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~Faytl~

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Performage Dice Ricer

FIRE

Spellcaster/Pendulum/Effect

Scale 0

4/1400/1900

 

Pendulum Effect: Once per turn: you can target 1 "Performage" monster you control or in your Pendulum Zone, and choose a number between 1 or 6; make that monster's Level or Pendulum Scale equal to that number, then take damage equal to that number x100.

 

Monster Effect: If this card is Normal or Special Summoned: You can Special Summon 1 "Performage" monster from your hand or Deck, then you take damage equal to its Level x400 and if you do, change the Level of this card to match that monster's. Its effects are negated, its ATK and DEF become 0. If a monster is Xyz Summoned using this card on the field, it gains the following effect:

If this card or a "Performage" monster you control destroys a monster by battle or with its effect: Add 1 "Performage" monster from your Deck to your hand.

 

 

Melodious

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Bethovena_the_Melodious_Maestra.png

 

LIGHT/Fairy-Type Effect Monster/Level 6/2000 ATK/1400 DEF

 

Lore: If a "Melodious" monster(s) is Special Summoned (Quick Effect): You can send this card from your hand or field to the GY; you cannot attack with any monsters the turn you activate this effect, except LIGHT monsters, also activate 1 of these effects, and if you do, Special Summon this card from your GY if it was sent there from the field this turn.

• Add 1 "Fortissimo" from your Deck to your hand.
• Send 1 "Ostinato" or "1st Movement Solo" from your Deck to the GY, and if you do, apply that sent card's effect.

 

the one Archetype where an effect this convoluted actually goes with the flow.

 

does help with forwarding their Fusion Summoning tactic tho.

 

NEXT:

 

Mermail

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Mermail Whalefail

WATER | Aqua | Rank 7 | Xyz | Effect

2+ Level 7 WATER monsters

When this card is Xyz Summoned: Destroy any number of cards on the field, but not more than the amount of Xyz Materials this card has, then, if this card was Xyz Summoned using 4 or more monsters, draw 1 card. Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK, also it can attack all monsters your opponent controls once each and gains the following effect this turn.

* At the start of the Damage Step, if this card attacks an opponent's monster, destroy all Defense Position monsters on the field.

2500/2000

 

make failwhale good again

 

next: Meklord

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Einstein-Rosen Bridge
Trap/Continuous
When this card is activated: Add 1 Level 1 "Meklord" monster from your Deck to your hand. When a monster that was Special Summoned this turn activates its effect on your opponent's side of the field: You can send this card to the GY; the activated effect becomes "Destroy 1 monsters your opponent controls". During your Main Phase, if you control a "Meklord" monster: You can banish this card from your GY to target 1 face-up monster your opponent controls; it is treated as a Synchro Monster until the end of the turn.

Rokket

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Rapidrokket Dragon

Level 4 DARK Dragon/Effect

When a Link monster's effect is activated that targets this face-up card on the Field (Quick Effect): You can Destroy this card, then target 2 DARK Monsters in your GY; Special Summon them. During the End Phase, if this card is in the GY because it was destroyed on the Field by Battle or card effect and sent there this turn: you can Special Summon 1 "Rokket" monster from your Deck, except "RapidRokket Dragon". You can only use each effect of "RapidRokket Dragon" once per turn.

ATK/1700 DEF/400

 

Next:

Inzektor

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[spoiler=Ninja]

Recyclerokket Dragon

DARK - Level 5 - Dragon/Effect - 2100/1000

If your opponent Special Summons a monster(s) from the Extra Deck: You can Special Summon this card from your hand; halve the ATK of the Summoned monster, then if that monster's ATK is 1000 or less after this effect resolves, negate its effects. If a Link monster's effect that targets this card on the field is activated (Quick Effect): You can destroy this card, then send 1 random card from your opponent's hand to the Graveyard, and if that sent card was a monster; you can Special Summon up to 2 Level 4 or lower "Rokket" monsters from your Graveyard to your Linked Main Monster Zones. During the End Phase, if this card was destroyed and sent to the Graveyard this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Recyclerokket Dragon". You can only activate each effect of "Recyclerokket Dragon" once per turn.

 

Banisharks (Airorca, Skystarray, Wingtortoise, etc.)

 

 

 

/skip, ignore me

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Inzektor Wasp

DARK

Insect/Effect

3/1300/900

Once per turn: You can target 1 "Inzektor" monster in your GY: equip it to this card.You can only use each of the following effects of "Inzektor Wasp" once per turn:

~ If this card is Normal or Special Summoned: Send 1 "Inzektor" monster from your Deck to the GY.

~ If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can target 1 "Inzektor" monster in your GY or that is banished: Special Summon it.

 

Subterror

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Banisharks (Airorca, Skystarray, Wingtortoise, etc.)

 

/skip, ignore me

I'll do both.

 

Soardolphin

Level 3 WATER Fish

If this card is Banished: You can Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your deck except "Soardolphin". You can only activate this effect of "Soardolphin" once per turn. You can Banish 1 card from your hand: Special Summon this card (from your hand).

