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[DECK] SLEEPING GIANT ZUSHIN


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Hello. I need a help for a deck with focus on Zushin.

 

 

You can help me?

 

I do 2 decks, 1 with focus on the summon of Zushin by its own effect and other with focus on summoning Zushin with A Wild Monster Appears and use G.B Hunter and Different Matter Transporter for make that guy stays on the field.

 

 

FIRST


 I try to make a deck for a currently summon of Zushin.

 

3x Oppressed People

3x Charcoal Inpachi

3x Flamvell Guard

1x D.D. Trainer

3x Sleeping Giant Zushin

2x Different Dimension Capsule

1x Raigeki

1x Upstar Goblin

2x Swords of Revealing Light

1x Gold Sarcophagus

1x Pot of Duality

1x Mystical Space Typhoon

1x Twin Twister

1x Level Limit - Area B

1x Wave-Motion Cannon

2X Messenger of Peace

2x Heart of Clear Water

1x Bottomless Trap Hole

2x Breakthrough Skill

1x Scrap-Iron Scarecrow

1x Vanity's Emptiness

1x Skill Drain

1x Gravity Bind

1x Solemn Strike

1x Divine Wrath

2x Dark Bribe

 

and I try to make a deck with A wild Monster Appears! and G.B. Hunter.

 

2x Sleeping Giant Zushin

2x G.B. Hunter

2x Marshmallon

3x Battle Fader

1x Different Dimension Capsule

1x Raigeki

2x A Wild Monster Appears!

1x Reinforcement of the Army

1x One Day of Peace

2x Dark Hole

1x Soul Charge

1 Upstar Goblin

2x Swords of Revealing Light

1x Gold Sarcophagus

1x Foolish Burial

2x The Warrior Returning Alive

1x Pot of Duality

1x Twin Twister

1x Wave-Motion Cannon

1x Messenger of Peace

1x Bottomless Trap Hole

3x Interdimensional Matter Transporter

1x Breakthrough Skill

1x Scrap-Iron Scarecrow

1x Gravity Bind

1x Call of the Haunted

1x Solemn Strike

2x Dark Bribe

 

Is no so good, but I'm trying

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The combo is use Interdimensional Matter Transporter in G.B. Hunter, so use A Wild Monster Appears! (because have not monsters in my field), bring out Zushin, and in the end phase G.B. Hunter is back and in the next turn, Zushin don't back to deck.

I know are a rulling for G.B. for the case of Majestic Star Dragon, and works. So I think works in this case. I jsut need made more fast.

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The only time you want to stop the shuffle effect is during the opponent's End Phase. So instead of dancing around things with Interdimensional Matter Transporter, why not flip up a Call of the Haunted at the end of their Main Phase 2 to revive GB Hunter during this very crucial period?

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