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~Faytl~

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Crystal Beast Diamond Dog

Level 4 LIGHT Beast/Effect

If this card is destroyed while in your Monster Zone: You can place it in your Spell & Trap Card Zone. Once per turn: You can place 1 "Crystal Beast" Monster from your Hand or GY face-up in your Spell & Trap Card Zone as a Continuous Spell Card.

ATK/1700 DEF/2000

 

Next:

Lunalight

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Lunalight Silver Doe

LIGHT ***

Beast-Warrior/Effect

You can tribute this monster: Special Summon 1 “Lunalight” Fusion monster from your Extra Deck, but it cannot attack, also, return it to the Extra Deck during the End Phase. If your “Lunalight” monster battles: you can send this card from your hand to the GY and target that monster; that target gains ATK/DEF equal to its level x 100 until the End Phase. During the turn this effect is activated, if that monster destroys an opponent’s monster by battle, you can target 1 “Lunalight” monster or “Polymerization” in your GY (except “Lunalight Silver Doe”): add it to your hand.

1300/800

 

Gaia the Fierce Knight

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Squire of Gaia the Fierce Knight
EARTH/Warrior/Effect/Level 4/1300 ATK/1100 DEF
If this card is in your hand or GY: You can reveal 1 "Black Luster Soldier" or "Gaia the Fierce Knight" monster in your hand; Special Summon this card. You can only use this effect of "Squire of Gaia the Fierce Knight" once per turn. This card counts as 2 Tributes for the Tribute Summon of a Warrior monster.

 

The Sacred Beasts

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Fallen Lightning Rod

Continuous Spell

When this card is activated: You can add 1 "Fallen Lightning Rod" from your Deck to your hand. You can only use this effect of "Fallen Lightning Rod" once per turn. During your opponent's turn, "Armityle the Chaos Phantom" gains 10000 ATK and cannot be targeted by card effects. Once per turn, when "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" is Summoned: You can add 1 card which specifically mentions the above cards from your GY to your hand.

 

next: Wicked God support

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Apostle of the Sacred Beasts

Level 4 DARK Spellcaster/Effect

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing 1 card in your hand with "Uria", "Raviel", or "Hamon" in its Name or Card Text. Monsters with "Uria", "Raviel", or "Hamon" in their names cannot be destroyed by card effects. (Quick-Effect): You can banish this face-up card you control; Special Summon 1 Level 10 Monster from your Hand or GY that cannot be Normal Summoned/Set, ignoring Summoning Conditions. It cannot be targeted by card effects until the end of the turn.

ATK/1500 DEF/1000

 

Edit:

Damnit

 

Altar to the Wicked Gods

Field Spell Card

When this card is activated; add 1 Level 10 DARK Fiend Monster from your Deck to your hand. During each Standby Phase: You can Special Summon 1 "Wicked Martyr Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000). Level 10 Fiend monsters cannot be targeted or destroyed by your opponent's card effects. The Normal Summon of Level 10 Fiend monsters cannot be negated. Once per turn, if you control a Level 10 Fiend Monster: You can draw 1 card.

 

Next:

Crystron

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Crystron Vermarox
WATER/Synchro/Effect/Level 3/600 ATK/2400 DEF
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned into a zone a Link Monster you control points to: You can move this card into an empty Main Monster Zone, and if you do, you can Special Summon 1 Level 5 or lower "Crystron" Synchro Monster into a zone a Link Monster you control points to. You can only use this effect of "Crystron Vermarch" once per turn. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.

 

Danger!

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Danger! High Voltage!

Level 6 LIGHT Thunder/Effect

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! High Voltage!”, Special Summon 1 “Danger! High Voltage!” from your hand, and if you do, draw 1 card. If this card is discarded: you can Target 1 face-up card on the field; it has its effects negated until the next End Phase. You can only use this effect of "Danger! High Voltage!" Once per turn

ATK/2400 DEF/1100

 

Next:

Vampire

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Castlevania

Field Spell Card

(This card's name is always treated as "Vampire" Kingdom")

Your opponent cannot target "Vampire" monsters you control for attacks (but does not prevent your opponent from attacking you directly) or with card effects. Once per turn: You can target 1 face-up monster your opponent controls; it becomes a Zombie monster (even if this card leaves the field.). If you Special Summon a Zombie monster from your Extra Deck, you can use 1 Zombie monster your opponent controls as material. You can only use this effect of "Castlevania" once per turn. Once per turn, during the End Phase: You can inflict damage to your opponent equal to the LP you paid this turn to activate "Vampire" cards or effects while this card was face-up.