ATK/1200 DEF/900

 

Subterror Transcript

Quick-Play Spell

Change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, and if you do, draw 1 card, and if the drawn card is a "Subterror" card, activate 1 "The Hidden City" directly from your deck. If "The Hidden City" you control would be destroyed or banished, you can banish this card from your GY instead. You can only activate 1 "Subterror Transcript" effect per turn and only once that turn.

 

Next up:

Cubic

 

Or

 

Predaplant

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Cubic Reincarnation

Quick-Play Spell

Tribute 1 Beast or Fairy "Cubic" monster you control, and if you do, Special Summon "Cubic" monsters from your GY equal to the number of monsters you Tributed to Special Summon that card. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 "Cubic" monster that cannot be Normal Summoned/Set from your Deck or GY.

 

next: Fire Fist

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And even based on the assembly of the 108 spirits/outlaws in Water Margin that the Fire Fist pull their lore/inspiration from, even! 

 

Grand_Assembly_of_the_Fire_Fist.png

 

Field Spell Card

 

Lore: If a face-up "Fire Formation" card(s) are sent from your field to the GY: You can Set up to 2 of those sent cards to your field. When you activate a "Fire Formation" Continuous Spell/Trap: You can Special Summon up to 2 "Fire Fist" monsters from your Deck with different names from each other to Monster Zones in the same column as that activated Spell/Trap, but any monsters Summoned to your field this way cannot activate their effects, unless there are 3 or more cards in the same column as them. You can only use each effect of "Grand Assembly of the Fire Fist" once per turn.

 

 

NEXT UP: 

 

Graydles

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Graydle Leviathan

Level 5 WATER Synchro Aqua/Effect

1 Aqua Tuner + 1 or more non-Tuner Monster

You can declare 1 Card Type (Monster, Spell, Trap): Destroy 1 card you control or in your hand, and if you do, it is treated as being destroyed by the Effects of the declared card type, and if you do that, Draw 1 Card. You can only use this effect of "Graydle Leviathan" once per turn. (Quick-Effect): Once per turn, you can pay 1000 life points; equip 1 "Graydle" monster from your GY or Spell & Trap Card Zone to any 1 face-up monster on the field.

ATK/2300 DEF/1800

 

Next:

Infernity

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Infernity Dragon
DARK/Dragon/Tuner/Effect/Level 4/1700 ATK/0 DEF
Cannot be used as a Tribute or a material for a Summon, except for the Summon of a DARK monster. If this card is in your hand or GY: You can discard 1 card from your hand; Special Summon this card. You can only Special Summon "Infernity Dragon" once per turn this way. Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn, you can activate 1 of these effects.
● You can discard 1 card from your hand; Special Summon 1 Level 4 or lower "Infernity" monster from your hand or GY, also you cannot Normal or Special Summon monsters for the rest of this turn, except DARK monsters.
● If you have no cards in your hand: You can Special Summon 1 "Infernity" monster from your hand, Deck, or GY, also you cannot Normal or Special Summon monsters for the rest of this turn, except DARK monsters.

Earthbound (either the OG Immortals or the newer stuff from the ARC-V anime)

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Leyline of the Earthbound

Field Spell

All "Earthbound Immortal" monsters gain 500 ATK/DEF. When this card is activated: You can add 1 "Earthbound Immortal" monster from your Deck to your hand. Once per turn, when you Normal or Special Summon a DARK monster: You can Special Summon 1 "Ceremonial Token" (EARTH | Rock | Level 1 | ATK 0 | DEF 0).

 

next: Blackwings

love em or hate em konami wants ya to buy em

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Blackwing - Raaz the Miasma

DARK - Level 5 - Winged Beast/Tuner/Effect - 1600/2100

If you control a "Blackwing" Synchro monster in the Extra Monster Zone: You can Special Summon this card from your hand, and if you do; you can move that monster into a Main Monster Zone. You can only activate each of the following effects of "Blackwing - Raaz the Miasma" once per turn. If this card is Special Summoned, you can draw 1 card for each Level 7 or higher DARK Synchro monster you control. You can banish this card from your Graveyard (Quick Effect): Activate any number of "Black Whirlwind" from your Graveyard.

 

Speedroid

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Speedroid Joystick

Level 3 WIND Machine/Tuner

If you Special Summon a "Speedroid" monster other than "Speedroid Joystick": You can Special Summon this card (from your hand). You can only Special Summon "Speedroid Joystick" once per turn this way. If you control a WIND Synchro Monster while this card is in your GY: You can Special Summon this card, and if you do, its Level becomes 1, but banish it if it leaves the field. You can only use this effect of "Speedroid Joystick" once per turn.

