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Speedroid Slotcar

WIND - Level 2 - Machine/Effect - 1000/0

If you control 2 or more face-up "Speedroid" monsters, you can Special Summon this monster from your hand, and if you do, you can add 1 "Speedroid" Tuner monster from your Deck to your hand. If all monsters you control are WIND monsters, this face-up monster can be treated as a Tuner. At any point during the turn this card is banished, you can Special Summon this banished monster (you can only activate this effect of "Speedroid Slotcar" once per turn).

 

GOTTA GO FAAAAAAAAAAST

 

Cipher

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Cipher Dragon

Level 4

LIGHT Dragon / Effect

1200 / 2000

This card cannot be destroyed by battle, except by a Dragon-type monster. If you control another Level 4 "Cipher" monster, you can target it: Make both that monster and this card become Level 8, and if you do, immediately after this effect resolves, Xyz Summon 1 Rank 8 "Cipher" monster, using that monster you control and this card.

 

Cyber (Asuka?)

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Cyber Star Dancer 

Level 3 / LIGHT 

Warrior / Effect

1500 / 1000

This card can be treated as Level 5 for a Ritual Summon.

When this card is tributed for a Ritual Summon : you can Special Summon a Warrior-type or Fairy-type "Cyber" monster from your hand or Deck.

If you Fusion Summon a "Cyber" monster : you can Special Summon this card from your hand; it gains 1000 ATK until your End Phase.

 

(yay support for old Asuka.dek and Zane.dek for kicks and giggles)

 

Vampire

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  • 2 weeks later...

Tepes, the Vampire Impaler

Rank 5

DARK

Zombie/Xyz/Effect

ATK: 2500 DEF: 1100

 

2 Level 5 "Vampire" monsters

If this card is Xyz Summoned: Take control of 1 monster your opponent controls. Once per turn, during either player's turn: You can detach 1 material from this card, then target 1 monster your opponent controls; Destroy it. If your opponent Special Summons a monster: You can send 1 "Vampire" monster from your Deck to the Graveyard, and if you do, Negate that monster's effects this turn. You can only use this effect of "Tepes, the Vampire Impaler" once per turn.

 

Harpie Lady

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Harpie Empress

WIND/Winged-Beast

Level 8 Effect Monster

2700/2100

(This card is always treated as "Harpie Lady")

Cannot be Normal Summoned/Set. Must be Special Summoned by having exactly 5 "Harpie" monsters with different names in your GY, and cannot be Special Summoned by other ways. Up to thrice per turn: Banish 1 "Harpie" monster from your GY, this card gains additional attack during Battle Phase.

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Shaddoll

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Shadoll De-Fusion

Quickplay Spell

Target 1 Fusion Summoned "Shadoll" monster on your field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them. If your opponent controls a monster Summoned from the Extra Deck, after this effect resolves: You gain LP equal to one of the Summoned monsters' ATK (whichever is higher, your choice if tied).

 

Black Luster Soldier

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Black Luster Magician

Level 4

DARK

Spellcaster/Effect

ATK: 1000 DEF: 0

 

You can tribute this card; Special Summon 1 "Black Luster" monster from your Hand, ignoring its summon conditions. You banish the card from your GY; Send 1 LIGHT and 1 DARK monster from your Deck to the GY. You can only activate each effect of Black Luster Magician" once per turn.

 

Timelord

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  • 2 weeks later...

Time Servant

Attribute: LIGHT

Type: Fairy/Tuner/Effect
Level: 1
ATK: 0
DEF: 0

If you control a "Timelord" monster with 0 ATK, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters for the rest of the turn you activate this effect. Quick Effect: You can banish this card from your GY, then target 1 "Timelord" monster with 0 ATK that you control; banish it until your next Main Phase.

 

 

Next:

T.G.

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  • 3 weeks later...

Tech Genius Library

Normal Spell

Add 1 "T.G." monster from your Deck to your hand. During either player's turn, except during the turn this card is sent to the Graveyard, you can banish this card from your Graveyard: Special Summon 1 Level 6 or lower "T.G." monster from your Graveyard. If you Synchro Summon a "T.G." Synchro monster using only "T.G." monsters as Material, you can return this banished card to your hand. You can only activate each effect of "Tech Genius Library" once per turn.

 

Everybody needs some consistency.

 

Chemicritter

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Chemicritter Conversion

Spell Card

Quick-Play

Target 1 Chemicritter" monster you control: Destroy it, and if you do, Special Summon from your Deck 1 monster with the same Attribute or Type as the destroyed monster, and a Level lower than or equal to that monster's Level/Rank + 2, then, if the Summoned monster is a Gemini monster, you can draw 1 card. A Gemini monster Summoned by this card's effect is treated as an Effect Monster, and gains its effect.

 

 

Next:

Destruction Sword

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Dododo-do do-dodo
Spell Card
Type: Normal
Send 1 "Dododo" monster from your Deck to the GY, and if you do, immediately after this effect resolves, Flip Summon 1 face-down Defense Position "Dododo" monster you control. During your Main Phase, except the turn this card was activated and sent to the GY: You can banish this card from your GY, then target up to 2 "Dododo" monsters in your GY; Special Summon them. They are treated as if they were Special Summoned by the effect of a "Dododo" monster. You can only use each effect of "Dododo-do do-dodo" once per turn.


