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~Faytl~

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Mayosenju Togit
WIND/Beast/Link/Effect/2400 ATK/LINK-3
SW, S, SE
2+ WIND monsters, including a "Yosenju" monster
If a face-up "Yosenju" monster(s) this card points to would return to your hand (except during the Damage Step) (Quick Effect): You can make your opponent return a number of monsters they control to their hand, up to the number of "Yosenju" monsters that would return to your hand. You can only use this effect of "Mayosenju Togit" once per turn. "Yosenju" monsters you control cannot be targeted by your opponent's card effects.

Notes: This is based on the Hitogitsune, which is actually akin to a weasel or a marten.

Next: Infinitrack

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Oooh, you're getting this out of me early I see. 

 

Yeah, this is gonna be Wednesday's submission, but guess everyone in the Card Game Workshop's getting a freebie sneak peek.

 

irongiant.png

 

Infinitrack Cruiserfreight

EARTH/Machine-Type Link Effect Monster/Link-2/2000 ATK

 

Lore: 2 Machine monsters, including an "Infinitrack" Xyz Monster

When this card is Link Summoned: You can target 1 "Infinitrack" monster in your GY; Special Summon 1 "Infinitrack" Xyz Monster from your Extra Deck that is 2 Ranks lower than that target's Level/Rank, and if you do, attach that target to it as material  (This is treated as an Xyz Summon.) If this card is sent to the GY: You can target 1 "Infinite Ignition" Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material. You can only use each effect of "Infinitrack Cruiserfreight" once per turn.
 
 
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Geargiano MK-IV

Level 3

EARTH Machine / Effect

1000 / 1000

When this card is Normal Summoned: You can Special Summon 1 of your banished Level 4 or below “Georgia” monsters, but its effects are negated, also destroy it during the End Phase. Once, while this card is face-up on your side of the field: You can make all “Georgia” monsters you control become Level 3 or Level 4, but they cannot be used as Materials for a Synchro or Xyz Summon, except for a “Georgia” monster or “Gear Gigant X”.

 

Train

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Superdreadnought Electromagnetic Rail Cannon Gerat
EARTH/Machine/Xyz/Effect/Rank 10/3500 ATK/1000 DEF
2 Level 10 monsters
If your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 EARTH Machine monster you control; move the target to an unoccupied Main Monster Zone, and if you do, negate the activation. You can only use this effect of "Superdreadnought Electromagnetic Rail Cannon Gerat" once per turn. Your opponent cannot target face-up EARTH Machine monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects.

Next: Salamangreats. Preferably a new Ritual or Fusion monster.

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Would a new Xyz that takes a new spin on one of their chief Links be okay? 

 

Salamangreat_Four-Alarm_Heatleo.png

 

Salamangreat Four-Alarm Heatleo

FIRE/Cyberse-Type Xyz Effect Monster/Rank 4/2300 ATK/2000 DEF

 

Lore: 2 Level 4 FIRE Effect Monsters

You can also Xyz Summon this card by using a "Salamangreat" Ritual, Fusion or Link Monster you control with the same name as a monster in your GY that was sent there this turn as the material. When you do: You can reveal 1 "Salamangreat" monster from your Deck or Extra Deck; until the End Phase, this card's name becomes the revealed monster's, also its ATK becomes that monster's ATK. Once per turn: You can detach 1 material from this card; until the end of the next turn, each player must pay 1000 LP to activate the effects of their monsters, except FIRE monsters. 

 

NEXT UP: Dyson

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  • 2 weeks later...

dd21rdw-d64f30a7-82f9-4c4f-a23d-4fbc0612

 

Cloudian - Rainbow Rumble

WATER/Fairy-Type Effect Monster/Level 4/1700 ATK/0 DEF

 

Lore: If you Normal Summon a "Cloudian" monster: You can Special Summon this card from your hand. If this card is Special Summoned by its own effect, or Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster you control. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If a monster effect is activated (Quick Effect): You can remove 4 Fog Counters from your field; negate the activation.

 

 

NEXT UP: 

 

Vylon

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Vylon Lambda

LIGHT Link: S

Fairy/Link/Effect

1 "Vylon" Tuner monster

When this card is Link Summoned: You can target any number of "Vylon" Equip Spells in your GY with different names; equip those targets to this card. Once per turn: You can send any number of face-up cards in your Spell/Trap Zone to the GY; Special Summon 1 "Vylon" monster from your Deck whose Level equals the number of sent cards. You can only Link Summon 1 "Vylon Lambda" per turn.

