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#841
Black D'Sceptyr

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Deskbot_Pilot.png

 

Deskbot Pilot

Continuous Trap Card

 

Lore: Once per turn, if your opponent Special Summons a monster(s): You can destroy 1 other "Deskbot" card you control; destroy that Summoned monster, also you can Special Summon this card as an Effect Monster (Machine/EARTH/Level 1/Tuner/ATK 500/DEF 500). (This card is also still a Trap.) If Summoned this way, you can: Immediately after this effect resolves, Synchro Summon 1  Synchro Monster using monsters you control. While this card is treated as a monster, all monsters on the field lose 500 ATK/DEF, except "Deskbot" monsters.

 

 

NEXT UP:

 

Wights


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#842
BatMed

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dbbl5ba-98166b80-b767-4acd-a953-2f5ad7b0

 

2 Zombie monsters
When this card is Link Summoned: You can add 1 Zombie monster from your Deck to your hand, and if you do, if it was a “Wight” or “Skull Servant” monster; you can Special Summon it. You can only use this effect of “Wightydumty” once per turn. If this card battles, during damage calculation: You can send 1 Zombie-Type monster from your Deck to the GY. You can banish this card from your GY; until the End Phase, the names of Zombie monsters in the GYs become "Skull Servant".
 
Trivia
 
Next: Thousand-Eyes


#843
Tinkerer

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(I assume you mean the "Eyes Restrict" archetype)

Thousand-Eyes Restriction Dragon
DARK *
Spellcaster/Fusion/Effect
"Relinquished" + 1 Dragon monster
Once per turn: You can look at your opponent's hand and equip 1 monster from their hand or GY to this card. Gains ATK/DEF equal to the combined ATK/DEF of the monsters equipped to it by this effect. If a monster your opponent controls attacks with an ATK greater than this card's ATK, destroy that monster.
0/0

Parshath
Hello, fine peoples!

Oh hey, something notable I guess

#844
Black D'Sceptyr

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Proconsulate_Paladin_Parshath.png

 

Proconsulate Paladin Parshath/LIGHT/Fairy-Type Xyz Effect Monster/Rank 6/2100 ATK/1900 DEF

 

Lore: 2 Level 6 monsters
Once per turn, you can also Xyz Summon "Proconsulate Paladin Parshath" by discarding 1 Counter Trap, then using a Level 4 or higher Fairy monster you control as the material. While you have more LP than your opponent, all monsters you control gain ATK equal to half the difference. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can detach 1 material from this card; add from your Deck to your hand, 1 "Parshath" card or 1 Level 3 or lower Fairy monster.
 
 
NEXT UP: 
 

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#845
8bit Moonside

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Skypalace Carrier Launch

Continuous Spell Card

Once per turn: You can Special Summon Fighter Jet Token(s) (Machine-Type/WIND/Level 10/2000 ATK/0 DEF) up to the number of WIND Machine-type Level/Rank 10 monsters you control +1. These Tokens cannot be used as Link Material. During either player's turn, if a Fighter Jet Token is Tributed: You can activate this effect; all WIND Machine-type Level/Rank 10 monsters you control cannot be destroyed by battle or your opponent's card effects, until the End Phase of this turn. You can only control one "Skypalace Carrier Launch".

 

It doesn't support Titanica as much due to the attribute difference, but it can still tribute those tokens to Special Summon itself and get the protection for the other Supercolossals or pop the tokens for 1000 burn damage.

 

Next: Coach



#846
AstralStarZero

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Coach Commander Tiguard
Level 4 FIRE Beast-Warrior/Effect
If this card is Normal Summoned, you can Special Summon 1 FIRE Beast-Warrior from your Hand, and if you do, this card’s Level becomes 8 until the end of this turn. If this card is sent to the GY, you can place up to 3 Monster Cards from your Deck on top of your Deck in any order, also you cannot Normal or Special Summon Monsters with the same name as those monsters. You can only activate each effect of “Coach Commander Tiguard” once per turn.
ATK/1200 DEF/400

