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#821
Gorlois

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Extend Hand

Normal Trap

Pay 1000 LP; Special Summon 1 "Fire Hand", "Ice Hand" or "Magic Hand" from your Deck in Attack Position. You can banish this card from the GY; add 1 "Prominence Hand" from your Deck to your hand. You can only use 1 "Extend Hand" effect per turn, and only once that turn.

 

Next: Gusto



#822
Bringerofcake

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Wendy, Initiated into Gusto

WIND

Psychic/Link/Effect

SW, SE

1500/LINK-2

2 Psychic monsters

If a "Gusto" monster is Special Summoned to a zone this card points to: You can sent 1 "Gusto" card from your Deck to your GY. If your "Gusto" monster is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Gusto" monster from your hand or GY with a different name from the destroyed monster. If this card is destroyed: Special Summon 1 Psychic "Gusto" monster from your Deck. You can only use each effect of "Wendy, Initiated into Gusto" once per turn.

 

T.G.

 

Whoops, didn't see that in the last page.

 

Fortune Lady



#823
Draconus297

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Fortune's Favor
Continuous Spell
Once per turn, if you Summon a "Fortune Lady" monster: You can Special Summon 1 "Fortune Lady" monster with a different name from your hand or Graveyard, then increase the Levels of all "Fortune Lady" monsters you control by 1. "Fortune Lady" monsters you control can increase their Levels higher than 12. "Fortune Lady" monsters you control are unaffected by the effects of your opponent's monsters, except monsters with a higher Level than themselves.

Yes, this makes Fortune Ladies entirely immune to all Link and Xyz effects. This also makes Dark and Earth much easier to consistently field, and helps boost your stats a bit.

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#824
Black D'Sceptyr

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dd0c5dy-592365aa-8c99-49f3-9e41-5b18c877

 

Felis, Twilightsworn Sniper

DARK/Beast-Warrior-Type Tuner Efect Monster/Level 4/1100 ATK/2000 DEF

 

Lore: If this card is banished to activate a "Lightsworn" card's effect: You can Special Summon this card, but you cannot Special Summon Level 4 monsters for the rest of the turn. If this card is Special Summoned, or sent from the Deck to the GY: You can destroy 1 Special Summoned monster on the field. Once per turn, if another "Lightsworn" monster(s) in your possession activates its effect: Send the top 3 cards of your Deck to the GY.

 

 

NEXT UP: 

 

Umbral Horrors


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#825
Gorlois

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Umbral Horror Ghast

4/DARK/Fiend/0/0

During damage calculation, if your DARK monster battles, and you would take damage: You can Special Summon this card from your hand, and if you do, you take no battle damage from that battle. Cannot be destroyed by battle while in Attack Position. During the End Phase: You can Special Summon 1 "Umbral Horror" monster from your Deck. You can only use this effect of "Umbral Horror Ghast" once per turn.

 

Next: Battlin' Boxer



#826
Arcadia warlic

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cbr7q29.jpg
 

Text Form

 
Next:
 
Hazy Flame



#827
Tinkerer

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(Finally get to make a counterpart for Hazy Flame Charybdis that I'd made ages ago...)

 

Hazy Flame Scylla

FIRE 6*

Scale: 7<>7

Sea Serpent/Pendulum/Effect

PE: You can Normal Summon "Hazy Flame" monsters without tribute.  Your opponent cannot target "Hazy" Spell/Trap cards you control with card effects.

ME: Your opponent cannot target this card with card effects.  If you control a face-up Spell/Trap, you can Special Summon this card from your hand.  If this card is sent to the GY: You can target 1 "Hazy" monster you control; that target cannot be tributed, also double its ATK until the End Phase of the next turn.

1400/2000

 

Mist Valley


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#828
AstralStarZero

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Thunderous Winds of Mist Valley
Continuous Trap
"Mist Valley" monsters you control gain 300 ATK/DEF. If a "Mist Valley" card is returned to your hand: You can target 1 card on the field; shuffle it into the Deck. If this card is in your GY: You can target 1 "Mist Valley" card you control; Return it to your hand, and if you do, set this card, but banish it when it leaves the field. You can only use each effect of "Thunderous Winds of Mist Valley" once per turn.

Next:
Battlewasp

#829
Tinkerer

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Battlewasp - Ballistae the Sieger

WIND *****

Insect/Tuner/Effect

You can Special Summon this card from your hand by discarding 1 Insect monster.  Once per turn, if you Summon a Level 4 or lower "Battlewasp" monster(s): You can target 1 of those monsters; reduce this card's ATK, DEF and Level by the Level of the target, and if you do, inflict damage to your opponent equal to this card's Level x 200.

2000/1600

 

Aquaactress


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#830
ÆƵ–

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Aquaactress Beta
Level 3 WATER
Aqua/Effect
Once per turn: You can have all Aqua monsters gain 300 ATK/DEF until your next Standby Phase.
800 ATK / 800 DEF

Mwah have some roids fishies
Lets get some Lswarm love next mwah 💋

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#831
8bit Moonside

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Evilswarm Helix

Level 4 | DARK | Fairy/Effect

250 ATK / 1850 DEF

If this card is Normal or Special Summoned: During your Main Phase this turn, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is detached from an "lswarm" Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon this card from the GY in Defense Position, but banish it when it leaves the field. You can only activate this effect of "Evilswarm Helix" once per Duel.

 

(fairy type because there's no lswarm based off Vylons)

 

Next: Batteryman



#832
Tinkerer

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Batteryman Supercell

Normal Spell

Target 1 "Batteryman" monster in your GY.  Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0) for each monster in your GY with the same name as that target.

