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Support an Archetype

- - - - - single card design

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756 replies to this topic

#421
Krashkube

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>they have no monsters

>reveal any number of motor worm monsters in hand

 

oof

 

Nekroz of Extinction

WATER | Dragon | Level 10 | Ritual | Effect

You can Ritual Summon this card with any "Nekroz" Ritual Spell. When this card is Ritual Summoned: Destroy monsters on the field up to the number of monsters used for this card's Ritual Summon, then, if 3 or more of your monsters were destroyed by this effect, Special Summon 1 "Nekroz" Ritual Monster from your GY, ignoring its summoning conditions. You can only use this effect of "Nekroz of Extinction" once per turn.

 

-------------

 

Next: Jurrac


read at your own risk

#422
Fruiota_Hiroshi

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Fixed it to be cards instead of monsters.

Jurrac Park Owner
Level 4
FIRE Dinosaur / Effect
1600 / 1200
When this card is Normal Summoned, you can target 1 “Jurrac” Tuner Monster in your GY: Special Summon it, but it cannot attack, also destroy it during the End Phase. A Synchro Monster Synchro Summoned using this card as a Synchro Material gains the following effects:
• This card on the field is also treated as a FIRE Dinosaur-type “Jurrac” monster.
• Gains 500 ATK.

Ghostrick

#423
MetalSonic

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Ghostrick Crooked Man
Level 3
DARK
Fiend/Flip/Effect
ATK: 1200 DEF: 1200

Cannot be Normal Summoned unless you control a face-up "Ghostrick" monster. Once per turn: You can change this card face-down. If this card is flipped face-up: Your opponent discards cards equal to the number of "Ghostrick" monsters you control. You can only activate this effect of "Ghostrick Crooked Man" once per turn.

Gadget
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#424
Tythe

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Ancient Gear Gadgetron

EARTH ****

Machine/Effect

If this card is Normal or Special Summoned, you can target 1 level 4 or lower Machine monster in your GY; Special Summon it.  If this card is added to your hand by a card effect: you can discard this card; Special Summon 1 level 4 or lower Machine monster from your hand.  You can only use each effect of "Ancient Gear Gadgetron" once per turn.

1900/500

 

Graydle


Hello, fine peoples!

Oh hey, something notable I guess

#425
Darj

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Graydle Assimilation

Quick-Play Spell

Target up to 2 face-up monsters your opponent controls, then an equal number of Level 3 "Graydle" monsters in your GY: Equip the second target(s) to the first target(s), and treat those second targets as if they were equipped by their own effect. You can banish this card from your GY: Set 1 "Graydle" Spell/Trap Card directly from your Deck. You can only use each effect of "Graydle Assimilation" once per turn.

 

 

Next:

Kuriboh


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#426
Draconus297

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Kuriboh Party
Field Spell
When this card is activated, add 1 "Kuriboh" monster from your Deck to your hand. If a "Kuriboh" monster is sent from your hand to the Graveyard: You can Special Summon that monster from your Graveyard. If a "Kuriboh" card is destroyed on the field, except this card: Draw 1 card (you can only activate this effect of this card's name once per turn).

Harpie
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#427
Kid Gambino

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Cyber Harpie Lady Sisters
WIND - ✪✪✪✪✪✪
Winged Beast/Effect
Cannot be Normal Summoned or Set. Cannot be Special Summoned except by sending 1 "Harpie Lady Sisters" you control to the Graveyard. This card's name becomes "Harpie Lady Sisters" while it is on the field or in the Graveyard. When this card is removed from the field (except by it's own card effect): You can Special Summon up to 3 Level 4 or lower "Harpie" monsters with different names from your hand.
[2600/1950]

 

Next: Jinzo (my bby needs more love)


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Card Contest Awards

#428
Fruiota_Hiroshi

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The Android Reborn
Continuous Spell
Target 1 “Jinzo” monster in your GY: Special Summon it, ignoring its Summoning conditions. While this card is face-up on the field, your opponent cannot activate Trap Cards or their effects from their hand or GY. When this card leaves the field: Destroy the targeted monster. When the targeted monster leaves the field: Destroy this card.

Warrior

#429
MetalSonic

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(I'm assuming you mean generic warriors since you didn't specify what kind of warriors)

Marauding lieutenant
Level 3
EARTH
Warrior/Effect
ATK: 500 DEF: 1400

When this card is Summoned: You can Special Summon 1 Level 4 or lower Warrior monster from your Hand. If this card is in your GY: You can vanish 1 Warrior from your GY; Special Summon this card, but its effect is negated. You can only use each effect of "Marauding Lieutenant" once per turn.

Noble Knight
(Preferably either another link or a new Noble Arm)
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#430
Fruiota_Hiroshi

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I meant the archetype used by Yusei Fudo, but whatever.

Now for an upgrade to the support card “Merlin”.

Merlin, Magician of the Noble Knights
Link 3
South / East / West
LIGHT Spellcaster / Link / Effect
2800 ATK
1+ “Noble Knight” monsters + “Merlin”
When this card is Link Summoned, you can target 1 “Noble Knight” Fusion, Synchro, Xyz, or Link Monster in your GY: Special Summon it to one of your Monster Zones this card isn’t Linked to. “Noble Knights” monsters in this card’s Linked Zones gain 800 ATK when they battle a non-Warrior-type monster. If this card leaves the field from your opponent’s card effect: You can Special Summon 1 Level 4 or below “Noble Knight” monster from your deck, but you cannot Special Summon for the rest of the turn, except “Noble Knight” monsters.