Next:
Evil HERO

#847
President Frank Underwood

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Xtra HERO Wrathweiler
EARTH/Fiend/Link/Effect/800 ATK/LINK-2
SW, SE
2 monsters, including an "Evil HERO" monster
Cannot be targeted for attacks or by effects while you control a Fusion Monster. You can only use each of these effects of "Xtra HERO Wrathweiler" once per turn.
● If this card is Special Summoned: You can add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck or GY to your hand.
● During your Main Phase: You can reveal 1 "Evil HERO" Fusion Monster in your Extra Deck that lists exactly 2 "Elemental HERO" monsters as its materials; Special Summon 2 "Evil HERO Infernal Shade Tokens" (Fiend/DARK/Level 1/0 ATK/0 DEF) to your side of the field. "Evil HERO Infernal Shade Tokens" cannot be Tributed or used as material for a Summon, except the Fusion Summon of a "HERO" monster, also for a Fusion Summon, you can substitute it for any 1 "Elemental HERO" monster.

Next: Vision HERO



#848
Tinkerer

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Visions of the Fusion
Spell
Target a number of "HERO" monsters in your Spell/Trap Zone and an equal number of face-up cards your opponent controls; Special Summon the first target(s), and if you do, destroy the second target(s). Immediately after this effect resolves, Fusion Summon 1 monster using monsters you control as Fusion Materials. If you cannot Fusion Summon, destroy all monsters you control.

(honestly have no idea if this helps in any way)


Hieratic
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Oh hey, something notable I guess

#849
Kazuchika Okada

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Hieratic Seal of Revenge

Quick-Play Spell

During the Battle Phase, when a "Hieratic" monster you control would be destroyed by battle, you can activate this card. Treat it as having been tributed, and after all effects resolve, continue the Battle Phase. 

 

Next: LV



#850
Gorlois

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Level Force
Quick-Play Spell
Target 1 “LV” monster you control; all monsters your opponent controls lose ATK equal to that target’s Level x 200, then negate the effects of all monsters your opponent controls with less ATK than that target. These changes last until the end of this turn. You can banish this card from the GY; reveal any number of “LV” monsters in your hand and place them on the bottom of the Deck, then draw cards equal to the number of monsters returned +1. You can only use this effect of “Level Force” once per turn.

Next: Allure Queen

#851
8bit Moonside

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Queen's Handmaiden

Level 1 | DARK | Spellcaster/Effect

500 ATK / 500 DEF

Once per turn, during either player's turn: You can Special Summon 1 Level 5 or lower "Allure Queen" monster from your hand or GY, and if you do, equip this card to it. (This equip is treated as an activation of that monster's effect.) A monster this card is equipped with gains the following effect:

● Gains 500 ATK and DEF. Cannot be targeted for attacks or your opponent's card effects. If the equipped monster would be destroyed by a card effect, you can send this card to the GY instead.

 

Next: Dark Mimic


Edited by 8bit Moonside, 25 May 2019 - 06:32 PM.


#852
Gorlois

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Dark Mimic LV5
5/DARK/Fiend/1100/1100
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a “Dark Mimic LV3” you control is destroyed by battle and sent to the GY, while this card is in your hand or GY: You can Special Summon this card. Gains 500 ATK/DEF for each card in your hand while “Dark Mimic LV1” is in your GY. If this card is sent from the field to the GY: Draw 1 card. You can only control 1 “Dark Mimic LV5”.

Next: Armed Dragon

#853
Kazuchika Okada

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Armed Dragon LV12

Level 12 - WIND - Dragon / Effect - 3500/2000

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect first. When a "Armed Dragon" monster you control is removed from the field and is now in the GY or banished: Banish 5 cards from the top of your deck face-down, then Special Summon this card from your hand or Deck. Whenever this card effect can be activated, it must be activated, otherwise you must banish it face-down. When this card is Special Summoned: Banish all monsters your opponent controls face-down. Once per turn, when your opponent activates a card or effect that would affect this card, that effect becomes: "Target 1 random card in your opponent's hand, then banish it face-down".

 

Next: Horus the Black Flame Dragon



#854
Tinkerer

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Level Shuffler
Continuous Spell
All "LV" monsters you control gain 200 ATK/DEF. You can reveal any number of "LV" monsters in your hand; draw a number of cards equal to the number revealed +1 then shuffle the revealed cards from your hand into your Deck. You can only use this effect of "Level Shuffler" once per turn. If a "LV" monster is sent from the field to the GY to activate its own effect or by the effect of "Level Up!": You can target 1 face-up card your opponent controls; shuffle that target into the Deck.