800/LINK 1

 

Sharks

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Reborn Shark

WATER - Level 4 - Fish/Effect - 1400/1200

If this card is Normal or Special Summoned: You can add 1 WATER Fish-Type "Shark" monster from your Deck or Graveyard to your hand, except "Reborn Shark". Once per turn, you can target 2 WATER Fish-Type monsters you control that both have an original Level: The second target becomes the same Level as the first. If you Normal Summon a WATER Fish-Type "Shark" monster while this card is in your Graveyard: You can Special Summon this card from your Graveyard, but you can only Special Summon WATER monsters for the rest of the turn (you can only activate this effect of "Reborn Shark" once per turn).

 

IT'S XYZ TIME.

 

"Gogogo". If you make a monster, it should preferably be a Rock due to that being the better part of the archetype.

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Chemical Reaction

Continuous Spell

Once per turn: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 Gemini monster. (You can only gain this effect once per turn.) If a Gemini monster you control is destroyed by a card effect: You can Special Summon 1 "Chemicritter" monster from your hand or Deck, and if you do, it is treated as an Effect monster.

 

next: Cubic

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Jashu the Cubic Seed

LIGHT - Level 1 - Fiend/Effect - 0/0

This card is treated as "Vijam the Cubic Seed" in your Graveyard. If this card is Normal or Special Summoned: You can Set 1 "Cubic" Spell/Trap Card from your Deck or that is banished directly to your Spell/Trap Zone, but you cannot activate that card this turn. If you activate this effect, you cannot activate it again for the rest of the turn. You can shuffle 1 "Cubic" monster from your Graveyard into your Deck: Special Summon this card from your Graveyard. You can only activate this effect of this card's name once per turn.

 

Eyes of Blue

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Seraph_with_Eyes_of_Blue.png

 

Seraph with Eyes of Blue

LIGHT/Spellcaster-Type Tuner Effect Monster/Level 1/0 ATK/0 DEF

 

Lore: If this card is Normal or Special Summoned: You can target 1 Level 1 LIGHT Tuner from your GY, except "Seraph with Eyes of Blue"; Special Summon it. When a card or effect is activated that targets a "Blue-Eyes" monster(s) you control (Quick Effect): You can Special Summon this card from your GY, and if you do, negate the activation, but banish this card when it leaves the field. You can only Special Summon "Seraph with Eyes of Blue(s)" once per turn.

 

 

NEXT UP: 

 

Tindangles

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  • 3 weeks later...

Tindangle Defender (OCG: Tindangle Acolyte)
DARK/Fiend/Flip/Effect/Level 3/600 ATK/1700 DEF
FLIP: Set 1 Spell/Trap Card that includes "Tindangle" in its card text directly from your Deck.
If this card is discarded: You can Special Summon this card from your GY in face-down Defense Position. You can only use each effect of "Tindangle Defender" once per turn.

Notes: This lovely little lump of eldritch horror can kick the archetype into overdrive by turboing out the backrow the archetype desperately needs to survive.

Next Card:
Simorgh

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Avatar of Simorgh

Level 5 Winged-Beast/Effect

If your opponent controls no cards in their Spell & Trap Zones, you can Normal Summon this Card without Tribute. If this card is Normal or Special Summoned, you can target 1 Spell/Trap on the field or in the GY; add it to your Hand, and if it was a card in your possession, Special Summon 1 “Simorgh Token” (Winged-Beast/WIND/Level 8/ATK 2600/DEF 2000). If this card leaves the field; you can take 2 banished Winged-Beast Monsters in your possession and either add them to your Hand or return them to the GY. You can only use each effect of “Avatar of Simorgh” once per turn.

ATK/2200 DEF/1900

 

Next:

Time Thief

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Time Thief Passer

DARK - Level 4 - Warrior/Effect - 1000/0

If this card is Normal or Special Summoned: You can Special Summon 1 "Time Thief" monster from your Graveyard, except "Time Thief Passer". If you detach Xyz Material from a monster you control while this card is in your Graveyard: You can Special Summon this card from your Graveyard, but banish it when it leaves the field. A "Time Thief" Xyz monster you control that was Summoned using this card as Material gains the following effect:

●If your opponent adds a card(s) to their hand by a card effect: You can attach the top card of your opponent's Deck to this card as Xyz Material, then reduce the ATK of all monsters your opponent controls by 100 for each attached Material.

 

Hand

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Extend Hand

Normal Trap

Pay 1000 LP; Special Summon 1 "Fire Hand", "Ice Hand" or "Magic Hand" from your Deck in Attack Position. You can banish this card from the GY; add 1 "Prominence Hand" from your Deck to your hand. You can only use 1 "Extend Hand" effect per turn, and only once that turn.

