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~Faytl~

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Symphonic Warrior Saxxes

WIND - Level 4 - Machine/Effect - 1000/1500

If there is no card in your Field Zone, you can Special Summon this card from your hand, and if you do; activate 1 "Symph Amplifire" from your hand, Deck, or Graveyard. If you Normal Summon a "Symphonic Warrior" monster while this card is on the field, you can banish 1 Level 3 or lower "Symphonic Warrior" monster from your hand or Deck: Destroy 1 face-up card your opponent controls. Once per turn, you can Special Summon 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Saxxes", but destroy it during the End Phase.

 

Secures a boost of 300 at least, deals with problem cards, helps with Synchro plays, Deckthins, all with 3 relatively simple effects that make it a tool you're only really using in Symphonics.

 

"Red" (Jack's Arc-V FIRE Fiends; preferably, you'll also tie your support to Dragon-Type "Red" Synchros)

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Let's fix one of Jack's older cards and make it new again.

Red Brick Golem
FIRE/Rock/Effect/Level 2/600 ATK/0 DEF
If this card is in your hand or GY, and you control a "Resonator" monster: You can send up to 5 Fiend monsters with different names from your Deck to the GY; Special Summon this card in Defense Position, and if you do, this card's Level is increased by 1 and its ATK is increased by 500 for each Fiend monster sent to the GY by this effect. If this card is Normal Summoned, or is Special Summoned by the effect of a "Resonator" monster: You can send 1 Fiend monster from your Deck to the GY; this card's Level becomes the Level of the sent monster, until the End Phase. You cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except DARK Dragon monsters. You can only use 1 "Red Brick Golem" effect per turn, and only once that turn.

Make a T.G. Synchro Monster, and not a Synchro Tuner monster. Preferably LV10, but LV5 works, too.

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T.G. Bardiche Blaster

EARTH - Level 10 - Machine/Synchro/Effect - 3200/2400

1 Synchro Tuner + 1 or more non-Tuner Synchro monsters

If you Special Summon a "T.G." monster from your Extra Deck while you control this face-up card: You can Special Summon 1 "T.G." monster from your Graveyard with less ATK than the Summoned monster. During either player's turn, if your opponent activates a monster effect: You can destroy 1 "T.G." monster from your hand or field; negate the activation, and if you do, destroy that card. During the End Phase, if this card was destroyed on the field by an effect this turn: You can Special Summon this card from your Graveyard.

 

Blue-Eyes/Eyes of Blue

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(I really don't think Kaiba.dek really needs another toy, but I guess give him something.)

 

Blue-Eyes Neutron Dragon

Link 2 | LIGHT | Dragon | Link | Effect

3000

SW S

2 Level 8 "Blue-Eyes" monsters with different names

This card's maximum number of attacks per turn is equal to the number of "Blue-Eyes" monsters this card points to +1. Once per turn, if this card inflicts battle damage to your opponent: You can target 1 card your opponent controls or in their hand; destroy it. If this Link Summoned card leaves the field: You can target 1 "Blue-Eyes White Dragon" in your GY; Special Summon it.

 


 

"Neo-Spacian" / "Neos"

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Neos Entrance

Normal Spell

Special Summon 1 "Neo-Spacian" monster or "Elemental HERO Neos" from your Deck, then, if you control "Neo Space", you can draw 1 card. During either player's turn: You can banish this card from your GY, then target 1 "Neos" Fusion Monster you control; it does not have to activate its effect to return it to the Extra Deck during the End Phase.

 

neos summon, the deck needs it

 

next: since konami fudged it up, Rokket

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Quikrokket Dragon

DARK

Dragon/Tuner/Effect

4/300/900

If this card is Normal/Special Summoned: Target 1 Level 4 or lower Dragon in your GY; Special Summon it, but you cannot Special Summon monsters from the Extra Deck, except DARK Dragon monsters for the rest of the turn, also destroy it during the End Phase. If this card is targeted by a Link Monster's effect: You can destroy this card, also 1 monster with a Level on the field is treated as a Tuner until the End Phase. During the End Phase, if this card is in the GY because it was destroyed this turn: You can Special Summon 1 "Rokket" monster from your Deck. You can only use each effect of "Quikrokket Dragon" once per turn.