Magician Girl

#431
BatMed

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Name: Dark Magician Girl of Chaos
DARK | Spellcaster / Xyz / Effect
Rank: ✪ 7 | 2500 / 2000
 
Effect:
2 Level 7 Spellcaster monsters
While this card has material, and if your opponent controls no Spellcaster monsters: Any card sent from the field to your opponent's GY is banished instead. You can detach 1 material from this card; add 1 Spellcaster monster from your Deck to your hand. You can only use this effect of “Dark Magician Girl of Chaos” once per turn.
 
Next:
"Legendary Dragon"


#432
Dova

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Last Rites of Atlantis
Counter Trap

When your opponent activates a card or effect while you control a Fusion monster(s) Summoned by a "Legendary Dragon" card: Negate that card or effect, and if you do, destroy it. If this card was not sent to the GY this turn: You can Tribute 1 monster you control, then banish this card and 1 "Legendary Dragon" Spell Card from your GY, also target appropriate monsters to activate that Spell Card's effect; apply that Spell Card's activated effect.

 

Don't know if this came out how I wanted to, but at least I tried.

 

Evigishki



#433
Krashkube

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Evigishki Shell

Normal Trap

If a Ritual Monster you control is destroyed: Send 1 card on the field to the GY, then Special Summon this card as a Normal Monster (WATER | 1500/1500) whose Level and Type are the same as the destroyed monster's.

 

Worm (the reptiles)


read at your own risk

#434
Dova

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Worm Counter

Continuous Trap

When a "Worm" monster you control activates its effect during the Battle Phase (even during the Damage Step), that monster's effect is activated twice. If a Reptile monster you control leaves the field: You can Special Summon 1 Reptile "Worm" monster from your Deck with a different name to the sent monster's. You can only use this effect of this card's name once per turn.

 

Cloudian



#435
Tythe

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Cloudian Front
WATER ****
Fairy/Effect
This card cannot be destroyed by battle. If this card is in face-up defense position: destroy it. If you control no monsters: you can Special Summon this card from your hand. If a "Cloudian" monster is Normal or Special Summoned: place 1 Fog Counter on all "Cloudian" monsters you control. If your opponent targets a monster you control with a card effect, you can remove 1 Fog Counter from that target: negate that effect.
1700/0

Cyber Angel
Hello, fine peoples!

Oh hey, something notable I guess

#436
MetalSonic

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Cyber Angel Jumpstart
Quick play Spell

Ritual Summon 1 "Cyber Angel" monster from your Hand, tributing monsters you control or that are in your Hand. You can banish this card from your GY; Add 1 Fairy monster from your Deck to Hand. You can only use each effect of "Cyber Angel Jumpstart" once per turn.

Virus Control(counts to me)
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#437
Lystern

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Mass Extinction Virus

Trap Card

 

Banish 1 DARK monster with 0 ATK and DEF you control; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 5th turn after this card's activation, and destroy all those monsters with Level 8 or lower.

------------------

Mist Valley



#438
Darj

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Mist Valley Vanguard
Attribute: WIND
Type: Thunder/Link/Effect
Rating: 2
Link Markers: bottom-left, bottom-right
ATK: 1700
2 WIND monsters, including at least 1 Spellcaster, Thunder or Winged Beast monster
If this card is Link Summoned: You can Special Summon 1 "Mist Valley" monster from your Deck, but its ATK/DEF become 0, also return it to the hand during the End Phase. If a card or effect is activated (Quick Effect): You can target 1 WIND monster this card points to and 1 face-up card your opponent controls; return those targets to the hand. You can only use each effect of "Mist Valley Vanguard" once per turn.

 

 

Next:

Bounzer


vvb9i54.jpg

— Don’t forget.
Always, somewhere,
someone is fighting for you.
— As long as you remember her,
you are not alone.

Stand

bkWHGLt.gifwlWp4Vr.gif
Credits: cat6757(dA) - Neko-Slay(dA)


#439
MetalSonic

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Gatling Bounzer

level 6

LIGHT

Warrior/Effect

ATK: 2500 DEF: 1800

 

If you control no monsters: You can Special Summon this card from your Hand. If this card attacks an opponent's monster with a higher ATK than this card's: Target that monster; It looses 1000 ATK until the end of the Damage Step.

 

Next: Gaia the Fierce Knight


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#440
Krashkube

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Cursed Gaia the Dragon Knight

EARTH | Dragon | Level 10 | Fusion | Effect

1 "Curse of Dragon" monster + 1 Warrior monster

When this card is Fusion Summoned: You can add 1 "Gaia" monster, "Spiral Spear Strike" or "Beginning of Heaven and Earth" from your Deck to your hand. If you Fusion Summon a "Gaia" monster or Ritual Summon a "Black Luster Soldier" monster: You can draw 1 card. You can only use this effect of "Cursed Gaia the Dragon Knight" once per turn.

3100/1800

 

next: Vehicroid


read at your own risk




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