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FLASH CARDS

 

Flash Cards are a new type of monster. They are 2-sided, with one side being a current Card type (Normal, Synchro, etc.) and the other being a bright red Flash Monster. Since Flash Monsters are double-sided, their other sides can be Set in face-up Defense Position. A Flash Monster that would end up face-down due to a card effect is set to Defense Position instead (the same applies to their reverse sides). Flash Monsters whose reverse sides are an Extra Deck card type go in the Extra Deck instead of the Main Deck.

 

(Type/Flash/Card Type/Card Subtype)

Ex: Aqua/Flash/Synchro/Effect

 

Flash Monsters have neither Level nor Rank. Instead, they have Class, represented by a white dot centered in the Level area. Class is a number that ranges from 1 to 9 which is printed within the white dot. If two Flash Monsters battle and have the same Atk, or if one's Def is equal to the other's Atk, the Flash Monster with the higher Class is destroyed. Destroyed Flash Monsters are placed with their non-Flash sides face-up in the Graveyard, the same rules apply for banished Flash Monsters. High Class Flash Monsters tend to be weak in terms of power and only offer slightly beneficial effects, but have easy triggers. Low Class Flash Monsters tend to be high power, good effect, hard to trigger.

 

Flash Monsters cannot be Special Summoned except by Flash Summon.

 

 

FLASH SUMMON

 

Flash Summoning is the mechanic that allows you to access your Flash Monsters. Flash Summons trigger automatically (denoted by the phrase "This card is Flash Summoned when...") when their conditions are met and cannot be negated. When its Flash Summon condition is met, a monster automatically “flashes”, i.e., you flip the monster to its reverse side and leave it in the same Battle Position.

 

EDIT: Flash Summons cannot be negated because the controller of the Flash Monster cannot choose to not Flash their monster.

 

 

Cards:

 

No Extra Deck cards as of yet.

 

Blind Seer:DARK: Spellcaster: Normal Monster: Atk 100/ Def 500 Lv 2

FLASH

All-Seeing Mystic: LIGHT: Spellcaster: This card is Flash Summoned when you take 500 or more damage from an opponent’s card effect on your opponent’s turn. Once per turn, look at the top 2 cards of your Deck and put them back in any order. Atk 100/ Def 1500 Class 8

 

 

Loyal Soldier: EARTH: Warrior: Normal Monster: Atk/Def 1500 Lv 4

FLASH

Avenging Warrior: FIRE: Warrior: This card is Flash Summoned when a monster on your side of the field is destroyed by battle with an opponen’ts monster during your opponent’s Battle Phase. When a monster you control is destroyed, this card gains 500 Atk./Def 2200 Class 6

 

 

 

Greedy Goblin: DARK: Fiend: Normal Monster: Atk/Def 900 Lv 2

FLASH

Wealthy Goblin: EARTH: Fiend: This card is Flash Summoned when you draw 1 or more cards due to an opponent’s card effect on your turn. While this card is on the field, each time you would draw a card(s), except during the Draw Phase or by this card’s own effect, draw 1 more card. Atk/Def 1900 Class 7

 

 

Bottom Feeder: WATER: Fish: Normal Monster:  Atk/Def 1000 Lv 4

FLASH

Apex Predator: WATER: Sea Serpent: This card is Flash Summoned when “Bottom Feeder” destroys an opponent’s monster by battle during your opponent’s Battle Phase. This card can attack each monster your opponent controls once during each Battle Phase and inflicts piercing Battle Damage. Atk 2800/ Def 2500 Class 2

 

Nestling Falcon: WIND: Winged Beast: Normal Monster: Atk 1000/ Def 500 Lv 3

FLASH

Star-Soaring Falcon: WIND: Winged-Beast: This card is Flash Summoned during your 3rd Standby Phase after “Nestling Falcon” has been Normal Summoned. During each of your Standby Phases, decrease this card’s Class by 1. This card gains Atk equal to 1000 times the difference between its original Class and its current Class. If this card’s Class is higher than its original Class, destroy it. Atk 2500/ Def 1700 Class 4

 

 

The Hunter: EARTH: Warrior: Atk 2500/ Def 2300 Lv 7

FLASH

The Hunted: EARTH: Beast: this card is Flash Summoned when “The Hunter” would be destroyed (by battle or card effect). As long as this card is on the field, your opponent must target it for attacks. This card is unaffected by card effects. Atk 1900/ def 2700 Class 3

 

 

 

SPECIAL CASE (the only Double Flash card):

FLASH

Falling Angel: LIGHT: Fairy: This card can be Normal Summoned by discarding 1 card from your hand then Tributing 2 monsters. This card is Flash Summoned when “Rising Demon” would be destroyed by battle. This card cannot be destroyed by battle. Atk 3000/ Def 3500 Class 1

FLASH

Rising Demon: DARK: Fiend: This card can be Normal Summoned by paying 1000 LP then Tributing 2 monsters. This card is Flash Summoned when “Falling Angel” would be targeted for or destroyed by a card effect. This card is unaffected by card effects. Atk 3500/ Def 3000 Class 1

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Yeah, these were kind of inspired by the double sided MTG cards but seeing as I'm more of a casual fan I didn't know how they handled the dual-sided card. Also, in case you were wondering why the Summons can't be negated, it's because you also don't have a choice as to whether or not they Flash Summon (i.e. if you would be penalized for Summoning a monster, you can't stop it from Flashing)

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