 

Volcanic

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Blaze Accelerator Chambers

Continous Spell Card

You can reveal any number of "Volcanic" Monsters from your Hand; place them on the bottom of the Deck, and if you do, draw cards equal to the number of "Volcanic" Monsters revealed +1, and if you do that, send 1 "Volcanic" Monster from your Deck to your GY. You can send this face-up card to the GY; activate 1 "Blaze Accelerator" card directly from your Deck or GY. You can only activate 1 "Blaze Accelerator Chambers" effect per turn, and only once that turn.

 

Next:

Inzektor

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  • 3 weeks later...

Inzektor Tarantula

Level 5 DARK Insect/Effect

You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2100. If this card is sent to the GY while equipped to a monster: Negate the effects of 1 face-up card on the field, until the next Standby Phase.

ATK/2100 DEF/0

 

Next:

Hieratics, preferably a Monster.

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Hieratic Dragon of Mut

LIGHT 4*

Dragon/Effect

If this card is tributed: you can add 1 "Hieratic" Spell/Trap from your Deck to your hand. If a Normal monster is Summoned while this card is in your GY, you can activate this effect; Special Summon this card, then depending on the current ATK of the Normal monster, apply the appropriate effect:

0: Negate the effects of all face-up cards your opponent controls, also, increase this card's Level by 2 and ATK by 600.

1+: Reduce the ATK of the Normal monster to 0.

If this Special Summoned monster would be sent to the GY: banish it.

1800/1000

 

LP Psychics

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Trance Balancer

Level 5 LIGHT Psychic Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned: You can add 1 Level 4 or lower Psychic monster from your Deck to your hand. During your Main Phase, you can Normal Summon/Set 1 Psychic monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During either player's turn, if you would pay LP to activate a Psychic monster's effect, you can have this card lose that much ATK/DEF until the End Phase, instead.

ATK/2100 DEF/1000

 

Next:

Gem-Knight

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  • 1 month later...

Gem-Knight Amora

LIGHT - Level 4 - Rock/Effect - 1150/1800

If this card is sent to the Graveyard by battle or by being used as Material for the Summon of a "Gem-Knight" monster, you can target 1 non-Effect "Gem-Knight" monster in your Graveyard: Special Summon that target. If this card is banished: You can target up to 2 of your banished "Gem-Knight" cards, or "Fusion" cards that mention a "Gem-Knight" monster(s) in their card text; add that target(s) to your hand. You can only activate each effect of "Gem-Knight Amora" once per turn.

 

Named after the Eternity Amora, an artificial, diamond-clarity variant sapphire.

 

"Goblin"

Note that, not only does this include the "after this card attacked, switch it to Defense" monsters, but also Scrounging Goblin (1000 ATK searcher that triggers off of battle damage, but searches any other Goblin card), Upstart Goblin, Blindly Loyal Goblin (can't switch control), and Good Goblin Housekeeping (gives you a draw for each copy of itself in the Graveyard +1, then makes you put 1 card back).

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Spending Goblin

EARTH
Fiend/Effect

4/1000/2200

Cannot be attacked while you control a "Goblin" monster with 1500 or less DEF. You can discard 1 card; Special Summon 1 "Goblin" monster from your hand/Deck. You cannot Special Summon other monsters, except with this effect, during the turn you activate this effect. (Quick Effect) You can target 1 "Goblin" card with a different name in your GY; treat this effect as the effect(s) of that target, until the End Phase, then banish that target. You can only use this effect of "Spending Goblin" once per turn.

 

Spend the "money" that Scrounging saves up to buy a mercenary army, and makes back alley deals with the Robbin Goblin or a Minor Goblin Official, or even cook the books with a little Good Goblin Housekeeping. He's a wheelin and dealin kinda goblin.