 

Next: Gusto

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Wendy, Initiated into Gusto

WIND

Psychic/Link/Effect

SW, SE

1500/LINK-2

2 Psychic monsters

If a "Gusto" monster is Special Summoned to a zone this card points to: You can sent 1 "Gusto" card from your Deck to your GY. If your "Gusto" monster is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Gusto" monster from your hand or GY with a different name from the destroyed monster. If this card is destroyed: Special Summon 1 Psychic "Gusto" monster from your Deck. You can only use each effect of "Wendy, Initiated into Gusto" once per turn.

 

T.G.

 

Whoops, didn't see that in the last page.

 

Fortune Lady

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Fortune's Favor

Continuous Spell

Once per turn, if you Summon a "Fortune Lady" monster: You can Special Summon 1 "Fortune Lady" monster with a different name from your hand or Graveyard, then increase the Levels of all "Fortune Lady" monsters you control by 1. "Fortune Lady" monsters you control can increase their Levels higher than 12. "Fortune Lady" monsters you control are unaffected by the effects of your opponent's monsters, except monsters with a higher Level than themselves.

 

Yes, this makes Fortune Ladies entirely immune to all Link and Xyz effects. This also makes Dark and Earth much easier to consistently field, and helps boost your stats a bit.

 

Twilightsworn

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dd0c5dy-592365aa-8c99-49f3-9e41-5b18c877

 

Felis, Twilightsworn Sniper

DARK/Beast-Warrior-Type Tuner Efect Monster/Level 4/1100 ATK/2000 DEF

 

Lore: If this card is banished to activate a "Lightsworn" card's effect: You can Special Summon this card, but you cannot Special Summon Level 4 monsters for the rest of the turn. If this card is Special Summoned, or sent from the Deck to the GY: You can destroy 1 Special Summoned monster on the field. Once per turn, if another "Lightsworn" monster(s) in your possession activates its effect: Send the top 3 cards of your Deck to the GY.

 

 

NEXT UP: 

 

Umbral Horrors

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Umbral Horror Ghast

4/DARK/Fiend/0/0

During damage calculation, if your DARK monster battles, and you would take damage: You can Special Summon this card from your hand, and if you do, you take no battle damage from that battle. Cannot be destroyed by battle while in Attack Position. During the End Phase: You can Special Summon 1 "Umbral Horror" monster from your Deck. You can only use this effect of "Umbral Horror Ghast" once per turn.

 

Next: Battlin' Boxer

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(Finally get to make a counterpart for Hazy Flame Charybdis that I'd made ages ago...)

 

Hazy Flame Scylla

FIRE 6*

Scale: 7<>7

Sea Serpent/Pendulum/Effect

PE: You can Normal Summon "Hazy Flame" monsters without tribute.  Your opponent cannot target "Hazy" Spell/Trap cards you control with card effects.

ME: Your opponent cannot target this card with card effects.  If you control a face-up Spell/Trap, you can Special Summon this card from your hand.  If this card is sent to the GY: You can target 1 "Hazy" monster you control; that target cannot be tributed, also double its ATK until the End Phase of the next turn.

1400/2000

 

Mist Valley

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Thunderous Winds of Mist Valley

Continuous Trap

"Mist Valley" monsters you control gain 300 ATK/DEF. If a "Mist Valley" card is returned to your hand: You can target 1 card on the field; shuffle it into the Deck. If this card is in your GY: You can target 1 "Mist Valley" card you control; Return it to your hand, and if you do, set this card, but banish it when it leaves the field. You can only use each effect of "Thunderous Winds of Mist Valley" once per turn.

 

Next:

Battlewasp

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Battlewasp - Ballistae the Sieger

WIND *****

Insect/Tuner/Effect

You can Special Summon this card from your hand by discarding 1 Insect monster.  Once per turn, if you Summon a Level 4 or lower "Battlewasp" monster(s): You can target 1 of those monsters; reduce this card's ATK, DEF and Level by the Level of the target, and if you do, inflict damage to your opponent equal to this card's Level x 200.

2000/1600

 

Aquaactress

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Evilswarm Helix

Level 4 | DARK | Fairy/Effect

250 ATK / 1850 DEF

If this card is Normal or Special Summoned: During your Main Phase this turn, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is detached from an "lswarm" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon this card from the GY in Defense Position, but banish it when it leaves the field. You can only activate this effect of "Evilswarm Helix" once per Duel.

 

(fairy type because there's no lswarm based off Vylons)

 

Next: Batteryman

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