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Volcanic Flareshot

FIRE

Level 2

[Pyro/Effect]

ATK/ 500 DEF/ 2000

 

If this card is sent the GY: Special Summon 1 Pyro monster from your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Volcanic Flareshot" once per turn.

 

Next: LIGHT Reptile Worms

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Worm Fusion

Quick-Play Spell

Fusion Summon 1 "Worm" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters, you can also monsters from your Deck as Fusion Material. If a "Worm" Fusion Monster leaves the field by your opponent's card, you can banish this card; Special Summon as many "Worm" monsters as possible from your GY in face-down defense position, then add 1 "Worm Fusion" from your Deck to your hand. You can only activate 1 "Worm Fusion" per turn.

 

Next:

Igknight

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Igknight Berserker

FIRE - Link-2 - Warrior/Link/Effect - 1800 - BL/BR

2 Warrior monsters, including at least 1 Pendulum monster

If an "Igknight" card(s) is destroyed in your Pendulum Zone: You can destroy 1 card your opponent controls. Once per turn: You can add 2 face-up "Igknight" Pendulum monsters with different Pendulum Scales from your Extra Deck to your hand. If this card destroys your opponent's monster by battle, you can Tribute 1 other "Igknight" monster you control: This card gains ATK equal to half the ATK of the Tributed monster, and 1 additional attack on a monster this turn. If both your Pendulum Zones are occupied with "Igknight" cards: You gain 1 additional Pendulum Summon during this turn, but you cannot Summon monsters for the rest of the turn after this effect is activated, except "Igknight" monsters. You can only activate this effect of "Igknight Berserker" once per turn.

 

Dark Scorpion

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Dark Scorpion Emergence

Continuous Spell Card

If you control "Don Zaloog" or have "Don Zaloog" in your hand: you can reveal your hand (min.1), or if you have "Don Zaloog" in your hand, reveal that card only; Special Summon as many "Dark Scorpion" monsters with different names from your hand, Deck, or GY, and if you do, you can destroy cards on the field up to the number of monsters Special Summoned this way. You cannot Special Summon Monsters from your Extra Deck the turn you activate this effect. You can target 1 "Don Zaloog" or 1 "Dark Scorpion" monster you control; it gains 1000 ATK and can attack directly this turn. You can use each effect of "Dark Scorpion Emergence" once per turn.

 

Next:

Guardragon (and must focus on Guardragon and not generic Dragon support)

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Guardragon's Surveillance

Normal Spell Card

 

Lore: Send 1 "Guardragon" card from your Deck to the GY; discard 1 card, and if you do, add 1 "Guardragon" Spell/Trap from your Deck to your hand, except "Guardragon's Hibernation", and if you do, you can add 1 Dragon Normal Monster from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Guardragon" monster from your hand, and if you do, it cannot be targeted by card effects. You can only use 1 "Guardragon's Hibernation" effect per turn, and only once that turn.

 

 

NEXT UP: 

 

Reactor

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Armored Reactor

DARK - Level 3 - Machine/Tuner/Effect - 500/2000

If this card is Normal or Special Summoned: You can add 1 DARK Machine "Reactor" monster from your Deck or Graveyard to your hand, except "Armored Reactor". You can Tribute this card: Special Summon 1 DARK Machine "Reactor" monster from your hand, except "Armored Reactor". If the effect of a "Reactor" monster or "Flying Fortress SKY FIRE" activates that would inflict damage to your opponent: You can Special Summon this card from your Graveyard; double that inflicted damage, then banish 1 card your opponent controls. You can only activate this effect of "Armored Reactor" once per turn.

 

Reptilianne

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Reptilianne Python

Level 4 DARK Reptile/Effect


You can reveal this card in your hand to target 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, Special Summon that target to your opponent's side of the field in face-up Defense Position, but its ATK becomes 0 and its effects are negated. You can only Special Summon "Reptilianne Python" once per turn this way. If this card is Normal or Special Summoned: You can reveal 1 "Reptilianne" monster in your hand to target 1 monster your opponent controls (keep that card revealed until the end of this turn); you cannot declare attacks for the rest of the turn, except with Reptile monsters, also change that target's ATK to 0, and if you do, add 1 "Reptilianne" monster from your Deck to your hand whose ATK is equal to or less than the amount lost.

ATK/1300 DEF/1000

 

Next:

Ritual Beast

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