 

Next: Yang Zing

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Sky Shrine of the Nine Dragons

Field Spell

When this card is activated: Add 1 "Yang Zing" Spell/Trap from your Deck to your hand. During your Main Phase: You can Special Summon 1 "Yang Zing" monster from your hand. If you Synchro Summon a monster using only "Yang Zing" monsters as Materials: Draw 1 card. You can only use each effect of "Sky Shrine of the Nine Dragons" once per turn.

 

Next:

Magical Musket

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Magical Musket Reloading

Normal Spell

Target up to 3 "Magical Musket" Spells/Traps in your GY; add them to your hand. You can only activate 1 "Magical Musket Reloading" per turn.

 

I'm not exactly adept at what they're doing nowadays, but I think recovering "ammo" should be helpful (if they aren't already doing it).

 


 

I guess do a "Weathery" support next.

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The Weather Drizzle Canvas

Continuous Spell Card

"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.

● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); change its battle position.

You can only control 1 "The Weather Drizzle Canvas".

 

I was out of energy to make its Effect form, so you can either do that, or a monster "Fur Hire".

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The Weather Painter Drizzle
WATER/Fairy/Effect/Level 6/1900 ATK/2100 DEF
If you control 2 or more "The Weather" Spell/Trap Cards, you can Special Summon this card (from your hand). When you activate a "The Weather" Spell/Trap Card, or activate the effect of a "The Weather" Spell/Trap Card you control: You can Special Summon 1 "The Weather Artwork Droplet Token" (Fairy/WATER/Level 1/100 ATK/100 DEF). You can only activate this effect of "The Weather Painter Drizzle" once per turn. "The Weather Artwork Droplet Tokens" cannot be Tributed, or used as a material for the Summon of a monster, except for the Summon of a Fairy monster. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

Super Quantums.

 

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Super Quantum Silver Layer

★★★★★★★

LIGHT

Spellcaster/Effect

ATK 2300

DEF 2600

If you control 2 or more "Super Quant" monsters other than "Super Quantum Silver Layer", you can Special Summon this card (from your hand). You can only Special Summon "Super Quantum Silver Layer" once per turn this way. You can only use each of these effects of "Super Quantum Silver Layer" once per turn.

● When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantum Silver Layer", but it cannot activate its effect(s) this turn.

● If this card is sent to the GY: You can target 1 "Super Quant" Xyz Monster you control; attach 1 "Super Quant" card from your GY to that monster as an Xyz Material, except "Super Quantum Silver Layer".

 

Shinobird.

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To be fair to you since previous prompt got skipped, I'll do both of them. 
 
Bandito, Trickster Fur Hire
Level 3 | LIGHT | Beast | Tuner | Effect
1100/800 
You can Special Summon 1 "Fur Hire" monster from your hand, except "Bandito, Trickster Fur Hire". If a "Fur Hire" monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can banish the top card of your opponent's Deck, face-down. You can only use each effect of "Bandito, Trickster Fur Hire" per turn.
 
Shinobird Ibis
Level 4 | WIND | Winged Beast | Spirit | Effect

1200/2000
Cannot be Special Summoned. Once per turn: You can Special Summon 1 Level 4 "Shinobird" monster from your hand or GY except "Shinobird Ibis", ignoring Summoning conditions. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

 


 

Fur Hire one lets them go make Synchros if they have to and steal resources from the opponent's Deck, because raccoons technically are sneaky like that. 

 

Shinobird one deals with the inherent thing Spirits generally have in terms of no SS; well, in-archetype only but you can get field advantage now. 

 


 

Yosenju

Edited by Flash Flyer - Sakura
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Yosenju’s Silent Move

Trap

Reveal 1 “Yosenju” monster in your hand; negate the effects of 1 face-up card on the field until the End Phase. If a face-up “Yosenju” card(s) you control would be destroyed (by battle or card effect), you can banish this card from your GY instead.