 

Watt


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#833
Lystern

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Wattcharge

Quick-play Spell

 

Target 1 "Watt" monster you control; double its ATK during Battle Phase only, but banish it during End Phase. You can only activate 1 "Wattcharge" per turn.

-----

 

Worm



#834
8bit Moonside

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Worm Infinity

LIGHT | Reptile/Link/Effect

? ATK / LINK-3 ↙ ↓ ↘

3 non-Fusion "Worm" monsters

This card's original ATK is equal to the combined Levels of the monsters used as Link Material x 100. Once per turn: You can target 1 "Worm" monster in your GY; Special Summon it in face-down Defense Position, ignoring its summoning conditions, but for the rest of the turn you cannot Special Summon monsters, except "Worm" monsters. If this card or a Defense Position monster this card points to would be destroyed by battle or card effect, you can banish 1 "Worm" monster from your GY instead.

 

Next: Ghostrick



#835
President Frank Underwood

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Ghostrick Deep One
DARK/Sea Serpent/Link/Effect/1900 ATK/LINK-2
SW, SE
2 "Ghostrick" monsters
(Quick Effect): You can target any number of Set monsters you control in your Main Monster Zones; rearrange them on the field. If this card is Link Summoned: You can activate 1 of these effects.
● Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position.
● Set 1 "Ghostrick" Spell/Trap Card directly from your Deck.
You can only activate 1 "Ghostrick Deep One" effect per turn, and only once that turn.

Next: Krawler



#836
Tinkerer

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World Legacy Blooming

Continuous Trap

If a monster(s) you control is destroyed by battle: You can target 1 monster in your GY; Special Summon that target in face-down defense position.  You can only use this effect of "World Legacy Blooming" once per turn.  You can target 1 Link monster you control: Banish this card from your GY; Special Summon 1 "Krawler" monster from your Extra Deck to a Zone that monster points to.  You cannot Summon any monsters from the Extra Deck for the rest of the turn after you activate this effect.

 

Crystal Beast -OR- ZW


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#837
Draconus297

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ZW - Salamander Staff
LIGHT - Level 4 - Beast/Effect - 100/1400
If this card is Normal Summoned: You can Special Summon 1 "ZW -" monster from your Deck, except "ZW - Salamander Staff". If this card is Special Summoned: You can Special Summon 1 "ZW -" monster from your hand or Graveyard. You can only activate each of the following effects of "ZW - Salamander Staff" once per turn:
●You can target 1 "ZW -" monster on your field or in your Graveyard and 1 card your opponent controls (Quick Effect): Return both targets to their original owner's hand, and if you do, the effects of "ZW -" monsters that would equip themselves to "Utopia" monsters become Quick Effects for the rest of the turn.
●You can target 1 "Utopia" monster you control: Equip this card from your hand or field to that target, and the equipped monster gains 100 ATK. Once each per turn, if the equipped monster has the highest ATK among monsters on the field (excluding a tie) and your opponent activates a monster effect, Spell Card/effect, or Trap Card/effect, you can negate that effect and banish that card. If your opponent has 5 or more banished cards, the equipped monster gains 1 additional attack during your Battle Phase for every 5 of those banished cards.

Yes, this makes any Utopia able to Quasar negate one each of a monster, Spell, and Trap each turn, only if its ATK is the highest of all monsters on the board, with no ties. It has to be the biggest damned thing on the field.

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#838
Kazuchika Okada

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Rusty Gadgets

Trap Card

If this set card on your side of the field is removed from the field or destroyed by an opponent's card effect, Special Summon as many EARTH Level 4 Machine-type monsters from your hand as possible. If there is no EARTH Level 4 Machine-type monsters on your hand: Special Summon one "Gadget" Monster from your Deck. Any monster summoned by this card has its effects negated.

 

Next up: Sacred Beast



#839
President Frank Underwood

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High Priest of the Sacred Beasts
DARK/Fiend/Effect/Level 6/0 ATK/0 DEF
If you control no monsters, you can Normal Summon this card without Tribute. Cannot be targeted for attacks or by card effects, while you control a Level 10 or higher monster. During your Main Phase: You can reveal 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" in your hand; apply the appropriate effect, based on the revealed card.
● "Raviel, Lord of Phantasms": Special Summon 3 "Acolyte Tokens" (Fiend/DARK/Level 1/0 ATK/0 DEF) to your side of the field.
● "Hamon, Lord of Striking Thunder": Special Summon 3 "Acolyte Tokens" to your side of the field, then place them into your Spell & Trap Card Zones as Continuous Spell Cards.
● "Uria, Lord of Searing Flames": Special Summon 3 "Acolyte Tokens" to your side of the field, then place them into your Spell & Trap Card Zones as Continuous Trap Cards.
"Acolyte Tokens" cannot be Tributed or used as material for a Summon, except for a Level 10 monster. You can only use this effect of "High Priest of the Sacred Beasts" once per turn.

Next:
Battlewasps



#840
Gorlois

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Gathering Swarm
Continuous Spell
During your Main Phase: You can take 2 Insect monsters from your Deck with different Levels, including a “Battlewasp” monster, have your opponent randomly pick 1 of them to add to your hand, and send the other to the GY. You can send this card to the GY; destroy Spells/Traps your opponent controls, up to the number of “Battlewasp” monsters you control. You can only use 1 “Gathering Swarm” effect per turn, and only once that turn.

Next: Deskbot




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