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Reptilianne Python

Level 4 DARK Reptile/Effect


You can reveal this card in your hand to target 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, Special Summon that target to your opponent's side of the field in face-up Defense Position, but its ATK becomes 0 and its effects are negated. You can only Special Summon "Reptilianne Python" once per turn this way. If this card is Normal or Special Summoned: You can reveal 1 "Reptilianne" monster in your hand to target 1 monster your opponent controls (keep that card revealed until the end of this turn); you cannot declare attacks for the rest of the turn, except with Reptile monsters, also change that target's ATK to 0, and if you do, add 1 "Reptilianne" monster from your Deck to your hand whose ATK is equal to or less than the amount lost.

ATK/1300 DEF/1000

 

Next:

Ritual Beast

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  • 2 months later...
  • 2 months later...

Geargiaxis

Continuous Spell Card

You can only control 1 "Geargiaxis". 

Once per turn, you can target 1 face-up "Geargia" monster you control; change that target to face-down Defense Position, and if you do, you can return 1 card your opponent controls to the hand and Special Summon 1 monster in the GY to their side of the field, but it's effects are negated. If this card leaves the field, you can draw cards equal to the number of "Geargia" cards you control. You can only use this effect of "Geargiaxis" once per turn.

Next:
Time Thief

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Time Thief Module
DARK ****
Machine/Effect
If you control a "Time Thief" monster, you can Special Summon this card from your hand.  If this card is Normal or Special Summoned: You can shuffle 2 of your banished cards into your Deck; draw 1 card.  If a monster you control is banished while this card is in the GY: you can Special Summon this card, but banish it when it leaves the field.
400/1200

 

Meklord

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Great Fortune!

Continuous Spell

When this card is activated, you can reveal up to 3 Spellcaster monsters in your hand; shuffle those revealed cards into your Deck, and if you do, draw a number of cards equal to the number shuffled. Once per turn, if you Special Summon a monster(s) with 0 ATK from your hand: You can target 1 of them; that target gains ATK equal to its Level x 1000, but all battle damage it inflicts is halved. These changes last until the End Phase of the next turn.

 

Penguins

 

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March of the Penguins
Continuous Trap
Your opponent cannot target other "Penguin" cards and face-down Defense Position monsters you control with card effects. Once per turn, when a Special Summoned monster your opponent controls activates its effect: You can change 1 face-up or face-down Defense Position "Penguin" monster you control to face-up Attack Position, and if you do, negate the activation, then, if you control 3 or more "Penguin" monsters, you can Return that opponent's monster to the hand.
 

Next:

Red Dragon Archfiend

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Red Giant Dragon
DARK/Dragon/Synchro/Effect/Level 7/2600 ATK/1800 DEF
1 Fiend Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a "Resonator" Tuner monster (Quick Effect): You can target 1 card your opponent controls; destroy it. If this card is used as Synchro Material for the Synchro Summon of a DARK Dragon Synchro Monster: You can Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate either of these effects, except DARK Dragon Synchro Monsters. You can only use each effect of "Red Giant Dragon" once per turn.

Next: Nemesis

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Nemesis Canyon
EARTH
Rock/Effect
Level 1 - 0/500

You can only use each of the following effects of "Nemesis Canyon" once per turn.
●You can target 1 of your banished monsters, except “Nemesis Canyon”; Special Summon this card from your hand, and if you do, shuffle the target into the Deck.
●You can target 1 "Nemesis" monster you control and 1 monster on the field, banish them.

Next: Altergeist

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Altergeist Unikernel

LIGHT

Spellcaster/Link/Effect

ATK 800/LINK-1

1 non-Link "Altergeist" monster

Gains ATK equal to the original ATK of the "Altergeist" monster this card points to. If this card is Link Summoned: you can send 1 "Altergeist" card from your Deck to the GY. You can target 1 "Altergeist" monster in your GY; Special Summon it, but negate its effects. You cannot Special Summon monsters, except "Altergeist" monsters, the turn you activate either of this card's effects. You can only activate each effect of "Altergeist Unikernel" once per turn.

 

Phantom Knight

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Phantom Knights of Opaque Chalice

Trap

Target 1 banished "The Phantom Knights" monster or 1 "Phantom Knights" Spell/Trap that can be treated as a monster; Special Summon it as a monster, then, Special Summon up to 2 "The Phantom Knights" monsters (1 each from your hand or Deck) with a different name but whose Level is equal to the Summoned monster's, and if you do, immediately after this effect resolves, Xyz Summon 1 appropriate Xyz monster using any number of those monsters as Xyz Material. You can banish this card from your GY; Set 1 "Phantom Knights" Normal Trap from your Deck except "Phantom Knights of Opaque Chalice". You can only use each effect of "Phantom Knights of Opaque Chalice" once per turn.

 

Alien

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Alien Crawler

Level 2 EARTH Reptile/Effect

During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls with an A-Counter; equip this card from your hand or field to that target. While this card is equipped to a monster by this effect, take control of that monster, but it cannot attack directly. During the End Phase, if this card is equipped to a monster by this card's effect: Send both this card and the equipped monster to the GY, and if you do, add 1 "Alien" monster from your Deck to your hand, except "Alien Crawler", then you can place 1 A-Counter on 1 face-up monster your opponent controls.