Number
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Oh hey, something notable I guess

#855
8bit Moonside

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Numeron Metamorphosis
Quick-Play Spell

Target 1 Xyz Monster you control; detach all Xyz Material from it, then Special Summon 1 "Number" Xyz monster with a different name but the same Rank as that target from your Extra Deck, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can banish this card from your GY to target 1 "Number" Xyz monster in your GY; return it to the Extra Deck. You can only activate 1 "Numeron Metamorphosis" effect per turn, and only once that turn.

Next: Railway



#856
Black D'Sceptyr

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dd2g0ns-88dd71ea-8fd4-4537-bd39-09663c34

 

Overclocked Temper Tram-Ton

 

EARTH/Machine-Type Effect Monster/Level 10/0 ATK/3000 DEF

 
Lore: You can Special Summon this card (from your hand) when your opponent controls no non-Effect Monsters, by Special Summoning 2 "Tram Tokens" (Machine/EARTH/Level 5/ATK 1500/DEF 1500) to your opponent's side of the field. Gains 1500 ATK for each "Tram Token" your opponent controls. Once per opponent's turn (Quick Effect): You can Tribute 1 Token your opponent controls; immediately after this effect resolves, Xyz Summon using this card you control. You can only Summon "Overclocked Temper Tram-Ton(s)" once per turn.
 
NEXT UP: 
 

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#857
AstralStarZero

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Sea of Rebirth
Continuous Spell
(This Card is always treated as a “Strain” Card)
When this card is activated: You can target 1 monster in your opponent’s GY; your opponent Special Summons that target to their field. If your opponent Special Summons a monster: You can Special Summon 1 “Strain” monster from your Deck. While you control a monster Special Summoned by this effect, you cannot Tribute Summon, nor Special Summon monsters from the Extra Deck. You can only activate 1 “Sea of Rebirth” per turn.

Next:
Tenyi

#858
Black D'Sceptyr

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Warrior_Immortal_Caller_of_Tenyi.png
 
Warrior Immortal Caller of Tenyi
FIRE/Wyrm-Type Synchro Effect Monster/Level 5/1600 ATK/0 DEF
 
Lore: 1 Tuner + 1+  non-Tuner monsters
If this card is Synchro Summoned: You can apply 1 of these effects, but this card becomes a Normal Monster on the field when this effect resolves. 
● Add 1 "Tenyi" card from your Deck to your hand.
● Special Summon 1 Wyrm monster from your Deck in Defense Position.
If this card is sent to the GY; You can return 1 of your banished Wyrm monsters to the hand. You can only use each effect of "Warrior Immortal Caller of Tenyi" once per turn.
 
 
NEXT UP:
 

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#859
AstralStarZero

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Sky Scourge Iri

Level 1 LIGHT Fairy/Effect

When your opponent activates a monster effect in their hand: you can discard this card; Banish the top 5 cards of your Deck, and if you do, negate that effect. During your Main Phase, you can reveal 1 "Sky Scourge" monster in your hand, except "Sky Scourge Iri": return all of your banished DARK Fiend monsters to the Graveyard. You can only use each effect of "Sky Scourge Iri" once per turn.

ATK/100 DEF/0

 

Next:

Shaddoll



#860
President Frank Underwood

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Shaddoll Olimpia
DARK/Spellcaster/Flip/Effect/Level 9/2450 ATK/2050 DEF
FLIP: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using this card and 1 monster in your hand or on either side of the field as the materials.
If this card is sent to the GY by a card effect: You can target 1 of your banished "Shaddoll" cards; add it to your hand. You can only use 1 effect of "Shaddoll Olimpia" per turn, and only once that turn.

Notes: This card is named after Olimpia, the automaton from "Der Sandmann", which is the basis of the opera "Coppelia". This card depicts a Shaddollified version of "Evilswarm Coppelia, its central cylindrical chamber now possessing a vortex resembling that from "Shaddoll Fusion".

Next: Processlayer.






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