 

Genex

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Genex Satellite

Level 1 DARK Machine Tuner/Effect

This card's name is treated as "Genex Controller" while on the field or graveyard. Once per turn: you can Special Summon 1 "Genex" monster from your Hand or GY except "Genex Satellite", then Declare an Attribute; that monster becomes that Attribute, also, for the rest of the turn, you can only Special Summon Synchro Monsters from your Extra Deck. If this card is used as Synchro Material for the Synchro Summon of a "Genex" Synchro Monster: add 2 "Genex" monsters with different names except "Genex Satellite" from your Deck to your hand.

ATK/400 DEF/0

 

Next:

Sylvan

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sylvan_supplant_by_bdsceptyr-dch6ek0.png

 

Quick-Play Spell Card

 

Lore: When you control a "Sylvan" monster: You cannot Special Summon monsters for the rest of this turn, except Plant monsters, also activate 1 of these effects. You can only activate 1 "Sylvan Supplant" per turn.

• For the rest of this turn, both players play with their top card of their Deck revealed, also cards cannot be added from the Deck or GY to the hand by card effects, except "Sylvan" card effects.
• Special Summon 1 "Sylvan" monster from your Deck that is twice the Level of a Plant monster you control, but destroy it during the End Phase.
 
cred to xstutzx on DeviArt for this art
 
ANYWEZ
 
Let's see if we can do something nice for a more recent Archetype, one rife with....
 
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Danger! Thunder Bird!

Level 6 DARK Thunder/Effect

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Thunder Bird!”, Special Summon 1 “Danger! Thunder Bird!" from your hand, and if you do, draw 1 card. If this card is discarded: target 1 face-up card on the field it has its effects negated until the End Phase. You can only use this effect of "Danger! Thunder Bird!" once per turn.

ATK/2400 DEF/1200

 

 

Edit:

 

I already made this card, so here's another one

 

Danger! Yeti!

Level 7 DARK Beast/Effect

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Yeti!”, Special Summon 1 “Danger! Yeti!" from your hand, and if you do, draw 1 card. If this card is discarded, the next time this turn your opponent activates a Spell/Trap Card or effect is negated instead. You can only use this effect if "Danger! Yeti!" once per turn.

ATK/2500 DEF/1800

 

Next:

Speaking of new archetypes, how about...

Orphegel

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I suppose I got enough time for a card before going to sleep.

 

Orphegel Angitzhonot

Level 2 | DARK | Machine | Effect

1000/200

You can banish this card from your GY; add 1 "Orphegel" card from your Deck to your hand. You can only use this effect of "Orphegel Angitzhonot" once per turn.

 

https://en.wikipedia.org/wiki/Nitzhonot

Angel

 


 

"Gravekeeper"

(You can decide if Konami did enough for them in 2018, or they need more to be a threat)

 

or if you don't want to, go make a "Fabled" card

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Gravekeeper's Enchantress
DARK/Spellcaster/Fusion/Level 9/2500 ATK/2400 DEF
1 Level 5 or higher "Gravekeeper's" monster + 1+ "Gravekeeper's" monsters
Must first be Fusion Summoned. Cards and the effects of cards in your possession cannot be negated by "Necrovalley". Cards and the effects of cards in your possession can banish cards in the GY while "Necrovalley" is face-up on the field. You can only activate each of the following effects of "Gravekeeper's Enchantress" once per turn.
● When this card is Fusion Summoned using 3 or more Fusion Materials: Make your opponent send the 1 face-up monster they control with the highest ATK to their GY (their choice, if tied).
● During your Main Phase: You can target 1 monster in the GY: banish it, and if you do, Special Summon 1 "Sarcophagus Token" (EARTH/Rock/Level 1/ATK 0/DEF ?) in Defense Position. The original DEF of a "Sarcophagus Token" is equal to the DEF of the monster banished to activate this effect.
● During your Main Phase: You can target 1 monster that was banished to activate the above effect; until the end of this turn, replace this effect with that target's original effects.

 

Fableds

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The Fabled Resurrection

Normal Spell Card

Target 1 Monster with a Level in either player's GY, then discard any number of "Fabled" monsters from your hand; if the combined levels of the "Fabled" Monsters discarded from the hand is equal to or exceeds the level of the targeted Monster, Special Summon that target.

 

Next:

Traptrix

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Jinzo - Cyber Energy Shock

★★★★★★

DARK

Machine/Effect

ATK 2400

DEF 1500

If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can look at 1 Set Spell/Trap your opponent controls, and if you do, destroy it if it is a Trap Card.

 

Dinowrestler

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