, you can Special Summon 1 "Thorn Prisoner" monster from your Graveyard.

 

Doodle Beast (LET'S KEEP IT ROLLING, keep in mind my support up there)

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Doodlebook - But it's special!

Normal Spell

If you control a "Doodle" card(s): Add 1 "Doodle" card from your Deck to your hand. If a "Doodle Beast" monster(s) would be destroyed by battle or a card effect, you can banish this card from your GY instead.

 

Simple, but again, there's not a lot to work with. Basic searcher.

 

Sphere

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The Mesosphere

WIND ✪✪✪✪ 

Winged-Beast/Effect

2200/2400

You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by tributing 1 monster they control. You can only Special Summon "The Mesosphere" this way once per turn. While this card is equipped to a WIND Winged-Beast monster, the equipped monster cannot be destroyed by card effects. During the End Phase: Return this card to your hand.

 

 

Next: Silent Swordsman/Silent Magician

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Silent Armory

Equip Spell Card

 

Target 1 "Silent Swordsman" or "Silent Magician" monster, equip this card to that monster. Equipped monster gains ATK equal to its Level x200. You can send this face-up card to GY, destroy up to 2 monster your opponent controls.

----------

Agent

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Agent of Mischief-Titan

LIGHT

Fairy/Link/Effect

ATK:2500 LINK-2

Compass: 1 down, 1 left

 

1+ "Agent" monsters

If this card is Link Summoned: You can send 1 "Agent" monster from your Deck to the Graveyard. You cane discard 1 card, then target 1 banished "Agent" monster; Special Summon it. You can only use each effect of "Agent of Mischief-Titan" once per turn.

 

Gravekeeper

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Ransacked Necrovalley

Quick-Play Spell

If you control "Necrovalley": Special Summon 2 "Gravekeeper" monsters with different levels from your GY, ignoring the effect of "Necrovalley". You can only activate 1 "Ransacked Necrovalley" per turn.

 

---------

Next: Motor Worm (let's see if we can get the anime train rolling again)

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>they have no monsters

>reveal any number of motor worm monsters in hand

 

oof

 

Nekroz of Extinction

WATER | Dragon | Level 10 | Ritual | Effect

You can Ritual Summon this card with any "Nekroz" Ritual Spell. When this card is Ritual Summoned: Destroy monsters on the field up to the number of monsters used for this card's Ritual Summon, then, if 3 or more of your monsters were destroyed by this effect, Special Summon 1 "Nekroz" Ritual Monster from your GY, ignoring its summoning conditions. You can only use this effect of "Nekroz of Extinction" once per turn.

 

-------------

 

Next: Jurrac

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Fixed it to be cards instead of monsters.

 

Jurrac Park Owner

Level 4

FIRE Dinosaur / Effect

1600 / 1200

When this card is Normal Summoned, you can target 1 “Jurrac” Tuner Monster in your GY: Special Summon it, but it cannot attack, also destroy it during the End Phase. A Synchro Monster Synchro Summoned using this card as a Synchro Material gains the following effects:

• This card on the field is also treated as a FIRE Dinosaur-type “Jurrac” monster.

• Gains 500 ATK.

 

Ghostrick

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Ghostrick Crooked Man

Level 3

DARK

Fiend/Flip/Effect

ATK: 1200 DEF: 1200

 

Cannot be Normal Summoned unless you control a face-up "Ghostrick" monster. Once per turn: You can change this card face-down. If this card is flipped face-up: Your opponent discards cards equal to the number of "Ghostrick" monsters you control. You can only activate this effect of "Ghostrick Crooked Man" once per turn.

 

Gadget

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Ancient Gear Gadgetron

EARTH ****

Machine/Effect

If this card is Normal or Special Summoned, you can target 1 level 4 or lower Machine monster in your GY; Special Summon it.  If this card is added to your hand by a card effect: you can discard this card; Special Summon 1 level 4 or lower Machine monster from your hand.  You can only use each effect of "Ancient Gear Gadgetron" once per turn.

1900/500

 

Graydle

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Graydle Assimilation

Quick-Play Spell

Target up to 2 face-up monsters your opponent controls, then an equal number of Level 3 "Graydle" monsters in your GY: Equip the second target(s) to the first target(s), and treat those second targets as if they were equipped by their own effect. You can banish this card from your GY: Set 1 "Graydle" Spell/Trap Card directly from your Deck. You can only use each effect of "Graydle Assimilation" once per turn.

 

 

Next:

Kuriboh

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