ATK/800 DEF/1600

 

Next:

Vendread

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Revendread Return

Ritual Spell

This card can be used to Ritual Summon any 1 of your "Vendread" Ritual monsters in your GY or that are banished. You must also Tribute monsters from your hand/field, or banish Zombie monsters from your GY, whose Levels are equal to or exceed the Level of the monster you Ritual Summon. You can only use each of the following effects of "Revendread Return" once per turn:

~ If you control "Revendread Slayer(s)" or "Revendread Executor(s)": You can banish this card from your GY, then target one of those monsters; send it to the GY, then send "Vendread" monsters from your Deck to the GY equal to the Level of that target.

~ If you control "Vendread Chimera(s)" or "Vendread Battlelord(s)"; You can banish this card from your GY, then target one of those monsters; send it to the GY, then Special Summon banished "Vendread" monsters, equal to the Level of that target. You can only use each effect of "Revendread Return" once per turn.

 

Yosen

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Yosen Battlegrounds

Continuous Spell

If a "Yosenju" monster is Normal Summoned: You can place 1 Yosen Counter on this card, and if you do, you can place 1 Yosen Counter on each "Yosen Training Grounds" you control. Monsters your opponent controls lose 100 ATK for each Yosen Counter on this card. Your opponent cannot activate the effects of monsters with 1000 or less ATK. During your opponent's Draw Phase, you can select and activate 1 of the following effects:

●Add 1 "Yosen" card from your Graveyard or that is face-up in your Extra Deck to your hand.

●Remove 3 Yosen Counters from cards you control: Add 1 "Yosen" card from your Deck to your hand.

 

Monarchs

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Judgment of the Monarchs

Quick-Play Spell

Send 1 "Monarch" Spell/Trap card from your Deck to the GY; for the rest of this turn after this card effect resolves, if you would Tribute Summon a monster, you can also Tribute monsters with 800 ATK and 1000 DEF from your Deck. If a Tribute Summoned Monster battles an opponent's Monster, you can banish this card from your GY; the ATK of the Monster you control becomes double its original ATK during the Battle Phase only.

 

Next:

Darklords

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Darklord Jehoel

DARK/Fairy/Effect/Level 7

ATK 2500/DEF 2000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a face-up "Darklord" monster. You can only control 1 "Darklord Jehoel". Once per turn: You can target 1 card your opponent controls; Destroy that target, then send 1 "Darklord" monster from your Deck to the GY.

 

Six Samurai

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[spoiler=Forgot to click “next page”]Ancient Gear Resurgence

Normal Trap

Banish 1 “Ancient Gear” monster you control: Special Summon 1 “Ancient Gear” monster from your GY, ignoring its Summoning conditions. A monster Special Summoned by this card gains the following effects:

• Gains 500 ATK.

• Can Inflict piercing battle damage.

• When this card is sent to the GY: Your opponent takes 500 damage.

 

 

Tomb of the Six Samurai

Field Spell

You can pay 500 LP: Add 1 Warrior-type monster from your Deck to your hand. If you control no monsters, you can target 1 “Six Samurai” monster in your GY: Special Summon it. You can only activate one of this card’s effects per turn, and only once per turn.

 

Constellar

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Constellarknight Medes W1

LIGHT Links: SW SE

Warrior/Link/Effect

2 LIGHT Monsters

If this card is Link Summoned: you can target 1 level 6 or lower LIGHT Monster in your GY that can be Normal Summoned; add that target to your hand. Once per turn, you can target 1 monster your opponent controls and send 1 Normal Summoned monster this card points to to the GY; send that target to the GY, and if you do, after this effect resolves, you can Normal Summon 1 LIGHT monster.

1300/LINK 2

 

Coin Flip Machines (Barrel Dragon + co.)

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Revolving Chamber Dragon

Level 6 DARK Machine/Effect

You can reveal this card from your hand, then toss a coin. If Heads, Special Summon this card. If Tails, destroy this card and 1 face-up card your opponent controls. You can only Special Summon "Revolving Chamber Dragon" once per turn this way. Each time a coin toss resolves from the effects of a DARK Machine Monster, draw 1 card.

ATK/2400 DEF/1800

 

Next:

Aroma

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Aromage Thyme
WIND/Plant/Effect/Level 5/1000 ATK/2000 DEF
If this card is in your hand or GY, and you gain LP: You can Special Summon this card. You can only Special Summon "Aromage Thyme" once per turn this way. While your LP is higher than your opponent's, Plant monsters you control cannot be targeted by your opponent's card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card in either player's GY that has an activated effect that gains LP: if it is a monster, Special Summon it to your side of the field, or if it is a Spell/Trap Card, Set it to your side of the field. You can only activate this effect of "Aromage Thyme" once per turn.

Krawlers

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Krawler Medulla

EARTH

Insect/Xyz/Effect

R2/2000/2000

2+ Level 2 "Krawler" monsters

"Krawler" monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. If your opponent activates a card/effect: You can detach 1 Xyz Material from this card; Special Summon 1 "Krawler" monster from your hand/GY in face-up/face-down Defense Position. You can banish 1 "World Legacy" card you control or in your GY; your Krawler Link monsters are unaffected by your opponent's card effects for the rest of the turn. You can only activate each effect of "Krawler Medulla" once per turn.

 

World Chalice

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