 

Banish Psychics

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Dimension Breaker

Level 3 WIND Psychic Tuner/Effect

During either player’s turn: You can banish both this card and any number of non-Tuner Psychic monsters you control and/or in your hand; Special Summon 1 Psychic Synchro monster from your Extra Deck whose Level equals the total Levels those monsters had. If a Psychic Monster you control is banished while this card is banished, you can add 1 banished Psychic Monster to your hand; if the Psychic Monster you control was a Synchro Monster, you can Special Summon it instead. You can only use each effect of “Dimension Breaker” once per turn.
ATK/1200 DEF/1000
 
Next:
Code Talker/Cynet
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Cynet Slicer

Continuous Spell

Once per turn, if you Special Summon a "Code Talker" monster: You can send 1 monster your opponent controls with the same Attribute as the Summoned monster to the Graveyard, and if the sent monster was a Link monster; you can Special Summon 1 Cyberse monster from your Graveyard with a Level exactly equal to the sent monster's Link Rating with its effects negated and its ATK reduced to 0. During your opponent's turn, if all monsters you control are Cyberse monsters: You can shuffle 3 Cyberse monsters from your GY into your Deck, then, immediately after this effect resolves; Link Summon 1 "Code Talker" Link monster using monsters you control as Material. You can only activate this effect of "Cynet Slicer" once per turn.

 

Let's see you go off like mad with this bad boy.

 

Rose Dragons (as a reminder, the existing Main Deck ones have something to do with supporting DARK Dragons, Plant-Type monsters, or turboing out Black Rose.)

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Black Rose Garden

Field Spell

Dragon and Plant monsters you control cannot be destroyed by card effects. You can Tribute 1 “Rose Dragon” monster you control, except during the turn it was Special Summoned: Special Summon 1 “Black Rose Dragon” or “Black Rose Moonlight Dragon” from your Extra Deck (this is treated as a Synchro Summon). You can banish this card from your field or GY: Until the End Phase, Dragon and Plant monsters you control are unaffected by card effects, also they cannot be destroyed by battle. You can only use this effect of “Black Rose Garden” once per turn.

 

Rescue Squad

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Rescute Squad

Field Spell

Once per turn, if a monster you control is destroyed by battle and sent to your GY: You can pay 1000 LP; add 1 Beast monster with 300 ATK and 100 DEF from your Deck to your hand, and if you do, Special Summon the destroyed monster.

 

Gagaga, Gogogo, Dododo, and/or Zubaba

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Gogogo Guardian

EARTH - Level 4 - Rock/Effect - 2100/0

This card cannot attack during the turn it was Normal or Special Summoned. If this card is Normal or Special Summoned: You can Special Summon 1 "Gogogo" monster from your hand in Defense Position, then, if the Summoned monster was "Gogogo Golem"; you can draw 1 card. If this card is sent to the Graveyard by the effect of an EARTH monster, or detached from an EARTH Xyz monster: You can add 1 "Gogogo" monster from your Deck to your hand, except "Gogogo Guardian". If a "Gogogo" monster is sent to your Graveyard by your opponent's attack or card effect: You can Special Summon this card from your Graveyard, but you can only Summon 1 "Gogogo Guardian" this way per turn.

 

Never thought I'd do this, but another Gogogo support card. Preferably a Rock, as that's all their better monsters (Ghost has no reason to exist).

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Gogogo Geist
DARK/Zombie/Effect/Level 4/0 ATK/2100 DEF
If this card is Normal Summoned: You can send 1 "Gogogo" monster from your Deck to your GY; Special Summon 1 "Gogogo" monster with a different name from your Deck. If this card is Special Summoned: You can add 1 "Gogogo" monster from your Deck or GY to your hand. During your Main Phase, except the turn this card was sent to the GY: You can target 1 "Number" Xyz Monster you control; attach this card to it as material. You can only use 1 "Gogogo Geist" effect per turn, and only once that turn.

Notes: Gogogo Ghost is awesome.

Next: T.G.s. They need more S/T lineup...as well as more LV5 Synchros.