Next:
Star Seraph

Edited by Darj
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Star Seraph Silencer

Normal Spell

If you control an Xyz Monster with 3 or more Xyz Materials: Target 1 "Star Seraph" monster in your GY; Special Summon that target. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; banish 1 "Star Seraph" monster you control, and if you do, Special Summon 1 "Star Seraph" Xyz Monster from your Extra Deck with its effects negated (this Special Summon is treated as an Xyz Summon). You can only activate 1 "Star Seraph Silencer" once per turn.

 

Next: Umbral Horror

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Umbral Horror Unknown

DARK **

Fiend/Effect

If you control a Fiend monster with 500 or less ATK and DEF: you can Special Summon this card from your hand. During the turn this monster was Normal or Special Summoned: your opponent takes all battle damage from battles involving Fiend monsters you control. Twice per turn: you can target 1 Fiend monster you control; increase its Level/Rank by 1.

0/0

 

Duston (A means to prevent your opponent from using 'em as Link Material would be nice)

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Collecting Duston

Continuous Trap

When this card is activated, you can add 1 "Duston" monster from your Deck or Graveyard to your hand. While a player controls a "Duston" monster(s), that player cannot Tribute Summon or Special Summon monsters from the Extra Deck. If you control no "Duston" monsters during your End Phase, destroy this card.

 

Basically, hope your Deck can Ritual Summon or play Level 4 or lower beatdown!

 

Phantom Knight

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Phantom Knights of Broken Blade

Continous Trap

 

Target 1 monster on the field, equip this card to that target.That target loses 700 ATK, but it cannot be destroyed by battle. You can banish this card from your GY; then set 1 "Phantom Knights" Spell/Trap from your GY to your field, but banish it when it leaves the field.

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Zefra

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Zefra Genesis | Continuous Spell

Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone leaves the field: You can add 1 "Zefra" Pendulum Monster from your Deck or face-up from your Extra Deck to your hand. When this card leaves the field: You can add 1 “Zefra” Spell/Trap Card from your Deck to your hand. You can only activate 1 “Zefra Genesis” per turn.

___________________________________________

 

Ritual Beast

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  • 4 weeks later...

Spiritual Beast Falco

Attribute: WIND
Type: Winged Beast/Tuner/Effect
Level: 2
ATK: 600
DEF: 1400

Once per turn: You can banish 1 other "Ritual Beast" you control; Special Summon from your Deck, 1 "Ritual Beast" monster with the same Type as that monster. If this card is banished: You can target 1 "Ritual Beast" monster in your GY; Special Summon it. You can only Special Summon "Spiritual Beast Falco(s)" once per turn.

 

 

Next:

Empowered Warrior

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Enlightenment

Normal Spell

If you control an "Empowered Warrior" or "Aether" card: Activate one of the following effects. You can only activate 1 "Enlightenment" per turn.

  • Add 1 "Empowered Warrior" or "Aether" card from your GY to your hand.
  • Target 1 "Empowered Warrior" or "Aether" monster you control, this turn, its ATK becomes double its original ATK, also it can attack each monster your opponent controls once each.

 

Next: Mist Valley

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Mist Valley Divebomber

Level 4

WIND

Winged Beast/Effect

1900/400

Once per turn (Quick Effect), you can return 1 face-up "Mist Valley" monster on the field to the hand: Special Summon this card from your hand. When another "Mist Valley" monster you control is returned to the hand, you can draw 1 card. You can only activate this effect of "Mist Valley Divebomber" once per turn.

 

Gusto

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Mist Shrine of Gusto

Field Spell

When this card is activated, you can add 1 "Gusto" monster from your Deck to your hand. Any instance of "when" in the card text of a "Gusto" monster is replaced with "if". Once per turn, if you Synchro Summon a monster using only "Gusto" monsters as Material, you can target 1 "Gusto" monster in your Graveyard: Special Summon that target.

 

Consistency, combo potential, and faster plays- just about all an archetype could want.

 

Nimble

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Trickstar Pollytechnic

 

LIGHT Level 3 

 

Spellcaster/Effect

 

Once per turn, you can place two Snowball Counters on monsters your opponent controls: Deal 100 damage to your opponent for every Snowball Counter on the field. Monsters your opponent controls lose 200 ATK for every Snowball Counter.

 

ATK/1000  DEF/1200

 

==========================================================

 

Toon

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Reptilianne Cobra

DARK - Level 1 - Reptile/Tuner/Effect - 0/1800

Once per turn, during either player's turn, you can target 1 face-up monster on the field whose ATK is not 0: This monster's ATK becomes this monster's ATK until the End Phase, also the target's ATK becomes 0 (permanently). Your opponent takes no damage from battles involving this card. If this card destroys your opponent's monster by battle, you can Special Summon 1 "Reptilianne" monster from your hand or Graveyard in face-up Defense Position.

 

Increase consistency with getting off the stun effects and actually building board presence, plus an additional Tuner.

 

Noble Knights/Arms

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