ATK/0 DEF/0

 

Next:

Megalith

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Megalith Phul 

EARTH

Level 4 / Rock / Ritual / Effect

You can Ritual Summon this card with any "Megalith" card. If this card is Ritual Summoned: You can target 3 "Megalith" cards in your GY; Add 1 of them to your hand then shuffle the remaining cards into the deck. You can Ritual Summon 1 Ritual Monster from your hand by Tributing monsters from your hand or either player's field, including this card you control, whose total levels equal its level. You can only use this effect of "Megalith Phul" once per turn. 

ATK/1900 DEF/2400 

 

Next: Monarch 

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The Monarchs Regroup

Trap

If a Tribute Summoned monster you control is destroyed by battle, Special Summon, from your Graveyard, as many monsters with the same Level but different names as that monster as possible from your GY. You can banish this card from your GY, all Tribute Summoned monsters you control gain 1000 ATK until your opponent's second End Phase.

 

Next: Black Luster Soldier

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  • 1 month later...

Super_Soldier_Salve.png

Continuous Spell Card

Lore: When this card is activated: You can add 1 "Beginning of Heaven and Earth", "Super Soldier Shield", or "Super Soldier Rebirth"  from your Deck to your hand. Each time the effect of a Warrior monster is activated, place 1 Spell Counter on this card when that monster effect resolves (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 "Black Luster Soldier" monster from your Deck or GY to your hand, except a Ritual Monster, then you can Special Summon 1 Warrior monster from your hand. You can only activate 1 "Super Soldier Salve" per turn.

 

Been a while, but lets see what nice things we can do for the recently debuted Fossils.

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Danger! Bunyip!
DARK *****
Beast/Effect
You can reveal this card in your hand, your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bunyip!”, Special Summon 1 “Danger! Bunyip!” from your hand, and if you do, draw 1 card. If this card is discarded: You can halve the ATK/DEF of 1 monster on the field.
2000/1600

 

Kuriboh

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  • 2 weeks later...

Vendread Nightfall
Spell/Continuous
When this card is activated: You can add 1 "Vendread" card from your Deck to your hand. When a "Vendread" monster is Special Summoned by the effect of a "Vendread" card: You can target 1 of your "Vendread" monsters that is banished or is in the GY; Special Summon it. You can only use each effect of "Vendread Nightfall" once per turn.

Next:
Rikka

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Rank-Up Magic - Rikka Lacryma (SPELL)

[Quick-Play Spell Card]

Target 1 face-up WATER Xyz Monster you control that has at least 1 "Rikka" monster attached to it as Xyz Material;  Special Summon from your Extra Deck, 1 "Rikka" monster that is 2 Ranks higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.). 

If this card is in your GY: You can target 1 of your banished "Rikka" monsters; shuffle this card into the Deck, and if you do, send that card to your GY. You can only use each effect of "Rank-Up Magic - Rikka Lacryma" once per turn.

 

Next: Maju Garzett

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Little Maju Garzett
DARK/Fiend/Effect/Level 1/0 ATK/0 DEF
If this card is in your hand or GY: You can reveal 1 Level 6 or higher DARK Fiend monster in your hand; Special Summon this card. You can target 1 monster on the field or in either player's GY; this card's original ATK becomes the original ATK of the target until the end of the turn, also this card cannot attack this turn. You can only use each effect of "Little Maju Garzett" once per turn.

Next:
Merfae

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  • 1 month later...

Merfae Roleplay

Quick-Play Spell

Reveal Any Number of “Merfae” monsters in your hand; Special Summon those monsters, and if you do, your opponent must Special Summon 1 monster from their hand, but until the end of your opponent’s next turn, effects of monsters with that card’s name are negated, and monsters with that card’s name cannot be used as Material for the Summon of an Extra Deck Monster. You can only Special Summon Beast monsters for the rest of the turn. You can only activate 1 “Merfae Roleplay” once per turn.

N/C: 

Time Thief

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Time Thief Chronoscope
Level 4 DARK Machine/Effect
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During the Main Phase, you can tribute this card; excavate the top 3 cards of your deck, and if there is a “Time Thief” card among them, either add 1 of them to your hand if it is a Spell/Trap, or Special Summon 1 of them if it is a monster, but it’s effects are negated. You can only activate 1 effect of “Time Thief Chronoscope” per turn and only once that turn.
ATK/0 DEF/0

Next:

Infernity

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Infernity Barman
DARK ***
Scale: 1<>1
Fiend/Effect
PE: Once per turn: You can target 1 "Infernity" monster you control; it becomes a Tuner monster and gains 500 ATK/DEF until the End Phase.  If you have no cards in your hand: You can Special Summon this card, and if you do, it is treated as a Tuner monster.
ME: Your opponent cannot target monsters you control for attacks or card effects except this card.  If this card in the Monster Zone is destroyed by battle or card effect while you have no cards in your hand: You can place this card in your Pendulum Zone.
1100/1500

 

Next:

Bujins or Fire Kings

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  • 4 weeks later...

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