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T.G. Drive Drake

FIRE/Wyrm/Effect/Level 1

100/200

If this card is Normal or Special Summoned: You can Set 1 "TG" Quick-Play Spell, or Trap, directly from your Deck or GY, also it can be activated this turn. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Drive Drake". You can only use each effect of "T.G. Drive Drake" once per turn.

 

 

Next:

Prediction Princess

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Prediction_Princess_Horodrow.png

 

LIGHT/Fairy-Type Ritual Effect Monster/Level 7/1400 ATK/3000 DEF
 
Lore: You can Ritual Summon this card with "Prediction Ritual". This card's name becomes "Prediction Princess Tarotrei" while in the hand or GY. Once per turn (Quick Effect): You can send 1 Flip monster from your Deck to the GY; Special Summon 1 Flip monster from your hand in Attack Position or face-down Defense Position, and if you do, draw 1 card. Once per turn, if a monster effect would be activated (Quick Effect): You can banish 1 Flip monster from your GY; negate the activation, and if you do, destroy that monster, then immediately after this effect resolves, you can Flip Summon 1 monster.
 
 
NEXT UP (OH BOY, ITS THAT TIME AGAIN): 
 
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Herald of Dark Perfection

DARK 6*

Fairy/Effect

You can Special Summon this card from your hand by banishing DARK monsters you control or in your GY whose total Levels equal 6. Once per turn: If your opponent activates a Spell, Trap, or monster effect, you can discard 1 DARK monster; negate the activation and destroy that card.

1800/2800

 

Geargia

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Geargialliance

Continuous Trap

When this card is activated: For the rest of this turn, "Geargia" cards you control cannot be destroyed by battle or your opponent's card effects (your opponent cannot activate cards or effects in response to this effect or its activation). Once per turn, if a "Geargia" monster you control is flipped face-down: You can Special Summon 1 "Geargia" monster from your Graveyard in Defense Position. Once per turn, if you Xyz Summon a Machine-Type monster using a "Geargia" monster(s) as Material: You can attach 1 face-up card your opponent controls to the Summoned monster as Xyz Material.

 

Satellarknight

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  • 2 weeks later...
Constellarknight Starlight

LINK - 2 | ATK 1900

LIGHT | Warrior / Link / Effect

 

2 LIGHT monsters

If this card is Link Summoned: You can banish 1 LIGHT monster from your GY; add 1 Level 4 or lower LIGHT monster with the same Type as the banished monster’s Type, and if you do, you can Normal Summon 1 "Satellarknight" monster. During your opponent’s turn (Quick Effect): You can target 1 monster your opponent controls; return it to the hand. You can only use each effect of “Constellarknight Starlight” once per turn.

 

[spoiler=Trivia]


- This card's name "Constellarknight" made it part of all the following archetypes: "Constellar", "Tellarknight", and "Stellarknight"; they all are sharing the part "Stellar".

- In OCG, it's a different case: The name would be "セイクリッドステラナイト" (Seikuriddo Suteranaito) = "Sacred Stellarknight".



 

Next: Infernoid

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Let's start off the BlaDeS of Change Workshop's return right, folks.

 

Null_and_Void.png

 

Null and Void

Quick-Play Spell Card

Lore: Target 1 of your banished "Infernoid" monsters; activate 1 of these effects. You can only activate 1 "Null and Void" per turn. 

• Add it to the hand, and if you do, draw 1 card.
• Return it to the GY, and if you do, negate the effects of 1 face-up monster on the field.
• Shuffle it into the Deck, and if you do, send 2 "Infernoid" monsters from your Deck to the GY whose Levels exactly equal that returned monster's Level.
 
Well yes, there was a card in Yu-Gi-Oh continuity that was called this-but it's gone now, its name becoming Muka. 
 
So that name now has a new master.
 
NEXT UP, SINCE WE'VE HIT THE CONCLUSION OF THEIR STORIES:
 
World Legacy
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World Legacy Terminal

Normal Spell

Tribute 1 monster you control; add 1 monster with the same original Type as that monster's, but with a different original name and 1 "World Legacy" Spell from your Deck to your hand. You can only activate 1 "World Legacy Terminal" per turn.

 

Next: Crusadia

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